Fixes Dogborg animations & huds
Also makes the silent check more sensible for prey loop. Re-adds borg repair balancing.
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@@ -398,8 +398,12 @@
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to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
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if(!W.use_tool(src, user, 50))
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return
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adjustBruteLoss(-30)
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adjustBruteLoss(-10)
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else
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to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
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if(!do_after(user, 30, target = src))
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return
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adjustBruteLoss(-30)
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updatehealth()
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add_fingerprint(user)
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visible_message("<span class='notice'>[user] has fixed some of the dents on [src].</span>")
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@@ -409,11 +413,16 @@
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user.changeNext_move(CLICK_CD_MELEE)
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var/obj/item/stack/cable_coil/coil = W
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if (getFireLoss() > 0 || getToxLoss() > 0)
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if(src == user)
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if(src == user && coil.use(1))
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to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
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if(!do_after(user, 50, target = src))
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return
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adjustFireLoss(-10)
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adjustToxLoss(-10)
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if (coil.use(1))
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to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
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if(!do_after(user, 30, target = src))
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return
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adjustFireLoss(-30)
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adjustToxLoss(-30)
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updatehealth()
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