diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index b269a5abe5..ab5978a3e5 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -175,3 +175,20 @@ /obj/item/tank/jetpack/oxygen/harness=1,\ /obj/item/gun/ballistic/automatic/pistol=1,\ /obj/item/kitchen/knife/combat/survival) + +/datum/outfit/syndicate/lone + name = "Syndicate Operative - Lone" + + glasses = /obj/item/clothing/glasses/night + mask = /obj/item/clothing/mask/gas/syndicate + suit = /obj/item/clothing/suit/space/syndicate/black/red + head = /obj/item/clothing/head/helmet/space/syndicate/black/red + r_pocket = /obj/item/tank/internals/emergency_oxygen/engi + internals_slot = SLOT_R_STORE + belt = /obj/item/storage/belt/military + backpack_contents = list(/obj/item/storage/box/syndie=1,\ + /obj/item/tank/jetpack/oxygen/harness=1,\ + /obj/item/gun/ballistic/automatic/pistol=1,\ + /obj/item/kitchen/knife/combat/survival) + + tc = 40 diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index 33dd3833b8..800448c02f 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -208,7 +208,7 @@ name = "Lone Operative" always_new_team = TRUE send_to_spawnpoint = FALSE //Handled by event - nukeop_outfit = /datum/outfit/syndicate/full + nukeop_outfit = /datum/outfit/syndicate/lone /datum/antagonist/nukeop/lone/assign_nuke() if(nuke_team && !nuke_team.tracked_nuke)