Slowing down police baton and tele baton speed.
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@@ -1,57 +0,0 @@
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/obj/item/melee/classic_baton
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var/last_hit = 0
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var/stun_stam_cost_coeff = 1.25
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var/hardstun_ds = 1
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var/softstun_ds = 0
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var/stam_dmg = 30
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cooldown = 0
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total_mass = 3.75
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/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
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if(!on)
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return ..()
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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add_fingerprint(user)
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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user.Knockdown(60 * force)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
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else
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user.take_bodypart_damage(2*force)
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return
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if(iscyborg(target))
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..()
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return
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if(!isliving(target))
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return
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if (user.a_intent == INTENT_HARM)
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if(!..())
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return
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if(!iscyborg(target))
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return
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else
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if(last_hit + cooldown < world.time)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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return
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if(check_martial_counter(H, user))
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return
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
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log_combat(user, target, "stunned", src)
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src.add_fingerprint(user)
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target.visible_message("<span class ='danger'>[user] has knocked down [target] with [src]!</span>", \
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"<span class ='userdanger'>[user] has knocked down [target] with [src]!</span>")
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if(!iscarbon(user))
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target.LAssailant = null
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else
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target.LAssailant = user
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last_hit = world.time
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
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