Huge Sprite Rework

This is a big one, I reworked:
Vagina sprites, Breast sprites, both onmob and item, and some Taur
sprites
How Taur sprites are layered, finally making genitals show for Nagas as
they should.
How colours are chosen (Humans can enable/disabled matching genitals to
their skintones, everyone else has to pick a colour).
Vaginas and Breasts now follow the same naming convention for sprites
that penises use, so all genital organs can be rendered using the same
piece of code. This means that breast sizes have dropped to
single-letter variants, since those are what we got sprites for (Because
the cup-size is now the Size of the obj).
Breasts now have shapes! So far we only got the "pair" shape, but we got
code-support for other variants.
Vaginas can now also be chosen and will render properly, meaning we now
have more of them to choose from (Some of them terrifying). They don't
really use a size, but there's code support for it if sprites would be
made for it.
Breast items now change their size and color to the owner's when/if they
somehow lose the organs (gibbing for example). Both Breasts and Vaginas
change their description to match what the object is set to look like,
sprites are lacking in that area however.
Minor variable error in the penis-description code fixed.
Taur sprites renamed to use the correct layers. Shephard sprite bug
fixed where there was a missing 2 pixels in the middle of the body.
This commit is contained in:
ktccd
2017-04-04 17:28:42 +02:00
parent 1a5ec9c3a2
commit cc1768b872
17 changed files with 262 additions and 64 deletions
+54 -7
View File
@@ -115,8 +115,10 @@ var/list/preferences_datums = list()
"has_breasts" = FALSE,
"breasts_color" = "fff",
"breasts_size" = "C",
"breasts_shape" = "pair",
"breasts_fluid" = "milk",
"has_vag" = FALSE,
"vag_shape" = "human",
"vag_color" = "fff",
"vag_clits" = 1,
"vag_clit_diam" = 0.25,
@@ -353,7 +355,6 @@ var/list/preferences_datums = list()
else
dat += "High"
dat += "</a><br>"
// dat += "<b>Genital Colors:</b><a href='?_src_=prefs;preference=genitals_color_source'>[features["genitals_use_skintone"] == TRUE ? "Skin Tone" : "Custom"]</a><BR>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -405,6 +406,8 @@ var/list/preferences_datums = list()
dat += "<b>Tertiary Color: </b><span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
if(pref_species.use_skintones)
dat += "<b>Skin Tone: </b><a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "<b>Genitals use skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Enabled" : "Disabled"]</a><BR>"
if(HAIR in pref_species.species_traits)
dat += "<b>Hair Style: </b><a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
dat += "<b>Hair Color: </b><span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
@@ -473,18 +476,26 @@ var/list/preferences_datums = list()
dat += "<b>Penis Length:</b> <a href='?_src_=prefs;preference=cock_length;task=input'>[features["cock_length"]] inch(es)</a><BR>"
dat += "<b>Has Testicles:</b><a href='?_src_=prefs;preference=has_balls'>[features["has_balls"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_balls"] == TRUE)
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Testicles Color:</b><span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><BR>"
dat += "<b>Has Vagina:</b><a href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_vag"])
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
dat += "<b>Vagina Type:</b> <a href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a><BR>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Vagina Color:</b><span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><BR>"
dat += "<b>Has Womb:</b><a href='?_src_=prefs;preference=has_womb'>[features["has_womb"] == TRUE ? "Yes" : "No"]</a><BR>"
dat += "<b>Has Breasts:</b><a href='?_src_=prefs;preference=has_breasts'>[features["has_breasts"] == TRUE ? "Yes" : "No"]</a><BR>"
if(features["has_breasts"])
// if(pref_species.use_skintones)
// dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)"
// else
// dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<BR>"
else
dat += "<b>Color:</b><span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><BR>"
dat += "<b>Cup Size:</b><a href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a><br>"
dat += "<b>Breast Shape:</b><a href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a><br>"
/*
dat += "<h3>Ovipositor</h3>"
dat += "<b>Has Ovipositor:</b><a href='?_src_=prefs;preference=has_ovi'>[features["has_ovi"] == TRUE ? "Yes" : "No"]</a>"
@@ -847,6 +858,11 @@ var/list/preferences_datums = list()
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
if(pref_species.use_skintones && features["genitals_use_skintone"])
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("bag")
backbag = pick(backbaglist)
if("all")
@@ -1163,6 +1179,10 @@ var/list/preferences_datums = list()
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
if(new_s_tone)
skin_tone = new_s_tone
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
@@ -1313,6 +1333,12 @@ var/list/preferences_datums = list()
if(new_size)
features["breasts_size"] = new_size
if("breasts_shape")
var/new_shape
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in breasts_shapes_list
if(new_shape)
features["breasts_shape"] = new_shape
if("breasts_color")
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
if(new_breasts_color)
@@ -1323,6 +1349,11 @@ var/list/preferences_datums = list()
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("vag_shape")
var/new_shape
new_shape = input(user, "Vagina Type", "Character Preference") as null|anything in vagina_shapes_list
if(new_shape)
features["vag_shape"] = new_shape
if("vag_color")
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
if(new_vagcolor)
@@ -1338,6 +1369,22 @@ var/list/preferences_datums = list()
switch(href_list["preference"])
//citadel code
if("genital_colour")
switch(features["genitals_use_skintone"])
if(TRUE)
features["genitals_use_skintone"] = FALSE
if(FALSE)
features["genitals_use_skintone"] = TRUE
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
else
features["genitals_use_skintone"] = FALSE
features["cock_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["breasts_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["vag_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
features["balls_color"] = sanitize_hexcolor(skintone2hex(skin_tone))
if("arousable")
switch(arousable)
if(TRUE)
@@ -148,10 +148,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
features["has_breasts"] = sanitize_integer(features["has_breasts"], 0, 1, 0)
features["breasts_size"] = sanitize_inlist(features["breasts_size"], breasts_size_list, "C")
features["breasts_shape"] = sanitize_inlist(features["breasts_shape"], breasts_shapes_list, "pair")
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, 0)
features["breasts_fluid"] = sanitize_inlist(features["breasts_fluid"], milk_id_list, "milk")
//vagina features
features["has_vag"] = sanitize_integer(features["has_vag"], 0, 1, 0)
features["vag_shape"] = sanitize_inlist(features["vag_shape"], vagina_shapes_list, "human")
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, 0)
//womb features
features["has_womb"] = sanitize_integer(features["has_womb"], 0, 1, 0)
@@ -383,10 +385,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
S["feature_has_breasts"] >> features["has_breasts"]
S["feature_breasts_size"] >> features["breasts_size"]
S["feature_breasts_shape"] >> features["breasts_shape"]
S["feature_breasts_color"] >> features["breasts_color"]
S["feature_breasts_fluid"] >> features["breasts_fluid"]
//vagina features
S["feature_has_vag"] >> features["has_vag"]
S["feature_vag_shape"] >> features["vag_shape"]
S["feature_vag_color"] >> features["vag_color"]
//womb features
S["feature_has_womb"] >> features["has_womb"]
@@ -547,10 +551,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//breasts features
S["feature_has_breasts"] << features["has_breasts"]
S["feature_breasts_size"] << features["breasts_size"]
S["feature_breasts_shape"] << features["breasts_shape"]
S["feature_breasts_color"] << features["breasts_color"]
S["feature_breasts_fluid"] << features["breasts_fluid"]
//vagina features
S["feature_has_vag"] << features["has_vag"]
S["feature_vag_shape"] << features["vag_shape"]
S["feature_vag_color"] << features["vag_color"]
//womb features
S["feature_has_womb"] << features["has_womb"]
@@ -357,12 +357,11 @@
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
var/list/relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
for(var/L in relevant_layers)
H.remove_overlay(L)
if(!mutant_bodyparts)
return
@@ -488,7 +487,7 @@
var/image/I
for(var/layer in relevent_layers)
for(var/layer in relevant_layers)
var/layertext = mutant_bodyparts_layertext(layer)
for(var/bodypart in bodyparts_to_add)
@@ -695,9 +694,8 @@
H.overlays_standing[layer] = standing.Copy()
standing = list()
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
for(var/L in relevant_layers)
H.apply_overlay(L)
//This exists so sprite accessories can still be per-layer without having to include that layer's
@@ -710,6 +708,8 @@
return "ADJ"
if(BODY_FRONT_LAYER)
return "FRONT"
if(BODY_TAUR_LAYER)
return "TAUR"
/datum/species/proc/spec_life(mob/living/carbon/human/H)