atomization is cowardice actually
This commit is contained in:
@@ -4,7 +4,7 @@
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override_bp_icon = 'icons/mob/arachnid_parts.dmi'
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say_mod = "chitters"
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default_color = "00FF00"
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species_traits = list(LIPS, NOEYES, NO_UNDERWEAR)
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species_traits = list(LIPS, NOEYES, NO_UNDERWEAR, HAS_FLESH, HAS_BONE)
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inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
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mutant_bodyparts = list("arachnid_legs" = "Plain", "arachnid_spinneret" = "Plain", "arachnid_mandibles" = "Plain")
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attack_verb = "slash"
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@@ -94,7 +94,7 @@
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name = "Xenobiological Slime Entity"
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id = SPECIES_SLIME
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default_color = "00FFFF"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,HAS_FLESH)
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say_mod = "says"
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hair_color = "mutcolor"
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hair_alpha = 150
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@@ -404,7 +404,7 @@
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id = SPECIES_SLIME_HYBRID
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limbs_id = SPECIES_SLIME
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default_color = "00FFFF"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,HAS_FLESH)
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inherent_traits = list(TRAIT_TOXINLOVER)
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mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None", "legs" = "Plantigrade")
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say_mod = "says"
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@@ -4,7 +4,7 @@
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id = SPECIES_LIZARD
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say_mod = "hisses"
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default_color = "00FF00"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
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inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
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mutanttongue = /obj/item/organ/tongue/lizard
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mutanttail = /obj/item/organ/tail/lizard
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@@ -48,7 +48,7 @@
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name = "Ash Walker"
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id = SPECIES_ASHWALKER
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limbs_id = SPECIES_LIZARD
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE,CAN_SCAR,HAS_FLESH,HAS_BONE)
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inherent_traits = list(TRAIT_CHUNKYFINGERS)
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mutantlungs = /obj/item/organ/lungs/ashwalker
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mutanteyes = /obj/item/organ/eyes/night_vision
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@@ -68,7 +68,7 @@
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/datum/species/pod/pseudo_weak
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name = "Anthromorphic Plant"
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id = SPECIES_POD_WEAK
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS,CAN_SCAR,HAS_FLESH,HAS_BONE)
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mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
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limbs_id = SPECIES_POD
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light_nutrition_gain_factor = 3
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@@ -4,7 +4,7 @@
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id = SPECIES_XENOHYBRID
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say_mod = "hisses"
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default_color = "00FF00"
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR,HAS_FLESH,HAS_BONE)
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mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade","deco_wings"= "None")
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attack_verb = "slash"
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attack_sound = 'sound/weapons/slash.ogg'
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@@ -1126,7 +1126,7 @@
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if(istype(O, /obj/item/stack/medical/gauze))
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var/obj/item/stack/medical/gauze/G = O
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reac_volume = min((reac_volume / 10), G.amount)
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new/obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
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new /obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
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G.use(reac_volume)
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@@ -308,7 +308,7 @@
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materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
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build_path = /obj/item/disk/medical/defib_heal
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construction_time = 10
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category = list("Misc")
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/defib_shock
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@@ -319,7 +319,7 @@
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materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
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build_path = /obj/item/disk/medical/defib_shock
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construction_time = 10
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category = list("Misc")
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/defib_decay
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@@ -330,7 +330,7 @@
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materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
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build_path = /obj/item/disk/medical/defib_decay
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construction_time = 10
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category = list("Misc")
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/defib_speed
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@@ -341,7 +341,7 @@
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build_path = /obj/item/disk/medical/defib_speed
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materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
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construction_time = 10
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category = list("Misc")
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/defibrillator_compact
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@@ -17,8 +17,8 @@
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product_ads = "Beat perps in style!;It's red so you can't see the blood!;You have the right to be fashionable!;Now you can be the fashion police you always wanted to be!"
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vend_reply = "Thank you for using the SecDrobe!"
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products = list(/obj/item/clothing/suit/hooded/wintercoat/security = 2,
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/obj/item/storage/backpack/security = 2,
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/obj/item/storage/backpack/satchel/sec = 2,
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/obj/item/storage/backpack/security = 3,
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/obj/item/storage/backpack/satchel/sec = 3,
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/obj/item/storage/backpack/duffelbag/sec = 3,
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/obj/item/clothing/under/rank/security/officer = 5,
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/obj/item/clothing/shoes/jackboots = 5,
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@@ -88,9 +88,9 @@
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vend_reply = "Thank you for using the MediDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/clothing/head/beret/med = 5,
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/obj/item/storage/backpack/duffelbag/med = 5,
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/obj/item/storage/backpack/medic = 5,
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/obj/item/storage/backpack/satchel/med = 5,
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/obj/item/storage/backpack/duffelbag/med = 5,
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/obj/item/clothing/suit/hooded/wintercoat/medical = 5,
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/obj/item/clothing/suit/hooded/wintercoat/paramedic = 2,
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/obj/item/clothing/under/rank/medical/doctor/nurse = 5,
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@@ -131,9 +131,9 @@
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vend_reply = "Thank you for using the EngiDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/clothing/head/beret/eng = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/industrial = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
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/obj/item/clothing/under/rank/engineering/engineer = 5,
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/obj/item/clothing/under/rank/engineering/engineer/skirt = 5,
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@@ -162,9 +162,9 @@
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vend_reply = "Thank you for using the AtmosDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 3,
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/obj/item/clothing/head/beret/atmos = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/storage/backpack/industrial = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/clothing/head/hardhat/weldhat/dblue = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3,
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/obj/item/clothing/under/rank/engineering/atmospheric_technician = 5,
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@@ -238,6 +238,7 @@
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/obj/item/clothing/head/beret/sci = 3,
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/obj/item/storage/backpack/science = 3,
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/obj/item/storage/backpack/satchel/tox = 3,
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/obj/item/storage/backpack/duffelbag = 3,
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/obj/item/clothing/suit/hooded/wintercoat/science = 3,
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/obj/item/clothing/under/rank/rnd/scientist = 4,
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/obj/item/clothing/under/rank/rnd/scientist/util = 4,
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@@ -261,7 +262,9 @@
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product_ads = "Do you love soil? Then buy our clothes!;Get outfits to match your green thumb here!"
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vend_reply = "Thank you for using the Hydrobe!"
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products = list(/obj/item/storage/backpack/botany = 3,
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/obj/item/storage/backpack = 3,
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/obj/item/storage/backpack/satchel/hyd = 3,
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/obj/item/storage/backpack/duffelbag = 3,
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/obj/item/clothing/suit/hooded/wintercoat/hydro = 2,
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/obj/item/clothing/suit/apron = 3,
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/obj/item/clothing/suit/apron/overalls = 5,
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@@ -468,7 +471,7 @@
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/obj/item/storage/backpack/chemistry = 3,
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/obj/item/storage/backpack/satchel/chem = 3,
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/obj/item/storage/bag/chemistry = 3,
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/obj/item/fermichem/pHbooklet = 3)//pH indicator)
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/obj/item/fermichem/pHbooklet = 3)
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refill_canister = /obj/item/vending_refill/wardrobe/chem_wardrobe
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payment_department = ACCOUNT_MED
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cost_multiplier_per_dept = list(ACCOUNT_MED = 0)
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