[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)

* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
This commit is contained in:
CitadelStationBot
2017-12-11 18:36:38 -06:00
committed by kevinz000
parent b5600cb91c
commit cc0b768c72
332 changed files with 4962 additions and 4331 deletions
@@ -6,146 +6,142 @@
name = "AI Design (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/aicore
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/safeguard_module
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 3)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/supplied/safeguard
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/onehuman_module
name = "Module Design (OneCrew)"
desc = "Allows for the construction of a OneCrew AI Module."
id = "onehuman_module"
req_tech = list("programming" = 6, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/zeroth/oneHuman
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/protectstation_module
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 5, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/supplied/protectStation
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/quarantine_module
name = "Module Design (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/supplied/quarantine
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/supplied/oxygen
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/freeform_module
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 5, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/supplied/freeform
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/reset_module
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 4, "materials" = 6)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/aiModule/reset
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/purge_module
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 5, "materials" = 6)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/reset/purge
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/remove_module
name = "Module Design (Law Removal)"
desc = "Allows for the construction of a Law Removal AI Core Module."
id = "remove_module"
req_tech = list("programming" = 5, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/remove
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/freeformcore_module
name = "AI Core Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 6, "materials" = 6)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/freeformcore
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/asimov
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of an Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/full/asimov
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/full/paladin
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/full/tyrant
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/corporate_module
name = "Core Module Design (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 5, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/full/corp
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/default_module
name = "Core Module Design (Default)"
desc = "Allows for the construction of a Default AI Core Module."
id = "default_module"
req_tech = list("programming" = 5, "materials" = 5)
materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100)
build_path = /obj/item/aiModule/core/full/custom
category = list("AI Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
@@ -0,0 +1,55 @@
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -1,30 +1,32 @@
///////////////////Computer Boards///////////////////////////////////
/datum/design/board
name = "Computer Design (Battle Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
id = "arcade_battle"
req_tech = list("programming" = 1)
name = "Computer Design ( NULL ENTRY )"
desc = "I promise this doesn't give you syndicate goodies!"
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
reagents_list = list("sacid" = 20)
/datum/design/board/arcade_battle
name = "Computer Design (Battle Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
id = "arcade_battle"
build_path = /obj/item/circuitboard/computer/arcade/battle
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/orion_trail
name = "Computer Design (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcade_orion"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/computer/arcade/orion_trail
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/seccamera
name = "Computer Design (Security Camera)"
desc = "Allows for the construction of circuit boards used to build security camera computers."
id = "seccamera"
req_tech = list("programming" = 2, "combat" = 2)
build_path = /obj/item/circuitboard/computer/security
category = list("Computer Boards")
@@ -32,15 +34,14 @@
name = "Computer Design (Xenobiology Console)"
desc = "Allows for the construction of circuit boards used to build xenobiology camera computers."
id = "xenobioconsole"
req_tech = list("programming" = 3, "biotech" = 3)
build_path = /obj/item/circuitboard/computer/xenobiology
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/aiupload
name = "Computer Design (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/computer/aiupload
category = list("Computer Boards")
@@ -48,7 +49,6 @@
name = "Computer Design (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/computer/borgupload
category = list("Computer Boards")
@@ -56,7 +56,6 @@
name = "Computer Design (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2, "biotech" = 2)
build_path = /obj/item/circuitboard/computer/med_data
category = list("Computer Boards")
@@ -64,7 +63,6 @@
name = "Computer Design (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 3)
build_path = /obj/item/circuitboard/computer/operating
category = list("Computer Boards")
@@ -72,7 +70,6 @@
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 3, "biotech" = 3)
build_path = /obj/item/circuitboard/computer/pandemic
category = list("Computer Boards")
@@ -80,7 +77,6 @@
name = "Computer Design (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 2)
build_path = /obj/item/circuitboard/computer/scan_consolenew
category = list("Computer Boards")
@@ -88,7 +84,6 @@
name = "Computer Design (Communications)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 3, "magnets" = 3)
build_path = /obj/item/circuitboard/computer/communications
category = list("Computer Boards")
@@ -96,7 +91,6 @@
name = "Computer Design (ID Console)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/computer/card
category = list("Computer Boards")
@@ -104,7 +98,6 @@
name = "Computer Design (Crew monitoring computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_path = /obj/item/circuitboard/computer/crew
category = list("Computer Boards")
@@ -112,7 +105,6 @@
name = "Computer Design (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2, "combat" = 2)
build_path = /obj/item/circuitboard/computer/secure_data
category = list("Computer Boards")
@@ -120,7 +112,6 @@
name = "Computer Design (Atmosphere Alert)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console."
id = "atmosalerts"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/computer/atmos_alert
category = list("Computer Boards")
@@ -128,7 +119,6 @@
name = "Computer Design (Atmospheric Monitor)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
id = "atmos_control"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/computer/atmos_control
category = list("Computer Boards")
@@ -136,7 +126,6 @@
name = "Computer Design (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
req_tech = list("programming" = 4)
build_path = /obj/item/circuitboard/computer/robotics
category = list("Computer Boards")
@@ -144,7 +133,6 @@
name = "Computer Design (Slot Machine)"
desc = "Allows for the construction of circuit boards used to build a new slot machine."
id = "slotmachine"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/computer/slot_machine
category = list("Computer Boards")
@@ -152,7 +140,6 @@
name = "Computer Design (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor."
id = "powermonitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_path = /obj/item/circuitboard/computer/powermonitor
category = list("Computer Boards")
@@ -160,7 +147,6 @@
name = "Computer Design (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console."
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_path = /obj/item/circuitboard/computer/solar_control
category = list("Computer Boards")
@@ -168,7 +154,6 @@
name = "Computer Design (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/computer/prisoner
category = list("Computer Boards")
@@ -176,31 +161,30 @@
name = "Computer Design (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/computer/mecha_control
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/mechapower
name = "Computer Design (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 3, "powerstorage" = 3)
build_path = /obj/item/circuitboard/computer/mech_bay_power_console
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/rdconsole
name = "Computer Design (R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console."
id = "rdconsole"
req_tech = list("programming" = 4)
build_path = /obj/item/circuitboard/computer/rdconsole
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/cargo
name = "Computer Design (Supply Console)"
desc = "Allows for the construction of circuit boards used to build a Supply Console."
id = "cargo"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/computer/cargo
category = list("Computer Boards")
@@ -208,7 +192,6 @@
name = "Computer Design (Supply Request Console)"
desc = "Allows for the construction of circuit boards used to build a Supply Request Console."
id = "cargorequest"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/computer/cargo/request
category = list("Computer Boards")
@@ -216,7 +199,6 @@
name = "Computer Design (Stock Exchange Console)"
desc = "Allows for the construction of circuit boards used to build a Stock Exchange Console."
id = "stockexchange"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/computer/stockexchange
category = list("Computer Boards")
@@ -224,7 +206,6 @@
name = "Computer Design (Outpost Status Display)"
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
id = "mining"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/computer/mining
category = list("Computer Boards")
@@ -232,7 +213,6 @@
name = "Computer Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_path = /obj/item/circuitboard/computer/comm_monitor
category = list("Computer Boards")
@@ -240,7 +220,6 @@
name = "Computer Design (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_path = /obj/item/circuitboard/computer/comm_server
category = list("Computer Boards")
@@ -248,7 +227,6 @@
name = "Computer Design (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
req_tech = list("programming" = 5)
build_path = /obj/item/circuitboard/computer/message_monitor
category = list("Computer Boards")
@@ -256,15 +234,14 @@
name = "Computer Design (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 4, "magnets" = 3)
build_path = /obj/item/circuitboard/computer/aifixer
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/libraryconsole
name = "Computer Design (Library Console)"
desc = "Allows for the construction of circuit boards used to build a new library console."
id = "libraryconsole"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/computer/libraryconsole
category = list("Computer Boards")
@@ -272,6 +249,5 @@
name = "Computer Design (APC Control)"
desc = "Allows for the construction of circuit boards used to build a new APC control console."
id = "apc_control"
req_tech = list("programming" = 4, "engineering" = 4, "powerstorage" = 5)
build_path = /obj/item/circuitboard/computer/apc_control
category = list("Computer Boards")
@@ -5,257 +5,251 @@
/datum/design/disk/normal
name = "Hard Disk Drive"
id = "hdd_basic"
req_tech = list("programming" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
build_path = /obj/item/computer_hardware/hard_drive
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/disk/advanced
name = "Advanced Hard Disk Drive"
id = "hdd_advanced"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/computer_hardware/hard_drive/advanced
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/disk/super
name = "Super Hard Disk Drive"
id = "hdd_super"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1600, MAT_GLASS = 400)
build_path = /obj/item/computer_hardware/hard_drive/super
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/disk/cluster
name = "Cluster Hard Disk Drive"
id = "hdd_cluster"
req_tech = list("programming" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3200, MAT_GLASS = 800)
build_path = /obj/item/computer_hardware/hard_drive/cluster
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/disk/small
name = "Solid State Drive"
id = "ssd_small"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
build_path = /obj/item/computer_hardware/hard_drive/small
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/disk/micro
name = "Micro Solid State Drive"
id = "ssd_micro"
req_tech = list("programming" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
build_path = /obj/item/computer_hardware/hard_drive/micro
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Network cards
/datum/design/netcard/basic
name = "Network Card"
id = "netcard_basic"
req_tech = list("programming" = 2, "engineering" = 1)
build_type = IMPRINTER
materials = list(MAT_METAL = 250, MAT_GLASS = 100)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/network_card
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/netcard/advanced
name = "Advanced Network Card"
id = "netcard_advanced"
req_tech = list("programming" = 4, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_METAL = 500, MAT_GLASS = 200)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/network_card/advanced
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/netcard/wired
name = "Wired Network Card"
id = "netcard_wired"
req_tech = list("programming" = 5, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_METAL = 2500, MAT_GLASS = 400)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/network_card/wired
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Data disks
/datum/design/portabledrive/basic
name = "Data Disk"
id = "portadrive_basic"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 800)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/hard_drive/portable
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portabledrive/advanced
name = "Advanced Data Disk"
id = "portadrive_advanced"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1600)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/hard_drive/portable/advanced
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portabledrive/super
name = "Super Data Disk"
id = "portadrive_super"
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 3200)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/hard_drive/portable/super
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Card slot
/datum/design/cardslot
name = "ID Card Slot"
id = "cardslot"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 600)
build_path = /obj/item/computer_hardware/card_slot
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Intellicard slot
/datum/design/aislot
name = "Intellicard Slot"
id = "aislot"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 600)
build_path = /obj/item/computer_hardware/ai_slot
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Mini printer
/datum/design/miniprinter
name = "Miniprinter"
id = "miniprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 600)
build_path = /obj/item/computer_hardware/printer/mini
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// APC Link
/datum/design/APClink
name = "Area Power Connector"
id = "APClink"
req_tech = list("programming" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000)
build_path = /obj/item/computer_hardware/recharger/APC
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Batteries
/datum/design/battery/controller
name = "Power Cell Controller"
id = "bat_control"
req_tech = list("powerstorage" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 400)
build_path = /obj/item/computer_hardware/battery
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/battery/normal
name = "Battery Module"
id = "bat_normal"
req_tech = list("powerstorage" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 400)
build_path = /obj/item/stock_parts/cell/computer
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/battery/advanced
name = "Advanced Battery Module"
id = "bat_advanced"
req_tech = list("powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 800)
build_path = /obj/item/stock_parts/cell/computer/advanced
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/battery/super
name = "Super Battery Module"
id = "bat_super"
req_tech = list("powerstorage" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1600)
build_path = /obj/item/stock_parts/cell/computer/super
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/battery/nano
name = "Nano Battery Module"
id = "bat_nano"
req_tech = list("powerstorage" = 1, "engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/stock_parts/cell/computer/nano
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/battery/micro
name = "Micro Battery Module"
id = "bat_micro"
req_tech = list("powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 400)
build_path = /obj/item/stock_parts/cell/computer/micro
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
// Processor unit
/datum/design/cpu
name = "Processor Board"
id = "cpu_normal"
req_tech = list("programming" = 3, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1600)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/processor_unit
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cpu/small
name = "Microprocessor"
id = "cpu_small"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 800)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/processor_unit/small
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cpu/photonic
name = "Photonic Processor Board"
id = "pcpu_normal"
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS= 6400, MAT_GOLD = 2000)
reagents_list = list("sacid" = 40)
build_path = /obj/item/computer_hardware/processor_unit/photonic
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cpu/photonic/small
name = "Photonic Microprocessor"
id = "pcpu_small"
req_tech = list("programming" = 4, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 3200, MAT_GOLD = 1000)
reagents_list = list("sacid" = 20)
build_path = /obj/item/computer_hardware/processor_unit/photonic/small
category = list("Computer Parts")
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
@@ -0,0 +1,87 @@
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
/datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/device/aicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card."
id = "paicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/device/paicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ALL
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/design_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/design_disk_adv
name = "Advanced Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/disk/design_disk/adv
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/tech_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/integrated_printer
name = "Integrated circuits printer"
desc = "This machine provides all neccesary things for circuitry."
id = "icprinter"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 5000, MAT_METAL = 5000)
build_path = /obj/item/device/integrated_circuit_printer
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_advanced
name = "Integrated Circuits printer upgrade: Advanced Designs"
desc = "This disk allows for integrated circuit printers to print advanced circuitry designs."
id = "icupgadv"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/advanced
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_clone
name = "Integrated Circuits printer upgrade: Clone Ability"
desc = "This disk allows for integrated circuit printers to clone designs."
id = "icupgclo"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/clone
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
@@ -0,0 +1,32 @@
/datum/design/flightsuit
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = PROTOLATHE
build_path = /obj/item/device/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = PROTOLATHE
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -6,7 +6,6 @@
name = "Machine Design (SMES Board)"
desc = "The circuit board for a SMES."
id = "smes"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/machine/smes
category = list ("Engineering Machinery")
@@ -14,7 +13,6 @@
name = "Machine Design (Automated Announcement System Board)"
desc = "The circuit board for an automated announcement system."
id = "automated_announcement"
req_tech = list("programming" = 3, "bluespace" = 3, "magnets" = 2)
build_path = /obj/item/circuitboard/machine/announcement_system
category = list("Subspace Telecomms")
@@ -22,7 +20,6 @@
name = "Computer Design (Power Turbine Console Board)"
desc = "The circuit board for a power turbine console."
id = "power_turbine_console"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/computer/turbine_computer
category = list ("Engineering Machinery")
@@ -30,7 +27,6 @@
name = "Machine Design (Emitter Board)"
desc = "The circuit board for an emitter."
id = "emitter"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/machine/emitter
category = list ("Engineering Machinery")
@@ -38,7 +34,6 @@
name = "Machine Design (Power Compressor Board)"
desc = "The circuit board for a power compressor."
id = "power_compressor"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/circuitboard/machine/power_compressor
category = list ("Engineering Machinery")
@@ -46,7 +41,6 @@
name = "Machine Design (Power Turbine Board)"
desc = "The circuit board for a power turbine."
id = "power_turbine"
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 5)
build_path = /obj/item/circuitboard/machine/power_turbine
category = list ("Engineering Machinery")
@@ -54,7 +48,6 @@
name = "Machine Design (Freezer/Heater Board)"
desc = "The circuit board for a freezer/heater."
id = "thermomachine"
req_tech = list("programming" = 3, "plasmatech" = 3)
build_path = /obj/item/circuitboard/machine/thermomachine
category = list ("Engineering Machinery")
@@ -62,7 +55,6 @@
name = "Machine Design (Space Heater Board)"
desc = "The circuit board for a space heater."
id = "space_heater"
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 2)
build_path = /obj/item/circuitboard/machine/space_heater
category = list ("Engineering Machinery")
@@ -70,55 +62,54 @@
name = "Machine Design (Teleportation Station Board)"
desc = "The circuit board for a teleportation station."
id = "tele_station"
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
build_path = /obj/item/circuitboard/machine/teleporter_station
category = list ("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/teleport_hub
name = "Machine Design (Teleportation Hub Board)"
desc = "The circuit board for a teleportation hub."
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_path = /obj/item/circuitboard/machine/teleporter_hub
category = list ("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/quantumpad
name = "Machine Design (Quantum Pad Board)"
desc = "The circuit board for a quantum telepad."
id = "quantumpad"
req_tech = list("programming" = 4, "bluespace" = 4, "plasmatech" = 3, "engineering" = 4)
build_path = /obj/item/circuitboard/machine/quantumpad
category = list ("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/launchpad
name = "Machine Design (Bluespace Launchpad Board)"
desc = "The circuit board for a bluespace Launchpad."
id = "launchpad"
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 2, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/launchpad
category = list ("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/launchpad_console
name = "Machine Design (Bluespace Launchpad Console Board)"
desc = "The circuit board for a bluespace launchpad Console."
id = "launchpad_console"
req_tech = list("programming" = 4, "bluespace" = 3, "plasmatech" = 3)
build_path = /obj/item/circuitboard/computer/launchpad_console
category = list ("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/teleconsole
name = "Computer Design (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_path = /obj/item/circuitboard/computer/teleporter
category = list("Teleportation Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/sleeper
name = "Machine Design (Sleeper Board)"
desc = "The circuit board for a sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/sleeper
category = list ("Medical Machinery")
@@ -126,7 +117,6 @@
name = "Machine Design (Cryotube Board)"
desc = "The circuit board for a cryotube."
id = "cryotube"
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
build_path = /obj/item/circuitboard/machine/cryo_tube
category = list ("Medical Machinery")
@@ -134,7 +124,6 @@
name = "Machine Design (Portable Chem Dispenser Board)"
desc = "The circuit board for a portable chem dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 5, "biotech" = 3, "materials" = 4, "plasmatech" = 4)
build_path = /obj/item/circuitboard/machine/chem_dispenser
category = list ("Medical Machinery")
@@ -142,7 +131,6 @@
name = "Machine Design (Chem Master Board)"
desc = "The circuit board for a Chem Master 3000."
id = "chem_master"
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
build_path = /obj/item/circuitboard/machine/chem_master
category = list ("Medical Machinery")
@@ -150,7 +138,6 @@
name = "Machine Design (Chemical Heater Board)"
desc = "The circuit board for a chemical heater."
id = "chem_heater"
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
build_path = /obj/item/circuitboard/machine/chem_heater
category = list ("Medical Machinery")
@@ -158,7 +145,6 @@
name = "Machine Design (Smoke Machine)"
desc = "The circuit board for a smoke machine."
id = "smoke_machine"
req_tech = list("materials" = 4, "biotech" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/smoke_machine
category = list ("Medical Machinery")
@@ -166,7 +152,6 @@
name = "Computer Design (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 4, "biotech" = 3)
build_path = /obj/item/circuitboard/computer/cloning
category = list("Medical Machinery")
@@ -174,7 +159,6 @@
name = "Machine Design (Clone Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 4, "biotech" = 3)
build_path = /obj/item/circuitboard/machine/clonepod
category = list("Medical Machinery")
@@ -182,7 +166,6 @@
name = "Machine Design (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 4, "biotech" = 3)
build_path = /obj/item/circuitboard/machine/clonescanner
category = list("Medical Machinery")
@@ -190,7 +173,6 @@
name = "Machine Design (Biogenerator Board)"
desc = "The circuit board for a biogenerator."
id = "biogenerator"
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
build_path = /obj/item/circuitboard/machine/biogenerator
category = list ("Hydroponics Machinery")
@@ -198,7 +180,6 @@
name = "Machine Design (Hydroponics Tray Board)"
desc = "The circuit board for a hydroponics tray."
id = "hydro_tray"
req_tech = list("biotech" = 2)
build_path = /obj/item/circuitboard/machine/hydroponics
category = list ("Hydroponics Machinery")
@@ -206,23 +187,22 @@
name = "Machine Design (Destructive Analyzer Board)"
desc = "The circuit board for a destructive analyzer."
id = "destructive_analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/destructive_analyzer
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/experimentor
name = "Machine Design (E.X.P.E.R.I-MENTOR Board)"
desc = "The circuit board for an E.X.P.E.R.I-MENTOR."
id = "experimentor"
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2, "bluespace" = 2)
build_path = /obj/item/circuitboard/machine/experimentor
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/protolathe
name = "Machine Design (Protolathe Board)"
desc = "The circuit board for a protolathe."
id = "protolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/protolathe
category = list("Research Machinery")
@@ -230,7 +210,6 @@
name = "Machine Design (Circuit Imprinter Board)"
desc = "The circuit board for a circuit imprinter."
id = "circuit_imprinter"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/circuit_imprinter
category = list("Research Machinery")
@@ -238,47 +217,46 @@
name = "Computer Design (R&D Server Control Console Board)"
desc = "The circuit board for an R&D Server Control Console."
id = "rdservercontrol"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/computer/rdservercontrol
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/rdserver
name = "Machine Design (R&D Server Board)"
desc = "The circuit board for an R&D Server."
id = "rdserver"
req_tech = list("programming" = 3)
build_path = /obj/item/circuitboard/machine/rdserver
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/mechfab
name = "Machine Design (Exosuit Fabricator Board)"
desc = "The circuit board for an Exosuit Fabricator."
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/mechfab
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/cyborgrecharger
name = "Machine Design (Cyborg Recharger Board)"
desc = "The circuit board for a Cyborg Recharger."
id = "cyborgrecharger"
req_tech = list("powerstorage" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/cyborgrecharger
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/mech_recharger
name = "Machine Design (Mechbay Recharger Board)"
desc = "The circuit board for a Mechbay Recharger."
id = "mech_recharger"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/mech_recharger
category = list("Research Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/microwave
name = "Machine Design (Microwave Board)"
desc = "The circuit board for a microwave."
id = "microwave"
req_tech = list("programming" = 2, "magnets" = 2)
build_path = /obj/item/circuitboard/machine/microwave
category = list ("Misc. Machinery")
@@ -286,7 +264,6 @@
name = "Machine Design (Gibber Board)"
desc = "The circuit board for a gibber."
id = "gibber"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/gibber
category = list ("Misc. Machinery")
@@ -294,7 +271,6 @@
name = "Machine Design (Smartfridge Board)"
desc = "The circuit board for a smartfridge."
id = "smartfridge"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/smartfridge
category = list ("Misc. Machinery")
@@ -302,7 +278,6 @@
name = "Machine Design (Monkey Recycler Board)"
desc = "The circuit board for a monkey recycler."
id = "monkey_recycler"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/monkey_recycler
category = list ("Misc. Machinery")
@@ -310,7 +285,6 @@
name = "Machine Design (Seed Extractor Board)"
desc = "The circuit board for a seed extractor."
id = "seed_extractor"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/seed_extractor
category = list ("Misc. Machinery")
@@ -318,7 +292,6 @@
name = "Machine Design (Food Processor Board)"
desc = "The circuit board for a food processor."
id = "processor"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/processor
category = list ("Misc. Machinery")
@@ -326,7 +299,6 @@
name = "Machine Design (Slime Processor Board)"
desc = "The circuit board for a slime processor."
id = "slimeprocessor"
req_tech = list("programming" = 1, "plasmatech" = 1)
build_path = /obj/item/circuitboard/machine/processor/slime
category = list ("Misc. Machinery")
@@ -334,7 +306,6 @@
name = "Machine Design (Recycler Board)"
desc = "The circuit board for a recycler."
id = "recycler"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/recycler
category = list ("Misc. Machinery")
@@ -342,15 +313,14 @@
name = "Machine Design (AI Holopad Board)"
desc = "The circuit board for a holopad."
id = "holopad"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/holopad
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/board/autolathe
name = "Machine Design (Autolathe Board)"
desc = "The circuit board for an autolathe."
id = "autolathe"
req_tech = list("programming" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/autolathe
category = list ("Misc. Machinery")
@@ -358,7 +328,6 @@
name = "Machine Design (Weapon Recharger Board)"
desc = "The circuit board for a Weapon Recharger."
id = "recharger"
req_tech = list("powerstorage" = 4, "engineering" = 3, "materials" = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 100)
build_path = /obj/item/circuitboard/machine/recharger
category = list("Misc. Machinery")
@@ -367,7 +336,6 @@
name = "Machine Design (Vendor Board)"
desc = "The circuit board for a Vendor."
id = "vendor"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/vendor
category = list ("Misc. Machinery")
@@ -375,23 +343,22 @@
name = "Machine Design (Ore Redemption Board)"
desc = "The circuit board for an Ore Redemption machine."
id = "ore_redemption"
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
build_path = /obj/item/circuitboard/machine/ore_redemption
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/mining_equipment_vendor
name = "Machine Design (Mining Rewards Vender Board)"
desc = "The circuit board for a Mining Rewards Vender."
id = "mining_equipment_vendor"
req_tech = list("engineering" = 3)
build_path = /obj/item/circuitboard/machine/mining_equipment_vendor
category = list ("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/tesla_coil
name = "Machine Design (Tesla Coil Board)"
desc = "The circuit board for a tesla coil."
id = "tesla_coil"
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
build_path = /obj/item/circuitboard/machine/tesla_coil
category = list ("Misc. Machinery")
@@ -399,7 +366,6 @@
name = "Machine Design (Grounding Rod Board)"
desc = "The circuit board for a grounding rod."
id = "grounding_rod"
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
build_path = /obj/item/circuitboard/machine/grounding_rod
category = list ("Misc. Machinery")
@@ -407,7 +373,6 @@
name = "Machine Design (Plant DNA Manipulator Board)"
desc = "The circuit board for a plant DNA manipulator."
id = "plantgenes"
req_tech = list("programming" = 4, "biotech" = 3)
build_path = /obj/item/circuitboard/machine/plantgenes
category = list ("Misc. Machinery")
@@ -415,15 +380,14 @@
name = "Machine Design (NTNet Relay Board)"
desc = "The circuit board for a wireless network relay."
id = "ntnet_relay"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
build_path = /obj/item/circuitboard/machine/ntnet_relay
category = list("Subspace Telecomms")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/limbgrower
name = "Machine Design (Limb Grower Board)"
desc = "The circuit board for a limb grower."
id = "limbgrower"
req_tech = list("programming" = 3, "biotech" = 2)
build_path = /obj/item/circuitboard/machine/limbgrower
category = list("Medical Machinery")
@@ -431,7 +395,6 @@
name = "Machine Design (Deep Fryer)"
desc = "The circuit board for a Deep Fryer."
id = "deepfryer"
req_tech = list("programming" = 1)
build_path = /obj/item/circuitboard/machine/deep_fryer
category = list ("Misc. Machinery")
@@ -439,6 +402,5 @@
name = "Machine Design (Donksoft Toy Vendor Board)"
desc = "The circuit board for a Donksoft Toy Vendor."
id = "donksofttoyvendor"
req_tech = list("programming" = 1, "syndicate" = 2)
build_path = /obj/item/circuitboard/machine/vending/donksofttoyvendor
category = list ("Misc. Machinery")
+16 -46
View File
@@ -6,137 +6,132 @@
name = "APLU \"Ripley\" Central Control module"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/mecha/ripley/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/ripley_peri
name = "APLU \"Ripley\" Peripherals Control module"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 2)
build_path = /obj/item/circuitboard/mecha/ripley/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/odysseus_main
name = "\"Odysseus\" Central Control module"
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/mecha/odysseus/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/odysseus_peri
name = "\"Odysseus\" Peripherals Control module"
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/mecha/odysseus/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/gygax_main
name = "\"Gygax\" Central Control module"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/gygax/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/gygax_peri
name = "\"Gygax\" Peripherals Control module"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/gygax/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/gygax_targ
name = "\"Gygax\" Weapons & Targeting Control module"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/gygax/targeting
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/durand_main
name = "\"Durand\" Central Control module"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/durand/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/durand_peri
name = "\"Durand\" Peripherals Control module"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/durand/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/durand_targ
name = "\"Durand\" Weapons & Targeting Control module"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
req_tech = list("programming" = 5, "combat" = 4, "engineering" = 4)
build_path = /obj/item/circuitboard/mecha/durand/targeting
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/honker_main
name = "\"H.O.N.K\" Central Control module"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
req_tech = list("programming" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/mecha/honker/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/honker_peri
name = "\"H.O.N.K\" Peripherals Control module"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
req_tech = list("programming" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/mecha/honker/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/honker_targ
name = "\"H.O.N.K\" Weapons & Targeting Control module"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
req_tech = list("programming" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/phazon_main
name = "\"Phazon\" Central Control module"
desc = "Allows for the construction of a \"Phazon\" Central Control module."
id = "phazon_main"
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
req_tech = list("programming" = 6, "materials" = 6, "plasmatech" = 5)
build_path = /obj/item/circuitboard/mecha/phazon/main
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/phazon_peri
name = "\"Phazon\" Peripherals Control module"
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
id = "phazon_peri"
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
req_tech = list("programming" = 6, "bluespace" = 5, "plasmatech" = 5)
build_path = /obj/item/circuitboard/mecha/phazon/peripherals
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/board/phazon_targ
name = "\"Phazon\" Weapons & Targeting Control module"
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
id = "phazon_targ"
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
req_tech = list("programming" = 6, "magnets" = 5, "plasmatech" = 5)
build_path = /obj/item/circuitboard/mecha/phazon/targeting
category = list("Exosuit Modules")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
////////////////////////////////////////
/////////// Mecha Equpment /////////////
@@ -147,7 +142,6 @@
desc = "Allows for the construction of LBX AC 10."
id = "mech_scattershot"
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -158,7 +152,6 @@
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
id = "mech_carbine"
build_type = MECHFAB
req_tech = list("combat" = 5, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -169,7 +162,6 @@
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
id = "mech_ion"
build_type = MECHFAB
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list(MAT_METAL=20000,MAT_SILVER=6000,MAT_URANIUM=2000)
construction_time = 100
@@ -180,7 +172,6 @@
desc = "Allows for the construction of MKI Tesla Cannon."
id = "mech_tesla"
build_type = MECHFAB
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
materials = list(MAT_METAL=20000,MAT_SILVER=8000)
construction_time = 100
@@ -191,7 +182,6 @@
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -202,7 +192,6 @@
desc = "Allows for the construction of CH-LC Laser Cannon."
id = "mech_laser_heavy"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -213,7 +202,6 @@
desc = "Allows for the construction of SGL-6 Grenade Launcher."
id = "mech_grenade_launcher"
build_type = MECHFAB
req_tech = list("combat" = 4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
@@ -224,7 +212,6 @@
desc = "Allows for the construction of SRM-8 Missile Rack."
id = "mech_missile_rack"
build_type = MECHFAB
req_tech = list("combat" = 6, "materials" = 5, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
@@ -235,7 +222,6 @@
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang
materials = list(MAT_METAL=20000,MAT_GOLD=10000,MAT_URANIUM=10000)
construction_time = 100
@@ -246,7 +232,6 @@
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 4, "magnets" = 4, "plasmatech" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -257,7 +242,6 @@
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 8, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
construction_time = 100
@@ -268,7 +252,6 @@
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 5, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
construction_time = 1200
@@ -279,7 +262,6 @@
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 4, "magnets" = 3, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -290,7 +272,6 @@
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
construction_time = 100
@@ -301,7 +282,6 @@
desc = "Tesla Energy Relay"
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
construction_time = 100
@@ -312,7 +292,6 @@
desc = "Exosuit-mounted armor booster."
id = "mech_ccw_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
materials = list(MAT_METAL=20000,MAT_SILVER=5000)
construction_time = 100
@@ -323,7 +302,6 @@
desc = "Exosuit-mounted armor booster."
id = "mech_proj_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
materials = list(MAT_METAL=20000,MAT_GOLD=5000)
construction_time = 100
@@ -334,7 +312,6 @@
desc = "An upgraded version of the standard drill."
id = "mech_diamond_drill"
build_type = MECHFAB
req_tech = list("materials" = 5, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
construction_time = 100
@@ -345,7 +322,6 @@
desc = "Compact nuclear reactor module."
id = "mech_generator_nuclear"
build_type = MECHFAB
req_tech = list("powerstorage"= 5, "engineering" = 4, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
construction_time = 100
@@ -356,7 +332,6 @@
desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
id = "mech_plasma_cutter"
build_type = MECHFAB
req_tech = list("engineering" = 3, "materials" = 3, "plasmatech" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
construction_time = 100
@@ -367,7 +342,6 @@
desc = "A weapon for combat exosuits. Shoots non-lethal stunning electrodes."
id = "mech_taser"
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -378,7 +352,6 @@
desc = "A weapon for combat exosuits. Shoots a rapid, three shot burst."
id = "mech_lmg"
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -389,7 +362,6 @@
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
id = "mech_sleeper"
build_type = MECHFAB
req_tech = list("biotech" = 3, "engineering" = 3, "plasmatech" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
construction_time = 100
@@ -400,7 +372,6 @@
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
id = "mech_syringe_gun"
build_type = MECHFAB
req_tech = list("magnets" = 4,"biotech" = 4, "combat" = 3, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
construction_time = 200
@@ -410,7 +381,6 @@
name = "Exosuit Medical Equipment (Medical Beamgun)"
desc = "Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam."
id = "mech_medi_beam"
req_tech = list("engineering" = 6, "materials" = 7, "powerstorage" = 5, "biotech" = 6)
build_type = MECHFAB
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
construction_time = 250
@@ -593,7 +593,6 @@
id = "borg_upgrade_vtec"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/vtec
req_tech = list("engineering" = 4, "materials" = 5, "programming" = 4)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -603,7 +602,6 @@
id = "borg_upgrade_thrusters"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/thrusters
req_tech = list("engineering" = 4, "powerstorage" = 4)
materials = list(MAT_METAL=10000, MAT_PLASMA=5000, MAT_URANIUM = 6000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -613,7 +611,6 @@
id = "borg_upgrade_disablercooler"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/disablercooler
req_tech = list("combat" = 5, "powerstorage" = 4, "engineering" = 4)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -623,7 +620,6 @@
id = "borg_upgrade_diamonddrill"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ddrill
req_tech = list("engineering" = 5, "materials" = 6)
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -633,7 +629,6 @@
id = "borg_upgrade_holding"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 4)
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -643,7 +638,6 @@
id = "borg_upgrade_lavaproof"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/lavaproof
req_tech = list("plasmatech" = 4, "materials" = 4, "engineering" = 4)
materials = list(MAT_METAL = 10000, MAT_PLASMA = 4000, MAT_TITANIUM = 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -652,7 +646,6 @@
name = "Cyborg Upgrade (Illegal Modules)"
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 2)
build_path = /obj/item/borg/upgrade/syndicate
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
construction_time = 120
@@ -663,7 +656,6 @@
id = "borg_upgrade_selfrepair"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/selfrepair
req_tech = list("materials" = 4, "engineering" = 4)
materials = list(MAT_METAL=15000, MAT_GLASS=15000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -673,7 +665,6 @@
id = "borg_upgrade_expandedsynthesiser"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/hypospray/expanded
req_tech = list("programming" = 5, "engineering" = 4, "biotech" = 5)
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -683,7 +674,6 @@
id = "borg_upgrade_highstrengthsynthesiser"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/hypospray/high_strength
req_tech = list("programming" = 5, "engineering" = 5, "biotech" = 6)
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=10000, MAT_URANIUM=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -693,7 +683,6 @@
id = "borg_upgrade_piercinghypospray"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/piercing_hypospray
req_tech = list("materials" = 5, "engineering" = 7, "combat" = 3)
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_TITANIUM=10000, MAT_DIAMOND=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -703,7 +692,6 @@
id = "borg_upgrade_defibrillator"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/defib
req_tech = list("programming" = 4, "engineering" = 5, "materials" = 5, "powerstorage" = 5, "biotech" = 5)
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_SILVER=10000, MAT_GOLD=10000, MAT_TITANIUM=5000, MAT_DIAMOND=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -714,7 +702,6 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ai
materials = list(MAT_METAL = 1200, MAT_GLASS = 1500, MAT_GOLD = 200)
req_tech = list("programming" = 4, "magnets" = 4, "engineering" = 4)
construction_time = 50
category = list("Misc")
@@ -734,7 +721,6 @@
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_tracking/ai_control
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 200)
req_tech = list("programming" = 3, "magnets" = 2, "engineering" = 2)
construction_time = 50
category = list("Misc")
@@ -742,12 +728,12 @@
name = "Drone Shell"
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
id = "drone_shell"
req_tech = list("programming" = 2, "biotech" = 4)
build_type = MECHFAB | PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 350)
construction_time=150
build_path = /obj/item/drone_shell
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/synthetic_flash
name = "Flash"
@@ -758,36 +744,3 @@
construction_time = 100
build_path = /obj/item/device/assembly/flash/handheld
category = list("Misc")
/datum/design/flightsuit //Multi step build process/redo WIP
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = MECHFAB
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
req_tech = list("magnets" = 2, "combat" = 2, "plasmatech" = 2, "materials" = 4, "engineering" = 3, "powerstorage" = 2)
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = MECHFAB
build_path = /obj/item/device/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
req_tech = list("magnets" = 4, "combat" = 3, "plasmatech" = 4, "materials" = 5, "engineering" = 4, "powerstorage" = 4)
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = MECHFAB
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
req_tech = list("magnets" = 2, "combat" = 2, "plasmatech" = 3, "materials" = 3, "engineering" = 2, "powerstorage" = 2)
@@ -6,153 +6,153 @@
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
construction_time = 75
build_path = /obj/item/device/mmi
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/posibrain
name = "Positronic Brain"
desc = "The latest in Artificial Intelligences."
id = "mmi_posi"
req_tech = list("programming" = 5, "biotech" = 4, "plasmatech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
construction_time = 75
build_path = /obj/item/device/mmi/posibrain
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list("bluespace" = 6, "materials" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250)
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/noreactbeaker
name = "Cryostasis Beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list("materials" = 3, "engineering" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/reagent_containers/glass/beaker/noreact
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacesyringe
name = "Bluespace Syringe"
desc = "An advanced syringe that can hold 60 units of chemicals"
id = "bluespacesyringe"
req_tech = list("bluespace" = 5, "materials" = 4, "biotech" = 4)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_PLASMA = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 500)
build_path = /obj/item/reagent_containers/syringe/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/noreactsyringe
name = "Cryo Syringe"
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
id = "noreactsyringe"
req_tech = list("materials" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000)
build_path = /obj/item/reagent_containers/syringe/noreact
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/piercesyringe
name = "Piercing Syringe"
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
id = "piercesyringe"
req_tech = list("materials" = 7, "combat" = 3, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2000, MAT_DIAMOND = 1000)
build_path = /obj/item/reagent_containers/syringe/piercing
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacebodybag
name = "Bluespace Body Bag"
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
id = "bluespacebodybag"
req_tech = list("bluespace" = 5, "materials" = 4, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500, MAT_BLUESPACE = 500)
build_path = /obj/item/bodybag/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plasmarefiller
name = "Plasma-Man Jumpsuit Refill"
desc = "A refill pack for the auto-extinguisher on Plasma-man suits."
id = "plasmarefiller"
req_tech = list("materials" = 2, "plasmatech" = 3) //Why did this have no plasmatech
id = "plasmarefiller" //Why did this have no plasmatech
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000)
build_path = /obj/item/device/extinguisher_refill
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
//////////Cybernetic Implants////////////
@@ -162,167 +162,166 @@
name = "Welding Shield Eyes"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
id = "ci-welding"
req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
build_path = /obj/item/organ/eyes/robotic/shield
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_gloweyes
name = "Luminescent Eyes"
desc = "A pair of cybernetic eyes that can emit multicolored light"
id = "ci-gloweyes"
req_tech = list("materials" = 3, "biotech" = 3, "engineering" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 600, MAT_GLASS = 1000)
build_path = /obj/item/organ/eyes/robotic/glow
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_breather
name = "Breathing Tube Implant"
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
id = "ci-breather"
req_tech = list("materials" = 2, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 35
materials = list(MAT_METAL = 600, MAT_GLASS = 250)
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_surgical
name = "Surgical Arm Implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
id = "ci-surgery"
req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 3, "programming" = 2, "magnets" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/surgery
category = list("Misc", "Medical Designs")
name = "Surgical Arm Implant"
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
id = "ci-surgery"
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/surgery
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_toolset
name = "Toolset Arm Implant"
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
id = "ci-toolset"
req_tech = list("materials" = 3, "engineering" = 4, "biotech" = 4, "powerstorage" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
construction_time = 200
build_path = /obj/item/organ/cyberimp/arm/toolset
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_medical_hud
name = "Medical HUD Implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/cyberimp/eyes/hud/medical
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_security_hud
name = "Security HUD Implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
build_path = /obj/item/organ/cyberimp/eyes/hud/security
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_xray
name = "X-Ray Eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000)
build_path = /obj/item/organ/eyes/robotic/xray
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thermals
name = "Thermal Eyes"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "magnets" = 5,"plasmatech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/organ/eyes/robotic/thermals
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antidrop
name = "Anti-Drop Implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
req_tech = list("materials" = 5, "programming" = 6, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
build_path = /obj/item/organ/cyberimp/brain/anti_drop
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_antistun
name = "CNS Rebooter Implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
build_path = /obj/item/organ/cyberimp/brain/anti_stun
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment
name = "Nutriment Pump Implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
req_tech = list("materials" = 3, "powerstorage" = 4, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/cyberimp/chest/nutriment
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_nutriment_plus
name = "Nutriment Pump Implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
req_tech = list("materials" = 5, "powerstorage" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
build_path = /obj/item/organ/cyberimp/chest/nutriment/plus
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
build_path = /obj/item/organ/cyberimp/chest/reviver
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cyberimp_thrusters
name = "Thrusters Set Implant"
desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas."
id = "ci-thrusters"
req_tech = list("materials" = 5, "biotech" = 5, "magnets" = 4, "engineering" = 7)
build_type = PROTOLATHE | MECHFAB
construction_time = 80
materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000)
build_path = /obj/item/organ/cyberimp/chest/thrusters
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
////////////Regular Implants/////////////
@@ -332,51 +331,51 @@
name = "Implanter"
desc = "A sterile automatic implant injector."
id = "implanter"
req_tech = list("materials" = 2, "biotech" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
build_path = /obj/item/implanter
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implantcase
name = "Implant Case"
desc = "A glass case for containing an implant."
id = "implantcase"
req_tech = list("biotech" = 2)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/implantcase
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_sadtrombone
name = "Sad Trombone Implant Case"
desc = "Makes death amusing."
id = "implant_trombone"
req_tech = list("materials" = 2, "biotech" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500)
build_path = /obj/item/implantcase/sad_trombone
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_ALL //if you get bananium you get the sad trombones.
/datum/design/implant_chem
name = "Chemical Implant Case"
desc = "A glass case containing an implant."
id = "implant_chem"
req_tech = list("materials" = 3, "biotech" = 5,)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 700)
build_path = /obj/item/implantcase/chem
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/implant_tracking
name = "Tracking Implant Case"
desc = "A glass case containing an implant."
id = "implant_tracking"
req_tech = list("materials" = 2, "biotech" = 3, "magnets" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/implantcase/track
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
//Cybernetic organs
@@ -384,48 +383,48 @@
name = "Cybernetic Liver"
desc = "A cybernetic liver"
id = "cybernetic_liver"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/liver/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart
name = "Cybernetic Heart"
desc = "A cybernetic heart"
id = "cybernetic_heart"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/heart/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_liver_u
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver"
id = "cybernetic_liver_u"
req_tech = list("biotech" = 5, "materials" = 5, "plasmatech" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/liver/cybernetic/upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs
name = "Cybernetic Lungs"
desc = "A pair of cybernetic lungs."
id = "cybernetic_lungs"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/organ/lungs/cybernetic
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs_u
name = "Upgraded Cybernetic Lungs"
desc = "A pair of upgraded cybernetic lungs."
id = "cybernetic_lungs_u"
req_tech = list("biotech" = 5, "materials" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/organ/lungs/cybernetic/upgraded
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
@@ -0,0 +1,114 @@
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -0,0 +1,316 @@
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "diagnostic_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "diagnostic_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
id = "portaseeder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
build_path = /obj/item/storage/bag/plants/portaseeder
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/device/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/diskplantgene
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
build_type = PROTOLATHE
materials = list(MAT_METAL=200, MAT_GLASS=100)
build_path = /obj/item/disk/plantgene
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
build_path = /obj/item/mop/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
build_path = /obj/item/storage/bag/trash/bluespace
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/holosign_creator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Tools//////////////
/////////////////////////////////////////
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
+10 -11
View File
@@ -6,96 +6,95 @@
name = "Basic Power Cell"
desc = "A basic power cell that holds 1 MJ of energy."
id = "basic_cell"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 50)
construction_time=100
build_path = /obj/item/stock_parts/cell
category = list("Misc","Power Designs","Machinery","initial")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/high_cell
name = "High-Capacity Power Cell"
desc = "A power cell that holds 10 MJ of energy."
id = "high_cell"
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 60)
construction_time=100
build_path = /obj/item/stock_parts/cell/high
category = list("Misc","Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/super_cell
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20 MJ of energy."
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
construction_time=100
build_path = /obj/item/stock_parts/cell/super
category = list("Misc","Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
desc = "A power cell that holds 30 MJ of energy."
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80)
construction_time=100
build_path = /obj/item/stock_parts/cell/hyper
category = list("Misc","Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/bluespace_cell
name = "Bluespace Power Cell"
desc = "A power cell that holds 40 MJ of energy."
id = "bluespace_cell"
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100)
construction_time=100
build_path = /obj/item/stock_parts/cell/bluespace
category = list("Misc","Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/inducer
name = "Inducer"
desc = "The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them."
id = "inducer"
req_tech = list("powerstorage" = 4, "engineering" = 4, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/inducer/sci
category = list("Power Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/pacman
name = "Machine Design (PACMAN-type Generator Board)"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_path = /obj/item/circuitboard/machine/pacman
category = list("Engineering Machinery")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/pacman/super
name = "Machine Design (SUPERPACMAN-type Generator Board)"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_path = /obj/item/circuitboard/machine/pacman/super
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/pacman/mrs
name = "Machine Design (MRSPACMAN-type Generator Board)"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
build_path = /obj/item/circuitboard/machine/pacman/mrs
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -29,8 +29,8 @@
name = "Alien Alloy"
desc = "A sheet of reverse-engineered alien alloy."
id = "alienalloy"
req_tech = list("abductor" = 1, "materials" = 7, "plasmatech" = 2)
build_type = PROTOLATHE | SMELTER
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE
@@ -6,272 +6,271 @@
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list("engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
build_path = /obj/item/storage/part_replacer
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/BS_RPED
name = "Bluespace RPED"
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
id = "bs_rped"
req_tech = list("engineering" = 4, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
build_path = /obj/item/storage/part_replacer/bluespace
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
//Capacitors
/datum/design/basic_capacitor
name = "Basic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "basic_capacitor"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/stock_parts/capacitor
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/adv_capacitor
name = "Advanced Capacitor"
desc = "A stock part used in the construction of various devices."
id = "adv_capacitor"
req_tech = list("powerstorage" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/stock_parts/capacitor/adv
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/super_capacitor
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
req_tech = list("powerstorage" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100)
build_path = /obj/item/stock_parts/capacitor/super
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/quadratic_capacitor
name = "Quadratic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "quadratic_capacitor"
req_tech = list("powerstorage" = 6, "engineering" = 5, "materials" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100, MAT_DIAMOND = 100)
build_path = /obj/item/stock_parts/capacitor/quadratic
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
//Scanning modules
/datum/design/basic_scanning
name = "Basic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "basic_scanning"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
build_path = /obj/item/stock_parts/scanning_module
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/adv_scanning
name = "Advanced Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "adv_scanning"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/stock_parts/scanning_module/adv
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/phasic_scanning
name = "Phasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "phasic_scanning"
req_tech = list("magnets" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60)
build_path = /obj/item/stock_parts/scanning_module/phasic
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/triphasic_scanning
name = "Triphasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "triphasic_scanning"
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 30, MAT_BLUESPACE = 30)
build_path = /obj/item/stock_parts/scanning_module/triphasic
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
//Maipulators
/datum/design/micro_mani
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 100)
build_path = /obj/item/stock_parts/manipulator
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nano_mani
name = "Nano Manipulator"
desc = "A stock part used in the construction of various devices."
id = "nano_mani"
req_tech = list("materials" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/stock_parts/manipulator/nano
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/pico_mani
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/stock_parts/manipulator/pico
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/femto_mani
name = "Femto Manipulator"
desc = "A stock part used in the construction of various devices."
id = "femto_mani"
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
build_path = /obj/item/stock_parts/manipulator/femto
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
//Micro-lasers
/datum/design/basic_micro_laser
name = "Basic Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
build_path = /obj/item/stock_parts/micro_laser
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/high_micro_laser
name = "High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "high_micro_laser"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/stock_parts/micro_laser/high
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/ultra_micro_laser
name = "Ultra-High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "ultra_micro_laser"
req_tech = list("magnets" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60)
build_path = /obj/item/stock_parts/micro_laser/ultra
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/quadultra_micro_laser
name = "Quad-Ultra Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "quadultra_micro_laser"
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60)
build_path = /obj/item/stock_parts/micro_laser/quadultra
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/basic_matter_bin
name = "Basic Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 100)
build_path = /obj/item/stock_parts/matter_bin
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/adv_matter_bin
name = "Advanced Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/stock_parts/matter_bin/adv
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/super_matter_bin
name = "Super Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "super_matter_bin"
req_tech = list("materials" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/stock_parts/matter_bin/super
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_matter_bin
name = "Bluespace Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "bluespace_matter_bin"
req_tech = list("materials" = 7, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 250, MAT_DIAMOND = 100, MAT_BLUESPACE = 100)
build_path = /obj/item/stock_parts/matter_bin/bluespace
category = list("Stock Parts")
lathe_time_factor = 0.2
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
//T-Comms devices
/datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
build_path = /obj/item/stock_parts/subspace/ansible
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hyperwave_filter
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
build_path = /obj/item/stock_parts/subspace/filter
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/subspace_amplifier
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 3, "bluespace" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100)
build_path = /obj/item/stock_parts/subspace/amplifier
@@ -281,38 +280,38 @@
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 2, "magnets" = 3, "materials" = 2, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_SILVER = 200)
build_path = /obj/item/stock_parts/subspace/treatment
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/subspace_analyzer
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 2, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_GOLD = 100)
build_path = /obj/item/stock_parts/subspace/analyzer
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/subspace_crystal
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100)
build_path = /obj/item/stock_parts/subspace/crystal
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/subspace_transmitter
name = "Subspace Transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
id = "s-transmitter"
req_tech = list("magnets" = 3, "materials" = 4, "bluespace" = 4)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100)
build_path = /obj/item/stock_parts/subspace/transmitter
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
@@ -6,7 +6,6 @@
name = "Machine Design (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
build_path = /obj/item/circuitboard/machine/telecomms/receiver
category = list("Subspace Telecomms")
@@ -14,7 +13,6 @@
name = "Machine Design (Bus Mainframe)"
desc = "Allows for the construction of Telecommunications Bus Mainframes."
id = "s-bus"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/bus
category = list("Subspace Telecomms")
@@ -22,7 +20,6 @@
name = "Machine Design (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/hub
category = list("Subspace Telecomms")
@@ -30,7 +27,6 @@
name = "Machine Design (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/relay
category = list("Subspace Telecomms")
@@ -38,7 +34,6 @@
name = "Machine Design (Processor Unit)"
desc = "Allows for the construction of Telecommunications Processor equipment."
id = "s-processor"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/processor
category = list("Subspace Telecomms")
@@ -46,7 +41,6 @@
name = "Machine Design (Server Mainframe)"
desc = "Allows for the construction of Telecommunications Servers."
id = "s-server"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/server
category = list("Subspace Telecomms")
@@ -54,6 +48,5 @@
name = "Machine Design (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 2, "engineering" = 2)
build_path = /obj/item/circuitboard/machine/telecomms/broadcaster
category = list("Subspace Telecomms")
+34 -23
View File
@@ -6,163 +6,173 @@
name = "Test-Range Firing Pin"
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
id = "pin_testing"
req_tech = list("combat" = 2, "materials" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
build_path = /obj/item/device/firing_pin/test_range
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pin_mindshield
name = "Mindshield Firing Pin"
desc = "This is a security firing pin which only authorizes users who are mindshield-implanted."
id = "pin_loyalty"
req_tech = list("combat" = 5, "materials" = 6)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200)
build_path = /obj/item/device/firing_pin/implant/mindshield
category = list("Firing Pins")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunrevolver
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
build_path = /obj/item/gun/energy/tesla_revolver
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
build_path = /obj/item/gun/energy/e_gun/nuclear
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/shield/riot/tele
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/beamrifle
name = "Beam Marksman Rifle"
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
req_tech = list("combat" = 7, "magnets" = 5, "powerstorage" = 5, "materials" = 7, "programming" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
build_path = /obj/item/gun/energy/beam_rifle
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
req_tech = list("combat" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/gun/syringe/rapidsyringe
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
build_path = /obj/item/gun/energy/temperature
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/grenade/chem_grenade/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/pyro_grenade
name = "Pyro Grenade"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_Grenade"
req_tech = list("combat" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_Grenade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_Grenade"
req_tech = list("combat" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/xray
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
id = "xray"
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
id = "xray_laser"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
build_path = /obj/item/gun/energy/xray
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/ioncarbine
name = "Ion Carbine"
desc = "How to dismantle a cyborg : The gun."
id = "ioncarbine"
req_tech = list("combat" = 5, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
build_path = /obj/item/gun/energy/ionrifle/carbine
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
id = "wormholeprojector"
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
build_path = /obj/item/gun/energy/wormhole_projector
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//WT550 Mags
@@ -170,11 +180,11 @@
name = "WT-550 Auto Gun Magazine (4.6x30mm)"
desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg"
req_tech = list("combat" = 1, "materials" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)"
@@ -189,53 +199,54 @@
id = "mag_oldsmg_ic"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
build_path = /obj/item/suppressor
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/gravitygun
name = "One-point Bluespace-gravitational Manipulator"
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
id = "gravitygun"
req_tech = list("combat" = 4, "materials" = 5, "bluespace" = 4, "powerstorage" = 4, "magnets" = 5)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000)
build_path = /obj/item/gun/energy/gravity_gun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
req_tech = list("combat" = 5, "engineering" = 3, "magnets" = 5, "syndicate" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY