Melee Stagger (#11443)
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * wack * animation is now shorter * linter save me * i hate you * k * k * k * i hate you * wrong button * k * ok * bet * bet * bet * Update item_attack.dm * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack * fix Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -90,6 +90,7 @@
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/datum/status_effect/staggered
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id = "staggered"
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blocks_sprint = TRUE
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alert_type = null
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/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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