[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
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committed by
kevinz000
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b5600cb91c
commit
cc0b768c72
@@ -11,8 +11,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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origin_tech = "engineering=1;combat=1"
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materials = list(MAT_METAL=50)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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@@ -40,8 +39,7 @@
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desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
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icon = 'icons/obj/abductor.dmi'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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toolspeed = 0.1
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origin_tech = "combat=4;engineering=4;abductor=3"
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icon_state = "crowbar"
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toolspeed = 0.1
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@@ -69,8 +67,7 @@
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desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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@@ -105,8 +105,7 @@
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item_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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//done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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@@ -21,8 +21,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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origin_tech = "engineering=1;plasmatech=1"
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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@@ -265,8 +264,7 @@
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name = "industrial welding tool"
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desc = "A slightly larger welder with a larger tank."
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icon_state = "indwelder"
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materials = list(MAT_GLASS=60)
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origin_tech = "engineering=2;plasmatech=2"
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max_fuel = 40
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materials = list(MAT_GLASS=60)
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@@ -296,8 +294,7 @@
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desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "welder"
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change_icons = 0
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origin_tech = "plasmatech=5;engineering=5;abductor=3"
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toolspeed = 0.1
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light_intensity = 0
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change_icons = 0
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@@ -310,8 +307,7 @@
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/obj/item/weldingtool/hugetank
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name = "upgraded industrial welding tool"
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desc = "An upgraded welder based of the industrial welder."
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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origin_tech = "engineering=3;plasmatech=2"
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icon_state = "upindwelder"
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item_state = "upindwelder"
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max_fuel = 80
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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@@ -319,8 +315,7 @@
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/obj/item/weldingtool/experimental
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name = "experimental welding tool"
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
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desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
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icon_state = "exwelder"
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item_state = "exwelder"
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max_fuel = 40
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@@ -341,5 +336,4 @@
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item_state = "brasswelder"
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/obj/item/weldingtool/experimental/process()
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@@ -14,8 +14,7 @@
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materials = list(MAT_METAL=80)
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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origin_tech = "materials=1;engineering=1"
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usesound = 'sound/items/wirecutter.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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@@ -59,8 +58,7 @@
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name = "alien wirecutters"
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desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.1
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origin_tech = "materials=5;engineering=4;abductor=3"
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icon_state = "cutters"
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toolspeed = 0.1
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random_color = FALSE
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@@ -72,8 +70,7 @@
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/obj/item/wirecutters/power
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name = "jaws of life"
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item_state = "jawsoflife"
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origin_tech = "materials=2;engineering=2"
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desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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@@ -11,8 +11,7 @@
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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origin_tech = "materials=1;engineering=1"
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materials = list(MAT_METAL=150)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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@@ -41,8 +40,7 @@
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "wrench"
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toolspeed = 0.1
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origin_tech = "materials=5;engineering=5;abductor=3"
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usesound = 'sound/effects/empulse.ogg'
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toolspeed = 0.1
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@@ -52,8 +50,7 @@
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icon_state = "drill_bolt"
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item_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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//done for balance reasons, making them high value for research, but harder to get
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@@ -76,8 +73,7 @@
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/obj/item/wrench/medical
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name = "medical wrench"
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throwforce = 4
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origin_tech = "materials=1;engineering=1;biotech=3"
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desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
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icon_state = "wrench_medical"
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force = 2 //MEDICAL
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throwforce = 4
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