reworks ling blood - loudness is now calculated via the average of your loud abilities rather than the sum

This commit is contained in:
deathride58
2020-10-02 19:21:30 -04:00
parent 824cb8c118
commit cbe6178a11
3 changed files with 24 additions and 13 deletions
+4
View File
@@ -63,6 +63,10 @@
#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
#define CONTRACT_UPLINK_PAGE_HUB "HUB"
//Lingblood stuff
#define LINGBLOOD_DETECTION_THRESHOLD 1
#define LINGBLOOD_EXPLOSION_MULT 2
#define LINGBLOOD_EXPLOSION_THRESHOLD (LINGBLOOD_DETECTION_THRESHOLD * LINGBLOOD_EXPLOSION_THRESHOLD) //Hey, important to note here: the explosion threshold is explicitly more than, rather than more than or equal to. This stops a single loud ability from triggering the explosion threshold.
///Heretics --
#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic))