[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
This commit is contained in:
committed by
kevinz000
parent
b5600cb91c
commit
cc0b768c72
@@ -6,7 +6,6 @@
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icon = 'icons/mecha/mecha_equipment.dmi'
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icon_state = "mecha_equip"
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force = 5
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origin_tech = "materials=2;engineering=2"
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max_integrity = 300
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var/equip_cooldown = 0 // cooldown after use
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var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
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@@ -34,7 +34,6 @@
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desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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origin_tech = "engineering=3;biotech=3;plasmatech=2"
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energy_drain = 20
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range = MELEE
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equip_cooldown = 20
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@@ -256,7 +255,6 @@
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var/mode = 0 //0 - fire syringe, 1 - analyze reagents.
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range = MELEE|RANGED
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equip_cooldown = 10
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origin_tech = "materials=3;biotech=4;magnets=4"
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/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/New()
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..()
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@@ -533,7 +531,6 @@
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energy_drain = 10
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range = MELEE|RANGED
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equip_cooldown = 0
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origin_tech = "combat=5;materials=6;powerstorage=7;biotech=6"
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var/obj/item/gun/medbeam/mech/medigun
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materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
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@@ -98,7 +98,6 @@
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name = "diamond-tipped exosuit drill"
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desc = "Equipment for engineering and combat exosuits. This is an upgraded version of the drill that'll pierce the heavens!"
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icon_state = "mecha_diamond_drill"
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origin_tech = "materials=4;engineering=4"
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equip_cooldown = 10
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force = 15
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@@ -8,7 +8,6 @@
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name = "mounted teleporter"
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desc = "An exosuit module that allows exosuits to teleport to any position in view."
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icon_state = "mecha_teleport"
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origin_tech = "bluespace=7"
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equip_cooldown = 150
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energy_drain = 1000
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range = RANGED
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@@ -29,7 +28,6 @@
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name = "mounted wormhole generator"
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desc = "An exosuit module that allows generating of small quasi-stable wormholes."
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icon_state = "mecha_wholegen"
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origin_tech = "bluespace=4;magnets=4;plasmatech=2"
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equip_cooldown = 50
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energy_drain = 300
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range = RANGED
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@@ -73,7 +71,6 @@
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name = "mounted gravitational catapult"
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desc = "An exosuit mounted Gravitational Catapult."
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icon_state = "mecha_teleport"
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origin_tech = "bluespace=3;magnets=3;engineering=4"
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equip_cooldown = 10
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energy_drain = 100
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range = MELEE|RANGED
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@@ -145,7 +142,6 @@
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name = "armor booster module (Close Combat Weaponry)"
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desc = "Boosts exosuit armor against armed melee attacks. Requires energy to operate."
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icon_state = "mecha_abooster_ccw"
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origin_tech = "materials=4;combat=4"
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equip_cooldown = 10
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energy_drain = 50
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range = 0
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@@ -164,7 +160,6 @@
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name = "armor booster module (Ranged Weaponry)"
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desc = "Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate."
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icon_state = "mecha_abooster_proj"
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origin_tech = "materials=4;combat=3;engineering=3"
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equip_cooldown = 10
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energy_drain = 50
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range = 0
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@@ -185,7 +180,6 @@
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name = "exosuit repair droid"
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desc = "An automated repair droid for exosuits. Scans for damage and repairs it. Can fix almost all types of external or internal damage."
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icon_state = "repair_droid"
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origin_tech = "magnets=3;programming=3;engineering=4"
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energy_drain = 50
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range = 0
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var/health_boost = 1
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@@ -271,7 +265,6 @@
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name = "exosuit energy relay"
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desc = "An exosuit module that wirelessly drains energy from any available power channel in area. The performance index is quite low."
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icon_state = "tesla"
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origin_tech = "magnets=4;powerstorage=4;engineering=4"
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energy_drain = 0
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range = 0
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var/coeff = 100
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@@ -357,7 +350,6 @@
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name = "exosuit plasma converter"
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desc = "An exosuit module that generates power using solid plasma as fuel. Pollutes the environment."
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icon_state = "tesla"
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origin_tech = "plasmatech=2;powerstorage=2;engineering=2"
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range = MELEE
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var/coeff = 100
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var/obj/item/stack/sheet/fuel
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@@ -473,7 +465,6 @@
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name = "exonuclear reactor"
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desc = "An exosuit module that generates power using uranium as fuel. Pollutes the environment."
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icon_state = "tesla"
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origin_tech = "powerstorage=4;engineering=4"
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max_fuel = 50000
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fuel_per_cycle_idle = 10
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fuel_per_cycle_active = 30
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@@ -191,7 +191,6 @@
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name = "mounted RCD"
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desc = "An exosuit-mounted Rapid Construction Device."
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icon_state = "mecha_rcd"
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origin_tech = "materials=4;bluespace=3;magnets=4;powerstorage=4;engineering=4"
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equip_cooldown = 10
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energy_drain = 250
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range = MELEE|RANGED
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@@ -1,7 +1,6 @@
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/obj/item/mecha_parts/mecha_equipment/weapon
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name = "mecha weapon"
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range = RANGED
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origin_tech = "materials=3;combat=3"
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var/projectile
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var/fire_sound
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var/projectiles_per_shot = 1
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@@ -73,7 +72,6 @@
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name = "\improper CH-PS \"Immolator\" laser"
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desc = "A weapon for combat exosuits. Shoots basic lasers."
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icon_state = "mecha_laser"
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origin_tech = "magnets=3;combat=3;engineering=3"
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energy_drain = 30
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projectile = /obj/item/projectile/beam/laser
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fire_sound = 'sound/weapons/laser.ogg'
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@@ -83,7 +81,6 @@
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name = "\improper CH-LC \"Solaris\" laser cannon"
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desc = "A weapon for combat exosuits. Shoots heavy lasers."
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icon_state = "mecha_laser"
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origin_tech = "magnets=4;combat=4;engineering=3"
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energy_drain = 60
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projectile = /obj/item/projectile/beam/laser/heavylaser
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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@@ -93,7 +90,6 @@
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name = "\improper MKIV ion heavy cannon"
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desc = "A weapon for combat exosuits. Shoots technology-disabling ion beams. Don't catch yourself in the blast!"
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icon_state = "mecha_ion"
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origin_tech = "materials=4;combat=5;magnets=4"
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energy_drain = 120
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projectile = /obj/item/projectile/ion
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fire_sound = 'sound/weapons/laser.ogg'
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@@ -103,7 +99,6 @@
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name = "\improper MKI Tesla Cannon"
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desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine."
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icon_state = "mecha_ion"
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origin_tech = "materials=4;engineering=4;combat=6;magnets=6"
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energy_drain = 500
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projectile = /obj/item/projectile/energy/tesla/cannon
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fire_sound = 'sound/magic/lightningbolt.ogg'
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@@ -115,7 +110,6 @@
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desc = "A weapon for combat exosuits. Shoots powerful destructive blasts capable of demolishing obstacles."
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icon_state = "mecha_pulse"
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energy_drain = 120
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origin_tech = "materials=3;combat=6;powerstorage=4"
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projectile = /obj/item/projectile/beam/pulse/heavy
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fire_sound = 'sound/weapons/marauder.ogg'
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@@ -128,7 +122,6 @@
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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energy_drain = 30
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origin_tech = "materials=3;plasmatech=4;engineering=3"
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projectile = /obj/item/projectile/plasma/adv/mech
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fire_sound = 'sound/weapons/plasma_cutter.ogg'
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@@ -143,7 +136,6 @@
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name = "\improper PBT \"Pacifier\" mounted taser"
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desc = "A weapon for combat exosuits. Shoots non-lethal stunning electrodes."
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icon_state = "mecha_taser"
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origin_tech = "combat=3"
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energy_drain = 20
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equip_cooldown = 8
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projectile = /obj/item/projectile/energy/electrode
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@@ -247,7 +239,6 @@
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name = "\improper FNX-99 \"Hades\" Carbine"
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desc = "A weapon for combat exosuits. Shoots incendiary bullets."
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icon_state = "mecha_carbine"
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origin_tech = "materials=4;combat=4"
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equip_cooldown = 10
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projectile = /obj/item/projectile/bullet/incendiary/fnx99
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projectiles = 24
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@@ -267,7 +258,6 @@
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name = "\improper LBX AC 10 \"Scattershot\""
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desc = "A weapon for combat exosuits. Shoots a spread of pellets."
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icon_state = "mecha_scatter"
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origin_tech = "combat=4"
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equip_cooldown = 20
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projectile = /obj/item/projectile/bullet/scattershot
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projectiles = 40
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@@ -279,7 +269,6 @@
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name = "\improper Ultra AC 2"
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desc = "A weapon for combat exosuits. Shoots a rapid, three shot burst."
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icon_state = "mecha_uac2"
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origin_tech = "combat=4"
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equip_cooldown = 10
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projectile = /obj/item/projectile/bullet/lmg
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projectiles = 300
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@@ -293,7 +282,6 @@
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name = "\improper SRM-8 missile rack"
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desc = "A weapon for combat exosuits. Shoots light explosive missiles."
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icon_state = "mecha_missilerack"
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origin_tech = "combat=5;materials=4;engineering=4"
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projectile = /obj/item/projectile/bullet/srmrocket
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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projectiles = 8
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@@ -326,7 +314,6 @@
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name = "\improper SGL-6 grenade launcher"
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desc = "A weapon for combat exosuits. Launches primed flashbangs."
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icon_state = "mecha_grenadelnchr"
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origin_tech = "combat=4;engineering=4"
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projectile = /obj/item/grenade/flashbang
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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projectiles = 6
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@@ -344,7 +331,6 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang //Because I am a heartless bastard -Sieve //Heartless? for making the poor man's honkblast? - Kaze
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name = "\improper SOB-3 grenade launcher"
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desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster."
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origin_tech = "combat=4;materials=4"
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projectiles = 3
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projectile = /obj/item/grenade/clusterbuster
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projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher.
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