[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
This commit is contained in:
committed by
kevinz000
parent
b5600cb91c
commit
cc0b768c72
@@ -4,7 +4,6 @@
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=4;magnets=3"
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modifystate = 1
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can_flashlight = 1
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ammo_x_offset = 3
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@@ -55,7 +54,6 @@
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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origin_tech = null
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 4
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@@ -68,7 +66,6 @@
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item_state = "dragnet"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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origin_tech = "combat=4;magnets=3;bluespace=4"
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ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
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can_flashlight = 0
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ammo_x_offset = 1
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@@ -96,7 +93,6 @@
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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item_state = "nucgun"
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origin_tech = "combat=4;magnets=4;powerstorage=4"
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charge_delay = 5
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pin = null
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can_charge = 0
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@@ -7,7 +7,6 @@
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cell_type = /obj/item/stock_parts/cell/emproof
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needs_permit = 0
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unique_rename = 1
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origin_tech = "combat=3;powerstorage=3;engineering=3"
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weapon_weight = WEAPON_LIGHT
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can_flashlight = 1
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flight_x_offset = 15
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@@ -213,7 +212,6 @@
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desc = "An upgrade for kinetic accelerators."
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icon = 'icons/obj/objects.dmi'
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icon_state = "modkit"
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origin_tech = "programming=2;materials=2;magnets=4"
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w_class = WEIGHT_CLASS_SMALL
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require_module = 1
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module_type = /obj/item/robot_module/miner
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@@ -5,7 +5,6 @@
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item_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=4;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 1
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shaded_charge = 1
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@@ -13,7 +12,6 @@
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/obj/item/gun/energy/laser/practice
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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origin_tech = "combat=2;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = 0
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needs_permit = 0
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@@ -37,7 +35,6 @@
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item_state = "caplaser"
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desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
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force = 10
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origin_tech = null
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ammo_x_offset = 3
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selfcharge = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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@@ -47,13 +44,11 @@
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icon_state = "lasercannon"
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item_state = "laser"
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lens to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theoretically infinite use."
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origin_tech = "combat=5;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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/obj/item/gun/energy/laser/cyborg
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can_charge = 0
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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origin_tech = null
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use_cyborg_cell = 1
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/obj/item/gun/energy/laser/cyborg/emp_act()
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@@ -85,7 +80,6 @@
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force = 10
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BACK
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
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pin = null
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ammo_x_offset = 3
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@@ -111,7 +105,6 @@
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desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
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icon_state = "xray"
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item_state = null
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origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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pin = null
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ammo_x_offset = 3
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@@ -123,7 +116,6 @@
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icon_state = "bluetag"
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desc = "A retro laser gun modified to fire harmless blue beams of light. Sound effects included!"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
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origin_tech = "combat=2;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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pin = /obj/item/device/firing_pin/tag/blue
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@@ -135,7 +127,6 @@
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icon_state = "redtag"
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desc = "A retro laser gun modified to fire harmless beams red of light. Sound effects included!"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
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origin_tech = "combat=2;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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pin = /obj/item/device/firing_pin/tag/red
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@@ -3,7 +3,6 @@
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desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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origin_tech = "combat=4;magnets=4"
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can_flashlight = 1
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w_class = WEIGHT_CLASS_HUGE
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flags_1 = CONDUCT_1
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@@ -31,7 +30,6 @@
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name = "biological demolecularisor"
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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pin = null
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ammo_x_offset = 1
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@@ -48,7 +46,6 @@
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icon_state = "flora"
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item_state = "gun"
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ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
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origin_tech = "materials=2;biotech=4"
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modifystate = 1
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ammo_x_offset = 1
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selfcharge = 1
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@@ -89,7 +86,6 @@
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item_state = "crossbow"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=4;magnets=4;syndicate=5"
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suppressed = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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@@ -114,7 +110,6 @@
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=4000)
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origin_tech = "combat=4;magnets=4;syndicate=2"
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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@@ -124,7 +119,6 @@
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desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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flags_1 = CONDUCT_1
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container_type = OPENCONTAINER_1
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@@ -159,7 +153,6 @@
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/obj/item/gun/energy/plasmacutter/adv
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name = "advanced plasma cutter"
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icon_state = "adv_plasmacutter"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
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force = 15
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ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
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@@ -169,7 +162,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
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item_state = null
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icon_state = "wormhole_projector"
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origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
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var/obj/effect/portal/p_blue
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var/obj/effect/portal/p_orange
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@@ -243,7 +235,6 @@
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name = "temperature gun"
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icon_state = "freezegun"
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desc = "A gun that changes temperatures."
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origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
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cell_type = "/obj/item/stock_parts/cell/high"
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pin = null
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@@ -251,7 +242,6 @@
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/obj/item/gun/energy/temperature/security
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name = "security temperature gun"
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desc = "A weapon that can only be used to its full potential by the truly robust."
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origin_tech = "combat=2;materials=2;powerstorage=1;magnets=1"
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pin = /obj/item/device/firing_pin
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/obj/item/gun/energy/laser/instakill
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@@ -261,7 +251,6 @@
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
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ammo_type = list(/obj/item/ammo_casing/energy/instakill)
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force = 60
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origin_tech = "combat=7;magnets=6"
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/obj/item/gun/energy/laser/instakill/red
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
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@@ -282,7 +271,6 @@
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name = "one-point bluespace-gravitational manipulator"
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desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
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ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
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origin_tech = "combat=4;magnets=4;materials=6;powerstorage=4;bluespace=4"
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item_state = "gravity_gun"
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icon_state = "gravity_gun"
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var/power = 4
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@@ -4,7 +4,6 @@
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/electrode)
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origin_tech = "combat=3"
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ammo_x_offset = 3
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/obj/item/gun/energy/tesla_revolver
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@@ -13,7 +12,6 @@
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icon_state = "tesla"
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item_state = "tesla"
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ammo_type = list(/obj/item/ammo_casing/energy/tesla_revolver)
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origin_tech = "combat=4;materials=4;powerstorage=4"
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can_flashlight = 0
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pin = null
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shaded_charge = 1
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@@ -23,7 +21,6 @@
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desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
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icon_state = "advtaser"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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origin_tech = "combat=4"
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ammo_x_offset = 2
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/obj/item/gun/energy/e_gun/advtaser/cyborg
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@@ -38,7 +35,6 @@
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desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
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icon_state = "disabler"
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item_state = null
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origin_tech = "combat=3"
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ammo_type = list(/obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 3
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