Changes /obj/machinery to have atom/movable occupants
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@@ -9,6 +9,7 @@
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icon_state = "sleeper"
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state_open = TRUE
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anchored = TRUE
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occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize
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var/you_die_in_the_game_you_die_for_real = FALSE
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var/datum/effect_system/spark_spread/sparks
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var/mob/living/carbon/human/virtual_reality/vr_human
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@@ -92,11 +93,12 @@
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return
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switch(action)
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if("vr_connect")
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if(ishuman(occupant) && occupant.mind)
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var/mob/living/carbon/human/human_occupant = occupant
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if(human_occupant && human_occupant.mind)
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to_chat(occupant, "<span class='warning'>Transfering to virtual reality...</span>")
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if(vr_human)
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vr_human.revert_to_reality(FALSE, FALSE)
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occupant.mind.transfer_to(vr_human)
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human_occupant.mind.transfer_to(vr_human)
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vr_human.real_me = occupant
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to_chat(vr_human, "<span class='notice'>Transfer successful! you are now playing as [vr_human] in VR!</span>")
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SStgui.close_user_uis(vr_human, src)
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@@ -191,20 +191,21 @@
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on = FALSE
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update_icon()
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return
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if(occupant)
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if(occupant)
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var/mob/living/mob_occupant = occupant
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var/cold_protection = 0
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var/mob/living/carbon/human/H = occupant
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if(istype(H))
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cold_protection = H.get_cold_protection(air1.temperature)
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var/temperature_delta = air1.temperature - occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
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var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
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if(abs(temperature_delta) > 1)
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var/air_heat_capacity = air1.heat_capacity()
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var/heat = ((1 - cold_protection) / 10 + conduction_coefficient) \
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* temperature_delta * \
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(air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
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air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
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occupant.bodytemperature = max(occupant.bodytemperature + heat / heat_capacity, TCMB)
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mob_occupant.bodytemperature = max(mob_occupant.bodytemperature + heat / heat_capacity, TCMB)
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air1.gases["o2"][MOLES] -= 0.5 / efficiency // Magically consume gas? Why not, we run on cryo magic.
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@@ -294,17 +295,18 @@
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data["autoEject"] = autoeject
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var/list/occupantData = list()
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if(occupant)
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occupantData["name"] = occupant.name
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occupantData["stat"] = occupant.stat
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occupantData["health"] = occupant.health
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occupantData["maxHealth"] = occupant.maxHealth
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if(occupant)
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var/mob/living/mob_occupant = occupant
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occupantData["name"] = mob_occupant.name
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occupantData["stat"] = mob_occupant.stat
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occupantData["health"] = mob_occupant.health
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occupantData["maxHealth"] = mob_occupant.maxHealth
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occupantData["minHealth"] = HEALTH_THRESHOLD_DEAD
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occupantData["bruteLoss"] = occupant.getBruteLoss()
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occupantData["oxyLoss"] = occupant.getOxyLoss()
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occupantData["toxLoss"] = occupant.getToxLoss()
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occupantData["fireLoss"] = occupant.getFireLoss()
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occupantData["bodyTemperature"] = occupant.bodytemperature
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occupantData["bruteLoss"] = mob_occupant.getBruteLoss()
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occupantData["oxyLoss"] = mob_occupant.getOxyLoss()
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occupantData["toxLoss"] = mob_occupant.getToxLoss()
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occupantData["fireLoss"] = mob_occupant.getFireLoss()
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occupantData["bodyTemperature"] = mob_occupant.bodytemperature
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data["occupant"] = occupantData
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@@ -0,0 +1,12 @@
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diff a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm (rejected hunks)
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@@ -110,8 +110,8 @@
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return
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var/datum/gas_mixture/air1 = AIR1
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var/turf/T = get_turf(src)
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- if(isliving(occupant))
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- var/mob/living/mob_occupant
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+ if(occupant)
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+ var/mob/living/mob_occupant = occupant
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if(mob_occupant.health >= 100) // Don't bother with fully healed people.
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on = FALSE
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update_icon()
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@@ -168,13 +168,14 @@
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var/offset = prob(50) ? -2 : 2
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animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking
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var/sourcename = src.occupant.real_name
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var/mob/living/mob_occupant = occupant
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var/sourcename = mob_occupant.real_name
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var/sourcejob
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if(ishuman(occupant))
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var/mob/living/carbon/human/gibee = occupant
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sourcejob = gibee.job
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var/sourcenutriment = src.occupant.nutrition / 15
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var/sourcetotalreagents = src.occupant.reagents.total_volume
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var/sourcenutriment = mob_occupant.nutrition / 15
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var/sourcetotalreagents = mob_occupant.reagents.total_volume
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var/gibtype = /obj/effect/decal/cleanable/blood/gibs
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var/typeofmeat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human
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var/typeofskin = /obj/item/stack/sheet/animalhide/human
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@@ -212,8 +213,8 @@
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allskin = newskin
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add_logs(user, occupant, "gibbed")
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src.occupant.death(1)
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src.occupant.ghostize()
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mob_occupant.death(1)
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mob_occupant.ghostize()
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qdel(src.occupant)
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spawn(src.gibtime)
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playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
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