[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)

* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
This commit is contained in:
CitadelStationBot
2017-12-11 18:36:38 -06:00
committed by kevinz000
parent b5600cb91c
commit cc0b768c72
332 changed files with 4962 additions and 4331 deletions
@@ -14,7 +14,6 @@
var/loaded = 1
var/malfunctioning = 0
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
origin_tech = "biotech=4;magnets=6"
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
@@ -11,7 +11,6 @@
slot_flags = SLOT_BELT
var/cooldown = 35
var/current_cooldown = 0
origin_tech = "engineering=1;magnets=1"
/obj/item/device/mining_scanner/attack_self(mob/user)
if(!user.client)
@@ -42,7 +41,6 @@
var/cooldown = 35
var/current_cooldown = 0
var/range = 7
origin_tech = "engineering=3;magnets=3"
/obj/item/device/t_scanner/adv_mining_scanner/lesser
name = "automatic mining scanner"
@@ -14,7 +14,6 @@
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
origin_tech = "materials=2;engineering=3"
attack_verb = list("hit", "pierced", "sliced", "attacked")
/obj/item/pickaxe/mini
@@ -35,7 +34,6 @@
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
origin_tech = "materials=3;engineering=4"
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
@@ -44,7 +42,6 @@
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 14
origin_tech = "materials=5;engineering=4"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
@@ -56,7 +53,6 @@
digspeed = 25 //available from roundstart, faster than a pickaxe.
digsound = list('sound/weapons/drill.ogg')
hitsound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=2;engineering=3"
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
@@ -68,7 +64,6 @@
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
digspeed = 7
origin_tech = "materials=6;powerstorage=4;engineering=4"
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
@@ -81,7 +76,6 @@
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
@@ -101,7 +95,6 @@
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=50)
origin_tech = "materials=2;engineering=2"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
@@ -5,7 +5,6 @@
icon_state = "bottle19"
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
w_class = WEIGHT_CLASS_TINY
origin_tech = "biotech=3"
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
var/obj/item/organ/regenerative_core/C = M
@@ -14,14 +14,12 @@
var/fieldlimit = 4
var/list/fields = list()
var/quick_burst_mod = 0.8
origin_tech = "magnets=3;engineering=3"
/obj/item/resonator/upgraded
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
icon_state = "resonator_u"
item_state = "resonator_u"
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
fieldlimit = 6
quick_burst_mod = 1
@@ -14,7 +14,6 @@
icon_state = "capsule"
icon = 'icons/obj/mining.dmi'
w_class = WEIGHT_CLASS_TINY
origin_tech = "engineering=3;bluespace=3"
var/template_id = "shelter_alpha"
var/datum/map_template/shelter/template
var/used = FALSE
@@ -71,7 +70,6 @@
/obj/item/survivalcapsule/luxury
name = "luxury bluespace shelter capsule"
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
origin_tech = "engineering=3;bluespace=4"
template_id = "shelter_beta"
//Pod objects
@@ -11,7 +11,6 @@
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
slot_flags = SLOT_BELT
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
@@ -105,8 +105,7 @@
modkit_design = /datum/design/unique_modkit/bounty
/datum/design/unique_modkit
category = list("Mining Designs", "Cyborg Upgrade Modules")
req_tech = list("materials" = 12) //can't be normally obtained
category = list("Mining Designs", "Cyborg Upgrade Modules") //can't be normally obtained
build_type = PROTOLATHE | MECHFAB
/datum/design/unique_modkit/offensive_turf_aoe
+8 -8
View File
@@ -69,17 +69,17 @@
var/on = FALSE
var/selected_material = MAT_METAL
var/selected_alloy = null
var/datum/research/files
var/datum/techweb/stored_research
/obj/machinery/mineral/processing_unit/Initialize()
. = ..()
proximity_monitor = new(src, 1)
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), INFINITY)
files = new /datum/research/smelter(src)
stored_research = new /datum/techweb/specialized/autounlocking/smelter
/obj/machinery/mineral/processing_unit/Destroy()
CONSOLE = null
QDEL_NULL(files)
QDEL_NULL(stored_research)
return ..()
/obj/machinery/mineral/processing_unit/HasProximity(atom/movable/AM)
@@ -112,8 +112,8 @@
dat += "<br><br>"
dat += "<b>Smelt Alloys</b><br>"
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
dat += "<span class=\"res_name\">[D.name] "
if (selected_alloy == D.id)
dat += " <i>Smelting</i>"
@@ -156,7 +156,7 @@
/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
var/datum/design/alloy = files.FindDesignByID(selected_alloy) //check if it's a valid design
var/datum/design/alloy = stored_research.isDesignResearchedID(selected_alloy) //check if it's a valid design
if(!alloy)
on = FALSE
return
@@ -174,7 +174,7 @@
/obj/machinery/mineral/processing_unit/proc/can_smelt(datum/design/D)
if(D.make_reagents.len)
return 0
return FALSE
var/build_amount = SMELT_AMOUNT
@@ -185,7 +185,7 @@
var/datum/material/smelter_mat = materials.materials[mat_id]
if(!M || !smelter_mat)
return 0
return FALSE
build_amount = min(build_amount, round(smelter_mat.amount / M))
+11 -11
View File
@@ -22,16 +22,16 @@
var/list/ore_values = list(MAT_GLASS = 1, MAT_METAL = 1, MAT_PLASMA = 15, MAT_SILVER = 16, MAT_GOLD = 18, MAT_TITANIUM = 30, MAT_URANIUM = 30, MAT_DIAMOND = 50, MAT_BLUESPACE = 50, MAT_BANANIUM = 60)
var/message_sent = FALSE
var/list/ore_buffer = list()
var/datum/research/files
var/datum/techweb/stored_research
var/obj/item/disk/design_disk/inserted_disk
/obj/machinery/mineral/ore_redemption/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),INFINITY)
files = new /datum/research/smelter(src)
stored_research = new /datum/techweb/specialized/autounlocking/smelter
/obj/machinery/mineral/ore_redemption/Destroy()
QDEL_NULL(files)
QDEL_NULL(stored_research)
return ..()
/obj/machinery/mineral/ore_redemption/RefreshParts()
@@ -70,7 +70,7 @@
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
if(D.make_reagents.len)
return 0
return FALSE
var/build_amount = 0
@@ -80,12 +80,12 @@
var/datum/material/redemption_mat = materials.materials[mat_id]
if(!M || !redemption_mat)
return 0
return FALSE
var/smeltable_sheets = Floor(redemption_mat.amount / M)
if(!smeltable_sheets)
return 0
return FALSE
if(!build_amount)
build_amount = smeltable_sheets
@@ -215,8 +215,8 @@
data["materials"] += list(list("name" = M.name, "id" = M.id, "amount" = sheet_amount, "value" = ore_values[M.id] * point_upgrade))
data["alloys"] = list()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
data["alloys"] += list(list("name" = D.name, "id" = D.id, "amount" = can_smelt_alloy(D)))
data["diskDesigns"] = list()
if(inserted_disk)
@@ -299,11 +299,11 @@
if("diskUpload")
var/n = text2num(params["design"])
if(inserted_disk && inserted_disk.blueprints && inserted_disk.blueprints[n])
files.AddDesign2Known(inserted_disk.blueprints[n])
stored_research.add_design(inserted_disk.blueprints[n])
return TRUE
if("Smelt")
var/alloy_id = params["id"]
var/datum/design/alloy = files.FindDesignByID(alloy_id)
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
var/desired = 0
@@ -325,7 +325,7 @@
return TRUE
if("SmeltAll")
var/alloy_id = params["id"]
var/datum/design/alloy = files.FindDesignByID(alloy_id)
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
while(smelt_amount > 0)
-1
View File
@@ -261,7 +261,6 @@
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
origin_tech = "programming=6"
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK
-9
View File
@@ -68,7 +68,6 @@
/obj/item/ore/uranium
name = "uranium ore"
icon_state = "Uranium ore"
origin_tech = "materials=5"
points = 30
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/uranium
@@ -76,7 +75,6 @@
/obj/item/ore/iron
name = "iron ore"
icon_state = "Iron ore"
origin_tech = "materials=1"
points = 1
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/metal
@@ -84,7 +82,6 @@
/obj/item/ore/glass
name = "sand pile"
icon_state = "Glass ore"
origin_tech = "materials=1"
points = 1
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/glass
@@ -135,7 +132,6 @@
/obj/item/ore/plasma
name = "plasma ore"
icon_state = "Plasma ore"
origin_tech = "plasmatech=2;materials=2"
points = 15
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/plasma
@@ -152,7 +148,6 @@
/obj/item/ore/silver
name = "silver ore"
icon_state = "Silver ore"
origin_tech = "materials=3"
points = 16
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/silver
@@ -160,7 +155,6 @@
/obj/item/ore/gold
name = "gold ore"
icon_state = "Gold ore"
origin_tech = "materials=4"
points = 18
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/gold
@@ -168,7 +162,6 @@
/obj/item/ore/diamond
name = "diamond ore"
icon_state = "Diamond ore"
origin_tech = "materials=6"
points = 50
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/diamond
@@ -176,7 +169,6 @@
/obj/item/ore/bananium
name = "bananium ore"
icon_state = "Clown ore"
origin_tech = "materials=4"
points = 60
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/bananium
@@ -184,7 +176,6 @@
/obj/item/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
origin_tech = "materials=4"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium