[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)

* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
This commit is contained in:
CitadelStationBot
2017-12-11 18:36:38 -06:00
committed by kevinz000
parent b5600cb91c
commit cc0b768c72
332 changed files with 4962 additions and 4331 deletions
+3 -6
View File
@@ -11,8 +11,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
origin_tech = "engineering=1;combat=1"
materials = list(MAT_METAL=50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_CROWBAR
@@ -40,8 +39,7 @@
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
toolspeed = 0.1
origin_tech = "combat=4;engineering=4;abductor=3"
icon_state = "crowbar"
toolspeed = 0.1
@@ -69,8 +67,7 @@
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
icon_state = "jaws_pry"
item_state = "jawsoflife"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+1 -2
View File
@@ -105,8 +105,7 @@
item_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
//done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
+5 -11
View File
@@ -21,8 +21,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL=70, MAT_GLASS=30)
origin_tech = "engineering=1;plasmatech=1"
materials = list(MAT_METAL=70, MAT_GLASS=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
@@ -265,8 +264,7 @@
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
materials = list(MAT_GLASS=60)
origin_tech = "engineering=2;plasmatech=2"
max_fuel = 40
materials = list(MAT_GLASS=60)
@@ -296,8 +294,7 @@
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
change_icons = 0
origin_tech = "plasmatech=5;engineering=5;abductor=3"
toolspeed = 0.1
light_intensity = 0
change_icons = 0
@@ -310,8 +307,7 @@
/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
desc = "An upgraded welder based of the industrial welder."
materials = list(MAT_METAL=70, MAT_GLASS=120)
origin_tech = "engineering=3;plasmatech=2"
icon_state = "upindwelder"
item_state = "upindwelder"
max_fuel = 80
materials = list(MAT_METAL=70, MAT_GLASS=120)
@@ -319,8 +315,7 @@
/obj/item/weldingtool/experimental
name = "experimental welding tool"
materials = list(MAT_METAL=70, MAT_GLASS=120)
origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
item_state = "exwelder"
max_fuel = 40
@@ -341,5 +336,4 @@
item_state = "brasswelder"
/obj/item/weldingtool/experimental/process()
+3 -6
View File
@@ -14,8 +14,7 @@
materials = list(MAT_METAL=80)
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
origin_tech = "materials=1;engineering=1"
usesound = 'sound/items/wirecutter.ogg'
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
@@ -59,8 +58,7 @@
name = "alien wirecutters"
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/abductor.dmi'
toolspeed = 0.1
origin_tech = "materials=5;engineering=4;abductor=3"
icon_state = "cutters"
toolspeed = 0.1
random_color = FALSE
@@ -72,8 +70,7 @@
/obj/item/wirecutters/power
name = "jaws of life"
item_state = "jawsoflife"
origin_tech = "materials=2;engineering=2"
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
icon_state = "jaws_cutter"
item_state = "jawsoflife"
+4 -8
View File
@@ -11,8 +11,7 @@
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/ratchet.ogg'
materials = list(MAT_METAL=150)
origin_tech = "materials=1;engineering=1"
materials = list(MAT_METAL=150)
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
tool_behaviour = TOOL_WRENCH
@@ -41,8 +40,7 @@
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
@@ -52,8 +50,7 @@
icon_state = "drill_bolt"
item_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/drill_use.ogg'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
//done for balance reasons, making them high value for research, but harder to get
@@ -76,8 +73,7 @@
/obj/item/wrench/medical
name = "medical wrench"
throwforce = 4
origin_tech = "materials=1;engineering=1;biotech=3"
desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
icon_state = "wrench_medical"
force = 2 //MEDICAL
throwforce = 4