Shifts vars off /mob to the correct subtype
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CitadelStationBot
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f4a817be01
commit
cae2e5e1eb
@@ -3,6 +3,7 @@
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pressure_resistance = 15
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD)
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has_limbs = 1
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var/list/stomach_contents = list()
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var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
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var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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@@ -33,7 +34,6 @@
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var/co2overloadtime = null
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var/temperature_resistance = T0C+75
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has_limbs = 1
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var/obj/item/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab
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var/gib_type = /obj/effect/decal/cleanable/blood/gibs
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@@ -57,3 +57,5 @@
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var/obj/halitem
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var/hal_screwyhud = SCREWYHUD_NONE
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var/next_hallucination = 0
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var/cpr_time = 1 //CPR cooldown.
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var/damageoverlaytemp = 0
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@@ -2,6 +2,8 @@
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,ANTAG_HUD,GLAND_HUD)
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possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
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pressure_resistance = 25
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can_buckle = TRUE
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buckle_lying = FALSE
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//Hair colour and style
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var/hair_color = "000"
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var/hair_style = "Bald"
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@@ -43,8 +45,7 @@
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/datum/personal_crafting/handcrafting
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can_buckle = TRUE
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buckle_lying = FALSE
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var/creamed = FALSE //to use with creampie overlays
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var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
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var/lastpuke = 0
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@@ -5,6 +5,10 @@
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD)
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pressure_resistance = 10
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var/resize = 1 //Badminnery resize
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var/lastattacker = null
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var/lastattackerckey = null
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//Health and life related vars
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var/maxHealth = 100 //Maximum health that should be possible.
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var/health = 100 //A mob's health
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@@ -17,10 +21,12 @@
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var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
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var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are knocked down if it gets too high. Holodeck and hallucinations deal this.
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var/confused = 0 //Makes the mob move in random directions.
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
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var/timeofdeath = 0
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
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@@ -69,7 +75,16 @@
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var/blood_volume = 0 //how much blood the mob has
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var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
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var/see_override = 0 //0 for no override, sets see_invisible = see_override in silicon & carbon life process via update_sight()
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var/list/status_effects //a list of all status effects the mob has
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var/druggy = 0
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//Speech
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var/stuttering = 0
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var/slurring = 0
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var/cultslurring = 0
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var/derpspeech = 0
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var/list/implants = null
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@@ -83,3 +98,7 @@
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var/registered_z
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var/can_be_held = FALSE //whether this can be picked up and held.
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var/radiation = 0 //If the mob is irradiated.
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var/ventcrawl_layer = PIPING_LAYER_DEFAULT
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var/losebreath = 0
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