Merge pull request #13255 from timothyteakettle/limbs
you can choose limbs to be prosthetic/amputated
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@@ -414,6 +414,8 @@
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give_magic(humanc)
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if(GLOB.curse_of_madness_triggered)
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give_madness(humanc, GLOB.curse_of_madness_triggered)
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if(humanc.client)
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humanc.client.prefs.post_copy_to(humanc)
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GLOB.joined_player_list += character.ckey
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GLOB.latejoiners += character
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@@ -567,7 +569,7 @@
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client.prefs.scars_list["[cur_scar_index]"] = valid_scars
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client.prefs.save_character()
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client.prefs.copy_to(H)
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client.prefs.copy_to(H, initial_spawn = TRUE)
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H.dna.update_dna_identity()
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if(mind)
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if(transfer_after)
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@@ -41,7 +41,7 @@
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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// Apply the Dummy's preview background first so we properly layer everything else on top of it.
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mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
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copy_to(mannequin)
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copy_to(mannequin, initial_spawn = TRUE)
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if(previewJob && equip_job)
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mannequin.job = previewJob.title
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@@ -18,6 +18,9 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/dummy/Life()
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return
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/mob/living/carbon/human/dummy/update_mobility()
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return
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/mob/living/carbon/human/dummy/proc/wipe_state()
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delete_equipment()
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icon_render_key = null
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