[MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES * resetting all the maps because we can worry about them later. * Regexing * I'm fucked * Fixes * . * maps * bleh * ree * fixes
This commit is contained in:
committed by
kevinz000
parent
b5600cb91c
commit
cc0b768c72
@@ -161,7 +161,6 @@
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name = "arm-mounted laser implant"
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_laser"
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origin_tech = "materials=4;combat=4;biotech=4;powerstorage=4;syndicate=3"
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contents = newlist(/obj/item/gun/energy/laser/mounted)
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/obj/item/organ/cyberimp/arm/gun/laser/l
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@@ -172,7 +171,6 @@
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name = "arm-mounted taser implant"
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desc = "A variant of the arm cannon implant that fires electrodes and disabler shots. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_taser"
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origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4"
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contents = newlist(/obj/item/gun/energy/e_gun/advtaser/mounted)
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/obj/item/organ/cyberimp/arm/gun/taser/l
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@@ -182,7 +180,6 @@
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/obj/item/organ/cyberimp/arm/toolset
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name = "integrated toolset implant"
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desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
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origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
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contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
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/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/device/multitool/cyborg)
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@@ -200,19 +197,17 @@
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name = "arm-mounted energy blade"
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desc = "An illegal and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
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contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight)
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origin_tech = "materials=4;combat=5;biotech=3;powerstorage=2;syndicate=5"
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/obj/item/organ/cyberimp/arm/medibeam
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name = "integrated medical beamgun"
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desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
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contents = newlist(/obj/item/gun/medbeam)
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origin_tech = "materials=5;combat=2;biotech=5;powerstorage=4;syndicate=1"
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/obj/item/organ/cyberimp/arm/flash
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name = "integrated high-intensity photon projector" //Why not
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desc = "An integrated projector mounted onto a user's arm that is able to be used as a powerful flash."
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contents = newlist(/obj/item/device/assembly/flash/armimplant)
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origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"
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/obj/item/organ/cyberimp/arm/flash/Initialize()
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. = ..()
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@@ -224,13 +219,11 @@
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name = "arm electrification implant"
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desc = "An illegal combat implant that allows the user to administer disabling shocks from their arm."
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contents = newlist(/obj/item/borg/stun)
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origin_tech = "materials=3;combat=5;biotech=4;powerstorage=4;syndicate=3"
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/obj/item/organ/cyberimp/arm/combat
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name = "combat cybernetics implant"
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desc = "A powerful cybernetic implant that contains combat modules built into the user's arm."
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contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight, /obj/item/gun/medbeam, /obj/item/borg/stun, /obj/item/device/assembly/flash/armimplant)
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origin_tech = "materials=5;combat=7;biotech=5;powerstorage=5;syndicate=6;programming=5"
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/obj/item/organ/cyberimp/arm/combat/Initialize()
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. = ..()
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@@ -242,4 +235,3 @@
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name = "surgical toolset implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
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contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
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origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
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@@ -14,7 +14,6 @@
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var/synthesizing = 0
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var/poison_amount = 5
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slot = ORGAN_SLOT_STOMACH
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origin_tech = "materials=2;powerstorage=2;biotech=2"
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/obj/item/organ/cyberimp/chest/nutriment/on_life()
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if(synthesizing)
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@@ -43,14 +42,12 @@
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implant_color = "#006607"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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origin_tech = "materials=4;powerstorage=3;biotech=3"
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/obj/item/organ/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
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icon_state = "chest_implant"
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implant_color = "#AD0000"
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origin_tech = "materials=5;programming=4;biotech=4"
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slot = ORGAN_SLOT_HEART_AID
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var/revive_cost = 0
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var/reviving = 0
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@@ -122,7 +119,6 @@
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Unlike regular jetpack, this device has no stabilization system."
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slot = ORGAN_SLOT_THRUSTERS
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icon_state = "imp_jetpack"
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origin_tech = "materials=4;magnets=4;biotech=4;engineering=5"
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implant_overlay = null
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implant_color = null
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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@@ -29,13 +29,11 @@
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/obj/item/organ/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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origin_tech = "materials=4;programming=4;biotech=4"
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HUD_type = DATA_HUD_MEDICAL_ADVANCED
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/obj/item/organ/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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/obj/item/organ/cyberimp/eyes/hud/security/syndicate
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@@ -45,7 +45,6 @@
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var/list/stored_items = list()
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implant_color = "#DE7E00"
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slot = ORGAN_SLOT_BRAIN_ANTIDROP
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origin_tech = "materials=4;programming=5;biotech=4"
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/cyberimp/brain/anti_drop/ui_action_click()
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@@ -102,7 +101,6 @@
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desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
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implant_color = "#FFFF00"
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slot = ORGAN_SLOT_BRAIN_ANTISTUN
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origin_tech = "materials=5;programming=4;biotech=5"
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/obj/item/organ/cyberimp/brain/anti_stun/on_life()
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..()
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@@ -135,7 +133,6 @@
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icon_state = "implant_mask"
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slot = ORGAN_SLOT_BREATHING_TUBE
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=2;biotech=3"
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/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
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if(prob(60/severity))
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@@ -103,7 +103,6 @@
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name = "thermal eyes"
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desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
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eye_color = "FC0"
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origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
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sight_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = -1
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@@ -141,7 +140,6 @@
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/obj/item/organ/eyes/robotic/shield
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name = "shielded robotic eyes"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
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flash_protect = 2
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/obj/item/organ/eyes/robotic/shield/emp_act(severity)
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@@ -152,7 +150,6 @@
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/obj/item/organ/eyes/robotic/glow
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name = "High Luminosity Eyes"
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desc = "Special glowing eyes, used by snowflakes who want to be special."
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origin_tech = "materials=3;biotech=3;engineering=3;magnets=4"
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eye_color = "000"
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actions_types = list(/datum/action/item_action/organ_action/use, /datum/action/item_action/organ_action/toggle)
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var/current_color_string = "#ffffff"
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@@ -4,7 +4,6 @@
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icon_state = "heart-on"
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zone = "chest"
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slot = ORGAN_SLOT_HEART
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origin_tech = "biotech=5"
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// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
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var/beating = 1
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var/icon_base = "heart"
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@@ -54,7 +53,7 @@
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var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE)
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var/sound/fastbeat = sound('sound/health/fastbeat.ogg', repeat = TRUE)
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var/mob/living/carbon/H = owner
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if(H.health <= HEALTH_THRESHOLD_CRIT && beat != BEAT_SLOW)
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beat = BEAT_SLOW
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H.playsound_local(get_turf(H), slowbeat,40,0, channel = CHANNEL_HEARTBEAT)
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@@ -76,7 +75,6 @@
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desc = "A heart that, when inserted, will force you to pump it manually."
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icon_state = "cursedheart-off"
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icon_base = "cursedheart"
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origin_tech = "biotech=6"
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actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
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var/last_pump = 0
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var/add_colour = TRUE //So we're not constantly recreating colour datums
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@@ -151,7 +149,6 @@
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name = "cybernetic heart"
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desc = "An electronic device designed to mimic the functions of an organic human heart. Offers no benefit over an organic heart other than being easy to make."
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icon_state = "heart-c"
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origin_tech = "biotech=5"
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/obj/item/organ/heart/cybernetic/emp_act()
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Stop()
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@@ -5,7 +5,6 @@
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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origin_tech = "biotech=3"
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w_class = WEIGHT_CLASS_NORMAL
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zone = "chest"
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slot = ORGAN_SLOT_LIVER
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@@ -68,13 +67,11 @@
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name = "cybernetic liver"
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icon_state = "liver-c"
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desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
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origin_tech = "biotech=4"
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/obj/item/organ/liver/cybernetic/upgraded
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name = "upgraded cybernetic liver"
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icon_state = "liver-c-u"
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desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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origin_tech = "biotech=6"
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alcohol_tolerance = 0.001
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maxHealth = 200 //double the health of a normal liver
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toxTolerance = 15 //can shrug off up to 15u of toxins
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@@ -356,7 +356,6 @@
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name = "cybernetic lungs"
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desc = "A cybernetic version of the lungs found in traditional humanoid entities. It functions the same as an organic lung and is merely meant as a replacement."
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icon_state = "lungs-c"
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origin_tech = "biotech=4"
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/obj/item/organ/lungs/cybernetic/emp_act()
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owner.losebreath = 20
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@@ -366,8 +365,6 @@
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name = "upgraded cybernetic lungs"
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desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide."
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icon_state = "lungs-c-u"
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origin_tech = "biotech=5"
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safe_toxins_max = 20
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safe_co2_max = 20
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@@ -3,7 +3,6 @@
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icon = 'icons/obj/surgery.dmi'
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var/mob/living/carbon/owner = null
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var/status = ORGAN_ORGANIC
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origin_tech = "biotech=3"
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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var/zone = "chest"
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@@ -66,7 +65,6 @@
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S.desc = desc
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S.icon = icon
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S.icon_state = icon_state
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S.origin_tech = origin_tech
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S.w_class = w_class
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return S
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@@ -1,7 +1,6 @@
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/obj/item/organ/stomach
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name = "stomach"
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icon_state = "stomach"
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origin_tech = "biotech=4"
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w_class = WEIGHT_CLASS_NORMAL
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zone = "chest"
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slot = ORGAN_SLOT_STOMACH
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