fix tables and some minor thing
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@@ -85,7 +85,7 @@
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totaldamage = block_calculate_resultant_damage(totaldamage, returnlist)
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var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
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if(!P.nodamage)
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apply_damage(P.damage, P.damage_type, def_zone, armor, wound_bonus=P.wound_bonus, bare_wound_bonus=P.bare_wound_bonus, sharpness=P.sharpness)
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apply_damage(totaldamage, P.damage_type, def_zone, armor, wound_bonus=P.wound_bonus, bare_wound_bonus=P.bare_wound_bonus, sharpness=P.sharpness)
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if(P.dismemberment)
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check_projectile_dismemberment(P, def_zone)
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var/missing = 100 - final_percent
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