reworks ling blood - loudness is now calculated via the average of your loud abilities rather than the sum
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@@ -63,6 +63,10 @@
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#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
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#define CONTRACT_UPLINK_PAGE_HUB "HUB"
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//Lingblood stuff
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#define LINGBLOOD_DETECTION_THRESHOLD 1
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#define LINGBLOOD_EXPLOSION_MULT 2
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#define LINGBLOOD_EXPLOSION_THRESHOLD (LINGBLOOD_DETECTION_THRESHOLD * LINGBLOOD_EXPLOSION_THRESHOLD) //Hey, important to note here: the explosion threshold is explicitly more than, rather than more than or equal to. This stops a single loud ability from triggering the explosion threshold.
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///Heretics --
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#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic))
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