Huge Sprite Rework
This is a big one, I reworked: Vagina sprites, Breast sprites, both onmob and item, and some Taur sprites How Taur sprites are layered, finally making genitals show for Nagas as they should. How colours are chosen (Humans can enable/disabled matching genitals to their skintones, everyone else has to pick a colour). Vaginas and Breasts now follow the same naming convention for sprites that penises use, so all genital organs can be rendered using the same piece of code. This means that breast sizes have dropped to single-letter variants, since those are what we got sprites for (Because the cup-size is now the Size of the obj). Breasts now have shapes! So far we only got the "pair" shape, but we got code-support for other variants. Vaginas can now also be chosen and will render properly, meaning we now have more of them to choose from (Some of them terrifying). They don't really use a size, but there's code support for it if sprites would be made for it. Breast items now change their size and color to the owner's when/if they somehow lose the organs (gibbing for example). Both Breasts and Vaginas change their description to match what the object is set to look like, sprites are lacking in that area however. Minor variable error in the penis-description code fixed. Taur sprites renamed to use the correct layers. Shephard sprite bug fixed where there was a missing 2 pixels in the middle of the body.
This commit is contained in:
@@ -6,11 +6,11 @@
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zone = "chest"
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slot = "breasts"
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w_class = 3
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size = "e"
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size = BREASTS_SIZE_DEF
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fluid_id = "milk"
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var/cup_size = BREASTS_SIZE_DEF
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var/amount = 2
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producing = TRUE
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shape = "pair"
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/obj/item/organ/genital/breasts/Initialize()
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create_reagents(fluid_max_volume)
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@@ -31,3 +31,23 @@
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return FALSE
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reagents.isolate_reagent(fluid_id)
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reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
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/obj/item/organ/genital/breasts/update_appearance()
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var/string = "breasts_[lowertext(shape)]_[size]"
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icon_state = sanitize_text(string)
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var/lowershape = lowertext(shape)
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switch(lowershape)
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if("pair")
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desc = "That's a pair of breasts."
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else
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desc = "That's breasts, they seem to be quite exotic."
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if (size)
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desc += " You estimate they're about [size]-cup size."
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else
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desc += " You wouldn't measure them in cup sizes."
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if(producing)
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desc += "\nThey're leaking [fluid_id]."
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else
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desc += "\nThey do not seem to be producing liquids."
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if(owner)
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color = "#[owner.dna.features["breasts_color"]]"
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@@ -100,13 +100,14 @@
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// T.color = skintone2hex(skin_tone)
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// else
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// T.color = "#[dna.features["balls_color"]]"
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T.size = dna.features["balls_size"]
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T.sack_size = dna.features["balls_sack_size"]
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T.fluid_id = dna.features["balls_fluid"]
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T.fluid_rate = dna.features["balls_cum_rate"]
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T.fluid_mult = dna.features["balls_cum_mult"]
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T.fluid_efficiency = dna.features["balls_efficiency"]
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T.update()
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if(T)
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T.size = dna.features["balls_size"]
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T.sack_size = dna.features["balls_sack_size"]
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T.fluid_id = dna.features["balls_fluid"]
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T.fluid_rate = dna.features["balls_cum_rate"]
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T.fluid_mult = dna.features["balls_cum_mult"]
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T.fluid_efficiency = dna.features["balls_efficiency"]
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T.update()
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/mob/living/carbon/human/proc/give_breasts()
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if(!dna)
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@@ -116,9 +117,15 @@
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if(!getorganslot("breasts"))
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var/obj/item/organ/genital/breasts/B = new
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B.Insert(src)
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B.cup_size = dna.features["breasts_size"]
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B.fluid_id = dna.features["breasts_fluid"]
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B.update()
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if(B)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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B.color = skintone2hex(skin_tone)
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else
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B.color = "#[dna.features["breasts_color"]]"
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B.size = dna.features["breasts_size"]
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B.shape = dna.features["breasts_shape"]
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B.fluid_id = dna.features["breasts_fluid"]
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B.update()
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/mob/living/carbon/human/proc/give_ovipositor()
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@@ -131,11 +138,14 @@
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if(!getorganslot("vagina"))
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var/obj/item/organ/genital/vagina/V = new
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V.Insert(src)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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V.color = skintone2hex(skin_tone)
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else
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V.color = "[dna.features["vag_color"]]"
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V.update()
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if(V)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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V.color = skintone2hex(skin_tone)
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else
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V.color = "[dna.features["vag_color"]]"
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V.shape = "[dna.features["vag_shape"]]"
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V.update()
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/mob/living/carbon/human/proc/give_womb()
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if(!dna)
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return FALSE
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@@ -144,7 +154,8 @@
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if(!getorganslot("womb"))
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var/obj/item/organ/genital/womb/W = new
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W.Insert(src)
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W.update()
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if(W)
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W.update()
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/datum/species/proc/genitals_layertext(layer)
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@@ -183,13 +194,12 @@
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return
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var/list/genitals_to_add = list()
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var/list/relevent_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
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var/list/standing = list()
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var/size
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var/size = null
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H.remove_overlay(GENITALS_BEHIND_LAYER)
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H.remove_overlay(GENITALS_ADJ_LAYER)
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H.remove_overlay(GENITALS_FRONT_LAYER)
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for(var/L in relevant_layers) //Less hardcode
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H.remove_overlay(L)
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if(H.disabilities & HUSK)
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return
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@@ -198,14 +208,15 @@
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if(H.is_groin_exposed(worn_stuff))
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if(H.has_penis())
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genitals_to_add += H.getorganslot("penis")
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if(H.has_vagina())
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genitals_to_add += H.getorganslot("vagina")
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else
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if(H.has_vagina()) //Sadly, a penis would cover the vagina and they use the same layer, so don't draw both.
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genitals_to_add += H.getorganslot("vagina")
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if(H.is_chest_exposed(worn_stuff))
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if(H.has_breasts())
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genitals_to_add += H.getorganslot("breasts")
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var/image/I
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//start applying overlays
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for(var/layer in relevent_layers)
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for(var/layer in relevant_layers)
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var/layertext = genitals_layertext(layer)
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for(var/obj/item/organ/genital/G in genitals_to_add)
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var/datum/sprite_accessory/S
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@@ -213,6 +224,12 @@
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if(/obj/item/organ/genital/penis)
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S = cock_shapes_list[G.shape]
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size = G.size
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if(/obj/item/organ/genital/vagina)
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S = vagina_shapes_list[G.shape]
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size = G.size
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if(/obj/item/organ/genital/breasts)
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S = breasts_shapes_list[G.shape]
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size = G.size
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if(!S || S.icon_state == "none")
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continue
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@@ -226,6 +243,8 @@
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I.color = "#[H.dna.features["cock_color"]]"
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if("breasts_color")
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I.color = "#[H.dna.features["breasts_color"]]"
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if("vag_color")
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I.color = "#[H.dna.features["vag_color"]]"
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if(MUTCOLORS)
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if(fixed_mut_color)
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I.color = "#[fixed_mut_color]"
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@@ -246,6 +265,5 @@
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H.overlays_standing[layer] = standing.Copy()
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standing = list()
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H.apply_overlay(GENITALS_BEHIND_LAYER)
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H.apply_overlay(GENITALS_ADJ_LAYER)
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H.apply_overlay(GENITALS_FRONT_LAYER)
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for(var/L in relevant_layers)
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H.apply_overlay(L)
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@@ -27,15 +27,57 @@
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icon_state = "tapered"
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name = "Tapered"
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//Vaginas
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/datum/sprite_accessory/vagina
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icon = 'code/citadel/icons/vagina_onmob.dmi'
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icon_state = null
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name = "vagina"
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gender_specific = 0
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color_src = "vag_color"
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locked = 0
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/datum/sprite_accessory/vagina/human
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icon_state = "human"
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name = "Human"
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/datum/sprite_accessory/vagina/gaping
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icon_state = "gaping"
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name = "Gaping"
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//I think this one is intended for arousal... but it would only work for human vaginas in this case...
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//So I'm leaving it as a selectable option until we can make/need variants for the sprites to change based on arousal.
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/datum/sprite_accessory/vagina/dripping
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icon_state = "dripping"
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name = "Dripping"
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/datum/sprite_accessory/vagina/tentacles
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icon_state = "tentacle"
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name = "Tentacle"
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/datum/sprite_accessory/vagina/dentata
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icon_state = "dentata"
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name = "Dentata"
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/datum/sprite_accessory/vagina/hairy
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icon_state = "hairy"
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name = "Hairy"
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//BREASTS BE HERE
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/datum/sprite_accessory/breasts
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icon = 'code/citadel/icons/breasts_onmob.dmi'
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icon_state = null
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name = "breasts"
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gender_specific = 0
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color_src = MUTCOLORS2 //I'll have skin_tone override this if the species uses them
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color_src = "breasts_color"
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locked = 0
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/*!!ULTRACOMPRESSEDEDITION!!*/
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/datum/sprite_accessory/breasts/pair
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icon_state = "pair"
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name = "Pair"
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/*!!ULTRACOMPRESSEDEDITION!!
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/datum/sprite_accessory/breasts/a
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icon_state = "a"
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name = "A"
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@@ -90,6 +132,8 @@
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icon_state = "h"
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name = "HH"
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locked = 1
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*/// Sorry for ruining your things
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//OVIPOSITORS BE HERE
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/datum/sprite_accessory/ovipositor
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@@ -100,10 +144,6 @@
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color_src = "cock_color"
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locked = 0
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/datum/sprite_accessory/ovipositor/knotted
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icon_state = "none"
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name = "None"
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/datum/sprite_accessory/ovipositor/knotted
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icon_state = "knotted"
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name = "Knotted"
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@@ -44,7 +44,7 @@
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if(lowershape in knotted_types)
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if(lowershape == "barbknot")
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lowershape = "barbed, knotted"
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desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around the shaft \
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desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[girth > 1 ? "es" : ""] around the shaft \
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and [round(length * knot_girth_ratio, 0.25)] inch[length > 1 ? "es" : ""] around the knot."
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else
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desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long and [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around."
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@@ -5,13 +5,60 @@
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icon_state = "vagina"
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zone = "groin"
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slot = "vagina"
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size = 1 //There is only 1 size right now
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can_masturbate_with = 1
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w_class = 3
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var/wetness = 1
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var/wetness = FALSE
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var/cap_length = 8//D E P T H (cap = capacity)
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var/cap_girth = 12
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var/cap_girth_ratio = 1.5
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var/clits = 1
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var/clit_diam = 0.25
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var/clit_len = 0.25
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var/obj/item/organ/womb/linked_womb
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var/list/vag_types = list("tentacle", "dentata", "hairy")
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var/obj/item/organ/genital/womb/linked_womb
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/obj/item/organ/genital/vagina/update_appearance()
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var/string = "vagina" //Keeping this code here, so making multiple sprites for the different kinds is easier.
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icon_state = sanitize_text(string)
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var/lowershape = lowertext(shape)
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desc = "That's a [lowershape] vagina. You estimate it could stretch about [round(cap_length, 0.25)] inch[cap_length > 1 ? "es" : ""] deep, around something [round(cap_girth, 0.25)] inch[cap_girth > 1 ? "es" : ""] thick \
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and it has [clits > 1 ? "[clits] clits" : "a clit"], about [round(clit_len,0.25)] inch[clit_len > 1 ? "es" : ""] long and [round(clit_diam, 0.25)] inch[clit_diam > 1 ? "es" : ""] in diameter."
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switch(lowershape)
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if("tentacle")
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desc += "\nIts opening is lined with several tentacles and "
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if("dentata")
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desc += "\nThere's teeth inside it and it is "
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if("hairy")
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desc += "\nIt has quite a bit of hair growing on it and is "
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if("human")
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desc += "\nIt is taut with smooth skin, though without much hair and "
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if("gaping")
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desc += "\nIt is gaping slightly open, though without much hair and "
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if("dripping")
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desc += "\nIt is gaping slightly, inflamed and "
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else
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desc += "\nIt has an exotic shape and is "
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if(wetness)
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desc += "slick with female arousal."
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else
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desc += "not very wet."
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if(owner)
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color = "#[owner.dna.features["vag_color"]]"
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/obj/item/organ/genital/vagina/update_link()
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if(owner)
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linked_womb = (owner.getorganslot("womb"))
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if(linked_womb)
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linked_womb.linked_vag = src
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else
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if(linked_womb)
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linked_womb.linked_vag = null
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linked_womb = null
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/obj/item/organ/genital/vagina/remove_ref()
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if(linked_womb)
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linked_womb.linked_vag = null
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linked_womb = null
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@@ -9,5 +9,20 @@
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fluid_id = "femcum"
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var/obj/item/organ/genital/vagina/linked_vag
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/obj/item/organ/genital/womb/update_link()
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if(owner)
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linked_vag = (owner.getorganslot("vagina"))
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if(linked_vag)
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linked_vag.linked_womb = src
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else
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if(linked_vag)
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linked_vag.linked_womb = null
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linked_vag = null
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/obj/item/organ/genital/womb/remove_ref()
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if(linked_vag)
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linked_vag.linked_womb = null
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linked_vag = null
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/obj/item/organ/genital/womb/Destroy()
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return ..()
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Reference in New Issue
Block a user