This commit is contained in:
Seris02
2020-01-14 23:42:37 +08:00
126 changed files with 284 additions and 73 deletions
@@ -91,7 +91,7 @@
target.Stun(40) //Utterly useless without this, its okay since there are so many checks to go through
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 45) //So you cant rotate with combat mode, plus fancy status alert
if(do_mob(user, target, 40, 0, TRUE, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
if(do_mob(user, target, 40, 0, TRUE, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))
PowerActivatedSuccessfully() // PAY COST! BEGIN COOLDOWN!
var/power_time = 90 + level_current * 12
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time + 80)
@@ -319,9 +319,9 @@
L.dust()
else
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
vitality_drained = L.adjustToxLoss(1)
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
else
vitality_drained = L.adjustToxLoss(1.5)
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
if(vitality_drained)
GLOB.clockwork_vitality += vitality_drained
else