Merge branch 'master' into SpaceRuins
This commit is contained in:
@@ -0,0 +1,27 @@
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/*! How material datums work
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Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
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These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
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*/
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SUBSYSTEM_DEF(materials)
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name = "Materials"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_MATERIALS
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///Dictionary of material.type || material ref
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var/list/materials = list()
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///Dictionary of category || list of material refs
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var/list/materials_by_category = list()
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///List of stackcrafting recipes for materials using rigid materials
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var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
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/datum/controller/subsystem/materials/Initialize(timeofday)
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InitializeMaterials()
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return ..()
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
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for(var/type in subtypesof(/datum/material))
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var/datum/material/ref = new type
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materials[type] = ref
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for(var/c in ref.categories)
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materials_by_category[c] += list(ref)
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@@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research)
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stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
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errored_datums[DN] = initial(DN.id)
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continue
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DN.InitializeMaterials() //Initialize the materials in the design
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returned[initial(DN.id)] = DN
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techweb_designs = returned
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verify_techweb_designs()
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@@ -486,8 +486,9 @@ SUBSYSTEM_DEF(ticker)
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SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING)
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if("SCORE")
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SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING)
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else
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SSvote.initiate_vote("map","server",hideresults=TRUE)
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// fallback
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SSvote.initiate_vote("map","server",hideresults=TRUE)
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/datum/controller/subsystem/ticker/proc/HasRoundStarted()
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return current_state >= GAME_STATE_PLAYING
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@@ -211,24 +211,24 @@ SUBSYSTEM_DEF(vote)
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var/already_lost_runoff = list()
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var/list/cur_choices = choices.Copy()
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for(var/ckey in voted)
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choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
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choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying
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for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
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for(var/ckey in voted)
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cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
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cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying
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var/least_vote = 100000
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var/least_voted
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var/least_voted = 1
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for(var/i in 1 to cur_choices.len)
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var/option = cur_choices[i]
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if(cur_choices[option] > voted.len/2)
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return list(option)
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else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
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least_vote = cur_choices[option]
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if(cur_choices["[option]"] > voted.len/2)
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return list("[option]")
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else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff))
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least_vote = cur_choices["[option]"]
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least_voted = i
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already_lost_runoff += cur_choices[least_voted]
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for(var/ckey in voted)
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voted[ckey] -= least_voted
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for(var/option in cur_choices)
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cur_choices[option] = 0
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for(var/i in 1 to cur_choices.len)
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cur_choices["[cur_choices[i]]"] = 0
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/datum/controller/subsystem/vote/proc/announce_result()
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var/vote_title_text
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