[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
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kevinz000
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b5600cb91c
commit
cc0b768c72
@@ -28,7 +28,6 @@
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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@@ -57,7 +56,6 @@
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icon_state = "wrench"
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usesound = 'sound/effects/empulse.ogg'
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toolspeed = 0.1
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origin_tech = "materials=5;engineering=5;abductor=3"
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/obj/item/wrench/power
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name = "hand drill"
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@@ -68,7 +66,6 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 8
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@@ -92,7 +89,6 @@
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icon_state = "wrench_medical"
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force = 2 //MEDICAL
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throwforce = 4
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origin_tech = "materials=1;engineering=1;biotech=3"
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attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
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/obj/item/wrench/medical/suicide_act(mob/living/user)
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@@ -193,7 +189,7 @@
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var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
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var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
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body.color = color
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head.overlays += body
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head.add_overlay(body)
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return head
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else
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
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@@ -234,7 +230,6 @@
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 8
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@@ -283,7 +278,6 @@
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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origin_tech = "materials=1;engineering=1"
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toolspeed = 1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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var/random_color = TRUE
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@@ -327,7 +321,6 @@
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cutters"
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toolspeed = 0.1
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origin_tech = "materials=5;engineering=4;abductor=3"
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random_color = FALSE
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/obj/item/wirecutters/cyborg
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@@ -340,7 +333,6 @@
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desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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origin_tech = "materials=2;engineering=2"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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@@ -389,7 +381,6 @@
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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origin_tech = "engineering=1;plasmatech=1"
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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@@ -633,7 +624,6 @@
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icon_state = "indwelder"
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max_fuel = 40
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materials = list(MAT_GLASS=60)
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origin_tech = "engineering=2;plasmatech=2"
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/obj/item/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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@@ -664,7 +654,6 @@
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toolspeed = 0.1
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light_intensity = 0
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change_icons = 0
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origin_tech = "plasmatech=5;engineering=5;abductor=3"
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/obj/item/weldingtool/abductor/process()
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if(get_fuel() <= max_fuel)
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@@ -678,7 +667,6 @@
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item_state = "upindwelder"
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max_fuel = 80
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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origin_tech = "engineering=3;plasmatech=2"
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/obj/item/weldingtool/experimental
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name = "experimental welding tool"
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@@ -687,7 +675,6 @@
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item_state = "exwelder"
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max_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
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var/last_gen = 0
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change_icons = 0
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can_off_process = 1
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@@ -728,7 +715,6 @@
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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@@ -756,7 +742,6 @@
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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icon_state = "crowbar"
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toolspeed = 0.1
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origin_tech = "combat=4;engineering=4;abductor=3"
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/obj/item/crowbar/large
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name = "crowbar"
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@@ -785,7 +770,6 @@
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.25
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