Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit262
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
/datum/ntnet_service/proc/connect(datum/ntnet/net)
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if(!istype(net))
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return FALSE
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GET_COMPONENT(interface, /datum/component/ntnet_interface)
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var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
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if(!interface.register_connection(net))
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return FALSE
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||||
if(!net.register_service(src))
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||||
@@ -29,7 +29,7 @@
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/datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE)
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if(!istype(net) || (!net.unregister_service(src) && !force))
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return FALSE
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GET_COMPONENT(interface, /datum/component/ntnet_interface)
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var/datum/component/ntnet_interface/interface = GetComponent(/datum/component/ntnet_interface)
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interface.unregister_connection(net)
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networks_by_id -= net.network_id
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return TRUE
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@@ -55,7 +55,7 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
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/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
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return 1
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@@ -366,6 +366,8 @@
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break
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if(!GLOB.ratvar_awakens)
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if(GLOB.clockwork_vitality <= 0)
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break
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GLOB.clockwork_vitality -= vitality_used
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sleep(2)
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@@ -27,7 +27,7 @@
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qdel(blaster)
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return ..()
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/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
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/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot != SLOT_GLASSES)
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return 0
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return ..()
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@@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats.
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var/browser_open = FALSE
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var/mob/living/following_host
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var/datum/component/redirect/move_listener
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var/list/disease_instances
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var/list/hosts //this list is associative, affected_mob -> disease_instance
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var/datum/disease/advance/sentient_disease/disease_template
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@@ -261,16 +260,10 @@ the new instance inside the host to be updated to the template's stats.
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refresh_adaptation_menu()
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/mob/camera/disease/proc/set_following(mob/living/L)
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if(following_host)
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UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
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RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
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following_host = L
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if(!move_listener)
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move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
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else
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if(L)
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L.TakeComponent(move_listener)
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if(QDELING(move_listener))
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move_listener = null
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else
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QDEL_NULL(move_listener)
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follow_mob()
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/mob/camera/disease/proc/follow_next(reverse = FALSE)
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@@ -12,8 +12,8 @@
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disease_flags = CURABLE
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permeability_mod = 1
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severity = DISEASE_SEVERITY_DANGEROUS
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var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
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var/datum/mood_event/revenant_blight/depression
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var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
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||||
var/depression = FALSE
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||||
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/datum/disease/revblight/cure()
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if(affected_mob)
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@@ -44,7 +44,8 @@
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affected_mob.emote("pale")
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if(3)
|
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if(!depression)
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||||
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
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SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
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depression = TRUE
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||||
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
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||||
if(prob(10))
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affected_mob.emote(pick("pale","shiver"))
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|
||||
@@ -113,7 +113,7 @@
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||||
/obj/singularity/wizard/attack_tk(mob/user)
|
||||
if(iscarbon(user))
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||||
var/mob/living/carbon/C = user
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GET_COMPONENT_FROM(insaneinthemembrane, /datum/component/mood, C)
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var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
|
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if(insaneinthemembrane.sanity < 15)
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||||
return //they've already seen it and are about to die, or are just too insane to care
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to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
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@@ -324,14 +324,11 @@
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cooldown = world.time + cooldown_time
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||||
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||||
/obj/item/voodoo/proc/update_targets()
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possible = list()
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LAZYINITLIST(possible)
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if(!voodoo_link)
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return
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||||
var/list/prints = voodoo_link.return_fingerprints()
|
||||
if(!length(prints))
|
||||
return FALSE
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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if(prints[md5(H.dna.uni_identity)])
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if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
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possible |= H
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||||
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/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
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@@ -10,7 +10,7 @@
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var/maxlength = 8
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var/list/obj/effect/beam/i_beam/beams
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var/olddir = 0
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||||
var/datum/component/redirect/listener
|
||||
var/turf/listeningTo
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var/hearing_range = 3
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|
||||
/obj/item/assembly/infra/Initialize()
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||||
@@ -33,7 +33,7 @@
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
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||||
QDEL_NULL(listener)
|
||||
listeningTo = null
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
@@ -163,8 +163,12 @@
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||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
QDEL_NULL(listener)
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||||
listener = newloc.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_EXITED = CALLBACK(src, .proc/check_exit)))
|
||||
if(listeningTo == newloc)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
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||||
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
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||||
listeningTo = newloc
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||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
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||||
if(QDELETED(src))
|
||||
|
||||
@@ -80,7 +80,7 @@
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||||
// Paper work done correctly
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||||
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||||
/datum/export/paperwork_correct
|
||||
cost = 150
|
||||
cost = 120 // finicky number 20 x 120 = 2400 per crate
|
||||
k_elasticity = 0
|
||||
unit_name = "correct paperwork"
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||||
export_types = list(/obj/item/folder/paperwork_correct)
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||||
|
||||
@@ -35,4 +35,4 @@
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||||
A.flags_1 |= ADMIN_SPAWNED_1
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||||
else
|
||||
for(var/item in contains)
|
||||
new item(C)
|
||||
new item(C)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
/datum/supply_pack/security/armory/mindshield
|
||||
name = "Mindshield Implants Crate"
|
||||
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
|
||||
cost = 4000
|
||||
cost = 3000 //Lowered untill cargo rework MK II is done
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||||
contains = list(/obj/item/storage/lockbox/loyalty)
|
||||
crate_name = "mindshield implant crate"
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
/datum/supply_pack/security/armory/swat
|
||||
name = "SWAT Crate"
|
||||
desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
|
||||
cost = 6750
|
||||
cost = 6000
|
||||
contains = list(/obj/item/clothing/head/helmet/swat/nanotrasen,
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||||
/obj/item/clothing/head/helmet/swat/nanotrasen,
|
||||
/obj/item/clothing/suit/space/swat,
|
||||
@@ -199,7 +199,7 @@
|
||||
/datum/supply_pack/security/armory/woodstock
|
||||
name = "Classic WoodStock Shotguns Crate"
|
||||
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
|
||||
cost = 3500
|
||||
cost = 3000
|
||||
contains = list(/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun,
|
||||
/obj/item/gun/ballistic/shotgun)
|
||||
@@ -208,7 +208,7 @@
|
||||
/datum/supply_pack/security/armory/wt550
|
||||
name = "WT-550 Semi-Auto Rifle Crate"
|
||||
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
|
||||
cost = 3250
|
||||
cost = 2550
|
||||
contains = list(/obj/item/gun/ballistic/automatic/wt550,
|
||||
/obj/item/gun/ballistic/automatic/wt550)
|
||||
crate_name = "auto rifle crate"
|
||||
@@ -216,7 +216,7 @@
|
||||
/datum/supply_pack/security/armory/wt550ammo
|
||||
name = "WT-550 Semi-Auto SMG Ammo Crate"
|
||||
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 2750
|
||||
cost = 1750
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9,
|
||||
/obj/item/ammo_box/magazine/wt550m9,
|
||||
/obj/item/ammo_box/magazine/wt550m9,
|
||||
@@ -226,7 +226,7 @@
|
||||
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
|
||||
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
|
||||
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 1200
|
||||
cost = 1000
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
|
||||
@@ -236,7 +236,7 @@
|
||||
/datum/supply_pack/security/armory/wt550ammo_special
|
||||
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
|
||||
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
|
||||
cost = 3500
|
||||
cost = 3000
|
||||
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap,
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/datum/supply_pack/emergency/vehicle
|
||||
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
|
||||
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
|
||||
cost = 2800
|
||||
cost = 2500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/vehicle/ridden/atv,
|
||||
/obj/item/key,
|
||||
@@ -26,7 +26,7 @@
|
||||
/datum/supply_pack/emergency/equipment
|
||||
name = "Emergency Bot/Internals Crate"
|
||||
desc = "Explosions got you down? These supplies are guaranteed to patch up holes, in stations and people alike! Comes with two floorbots, two medbots, five oxygen masks and five small oxygen tanks."
|
||||
cost = 3750
|
||||
cost = 2750
|
||||
contains = list(/mob/living/simple_animal/bot/floorbot,
|
||||
/mob/living/simple_animal/bot/floorbot,
|
||||
/mob/living/simple_animal/bot/medbot,
|
||||
@@ -132,7 +132,7 @@
|
||||
/datum/supply_pack/emergency/metalfoam
|
||||
name = "Metal Foam Grenade Crate"
|
||||
desc = "Seal up those pesky hull breaches with 14 Metal Foam Grenades."
|
||||
cost = 2000
|
||||
cost = 1500
|
||||
contains = list(/obj/item/storage/box/metalfoam,
|
||||
/obj/item/storage/box/metalfoam)
|
||||
crate_name = "metal foam grenade crate"
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/datum/supply_pack/engineering/engihardsuit
|
||||
name = "Engineering Hardsuit"
|
||||
desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!"
|
||||
cost = 2750
|
||||
cost = 2250
|
||||
contains = list(/obj/item/tank/internals/air,
|
||||
/obj/item/clothing/mask/gas,
|
||||
/obj/item/clothing/suit/space/hardsuit/engine)
|
||||
@@ -84,7 +84,7 @@
|
||||
/datum/supply_pack/engineering/powergamermitts
|
||||
name = "Insulated Gloves Crate"
|
||||
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Contains three insulated gloves."
|
||||
cost = 2750 //Made of pure-grade bullshittinium
|
||||
cost = 2300 //Made of pure-grade bullshittinium
|
||||
contains = list(/obj/item/clothing/gloves/color/yellow,
|
||||
/obj/item/clothing/gloves/color/yellow,
|
||||
/obj/item/clothing/gloves/color/yellow)
|
||||
@@ -121,6 +121,18 @@
|
||||
crate_name = "power cell crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
|
||||
/datum/supply_pack/engineering/siezedpower
|
||||
name = "Siezed Power Cell Crate"
|
||||
desc = "We took the means of power! Contains three high-voltage plus power cells."
|
||||
cost = 1300
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/stock_parts/cell/high/plus)
|
||||
crate_name = "siezed crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engineering/shuttle_engine
|
||||
name = "Shuttle Engine Crate"
|
||||
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
|
||||
@@ -129,7 +141,22 @@
|
||||
contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo)
|
||||
crate_name = "shuttle engine crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
special = TRUE
|
||||
|
||||
/datum/supply_pack/engineering/siezedproduction
|
||||
name = "The Means of Production"
|
||||
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
|
||||
cost = 1500
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stock_parts/cell/high/plus,
|
||||
/obj/item/circuitboard/machine/autolathe,
|
||||
/obj/item/stack/cable_coil/random/five,
|
||||
/obj/item/stack/sheet/metal/five,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/matter_bin,
|
||||
/obj/item/stock_parts/manipulator,
|
||||
/obj/item/stack/sheet/glass,)
|
||||
crate_name = "siezed crate"
|
||||
|
||||
/datum/supply_pack/engineering/tools
|
||||
name = "Toolbox Crate"
|
||||
@@ -183,7 +210,6 @@
|
||||
)
|
||||
crate_name= "dna samplers crate"
|
||||
|
||||
|
||||
/datum/supply_pack/engineering/shield_sat
|
||||
name = "Shield Generator Satellite"
|
||||
desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites."
|
||||
|
||||
@@ -30,17 +30,31 @@
|
||||
|
||||
/datum/supply_pack/medical/bloodpacks
|
||||
name = "Blood Pack Variety Crate"
|
||||
desc = "Contains eight different blood packs for reintroducing blood to patients."
|
||||
desc = "Contains ten different blood packs for reintroducing blood to patients."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood,
|
||||
/obj/item/reagent_containers/blood,
|
||||
contains = list(/obj/item/reagent_containers/blood/random,
|
||||
/obj/item/reagent_containers/blood/random,
|
||||
/obj/item/reagent_containers/blood/APlus,
|
||||
/obj/item/reagent_containers/blood/AMinus,
|
||||
/obj/item/reagent_containers/blood/BPlus,
|
||||
/obj/item/reagent_containers/blood/BMinus,
|
||||
/obj/item/reagent_containers/blood/OPlus,
|
||||
/obj/item/reagent_containers/blood/OMinus,
|
||||
/obj/item/reagent_containers/blood/lizard)
|
||||
/obj/item/reagent_containers/blood/lizard,
|
||||
/obj/item/reagent_containers/blood/jellyblood,
|
||||
/obj/item/reagent_containers/blood/insect)
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/medical/bloodpackssynth
|
||||
name = "Synthetics Blood Pack Crate"
|
||||
desc = "Contains five synthetics blood packs for reintroducing blood to patients."
|
||||
cost = 3000
|
||||
contains = list(/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics,
|
||||
/obj/item/reagent_containers/blood/synthetics)
|
||||
crate_name = "blood freezer"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
|
||||
@@ -117,8 +117,8 @@
|
||||
|
||||
/datum/supply_pack/misc/paper_work
|
||||
name = "Freelance Paper work"
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
cost = 700 // Net of 0 credits
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
cost = 700 // Net of 0 credits but makes (120 x 20 = 2400)
|
||||
contains = list(/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
@@ -129,11 +129,18 @@
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/fountain)
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/folder/paperwork,
|
||||
/obj/item/pen/fountain
|
||||
)
|
||||
crate_name = "Paperwork"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
@@ -149,7 +156,7 @@
|
||||
|
||||
/datum/supply_pack/misc/jukebox
|
||||
name = "Jukebox"
|
||||
cost = 15000
|
||||
cost = 10000
|
||||
contains = list(/obj/machinery/jukebox)
|
||||
crate_name = "Jukebox"
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
/datum/supply_pack/service/carpet_exotic
|
||||
name = "Exotic Carpet Crate"
|
||||
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
|
||||
cost = 10000
|
||||
cost = 7000
|
||||
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/blue/fifty,
|
||||
/obj/item/stack/tile/carpet/cyan/fifty,
|
||||
|
||||
@@ -561,7 +561,7 @@
|
||||
|
||||
/obj/item/storage/belt/chameleon/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
|
||||
/obj/item/storage/belt/chameleon/emp_act(severity)
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
..()
|
||||
if(damaged_clothes)
|
||||
to_chat(user, "<span class='warning'>It looks damaged!</span>")
|
||||
GET_COMPONENT(pockets, /datum/component/storage)
|
||||
var/datum/component/storage/pockets = GetComponent(/datum/component/storage)
|
||||
if(pockets)
|
||||
var/list/how_cool_are_your_threads = list("<span class='notice'>")
|
||||
if(pockets.attack_hand_interact)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
|
||||
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
|
||||
/obj/item/clothing/glasses/science/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_GLASSES)
|
||||
return 1
|
||||
|
||||
@@ -307,7 +307,7 @@
|
||||
M.appearance_flags |= RESET_COLOR
|
||||
M.color = "#[H.eye_color]"
|
||||
. += M
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/big
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
|
||||
icon_state = "bigsunglasses"
|
||||
|
||||
@@ -14,11 +14,10 @@
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood)
|
||||
|
||||
/obj/item/clothing/gloves/proc/clean_blood(datum/source, strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
/obj/item/clothing/gloves/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/clothing/gloves/suicide_act(mob/living/carbon/user)
|
||||
@@ -30,8 +29,8 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
@@ -41,4 +40,4 @@
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
|
||||
return 0 // return 1 to cancel attack_hand()
|
||||
return FALSE // return TRUE to cancel attack_hand()
|
||||
@@ -46,8 +46,8 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
if(body_parts_covered & HEAD)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
if(body_parts_covered & HEAD)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/neck/tie
|
||||
name = "tie"
|
||||
|
||||
@@ -11,17 +11,19 @@
|
||||
permeability_coefficient = 0.5
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
var/list/bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
var/offset = 0
|
||||
var/equipped_before_drop = FALSE
|
||||
|
||||
//CITADEL EDIT Enables digitigrade shoe styles
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/last_bloodtype = "" //used to track the last bloodtype to have graced these shoes; makes for better performing footprint shenanigans
|
||||
var/last_blood_DNA = "" //same as last one
|
||||
|
||||
/obj/item/clothing/shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/shoes/clean_blood)
|
||||
|
||||
/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
|
||||
if(rand(2)>1)
|
||||
@@ -42,22 +44,29 @@
|
||||
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]
|
||||
|
||||
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
var/bloody = FALSE
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
if(blood_DNA)
|
||||
bloody = TRUE
|
||||
else
|
||||
bloody = bloody_shoes[BLOOD_STATE_HUMAN]
|
||||
bloody = bloody_shoes[BLOOD_STATE_BLOOD]
|
||||
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
|
||||
if(bloody)
|
||||
if(adjusted == NORMAL_STYLE)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood")
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood")
|
||||
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
@@ -93,14 +102,13 @@
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/clothing/shoes/proc/clean_blood(datum/source, strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
/obj/item/clothing/shoes/clean_blood(datum/source, strength)
|
||||
. = ..()
|
||||
bloody_shoes = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
|
||||
. = ..()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(on)
|
||||
if(bananium.amount(MAT_BANANIUM) < 100)
|
||||
on = !on
|
||||
@@ -30,7 +30,7 @@
|
||||
bananium.use_amount_type(100, MAT_BANANIUM)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user)
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/sheet_amount = bananium.retrieve_all()
|
||||
if(sheet_amount)
|
||||
to_chat(user, "<span class='notice'>You retrieve [sheet_amount] sheets of bananium from the prototype shoes.</span>")
|
||||
@@ -42,7 +42,7 @@
|
||||
to_chat(user, "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(bananium.amount(MAT_BANANIUM))
|
||||
on = !on
|
||||
update_icon()
|
||||
|
||||
@@ -547,7 +547,7 @@
|
||||
changeWearer()
|
||||
..()
|
||||
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
return TRUE
|
||||
|
||||
@@ -574,7 +574,7 @@
|
||||
momentum_speed_y = 0
|
||||
momentum_speed = max(momentum_speed_x, momentum_speed_y)
|
||||
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
return slot == SLOT_BACK
|
||||
|
||||
/obj/item/flightpack/proc/enable_stabilizers()
|
||||
@@ -730,7 +730,7 @@
|
||||
if(!active)
|
||||
clothing_flags &= ~NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
|
||||
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
return slot == SLOT_SHOES
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_HEAD)
|
||||
return 1
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
|
||||
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
|
||||
return 1
|
||||
|
||||
@@ -605,7 +605,6 @@
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
item_color = "ancient"
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/component/mobhook
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient
|
||||
name = "prototype RIG hardsuit"
|
||||
@@ -617,7 +616,7 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/footstep = 1
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG"
|
||||
@@ -674,20 +673,24 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_WEAR_SUIT)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
if(slot != SLOT_WEAR_SUIT)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
return
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/Destroy()
|
||||
QDEL_NULL(mobhook) // mobhook is not our component
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/////////////SHIELDED//////////////////////////////////
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
adjusted = NORMAL_STYLE
|
||||
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
if(H.dna.features["taur"] in list("Naga", "Tentacle"))
|
||||
if(H.dna.features["taur"] in GLOB.noodle_taurs)
|
||||
taurmode = SNEK_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger","Deer"))
|
||||
else if(H.dna.features["taur"] in GLOB.paw_taurs)
|
||||
taurmode = PAW_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
@@ -54,11 +54,11 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
if(blood_DNA)
|
||||
if(tauric)
|
||||
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
|
||||
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
var/mob/living/carbon/human/M = loc
|
||||
if(ishuman(M) && M.w_uniform)
|
||||
var/obj/item/clothing/under/U = M.w_uniform
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/clothing/suit/hooded/ui_action_click()
|
||||
ToggleHood()
|
||||
|
||||
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
|
||||
if(blood_DNA)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
|
||||
if(accessory_overlay)
|
||||
. += accessory_overlay
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/datum/component/storage/detached_pockets
|
||||
|
||||
/obj/item/clothing/accessory/proc/attach(obj/item/clothing/under/U, user)
|
||||
GET_COMPONENT(storage, /datum/component/storage)
|
||||
var/datum/component/storage/storage = GetComponent(/datum/component/storage)
|
||||
if(storage)
|
||||
if(SEND_SIGNAL(U, COMSIG_CONTAINS_STORAGE))
|
||||
return FALSE
|
||||
|
||||
@@ -1,111 +1,107 @@
|
||||
//CONTAINS: Suit fibers and Detective's Scanning Computer
|
||||
|
||||
/atom/proc/return_fingerprints()
|
||||
GET_COMPONENT(D, /datum/component/forensics)
|
||||
if(D)
|
||||
. = D.fingerprints
|
||||
/atom/proc/add_fibers(mob/living/carbon/human/M)
|
||||
if(M.gloves && istype(M.gloves, /obj/item/clothing/))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
|
||||
if(add_blood_DNA(G.blood_DNA)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
|
||||
G.transfer_blood--
|
||||
else if(M.bloody_hands > 1)
|
||||
if(add_blood_DNA(M.blood_DNA, M.diseases))
|
||||
M.bloody_hands--
|
||||
if(!suit_fibers)
|
||||
suit_fibers = list()
|
||||
var/fibertext
|
||||
var/item_multiplier = isitem(src)?1.2:1
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & CHEST))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & HANDS))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
suit_fibers += fibertext
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
|
||||
// "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
|
||||
/atom/proc/return_hiddenprints()
|
||||
GET_COMPONENT(D, /datum/component/forensics)
|
||||
if(D)
|
||||
. = D.hiddenprints
|
||||
|
||||
/atom/proc/return_blood_DNA()
|
||||
GET_COMPONENT(D, /datum/component/forensics)
|
||||
if(D)
|
||||
. = D.blood_DNA
|
||||
/atom/proc/add_hiddenprint(mob/living/M)
|
||||
if(!M || !M.key)
|
||||
return
|
||||
|
||||
/atom/proc/blood_DNA_length()
|
||||
GET_COMPONENT(D, /datum/component/forensics)
|
||||
if(D)
|
||||
. = length(D.blood_DNA)
|
||||
if(!fingerprintshidden) //Add the list if it does not exist
|
||||
fingerprintshidden = list()
|
||||
|
||||
/atom/proc/return_fibers()
|
||||
GET_COMPONENT(D, /datum/component/forensics)
|
||||
if(D)
|
||||
. = D.fibers
|
||||
var/hasgloves = ""
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.gloves)
|
||||
hasgloves = "(gloves)"
|
||||
|
||||
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
|
||||
if(!fingerprintshidden[M.key])
|
||||
fingerprintshidden[M.key] = "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]"
|
||||
else
|
||||
var/laststamppos = findtext(fingerprintshidden[M.key], " Last: ")
|
||||
if(laststamppos)
|
||||
fingerprintshidden[M.key] = copytext(fingerprintshidden[M.key], 1, laststamppos)
|
||||
fingerprintshidden[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]"
|
||||
|
||||
fingerprintslast = M.ckey
|
||||
|
||||
/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
|
||||
if(length(fingerprints))
|
||||
. = AddComponent(/datum/component/forensics, fingerprints)
|
||||
|
||||
//Set ignoregloves to add prints irrespective of the mob having gloves on.
|
||||
/atom/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
|
||||
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
|
||||
. = D.add_fingerprint(M, ignoregloves)
|
||||
if(!M || !M.key)
|
||||
return
|
||||
|
||||
/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
|
||||
if(length(fibertext))
|
||||
. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
|
||||
add_hiddenprint(M)
|
||||
|
||||
/atom/proc/add_fibers(mob/living/carbon/human/M)
|
||||
var/old = 0
|
||||
if(M.gloves && istype(M.gloves, /obj/item/clothing))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
old = length(G.return_blood_DNA())
|
||||
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
|
||||
if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
|
||||
G.transfer_blood--
|
||||
else if(M.bloody_hands > 1)
|
||||
old = length(M.return_blood_DNA())
|
||||
if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
|
||||
M.bloody_hands--
|
||||
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
|
||||
. = D.add_fibers(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
|
||||
if(length(hiddenprints))
|
||||
. = AddComponent(/datum/component/forensics, null, hiddenprints)
|
||||
add_fibers(H)
|
||||
|
||||
/atom/proc/add_hiddenprint(mob/living/M)
|
||||
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
|
||||
. = D.add_hiddenprint(M)
|
||||
if(H.gloves) //Check if the gloves (if any) hide fingerprints
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G.transfer_prints)
|
||||
ignoregloves = TRUE
|
||||
|
||||
/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE
|
||||
return FALSE
|
||||
if(!ignoregloves)
|
||||
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = TRUE to avoid infinite loop.
|
||||
return
|
||||
|
||||
/obj/add_blood_DNA(list/dna)
|
||||
. = ..()
|
||||
if(length(dna))
|
||||
. = AddComponent(/datum/component/forensics, null, null, dna)
|
||||
|
||||
/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
transfer_blood = rand(2, 4)
|
||||
|
||||
/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
|
||||
B.add_blood_DNA(blood_dna) //give blood info to the blood decal.
|
||||
return TRUE //we bloodied the floor
|
||||
|
||||
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
if(wear_suit)
|
||||
wear_suit.add_blood_DNA(blood_dna)
|
||||
update_inv_wear_suit()
|
||||
else if(w_uniform)
|
||||
w_uniform.add_blood_DNA(blood_dna)
|
||||
update_inv_w_uniform()
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
G.add_blood_DNA(blood_dna)
|
||||
else if(length(blood_dna))
|
||||
AddComponent(/datum/component/forensics, null, null, blood_dna)
|
||||
bloody_hands = rand(2, 4)
|
||||
if(head)
|
||||
head.add_blood_DNA(blood_dna)
|
||||
update_inv_head()
|
||||
else if(wear_mask)
|
||||
wear_mask.add_blood_DNA(blood_dna)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck)
|
||||
wear_neck.add_blood_DNA(blood_dna)
|
||||
update_inv_neck()
|
||||
update_inv_gloves() //handles bloody hands overlays and updating
|
||||
return TRUE
|
||||
LAZYINITLIST(fingerprints) //Add the list if it does not exist
|
||||
var/full_print = md5(H.dna.uni_identity)
|
||||
fingerprints[full_print] = full_print
|
||||
|
||||
/atom/proc/transfer_fingerprints_to(atom/A)
|
||||
A.add_fingerprint_list(return_fingerprints())
|
||||
A.add_hiddenprint_list(return_hiddenprints())
|
||||
A.fingerprintslast = fingerprintslast
|
||||
// Make sure everything are lists.
|
||||
LAZYINITLIST(A.fingerprints)
|
||||
LAZYINITLIST(A.fingerprintshidden)
|
||||
LAZYINITLIST(fingerprints)
|
||||
LAZYINITLIST(fingerprintshidden)
|
||||
|
||||
// Transfer
|
||||
if(fingerprints)
|
||||
A.fingerprints |= fingerprints.Copy() //detective
|
||||
if(fingerprintshidden)
|
||||
A.fingerprintshidden |= fingerprintshidden.Copy() //admin
|
||||
A.fingerprintslast = fingerprintslast
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/evidencebag/attackby(obj/item/I, mob/user, params)
|
||||
if(evidencebagEquip(I, user))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/evidencebag/handle_atom_del(atom/A)
|
||||
cut_overlays()
|
||||
@@ -25,12 +25,12 @@
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user)
|
||||
if(!istype(I) || I.anchored == 1)
|
||||
if(!istype(I) || I.anchored == TRUE)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/evidencebag))
|
||||
to_chat(user, "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>")
|
||||
return 1 //now this is podracing
|
||||
return TRUE //now this is podracing
|
||||
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
|
||||
@@ -62,7 +62,7 @@
|
||||
desc = "An evidence bag containing [I]. [I.desc]"
|
||||
I.forceMove(src)
|
||||
w_class = I.w_class
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/evidencebag/attack_self(mob/user)
|
||||
if(contents.len)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/scanning = 0
|
||||
var/scanning = FALSE
|
||||
var/list/log = list()
|
||||
var/range = 8
|
||||
var/view_check = TRUE
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/item/detective_scanner/attack_self(mob/user)
|
||||
if(log.len && !scanning)
|
||||
scanning = 1
|
||||
scanning = TRUE
|
||||
to_chat(user, "<span class='notice'>Printing report, please wait...</span>")
|
||||
addtimer(CALLBACK(src, .proc/PrintReport), 100)
|
||||
else
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
// Clear the logs
|
||||
log = list()
|
||||
scanning = 0
|
||||
scanning = FALSE
|
||||
|
||||
/obj/item/detective_scanner/afterattack(atom/A, mob/user, params)
|
||||
. = ..()
|
||||
@@ -70,7 +70,7 @@
|
||||
if((get_dist(A, user) > range) || (!(A in view(range, user)) && view_check) || (loc != user))
|
||||
return
|
||||
|
||||
scanning = 1
|
||||
scanning = TRUE
|
||||
|
||||
user.visible_message("\The [user] points the [src.name] at \the [A] and performs a forensic scan.")
|
||||
to_chat(user, "<span class='notice'>You scan \the [A]. The scanner is now analysing the results...</span>")
|
||||
@@ -80,14 +80,20 @@
|
||||
|
||||
//Make our lists
|
||||
var/list/fingerprints = list()
|
||||
var/list/blood = A.return_blood_DNA()
|
||||
var/list/fibers = A.return_fibers()
|
||||
var/list/blood = list()
|
||||
var/list/fibers = list()
|
||||
var/list/reagents = list()
|
||||
|
||||
var/target_name = A.name
|
||||
|
||||
// Start gathering
|
||||
|
||||
if(A.blood_DNA && A.blood_DNA.len)
|
||||
blood = A.blood_DNA.Copy()
|
||||
|
||||
if(A.suit_fibers && A.suit_fibers.len)
|
||||
fibers = A.suit_fibers.Copy()
|
||||
|
||||
if(ishuman(A))
|
||||
|
||||
var/mob/living/carbon/human/H = A
|
||||
@@ -96,7 +102,8 @@
|
||||
|
||||
else if(!ismob(A))
|
||||
|
||||
fingerprints = A.return_fingerprints()
|
||||
if(A.fingerprints && A.fingerprints.len)
|
||||
fingerprints = A.fingerprints.Copy()
|
||||
|
||||
// Only get reagents from non-mobs.
|
||||
if(A.reagents && A.reagents.reagent_list.len)
|
||||
@@ -115,40 +122,40 @@
|
||||
|
||||
// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
|
||||
|
||||
var/found_something = 0
|
||||
var/found_something = FALSE
|
||||
add_log("<B>[STATION_TIME_TIMESTAMP("hh:mm:ss")][get_timestamp()] - [target_name]</B>", 0)
|
||||
|
||||
// Fingerprints
|
||||
if(length(fingerprints))
|
||||
sleep(30)
|
||||
sleep(3 SECONDS)
|
||||
add_log("<span class='info'><B>Prints:</B></span>")
|
||||
for(var/finger in fingerprints)
|
||||
add_log("[finger]")
|
||||
found_something = 1
|
||||
found_something = TRUE
|
||||
|
||||
// Blood
|
||||
if (length(blood))
|
||||
sleep(30)
|
||||
sleep(3 SECONDS)
|
||||
add_log("<span class='info'><B>Blood:</B></span>")
|
||||
found_something = 1
|
||||
found_something = TRUE
|
||||
for(var/B in blood)
|
||||
add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
|
||||
|
||||
//Fibers
|
||||
if(length(fibers))
|
||||
sleep(30)
|
||||
sleep(3 SECONDS)
|
||||
add_log("<span class='info'><B>Fibers:</B></span>")
|
||||
for(var/fiber in fibers)
|
||||
add_log("[fiber]")
|
||||
found_something = 1
|
||||
found_something = TRUE
|
||||
|
||||
//Reagents
|
||||
if(length(reagents))
|
||||
sleep(30)
|
||||
sleep(3 SECONDS)
|
||||
add_log("<span class='info'><B>Reagents:</B></span>")
|
||||
for(var/R in reagents)
|
||||
add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
|
||||
found_something = 1
|
||||
found_something = TRUE
|
||||
|
||||
// Get a new user
|
||||
var/mob/holder = null
|
||||
@@ -164,10 +171,10 @@
|
||||
to_chat(holder, "<span class='notice'>You finish scanning \the [target_name].</span>")
|
||||
|
||||
add_log("---------------------------------------------------------", 0)
|
||||
scanning = 0
|
||||
scanning = FALSE
|
||||
return
|
||||
|
||||
/obj/item/detective_scanner/proc/add_log(msg, broadcast = 1)
|
||||
/obj/item/detective_scanner/proc/add_log(msg, broadcast = TRUE)
|
||||
if(scanning)
|
||||
if(broadcast && ismob(loc))
|
||||
var/mob/M = loc
|
||||
@@ -207,4 +214,4 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'><B>Scanner Report</B></span>")
|
||||
for(var/iterLog in log)
|
||||
to_chat(user, iterLog)
|
||||
to_chat(user, iterLog)
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, S)
|
||||
var/datum/component/storage/STR = S.GetComponent(/datum/component/storage)
|
||||
if(prob(upgrade_scroll_chance) && S.contents.len < STR.max_items && !S.invisibility)
|
||||
var/obj/item/upgradescroll/scroll = new
|
||||
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE)
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
var/field_type = /datum/proximity_monitor/advanced/debug
|
||||
var/operating = FALSE
|
||||
var/datum/proximity_monitor/advanced/current = null
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/multitool/field_debug/Initialize()
|
||||
. = ..()
|
||||
@@ -292,7 +292,7 @@
|
||||
/obj/item/multitool/field_debug/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
QDEL_NULL(current)
|
||||
QDEL_NULL(mobhook)
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/field_debug/proc/setup_debug_field()
|
||||
@@ -303,16 +303,20 @@
|
||||
/obj/item/multitool/field_debug/attack_self(mob/user)
|
||||
operating = !operating
|
||||
to_chat(user, "You turn [src] [operating? "on":"off"].")
|
||||
QDEL_NULL(mobhook)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
if(!istype(current) && operating)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
|
||||
listeningTo = user
|
||||
setup_debug_field()
|
||||
else if(!operating)
|
||||
QDEL_NULL(current)
|
||||
|
||||
/obj/item/multitool/field_debug/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
|
||||
/obj/item/multitool/field_debug/proc/on_mob_move()
|
||||
check_turf(get_turf(src))
|
||||
|
||||
@@ -38,9 +38,7 @@
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM) && !HAS_TRAIT(H, TRAIT_AGEUSIA))
|
||||
to_chat(H,"<span class='notice'>I love this taste!</span>")
|
||||
H.adjust_disgust(-5 + -2.5 * fraction)
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
|
||||
if(mood)
|
||||
mood.add_event(null, "fav_food", /datum/mood_event/favorite_food)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food)
|
||||
last_check_time = world.time
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/item/storage/bag/easterbasket/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg, /obj/item/reagent_containers/food/snacks/chocolateegg, /obj/item/reagent_containers/food/snacks/boiledegg))
|
||||
|
||||
/obj/item/storage/bag/easterbasket/proc/countEggs()
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
to_chat(usr, "<span class='notice'>\The [src] is full.</span>")
|
||||
return FALSE
|
||||
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, O.loc)
|
||||
var/datum/component/storage/STR = O.loc.GetComponent(/datum/component/storage)
|
||||
if(STR)
|
||||
if(!STR.remove_from_storage(O,src))
|
||||
return FALSE
|
||||
|
||||
@@ -893,7 +893,7 @@
|
||||
return FALSE
|
||||
var/ignore_bags = get_pin_data(IC_INPUT, 1)
|
||||
if(ignore_bags)
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, A)
|
||||
var/datum/component/storage/STR = A.GetComponent(/datum/component/storage)
|
||||
if(STR)
|
||||
return FALSE
|
||||
set_pin_data(IC_OUTPUT, 1, WEAKREF(A))
|
||||
@@ -1104,7 +1104,7 @@
|
||||
/obj/item/integrated_circuit/input/matscan/do_work()
|
||||
var/atom/movable/H = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
var/turf/T = get_turf(src)
|
||||
GET_COMPONENT_FROM(mt, /datum/component/material_container, H)
|
||||
var/datum/component/material_container/mt = H.GetComponent(/datum/component/material_container)
|
||||
if(!mt) //Invalid input
|
||||
return
|
||||
if(H in view(T)) // This is a camera. It can't examine thngs,that it can't see.
|
||||
|
||||
@@ -411,7 +411,7 @@
|
||||
.=..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/matman/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
set_pin_data(IC_OUTPUT, 2, materials.total_amount)
|
||||
for(var/I in 1 to mtypes.len)
|
||||
var/datum/material/M = materials.materials[mtypes[I]]
|
||||
@@ -423,7 +423,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/matman/do_work(ord)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/movable/H = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
if(!check_target(H))
|
||||
activate_pin(4)
|
||||
@@ -441,7 +441,7 @@
|
||||
else
|
||||
activate_pin(4)
|
||||
if(2)
|
||||
GET_COMPONENT_FROM(mt, /datum/component/material_container, H)
|
||||
var/datum/component/material_container/mt = H.GetComponent(/datum/component/material_container)
|
||||
var/suc
|
||||
for(var/I in 1 to mtypes.len)
|
||||
var/datum/material/M = materials.materials[mtypes[I]]
|
||||
@@ -467,7 +467,7 @@
|
||||
activate_pin(6)
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/matman/Destroy()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
.=..()
|
||||
|
||||
@@ -509,14 +509,14 @@
|
||||
if(!container || !istype(container,/obj/item/storage) || !Adjacent(container))
|
||||
return
|
||||
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, container)
|
||||
var/datum/component/storage/STR = container.GetComponent(/datum/component/storage)
|
||||
if(!STR)
|
||||
return
|
||||
|
||||
STR.attackby(src, target_obj)
|
||||
|
||||
else
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, target_obj.loc)
|
||||
var/datum/component/storage/STR = target_obj.loc.GetComponent(/datum/component/storage)
|
||||
if(!STR)
|
||||
return
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
state = 0
|
||||
|
||||
if(2)
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, I)
|
||||
var/datum/component/storage/STR = I.GetComponent(/datum/component/storage)
|
||||
if(is_type_in_list(I, allowed_books))
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
icon = LIGHTING_ICON
|
||||
icon_state = "transparent"
|
||||
color = LIGHTING_BASE_MATRIX
|
||||
color = null //we manually set color in init instead
|
||||
plane = LIGHTING_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = LIGHTING_LAYER
|
||||
@@ -17,6 +17,9 @@
|
||||
/atom/movable/lighting_object/Initialize(mapload)
|
||||
. = ..()
|
||||
verbs.Cut()
|
||||
//We avoid setting this in the base as if we do then the parent atom handling will add_atom_color it and that
|
||||
//is totally unsuitable for this object, as we are always changing its colour manually
|
||||
color = LIGHTING_BASE_MATRIX
|
||||
|
||||
myturf = loc
|
||||
if (myturf.lighting_object)
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/mob/living/carbon/human/active_owner
|
||||
|
||||
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
|
||||
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
return slot == SLOT_NECK
|
||||
|
||||
/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
|
||||
@@ -796,21 +796,21 @@
|
||||
|
||||
/obj/item/melee/ghost_sword/proc/ghost_check()
|
||||
var/list/mob/dead/observer/current_spirits = list()
|
||||
|
||||
|
||||
recursive_orbit_collect(src, current_spirits)
|
||||
recursive_orbit_collect(loc, current_spirits) //anything holding us
|
||||
|
||||
|
||||
for(var/i in spirits - current_spirits)
|
||||
var/mob/dead/observer/G = i
|
||||
G.invisibility = GLOB.observer_default_invisibility
|
||||
|
||||
|
||||
for(var/i in current_spirits)
|
||||
var/mob/dead/observer/G = i
|
||||
G.invisibility = 0
|
||||
|
||||
|
||||
spirits = current_spirits
|
||||
return length(spirits)
|
||||
|
||||
|
||||
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
force = 0
|
||||
var/ghost_counter = ghost_check()
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
process_ore(AM)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/material_amount = materials.get_item_material_amount(O)
|
||||
if(!materials.has_space(material_amount))
|
||||
unload_mineral(O)
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/get_machine_data()
|
||||
var/dat = "<b>Smelter control console</b><br><br>"
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
@@ -152,7 +152,7 @@
|
||||
CONSOLE.updateUsrDialog()
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/smelt_ore()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/material/mat = materials.materials[selected_material]
|
||||
if(mat)
|
||||
var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT)
|
||||
@@ -175,7 +175,7 @@
|
||||
on = FALSE
|
||||
return
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount(alloy.materials, amount)
|
||||
|
||||
generate_mineral(alloy.build_path)
|
||||
@@ -186,7 +186,7 @@
|
||||
|
||||
var/build_amount = SMELT_AMOUNT
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
|
||||
for(var/mat_id in D.materials)
|
||||
var/M = D.materials[mat_id]
|
||||
@@ -204,7 +204,7 @@
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/on_deconstruction()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
..()
|
||||
|
||||
|
||||
@@ -34,13 +34,13 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
var/datum/component/remote_materials/mats = C
|
||||
mats.disconnect_from(src)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/ore_silo/proc/remote_attackby(obj/machinery/M, mob/user, obj/item/stack/I)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
// stolen from /datum/component/material_container/proc/OnAttackBy
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/ore_silo/proc/generate_ui()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/list/ui = list("<head><title>Ore Silo</title></head><body><div class='statusDisplay'><h2>Stored Material:</h2>")
|
||||
var/any = FALSE
|
||||
for(var/M in materials.materials)
|
||||
@@ -149,7 +149,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
|
||||
return TRUE
|
||||
else if(href_list["ejectsheet"])
|
||||
var/eject_sheet = href_list["ejectsheet"]
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/count = materials.retrieve_sheets(text2num(href_list["eject_amt"]), eject_sheet, drop_location())
|
||||
var/list/matlist = list()
|
||||
matlist[eject_sheet] = MINERAL_MATERIAL_AMOUNT
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(!T)
|
||||
return
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/obj/item/stack/sheet/O in T)
|
||||
materials.insert_stack(O, O.amount)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
return
|
||||
var/dat = "<b>Coin Press</b><br>"
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
if(!M.amount && chosen != mat_id)
|
||||
@@ -65,7 +65,7 @@
|
||||
if(processing==1)
|
||||
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
|
||||
return
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(href_list["choose"])
|
||||
if(materials.materials[href_list["choose"]])
|
||||
chosen = href_list["choose"]
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/storage/bag/money/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_items = 40
|
||||
STR.max_combined_w_class = 40
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
message_admins(msg)
|
||||
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
|
||||
return
|
||||
|
||||
|
||||
if(!GLOB.enter_allowed)
|
||||
to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
|
||||
return
|
||||
|
||||
@@ -54,6 +54,10 @@
|
||||
name = "Redpanda"
|
||||
icon_state = "redpanda"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
@@ -176,6 +176,10 @@
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bear
|
||||
name = "Bear"
|
||||
icon_state = "bear"
|
||||
|
||||
@@ -194,6 +194,10 @@
|
||||
name = "Mammal, Short ALT"
|
||||
icon_state = "scanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/scanidalt2
|
||||
name = "Mammal, Short ALT 2"
|
||||
icon_state = "scanidalt2"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/wolf
|
||||
name = "Mammal, Thick"
|
||||
icon_state = "wolf"
|
||||
@@ -306,6 +310,10 @@
|
||||
name = "Mammal, Short ALT (Top)"
|
||||
icon_state = "fscanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fscanidalt2
|
||||
name = "Mammal, Short ALT 2 (Top)"
|
||||
icon_state = "fscanidalt2"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fwolf
|
||||
name = "Mammal, Thick (Top)"
|
||||
icon_state = "fwolf"
|
||||
|
||||
@@ -114,6 +114,26 @@
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/mam_tails/batl
|
||||
name = "Bat (Long)"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
icon_state = "batl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/batl
|
||||
name = "Bat (Long)"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
icon_state = "batl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/bats
|
||||
name = "Bat (Short)"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
icon_state = "bats"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/bats
|
||||
name = "Bat (Short)"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
icon_state = "bats"
|
||||
|
||||
/datum/sprite_accessory/tails/human/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
@@ -469,6 +489,22 @@
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/batl
|
||||
name = "Bat (Long)"
|
||||
icon_state = "batl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/batl
|
||||
name = "Bat (Long)"
|
||||
icon_state = "batl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/bats
|
||||
name = "Bat (Short)"
|
||||
icon_state = "bats"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/bats
|
||||
name = "Bat (Short)"
|
||||
icon_state = "bats"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
@@ -28,74 +28,14 @@
|
||||
locked = TRUE
|
||||
|
||||
// Decorative wings
|
||||
|
||||
/datum/sprite_accessory/deco_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = WINGCOLOR
|
||||
|
||||
/datum/sprite_accessory/deco_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
locked = TRUE
|
||||
|
||||
/datum/sprite_accessory/deco_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
/datum/sprite_accessory/deco_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/angel
|
||||
name = "Angel"
|
||||
@@ -105,6 +45,10 @@
|
||||
center = TRUE
|
||||
dimension_y = 34
|
||||
|
||||
/datum/sprite_accessory/deco_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
@@ -113,18 +57,73 @@
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/feathery
|
||||
name = "Feathery"
|
||||
icon_state = "feathery"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
/datum/sprite_accessory/deco_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/deco_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
//INSECT WINGS
|
||||
|
||||
@@ -136,69 +135,9 @@
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee
|
||||
name = "Bee"
|
||||
@@ -208,10 +147,70 @@
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/feathery
|
||||
name = "Feathery"
|
||||
icon_state = "feathery"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
if(iscyborg(user) && user.has_buckled_mobs())
|
||||
var/mob/living/silicon/robot/R = user
|
||||
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
|
||||
var/datum/component/riding/riding_datum = R.GetComponent(/datum/component/riding)
|
||||
if(riding_datum)
|
||||
for(var/mob/M in R.buckled_mobs)
|
||||
riding_datum.force_dismount(M)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
BLOOD SYSTEM
|
||||
****************************************************/
|
||||
|
||||
#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations.
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/suppress_bloodloss(amount)
|
||||
if(bleedsuppress)
|
||||
return
|
||||
@@ -30,6 +33,9 @@
|
||||
bleed_rate = 0
|
||||
return
|
||||
|
||||
if(bleed_rate <= 0)
|
||||
bleed_rate = 0
|
||||
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
@@ -80,6 +86,9 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/brutedamage = BP.brute_dam
|
||||
|
||||
if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty.
|
||||
continue
|
||||
|
||||
//We want an accurate reading of .len
|
||||
listclearnulls(BP.embedded_objects)
|
||||
temp_bleed += 0.5*BP.embedded_objects.len
|
||||
@@ -87,7 +96,7 @@
|
||||
if(brutedamage >= 20)
|
||||
temp_bleed += (brutedamage * 0.013)
|
||||
|
||||
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
bleed_rate = max(bleed_rate - 0.50, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
|
||||
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
bleed(bleed_rate)
|
||||
@@ -105,9 +114,11 @@
|
||||
/mob/living/carbon/human/bleed(amt)
|
||||
amt *= physiology.bleed_mod
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
|
||||
.=..()
|
||||
if(dna.species.exotic_blood && .) // Do we have exotic blood, and have we left any on the ground?
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[get_blood_id()]
|
||||
if(istype(R) && isturf(loc))
|
||||
R.reaction_turf(get_turf(src), amt * EXOTIC_BLEED_MULTIPLIER)
|
||||
|
||||
/mob/living/proc/restore_blood()
|
||||
blood_volume = initial(blood_volume)
|
||||
@@ -123,16 +134,16 @@
|
||||
//Gets blood from mob to a container or other mob, preserving all data in it.
|
||||
/mob/living/proc/transfer_blood_to(atom/movable/AM, amount, forced)
|
||||
if(!blood_volume || !AM.reagents)
|
||||
return 0
|
||||
return FALSE
|
||||
if(blood_volume < (BLOOD_VOLUME_BAD * blood_ratio) && !forced)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(blood_volume < amount)
|
||||
amount = blood_volume
|
||||
|
||||
var/blood_id = get_blood_id()
|
||||
if(!blood_id)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
blood_volume -= amount
|
||||
|
||||
@@ -141,29 +152,27 @@
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/C = AM
|
||||
if(blood_id == C.get_blood_id())//both mobs have the same blood substance
|
||||
if(blood_id == "blood") //normal blood
|
||||
if(blood_id == "blood" || blood_id == "jellyblood") //normal blood
|
||||
if(blood_data["viruses"])
|
||||
for(var/thing in blood_data["viruses"])
|
||||
var/datum/disease/D = thing
|
||||
if((D.spread_flags & DISEASE_SPREAD_SPECIAL) || (D.spread_flags & DISEASE_SPREAD_NON_CONTAGIOUS))
|
||||
continue
|
||||
C.ForceContractDisease(D)
|
||||
if(!(blood_data["blood_type"] in get_safe_blood(C.dna.blood_type)))
|
||||
C.reagents.add_reagent("toxin", amount * 0.5)
|
||||
return 1
|
||||
//This used to inject oof ouch results, but since we add the reagent, and the reagent causes oof ouch on mob life... why double dip?
|
||||
|
||||
C.blood_volume = min(C.blood_volume + round(amount, 0.1), BLOOD_VOLUME_MAXIMUM)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
AM.reagents.add_reagent(blood_id, amount, blood_data, bodytemperature)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/proc/get_blood_data(blood_id)
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_blood_data(blood_id)
|
||||
if(blood_id == "blood") //actual blood reagent
|
||||
if(blood_id == "blood" || blood_id == "jellyblood") //actual blood reagent
|
||||
var/blood_data = list()
|
||||
//set the blood data
|
||||
blood_data["donor"] = src
|
||||
@@ -174,6 +183,7 @@
|
||||
blood_data["viruses"] += D.Copy()
|
||||
|
||||
blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)
|
||||
blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
|
||||
if(disease_resistances && disease_resistances.len)
|
||||
blood_data["resistances"] = disease_resistances.Copy()
|
||||
var/list/temp_chem = list()
|
||||
@@ -206,21 +216,6 @@
|
||||
if(istype(ling))
|
||||
blood_data["changeling_loudness"] = ling.loudfactor
|
||||
return blood_data
|
||||
if(blood_id == "slimejelly") //Just so MKUltra works. Takes the minimum required data. Sishen is testing if this breaks stuff.
|
||||
var/blood_data = list()
|
||||
if(mind)
|
||||
blood_data["mind"] = mind
|
||||
else if(last_mind)
|
||||
blood_data["mind"] = last_mind
|
||||
if(ckey)
|
||||
blood_data["ckey"] = ckey
|
||||
else if(last_mind)
|
||||
blood_data["ckey"] = ckey(last_mind.key)
|
||||
blood_data["gender"] = gender
|
||||
blood_data["real_name"] = real_name
|
||||
return blood_data
|
||||
|
||||
|
||||
|
||||
//get the id of the substance this mob use as blood.
|
||||
/mob/proc/get_blood_id()
|
||||
@@ -234,12 +229,15 @@
|
||||
if(!(HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
return "blood"
|
||||
|
||||
/mob/living/carbon/human/get_blood_id()
|
||||
if(dna.species.exotic_blood)
|
||||
/mob/living/carbon/get_blood_id()
|
||||
if(isjellyperson(src))
|
||||
return "jellyblood"
|
||||
if(dna?.species?.exotic_blood)
|
||||
return dna.species.exotic_blood
|
||||
else if((NOBLOOD in dna.species.species_traits) || (HAS_TRAIT(src, TRAIT_NOCLONE)))
|
||||
return
|
||||
return "blood"
|
||||
else
|
||||
return "blood"
|
||||
|
||||
// This is has more potential uses, and is probably faster than the old proc.
|
||||
/proc/get_safe_blood(bloodtype)
|
||||
@@ -248,16 +246,21 @@
|
||||
return
|
||||
|
||||
var/static/list/bloodtypes_safe = list(
|
||||
"A-" = list("A-", "O-"),
|
||||
"A+" = list("A-", "A+", "O-", "O+"),
|
||||
"B-" = list("B-", "O-"),
|
||||
"B+" = list("B-", "B+", "O-", "O+"),
|
||||
"AB-" = list("A-", "B-", "O-", "AB-"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+"),
|
||||
"O-" = list("O-"),
|
||||
"O+" = list("O-", "O+"),
|
||||
"L" = list("L"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U")
|
||||
"A-" = list("A-", "O-", "SY"),
|
||||
"A+" = list("A-", "A+", "O-", "O+", "SY"),
|
||||
"B-" = list("B-", "O-", "SY"),
|
||||
"B+" = list("B-", "B+", "O-", "O+", "SY"),
|
||||
"AB-" = list("A-", "B-", "O-", "AB-", "SY"),
|
||||
"AB+" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "SY"),
|
||||
"O-" = list("O-","SY"),
|
||||
"O+" = list("O-", "O+","SY"),
|
||||
"L" = list("L","SY"),
|
||||
"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"),
|
||||
"HF" = list("HF", "SY"),
|
||||
"X*" = list("X*", "SY"),
|
||||
"SY" = list("SY"),
|
||||
"GEL" = list("GEL","SY"),
|
||||
"BUG" = list("BUG", "SY")
|
||||
)
|
||||
|
||||
var/safe = bloodtypes_safe[bloodtype]
|
||||
@@ -266,7 +269,7 @@
|
||||
|
||||
//to add a splatter of blood or other mob liquid.
|
||||
/mob/living/proc/add_splatter_floor(turf/T, small_drip)
|
||||
if(get_blood_id() != "blood")
|
||||
if(get_blood_id() == null)
|
||||
return
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
@@ -280,24 +283,27 @@
|
||||
drop.drips++
|
||||
drop.add_overlay(pick(drop.random_icon_states))
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
else
|
||||
temp_blood_DNA = drop.return_blood_DNA() //we transfer the dna from the drip to the splatter
|
||||
temp_blood_DNA = list()
|
||||
temp_blood_DNA |= drop.blood_DNA.Copy() //we transfer the dna from the drip to the splatter
|
||||
qdel(drop)//the drip is replaced by a bigger splatter
|
||||
else
|
||||
drop = new(T, get_static_viruses())
|
||||
drop.transfer_mob_blood_dna(src)
|
||||
drop.update_icon()
|
||||
return
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
var/obj/effect/decal/cleanable/blood/splats/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses())
|
||||
if (B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B = new /obj/effect/decal/cleanable/blood/splats(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
if(temp_blood_DNA)
|
||||
B.add_blood_DNA(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splatter_floor(turf/T, small_drip)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
@@ -306,10 +312,10 @@
|
||||
/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splatter_floor(turf/T, small_drip)
|
||||
if(!T)
|
||||
@@ -318,6 +324,44 @@
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
/mob/living/proc/add_splash_floor(turf/T)
|
||||
if(get_blood_id() == null)
|
||||
return
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
|
||||
var/list/temp_blood_DNA
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(T, get_static_viruses())
|
||||
if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
|
||||
B.bloodiness += BLOOD_AMOUNT_PER_DECAL
|
||||
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
|
||||
src.transfer_blood_to(B, 10) //very heavy bleeding, should logically leave larger pools
|
||||
if(temp_blood_DNA)
|
||||
B.blood_DNA |= temp_blood_DNA
|
||||
|
||||
/mob/living/carbon/human/add_splash_floor(turf/T)
|
||||
if(!(NOBLOOD in dna.species.species_traits))
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
B.blood_DNA["UNKNOWN DNA"] = "X*"
|
||||
|
||||
/mob/living/silicon/robot/add_splash_floor(turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/effect/decal/cleanable/oil/B = locate() in T.contents
|
||||
if(!B)
|
||||
B = new(T)
|
||||
|
||||
//This is a terrible way of handling it.
|
||||
/mob/living/proc/ResetBloodVol()
|
||||
if(ishuman(src))
|
||||
|
||||
@@ -147,9 +147,9 @@
|
||||
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
//Makes the mob have the color of the blood pool it came out of
|
||||
var/newcolor = rgb(149, 10, 10)
|
||||
if(istype(B, /obj/effect/decal/cleanable/xenoblood))
|
||||
newcolor = rgb(43, 186, 0)
|
||||
var/newcolor = BLOOD_COLOR_HUMAN
|
||||
if(istype(B, /obj/effect/decal/cleanable/blood/xeno))
|
||||
newcolor = BLOOD_COLOR_XENO
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
// but only for a few seconds
|
||||
addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
|
||||
|
||||
@@ -10,7 +10,10 @@
|
||||
/mob/living/brain/Initialize()
|
||||
. = ..()
|
||||
create_dna(src)
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(stored_dna.blood_type)
|
||||
stored_dna.initialize_dna(stored_dna.blood_type)
|
||||
else
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
|
||||
var/obj/item/organ/brain/OB = new(loc) //we create a new brain organ for it.
|
||||
OB.brainmob = src
|
||||
@@ -21,6 +24,8 @@
|
||||
if(!stored_dna.species)
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
stored_dna.species = new rando_race()
|
||||
if(stored_dna.species.exotic_bloodtype)
|
||||
stored_dna.blood_type = stored_dna.species.exotic_bloodtype
|
||||
|
||||
/mob/living/brain/Destroy()
|
||||
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
|
||||
|
||||
@@ -92,6 +92,17 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
if(posi_ask == "No" || QDELETED(src))
|
||||
return
|
||||
transfer_personality(user)
|
||||
latejoin_remove()
|
||||
|
||||
/obj/item/mmi/posibrain/Destroy()
|
||||
latejoin_remove()
|
||||
return ..()
|
||||
|
||||
/obj/item/mmi/posibrain/proc/latejoin_remove()
|
||||
GLOB.poi_list -= src
|
||||
LAZYREMOVE(GLOB.mob_spawners[name], src)
|
||||
if(!LAZYLEN(GLOB.mob_spawners[name]))
|
||||
GLOB.mob_spawners -= name
|
||||
|
||||
/obj/item/mmi/posibrain/transfer_identity(mob/living/carbon/C)
|
||||
name = "[initial(name)] ([C])"
|
||||
@@ -163,6 +174,8 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
brainmob.container = src
|
||||
if(autoping)
|
||||
ping_ghosts("created", TRUE)
|
||||
GLOB.poi_list |= src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/mmi/posibrain/attackby(obj/item/O, mob/user)
|
||||
return
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
unique_name = 1
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(drop_location())
|
||||
else
|
||||
new /obj/effect/gibspawner/xenobodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/xeno/bodypartless(drop_location())
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(drop_location())
|
||||
else
|
||||
new /obj/effect/gibspawner/larvabodypartless(drop_location())
|
||||
new /obj/effect/gibspawner/larva/bodypartless(drop_location())
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
@@ -89,6 +89,8 @@
|
||||
owner.adjustFireLoss(-heal_amt)
|
||||
owner.adjustOxyLoss(-heal_amt)
|
||||
owner.adjustCloneLoss(-heal_amt)
|
||||
if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL))
|
||||
owner.blood_volume += 5
|
||||
else
|
||||
owner.adjustPlasma(plasma_rate * 0.1)
|
||||
|
||||
|
||||
@@ -905,7 +905,7 @@
|
||||
|
||||
/mob/living/carbon/do_after_coefficent()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src) //Currently, only carbons or higher use mood, move this once that changes.
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes.
|
||||
if(mood)
|
||||
switch(mood.sanity) //Alters do_after delay based on how sane you are
|
||||
if(SANITY_INSANE to SANITY_DISTURBED)
|
||||
@@ -947,7 +947,7 @@
|
||||
return TRUE
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
return TRUE
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
if(mood.sanity < SANITY_UNSTABLE)
|
||||
return TRUE
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
@@ -322,7 +322,7 @@
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
|
||||
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
|
||||
if (mood.sanity >= SANITY_GREAT)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
|
||||
else if (mood.sanity >= SANITY_DISTURBED)
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
//Gets filled up in create_bodyparts()
|
||||
|
||||
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
|
||||
var/list/leg_bodyparts = list()
|
||||
|
||||
var/icon_render_key = ""
|
||||
var/static/list/limb_icon_cache = list()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(hit_percent <= 0)
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
@@ -15,34 +15,35 @@
|
||||
if(!BP)
|
||||
BP = bodyparts[1]
|
||||
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage * hit_percent, 0) : BP.heal_damage(abs(damage * hit_percent), 0))
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
|
||||
update_damage_overlays()
|
||||
else //no bodypart, we deal damage with a more general method.
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage * hit_percent) : BP.heal_damage(0, abs(damage * hit_percent)))
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * hit_percent)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * hit_percent)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent) : BP.heal_damage(0, 0, abs(damage * hit_percent)))
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustStaminaLoss(damage * hit_percent)
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
//citadel code
|
||||
if(AROUSAL)
|
||||
adjustArousalLoss(damage * hit_percent)
|
||||
adjustArousalLoss(damage_amount, forced = forced)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -85,7 +86,7 @@
|
||||
if(!forced && HAS_TRAIT(src, TRAIT_TOXINLOVER)) //damage becomes healing and healing becomes damage
|
||||
amount = -amount
|
||||
if(amount > 0)
|
||||
blood_volume -= 5*amount
|
||||
blood_volume -= 3*amount // x5 is too much, x3 should be still penalizing enough.
|
||||
else
|
||||
blood_volume -= amount
|
||||
return ..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
|
||||
msg += common_trait_examine()
|
||||
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood)
|
||||
switch(mood.shown_mood)
|
||||
if(-INFINITY to MOOD_LEVEL_SAD4)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src)
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
|
||||
|
||||
@@ -5,10 +5,35 @@
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
if(isjellyperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isipcperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isxenoperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno/xenoperson(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(islizard(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
else
|
||||
new /obj/effect/gibspawner/humanbodypartless(drop_location(), dna, get_static_viruses())
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/human/examine(mob/user) //User is the person being examined
|
||||
/mob/living/carbon/human/examine(mob/user)
|
||||
//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
|
||||
var/t_He = p_they(TRUE)
|
||||
var/t_His = p_their(TRUE)
|
||||
@@ -45,7 +45,7 @@
|
||||
if(wear_suit)
|
||||
msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
|
||||
//suit/armor storage
|
||||
if(s_store)
|
||||
if(s_store && !(SLOT_S_STORE in obscured))
|
||||
msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
|
||||
//back
|
||||
if(back)
|
||||
@@ -56,11 +56,10 @@
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
GET_COMPONENT(FR, /datum/component/forensics)
|
||||
//gloves
|
||||
if(gloves && !(SLOT_GLOVES in obscured))
|
||||
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
|
||||
else if(FR && length(FR.blood_DNA))
|
||||
else if(length(blood_DNA))
|
||||
var/hand_number = get_num_arms(FALSE)
|
||||
if(hand_number)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
|
||||
@@ -86,7 +85,7 @@
|
||||
if(wear_mask && !(SLOT_WEAR_MASK in obscured))
|
||||
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
|
||||
|
||||
if (wear_neck && !(SLOT_NECK in obscured))
|
||||
if(wear_neck && !(SLOT_NECK in obscured))
|
||||
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
||||
|
||||
//eyes
|
||||
@@ -152,7 +151,7 @@
|
||||
|
||||
var/temp = getBruteLoss() //no need to calculate each of these twice
|
||||
|
||||
msg += "<span class='warning'>"
|
||||
msg += "<span class='warning'>" //Everything below gets this span
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/list/disabled = list()
|
||||
@@ -297,7 +296,7 @@
|
||||
msg += "[t_He] seem[p_s()] winded.\n"
|
||||
if (getToxLoss() >= 10)
|
||||
msg += "[t_He] seem[p_s()] sickly.\n"
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
|
||||
var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
|
||||
if(mood.sanity <= SANITY_DISTURBED)
|
||||
msg += "[t_He] seem[p_s()] distressed.\n"
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
togglesprint()
|
||||
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
|
||||
|
||||
|
||||
/mob/living/carbon/human/ComponentInitialize()
|
||||
@@ -689,16 +689,17 @@
|
||||
if(..())
|
||||
dropItemToGround(I)
|
||||
|
||||
/mob/living/carbon/human/proc/clean_blood(datum/source, strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
if(gloves)
|
||||
if(SEND_SIGNAL(gloves, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD))
|
||||
update_inv_gloves()
|
||||
/mob/living/carbon/human/clean_blood()
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.gloves)
|
||||
if(H.gloves.clean_blood())
|
||||
H.update_inv_gloves()
|
||||
else
|
||||
if(bloody_hands)
|
||||
bloody_hands = 0
|
||||
update_inv_gloves()
|
||||
..() // Clear the Blood_DNA list
|
||||
if(H.bloody_hands)
|
||||
H.bloody_hands = 0
|
||||
H.update_inv_gloves()
|
||||
update_icons() //apply the now updated overlays to the mob
|
||||
|
||||
/mob/living/carbon/human/wash_cream()
|
||||
if(creamed) //clean both to prevent a rare bug
|
||||
@@ -1104,3 +1105,18 @@
|
||||
|
||||
/mob/living/carbon/human/species/zombie/krokodil_addict
|
||||
race = /datum/species/krokodil_addict
|
||||
|
||||
/mob/living/carbon/human/species/mammal
|
||||
race = /datum/species/mammal
|
||||
|
||||
/mob/living/carbon/human/species/insect
|
||||
race = /datum/species/insect
|
||||
|
||||
/mob/living/carbon/human/species/xeno
|
||||
race = /datum/species/xeno
|
||||
|
||||
/mob/living/carbon/human/species/ipc
|
||||
race = /datum/species/ipc
|
||||
|
||||
/mob/living/carbon/human/species/roundstartslime
|
||||
race = /datum/species/jelly/roundstartslime
|
||||
|
||||
@@ -51,6 +51,9 @@
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
var/name_override //For temporary visible name changes
|
||||
var/genital_override = FALSE //Force genitals on things incase of chems
|
||||
|
||||
|
||||
@@ -127,3 +127,9 @@
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]*/
|
||||
|
||||
@@ -56,20 +56,20 @@
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
for(var/obj/effect/decal/cleanable/blood/footprints/oldFP in T)
|
||||
if (oldFP.blood_state == S.blood_state)
|
||||
return
|
||||
//No oldFP or they're all a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
|
||||
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
|
||||
FP.add_blood_DNA(S.return_blood_DNA())
|
||||
FP.update_icon()
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
|
||||
return
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.last_bloodtype)
|
||||
FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
else
|
||||
. = ..()
|
||||
. = ..()
|
||||
if(message_mode != MODE_CUSTOM_SAY && message_mode != MODE_WHISPER_CRIT)
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
|
||||
@@ -341,7 +341,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
if(C.dna.species.exotic_bloodtype)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
if(!new_species.exotic_bloodtype)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
else
|
||||
C.dna.blood_type = new_species.exotic_bloodtype
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
for(var/X in inherent_traits)
|
||||
@@ -1028,6 +1031,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return "TAUR"
|
||||
//END EDIT
|
||||
|
||||
/* TODO: Snowflake trail marks
|
||||
// Impliments different trails for species depending on if they're wearing shoes.
|
||||
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
|
||||
if(H.lying)
|
||||
return /obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
if(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)))
|
||||
var/obj/item/clothing/shoes/shoes = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) ? H.wear_suit : H.shoes // suits take priority over shoes
|
||||
return shoes.move_trail
|
||||
else
|
||||
return move_trail */
|
||||
|
||||
/datum/species/proc/spec_life(mob/living/carbon/human/H)
|
||||
if(HAS_TRAIT(H, TRAIT_NOBREATH))
|
||||
@@ -1281,7 +1294,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
|
||||
// THEY HUNGER
|
||||
var/hunger_rate = HUNGER_FACTOR
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
|
||||
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
|
||||
if(mood && mood.sanity > SANITY_DISTURBED)
|
||||
hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
|
||||
|
||||
@@ -1917,10 +1930,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(hit_percent <= 0)
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
@@ -1942,37 +1955,44 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * brutemod * H.physiology.brute_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
|
||||
H.update_damage_overlays()
|
||||
if(HAS_TRAIT(H, TRAIT_MASO))
|
||||
H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
|
||||
H.adjustArousalLoss(damage_amount, 0)
|
||||
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
|
||||
else//no bodypart, we deal damage with a more general method.
|
||||
H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod)
|
||||
H.adjustBruteLoss(damage_amount)
|
||||
if(BURN)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage * hit_percent * burnmod * H.physiology.burn_mod) : BP.heal_damage(0, abs(damage * hit_percent * burnmod * H.physiology.burn_mod)))
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
H.update_damage_overlays()
|
||||
else
|
||||
H.adjustFireLoss(damage * hit_percent * burnmod * H.physiology.burn_mod)
|
||||
H.adjustFireLoss(damage_amount)
|
||||
if(TOX)
|
||||
H.adjustToxLoss(damage * hit_percent * H.physiology.tox_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.tox_mod
|
||||
H.adjustToxLoss(damage_amount)
|
||||
if(OXY)
|
||||
H.adjustOxyLoss(damage * hit_percent * H.physiology.oxy_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.oxy_mod
|
||||
H.adjustOxyLoss(damage_amount)
|
||||
if(CLONE)
|
||||
H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.clone_mod
|
||||
H.adjustCloneLoss(damage_amount)
|
||||
if(STAMINA)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.stamina_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
|
||||
if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
|
||||
H.update_stamina()
|
||||
else
|
||||
H.adjustStaminaLoss(damage * hit_percent * H.physiology.stamina_mod)
|
||||
H.adjustStaminaLoss(damage_amount)
|
||||
if(BRAIN)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage * hit_percent * H.physiology.brain_mod)
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * H.physiology.brain_mod
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage_amount)
|
||||
if(AROUSAL) //Citadel edit - arousal
|
||||
H.adjustArousalLoss(damage * hit_percent)
|
||||
return 1
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/insect
|
||||
should_draw_citadel = TRUE
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/insect/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
disliked_food = null
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "pestkiller")
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "L"
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
|
||||
@@ -634,9 +634,10 @@
|
||||
id = "clockwork golem"
|
||||
say_mod = "clicks"
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -682,7 +683,7 @@
|
||||
blacklisted = TRUE
|
||||
dangerous_existence = TRUE
|
||||
random_eligible = FALSE
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems.</span>" //warcult golems leave a corpse
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
|
||||
|
||||
/datum/species/golem/cloth
|
||||
name = "Cloth Golem"
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
mutanttongue = /obj/item/organ/tongue/robot/ipc
|
||||
|
||||
exotic_blood = "oil"
|
||||
mutant_heart = /obj/item/organ/heart/ipc
|
||||
exotic_bloodtype = "HF"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
id = "jelly"
|
||||
default_color = "00FF90"
|
||||
say_mod = "chirps"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
|
||||
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
exotic_blood = "slimejelly"
|
||||
exotic_blood = "jellyblood"
|
||||
exotic_bloodtype = "GEL"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
|
||||
@@ -121,7 +123,7 @@
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 150
|
||||
@@ -396,7 +398,7 @@
|
||||
id = "slimeperson"
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
|
||||
@@ -180,7 +180,7 @@ There are several things that need to be remembered:
|
||||
inv.update_icon()
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
@@ -270,6 +270,32 @@ There are several things that need to be remembered:
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
/*
|
||||
if(!shoes && bloody_feet)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(dna.features["taur"] != "None")
|
||||
if(dna.features["taur"] in GLOB.noodle_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "snekbloodyfeet_right"
|
||||
else if(dna.features["taur"] in GLOB.paw_taurs)
|
||||
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "pawbloodyfeet_right"
|
||||
else
|
||||
if(get_num_legs() < 2)
|
||||
if(has_left_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_left"
|
||||
else if(has_right_leg())
|
||||
bloody_overlay.icon_state = "bloodyfeet_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay*/
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
@@ -97,8 +97,12 @@
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
var/dam_colors = "#E62525"
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
dam_colors = bloodtype_to_color(H.dna.blood_type)
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER)
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
for(var/X in bodyparts)
|
||||
|
||||
@@ -8,23 +8,24 @@
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(TOX)
|
||||
adjustToxLoss(damage * hit_percent)
|
||||
adjustToxLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
if(CLONE)
|
||||
adjustCloneLoss(damage * hit_percent)
|
||||
adjustCloneLoss(damage_amount, forced = forced)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage * hit_percent)
|
||||
adjustStaminaLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
|
||||
|
||||
@@ -502,7 +502,7 @@
|
||||
fire_stacks = 0
|
||||
confused = 0
|
||||
update_canmove()
|
||||
GET_COMPONENT(mood, /datum/component/mood)
|
||||
var/datum/component/mood/mood = GetComponent(/datum/component/mood)
|
||||
if (mood)
|
||||
QDEL_LIST_ASSOC_VAL(mood.mood_events)
|
||||
mood.sanity = SANITY_GREAT
|
||||
|
||||
@@ -391,16 +391,16 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return 0
|
||||
|
||||
/mob/living/say_mod(input, message_mode)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = ..()
|
||||
if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = "[verb_whisper] in [p_their()] last breath"
|
||||
else if(stuttering)
|
||||
. = "stammers"
|
||||
else if(derpspeech)
|
||||
. = "gibbers"
|
||||
else
|
||||
. = ..()
|
||||
else if(message_mode != MODE_CUSTOM_SAY)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(stuttering)
|
||||
. = "stammers"
|
||||
else if(derpspeech)
|
||||
. = "gibbers"
|
||||
|
||||
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage * hit_percent)
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
adjustFireLoss(damage * hit_percent)
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
if(OXY)
|
||||
if(damage < 0) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
|
||||
adjustOxyLoss(damage * hit_percent)
|
||||
if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
|
||||
adjustOxyLoss(damage_amount, forced = forced)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -29,7 +30,7 @@
|
||||
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1)//immune to stamina damage.
|
||||
/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
|
||||
|
||||
@@ -81,8 +81,11 @@
|
||||
/mob/living/silicon/pai/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount)
|
||||
take_holo_damage(amount & 0.25)
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount, updating_health, forced = FALSE)
|
||||
if(forced)
|
||||
take_holo_damage(amount)
|
||||
else
|
||||
take_holo_damage(amount * 0.25)
|
||||
|
||||
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
|
||||
Knockdown(amount * 0.2)
|
||||
|
||||
@@ -1233,7 +1233,7 @@
|
||||
|
||||
/mob/living/silicon/robot/unbuckle_mob(mob/user, force=FALSE)
|
||||
if(iscarbon(user))
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(istype(riding_datum))
|
||||
riding_datum.unequip_buckle_inhands(user)
|
||||
riding_datum.restore_position(user)
|
||||
|
||||
@@ -198,7 +198,6 @@
|
||||
)
|
||||
|
||||
if(blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
target_types += /obj/effect/decal/cleanable/trail_holder
|
||||
target_types += /obj/effect/decal/cleanable/insectguts
|
||||
|
||||
@@ -476,7 +476,8 @@
|
||||
if(isturf(next))
|
||||
if(bloodiness)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
B.add_blood_DNA(return_blood_DNA())
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
B.blood_DNA |= blood_DNA.Copy()
|
||||
var/newdir = get_dir(next, loc)
|
||||
if(newdir == dir)
|
||||
B.setDir(newdir)
|
||||
@@ -489,7 +490,6 @@
|
||||
B.setDir(newdir)
|
||||
bloodiness--
|
||||
|
||||
|
||||
var/oldloc = loc
|
||||
var/moved = step_towards(src, next) // attempt to move
|
||||
if(cell)
|
||||
|
||||
@@ -37,5 +37,5 @@
|
||||
else if(damage_coeff[CLONE])
|
||||
. = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
|
||||
|
||||
/mob/living/simple_animal/adjustStaminaLoss(amount)
|
||||
/mob/living/simple_animal/adjustStaminaLoss(amount, forced = FALSE)
|
||||
return
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 10
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/Login()
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/syndrone/badass/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
|
||||
var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
|
||||
hidden_uplink.telecrystals = 30
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(src)
|
||||
|
||||
@@ -168,7 +168,6 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/cleaning)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
|
||||
if(ismovableatom(target))
|
||||
@@ -177,6 +176,7 @@
|
||||
qdel(target)
|
||||
return TRUE
|
||||
var/atom/movable/M = target
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
M.clean_blood()
|
||||
visible_message("[src] polishes \the [target].")
|
||||
return TRUE
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
//ANIMAL RIDING
|
||||
|
||||
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(riding_datum)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -547,7 +547,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/relaymove(mob/user, direction)
|
||||
GET_COMPONENT(riding_datum, /datum/component/riding)
|
||||
var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
|
||||
if(tame && riding_datum)
|
||||
riding_datum.handle_ride(user, direction)
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
if(newletter==" ")
|
||||
newletter="...huuuhhh..."
|
||||
if(newletter==".")
|
||||
newletter=" *BURP*."
|
||||
newletter=" BURP!"
|
||||
if(rand(1,100) <= strength*0.5)
|
||||
if(rand(1,5) == 1)
|
||||
newletter+="'"
|
||||
@@ -487,6 +487,26 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
/mob/proc/can_hear()
|
||||
. = TRUE
|
||||
|
||||
/proc/bloodtype_to_color(var/type)
|
||||
. = BLOOD_COLOR_HUMAN
|
||||
switch(type)
|
||||
if("U")//Universal blood; a bit orange
|
||||
. = BLOOD_COLOR_UNIVERSAL
|
||||
if("SY")//Synthetics blood; blue
|
||||
. = BLOOD_COLOR_SYNTHETIC
|
||||
if("L")//lizard, a bit pink/purple
|
||||
. = BLOOD_COLOR_LIZARD
|
||||
if("X*")//xeno blood; greenish yellow
|
||||
. = BLOOD_COLOR_XENO
|
||||
if("HF")// Oil/Hydraulic blood. something something why not. reee
|
||||
. = BLOOD_COLOR_OIL
|
||||
if("GEL")// slimepeople blood, rgb 0, 255, 144
|
||||
. = BLOOD_COLOR_SLIME
|
||||
if("BUG")// yellowish, like, y'know bug guts I guess.
|
||||
. = BLOOD_COLOR_BUG
|
||||
//add more stuff to the switch if you have more blood colors for different types
|
||||
// the defines are in _DEFINES/misc.dm
|
||||
|
||||
//Examine text for traits shared by multiple types. I wish examine was less copypasted.
|
||||
/mob/proc/common_trait_examine()
|
||||
if(HAS_TRAIT(src, TRAIT_DISSECTED))
|
||||
@@ -497,4 +517,4 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
dissectionmsg = " via Experimental Dissection"
|
||||
else if(HAS_TRAIT_FROM(src, TRAIT_DISSECTED,"Thorough Dissection"))
|
||||
dissectionmsg = " via Thorough Dissection"
|
||||
. += "<span class='notice'>This body has been dissected and analyzed[dissectionmsg].</span><br>"
|
||||
. += "<span class='notice'>This body has been dissected and analyzed[dissectionmsg].</span><br>"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user