[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
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kevinz000
parent
b5600cb91c
commit
cc0b768c72
@@ -195,7 +195,6 @@
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icon_state = "large_grenade"
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allowed_containers = list(/obj/item/reagent_containers/glass, /obj/item/reagent_containers/food/condiment,
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/obj/item/reagent_containers/food/drinks)
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origin_tech = "combat=3;engineering=3"
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affected_area = 5
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ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
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threatscale = 1.1 // 10% more effective.
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@@ -245,7 +244,6 @@
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name = "pyro grenade"
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desc = "A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation."
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icon_state = "pyrog"
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origin_tech = "combat=4;engineering=4"
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affected_area = 3
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ignition_temp = 500 // This is enough to expose a hotspot.
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@@ -253,7 +251,6 @@
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name = "advanced release grenade"
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desc = "A custom made advanced release grenade. It is able to be detonated more than once. Can be configured using a multitool."
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icon_state = "timeg"
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origin_tech = "combat=3;engineering=4"
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var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool.
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/obj/item/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params)
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@@ -3,7 +3,6 @@
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desc = "It is designed to wreak havoc on electronic systems."
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icon_state = "emp"
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item_state = "emp"
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origin_tech = "magnets=3;combat=2"
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/obj/item/grenade/empgrenade/prime()
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update_mob()
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@@ -4,7 +4,6 @@
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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origin_tech = "materials=2;combat=3"
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/obj/item/grenade/flashbang/prime()
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update_mob()
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@@ -10,7 +10,6 @@
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det_time = 10
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display_timer = 0
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "syndicate=1"
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var/atom/target = null
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var/mutable_appearance/plastic_overlay
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var/obj/item/device/assembly_holder/nadeassembly = null
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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item_state = "flashbang"
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origin_tech = "materials=3;magnets=4"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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@@ -26,13 +25,11 @@
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name = "viscerator delivery grenade"
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spawner_type = /mob/living/simple_animal/hostile/viscerator
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deliveryamt = 10
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origin_tech = "materials=3;magnets=4;syndicate=3"
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/obj/item/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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spawner_type = /mob/living/simple_animal/hostile/carp
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=3"
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/obj/item/grenade/spawnergrenade/syndiesoap
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name = "Mister Scrubby"
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/grenade.dmi'
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icon_state = "syndicate"
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item_state = "flashbang"
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origin_tech = "materials=3;magnets=4;syndicate=3"
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/obj/item/grenade/syndieminibomb/prime()
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@@ -16,7 +15,6 @@
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name = "HE Grenade"
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desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
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icon_state = "concussion"
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origin_tech = "materials=3;magnets=4;syndicate=2"
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/obj/item/grenade/syndieminibomb/concussion/prime()
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update_mob()
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