diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm index 6fc84409e4..8f52e06f30 100644 --- a/code/datums/components/crafting/recipes/recipes_clothing.dm +++ b/code/datums/components/crafting/recipes/recipes_clothing.dm @@ -41,7 +41,7 @@ category = CAT_CLOTHING /datum/crafting_recipe/armwraps - name = "armwraps" + name = "Armwraps" result = /obj/item/clothing/gloves/fingerless/pugilist time = 60 tools = list(TOOL_WIRECUTTER) @@ -51,7 +51,7 @@ category = CAT_CLOTHING /datum/crafting_recipe/armwrapsplusone - name = "armwraps of mighty fists" + name = "Armwraps of Mighty Fists" result = /obj/item/clothing/gloves/fingerless/pugilist/magic time = 300 tools = list(TOOL_WIRECUTTER, /obj/item/book/codex_gigas, /obj/item/clothing/head/wizard, /obj/item/clothing/suit/wizrobe) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index ae5fa98acb..dd55800bc0 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -140,8 +140,10 @@ ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT) ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT) ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT) + ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT) H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant + H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons H.physiology.stun_mod *= 0.3 //for those rare stuns H.physiology.pressure_mod *= 0.3 //go hang out with carp H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however @@ -154,8 +156,10 @@ REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT) REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT) REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT) + REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT) H.physiology.brute_mod = initial(H.physiology.brute_mod) H.physiology.burn_mod = initial(H.physiology.burn_mod) + H.physiology.stamina_mod = initial(H.physiology.stamina_mod) H.physiology.stun_mod = initial(H.physiology.stun_mod) H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies H.physiology.cold_mod = initial(H.physiology.cold_mod)