triple wew
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@@ -7,7 +7,7 @@
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var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
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var/visor_flags = 0 //flags_1 that are added/removed when an item is adjusted up/down
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var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
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var/visor_flags_inv = 0 //same as visor_flags, but for flags_inv
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var/visor_flags_cover = 0 //same as above, but for flags_cover
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//what to toggle when toggled with weldingvisortoggle()
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@@ -193,7 +193,6 @@
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var/invis_view = SEE_INVISIBLE_LIVING
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var/invis_override = 0 //Override to allow glasses to set higher than normal see_invis
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var/lighting_alpha
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var/emagged = FALSE
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var/list/icon/current = list() //the current hud icons
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var/vision_correction = 0 //does wearing these glasses correct some of our vision defects?
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strip_delay = 20
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@@ -475,6 +474,8 @@ BLIND // can't see anything
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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dynamic_hair_suffix = ""
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dynamic_fhair_suffix = ""
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -783,7 +784,7 @@ BLIND // can't see anything
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A.UpdateButtonIcon()
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return TRUE
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags_1
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/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
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up = !up
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flags_1 ^= visor_flags
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flags_inv ^= visor_flags_inv
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@@ -57,6 +57,8 @@ Contains:
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space."
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icon_state = "beret_badge"
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dynamic_hair_suffix = "+generic"
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dynamic_fhair_suffix = "+generic"
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flags_1 = STOPSPRESSUREDMAGE_1
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flags_inv = 0
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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