Fixes Dogborg animations & huds
Also makes the silent check more sensible for prey loop. Re-adds borg repair balancing.
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@@ -88,7 +88,7 @@
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cyborg_pixel_offset = -16
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/obj/item/robot_module/scrubpup
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name = "Janitor"
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name = "Scrub Pup"
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basic_modules = list(
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/obj/item/dogborg/jaws/small,
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/obj/item/analyzer/nose,
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@@ -21,10 +21,11 @@
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if(M.digestable || !(digest_mode == DM_DIGEST)) // don't give digesty messages to indigestible people
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to_chat(M,"<span class='notice'>[pick(EL)]</span>")
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///////////////////// Prey Loop Refresh/hack //////////////////////
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for(var/mob/living/M in contents)
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if(isbelly(M.loc))
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if(!silent)
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if(world.time > M.next_preyloop)
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if(world.time > M.next_preyloop)
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if(!silent)
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M.stop_sound_channel(CHANNEL_PREYLOOP) // sanity just in case
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var/sound/preyloop = sound('sound/vore/prey/loop.ogg', repeat = TRUE)
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M.playsound_local(get_turf(src),preyloop,80,0, channel = CHANNEL_PREYLOOP)
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