Merge branch 'master' into alcohol-intolerance
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@@ -12,6 +12,7 @@
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#define APPRENTICE_BLUESPACE "bluespace"
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#define APPRENTICE_ROBELESS "robeless"
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#define APPRENTICE_HEALING "healing"
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#define APPRENTICE_MARTIAL "martial"
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//ERT Types
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@@ -57,9 +57,9 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 0.035
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#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
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#define EGG_GIRTH_MIN 1//inches
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#define EGG_GIRTH_DEF 6
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@@ -109,8 +109,16 @@
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define BREAST_ENLARGEMENT (1<<3)
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#define PENIS_ENLARGEMENT (1<<4)
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#define FORCED_FEM (1<<5)
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#define FORCED_MASC (1<<6)
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#define HYPNO (1<<7)
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#define NEVER_HYPNO (1<<8)
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#define NO_APHRO (1<<9)
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#define NO_ASS_SLAP (1<<10)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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@@ -54,6 +54,10 @@
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#define EXAMINE_POSITION_BEFORE 2
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//End positions
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#define COMPONENT_EXNAME_CHANGED 1
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#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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@@ -0,0 +1,14 @@
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#define CURRENT_LIVING_PLAYERS 1
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#define CURRENT_LIVING_ANTAGS 2
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#define CURRENT_DEAD_PLAYERS 3
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#define CURRENT_OBSERVERS 4
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#define NO_ASSASSIN (1<<0)
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#define WAROPS_ALWAYS_ALLOWED (1<<1)
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#define ONLY_RULESET (1<<0)
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#define HIGHLANDER_RULESET (1<<1)
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#define TRAITOR_RULESET (1<<2)
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#define MINOR_RULESET (1<<3)
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#define RULESET_STOP_PROCESSING 1
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@@ -11,6 +11,7 @@
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#define GROSS (1<<10)
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#define TOXIC (1<<11)
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#define PINEAPPLE (1<<12)
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#define BREAKFAST (1<<13)
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#define DRINK_NICE 1
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#define DRINK_GOOD 2
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@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
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#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
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#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
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#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
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@@ -222,6 +224,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
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#define isorgan(A) (istype(A, /obj/item/organ))
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#define isclothing(A) (istype(A, /obj/item/clothing))
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GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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/obj/item/pen,
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/obj/item/screwdriver,
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@@ -59,11 +59,13 @@
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#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
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#define LIGHTING_PLANE_ALPHA_VISIBLE 255
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#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
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#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
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#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
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#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
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#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
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#define NIGHT_VISION_DARKSIGHT_RANGE 3
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//lighting area defines
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#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
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#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
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@@ -80,4 +82,4 @@
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#define FLASH_LIGHT_DURATION 2
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#define FLASH_LIGHT_POWER 3
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#define FLASH_LIGHT_RANGE 3.8
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#define FLASH_LIGHT_RANGE 3.8
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@@ -38,8 +38,6 @@ require only minor tweaks.
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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// prevents certain turfs from being stripped by a singularity
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#define ZTRAIT_PLANET "Planet"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -60,11 +58,18 @@ require only minor tweaks.
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// CROSSLINKED - mixed in with the cross-linked space pool
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#define CROSSLINKED "Cross"
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// string - type path of the z-level's baseturf (defaults to space)
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#define ZTRAIT_BASETURF "Baseturf"
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// default trait definitions, used by SSmapping
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#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
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#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
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#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
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#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
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#define ZTRAITS_LAVALAND list(\
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ZTRAIT_MINING = TRUE, \
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ZTRAIT_LAVA_RUINS = TRUE, \
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ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
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ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
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#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
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#define DL_NAME "name"
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@@ -7,4 +7,5 @@
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#define MARTIALART_MUSHPUNCH "mushroom punch"
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#define MARTIALART_KRAVMAGA "krav maga"
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#define MARTIALART_CQC "CQC"
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#define MARTIALART_PLASMAFIST "plasma fist"
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#define MARTIALART_PLASMAFIST "plasma fist"
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#define MARTIALART_RISINGBASS "rising bass"
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@@ -427,6 +427,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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//Dummy mob reserve slots
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#define DUMMY_HUMAN_SLOT_PREFERENCES "dummy_preference_preview"
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#define DUMMY_HUMAN_SLOT_HOLOFORM "dummy_holoform_generation"
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#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
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#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
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@@ -528,3 +529,11 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define FOURSPACES " "
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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#define CUSTOM_HOLOFORM_DELAY 10 SECONDS //prevents spamming to make lag. it's pretty expensive to do this.
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#define HOLOFORM_FILTER_AI "FILTER_AI"
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#define HOLOFORM_FILTER_PAI "FILTER_PAI"
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#define HOLOFORM_FILTER_STATIC "FILTER_STATIC"
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#define CANT_REENTER_ROUND -1
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@@ -57,6 +57,7 @@
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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@@ -41,6 +41,7 @@
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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@@ -118,6 +118,7 @@
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
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#define TRAIT_DISK_VERIFIER "disk-verifier"
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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@@ -133,6 +134,7 @@
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#define TRAIT_NORUNNING "norunning" // You walk!
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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//non-mob traits
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@@ -159,17 +161,16 @@
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_EXHIBITIONIST "exhibitionist"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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@@ -192,6 +193,7 @@
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define STATUS_EFFECT_TRAIT "status-effect"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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#define GHOSTROLE_TRAIT "ghostrole"
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -225,5 +227,9 @@
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define RISING_BASS_TRAIT "rising_bass"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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#define NUKEOP_ANTAGONIST "nukeop-antagonist"
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#define MADE_UNCLONEABLE "made-uncloneable"
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#define NUKEOP_TRAIT "nuke-op"
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#define DEATHSQUAD_TRAIT "deathsquad"
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@@ -0,0 +1,6 @@
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#define PLURALITY_VOTING 0
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#define APPROVAL_VOTING 1
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#define RANKED_CHOICE_VOTING 2
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#define SCORE_VOTING 3
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GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
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