Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into one-more-dojo-tweak

This commit is contained in:
Putnam
2020-01-19 03:56:41 -08:00
391 changed files with 6641 additions and 3894 deletions
+103 -58
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@@ -1,55 +1,72 @@
/*
USAGE:
var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
var/timerid = addtimer(C, time, timertype)
OR
var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
Note: proc strings can only be given for datum proc calls, global procs must be proc paths
Also proc strings are strongly advised against because they don't compile error if the proc stops existing
See the note on proc typepath shortcuts
INVOKING THE CALLBACK:
var/result = C.Invoke(args, to, add) //additional args are added after the ones given when the callback was created
OR
var/result = C.InvokeAsync(args, to, add) //Sleeps will not block, returns . on the first sleep (then continues on in the "background" after the sleep/block ends), otherwise operates normally.
OR
INVOKE_ASYNC(<CALLBACK args>) to immediately create and call InvokeAsync
PROC TYPEPATH SHORTCUTS (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
global proc while in another global proc:
.procname
Example:
CALLBACK(GLOBAL_PROC, .some_proc_here)
proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
.procname
Example:
CALLBACK(src, .some_proc_here)
when the above doesn't apply:
.proc/procname
Example:
CALLBACK(src, .proc/some_proc_here)
proc defined on a parent of a some type:
/some/type/.proc/some_proc_here
Other wise you will have to do the full typepath of the proc (/type/of/thing/proc/procname)
*/
/**
*# Callback Datums
*A datum that holds a proc to be called on another object, used to track proccalls to other objects
*
* ## USAGE
*
* ```
* var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
* var/timerid = addtimer(C, time, timertype)
* you can also use the compiler define shorthand
* var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
* ```
*
* Note: proc strings can only be given for datum proc calls, global procs must be proc paths
*
* Also proc strings are strongly advised against because they don't compile error if the proc stops existing
*
* In some cases you can provide a shortform of the procname, see the proc typepath shortcuts documentation below
*
* ## INVOKING THE CALLBACK
*`var/result = C.Invoke(args, to, add)` additional args are added after the ones given when the callback was created
*
* `var/result = C.InvokeAsync(args, to, add)` Asyncronous - returns . on the first sleep then continues on in the background
* after the sleep/block ends, otherwise operates normally.
*
* ## PROC TYPEPATH SHORTCUTS
* (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
*
* ### global proc while in another global proc:
* .procname
*
* `CALLBACK(GLOBAL_PROC, .some_proc_here)`
*
* ### proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
* .procname
*
* `CALLBACK(src, .some_proc_here)`
*
* ### when the above doesn't apply:
*.proc/procname
*
* `CALLBACK(src, .proc/some_proc_here)`
*
*
* proc defined on a parent of a some type
*
* `/some/type/.proc/some_proc_here`
*
* Otherwise you must always provide the full typepath of the proc (/type/of/thing/proc/procname)
*/
/datum/callback
///The object we will be calling the proc on
var/datum/object = GLOBAL_PROC
///The proc we will be calling on the object
var/delegate
///A list of arguments to pass into the proc
var/list/arguments
///A weak reference to the user who triggered this callback
var/datum/weakref/user
/**
* Create a new callback datum
*
* Arguments
* * thingtocall the object to call the proc on
* * proctocall the proc to call on the target object
* * ... an optional list of extra arguments to pass to the proc
*/
/datum/callback/New(thingtocall, proctocall, ...)
if (thingtocall)
object = thingtocall
@@ -58,7 +75,14 @@
arguments = args.Copy(3)
if(usr)
user = WEAKREF(usr)
/**
* Immediately Invoke proctocall on thingtocall, with waitfor set to false
*
* Arguments:
* * thingtocall Object to call on
* * proctocall Proc to call on that object
* * ... optional list of arguments to pass as arguments to the proc being called
*/
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
set waitfor = FALSE
@@ -72,6 +96,14 @@
else
call(thingtocall, proctocall)(arglist(calling_arguments))
/**
* Invoke this callback
*
* Calls the registered proc on the registered object, if the user ref
* can be resolved it also inclues that as an arg
*
* If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
*/
/datum/callback/proc/Invoke(...)
if(!usr)
var/datum/weakref/W = user
@@ -97,7 +129,14 @@
return call(delegate)(arglist(calling_arguments))
return call(object, delegate)(arglist(calling_arguments))
//copy and pasted because fuck proc overhead
/**
* Invoke this callback async (waitfor=false)
*
* Calls the registered proc on the registered object, if the user ref
* can be resolved it also inclues that as an arg
*
* If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall
*/
/datum/callback/proc/InvokeAsync(...)
set waitfor = FALSE
@@ -125,7 +164,9 @@
return call(delegate)(arglist(calling_arguments))
return call(object, delegate)(arglist(calling_arguments))
/**
Helper datum for the select callbacks proc
*/
/datum/callback_select
var/list/finished
var/pendingcount
@@ -150,15 +191,17 @@
if (savereturn)
finished[index] = rtn
//runs a list of callbacks asynchronously, returning once all of them return.
//callbacks can be repeated.
//callbacks-args is an optional list of argument lists, in the same order as the callbacks,
// the inner lists will be sent to the callbacks when invoked() as additional args.
//can optionly save and return a list of return values, in the same order as the original list of callbacks
//resolution is the number of byond ticks between checks.
/**
* Runs a list of callbacks asyncronously, returning only when all have finished
*
* Callbacks can be repeated, to call it multiple times
*
* Arguments:
* * list/callbacks the list of callbacks to be called
* * list/callback_args the list of lists of arguments to pass into each callback
* * savereturns Optionally save and return the list of returned values from each of the callbacks
* * resolution The number of byond ticks between each time you check if all callbacks are complete
*/
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
if (!callbacks)
return
@@ -178,3 +221,5 @@
sleep(resolution*world.tick_lag)
return CS.finished
/proc/___callbacknew(typepath, arguments)
new typepath(arglist(arguments))
+14 -1
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@@ -37,6 +37,7 @@
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
@@ -57,10 +58,12 @@
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_IS_STEALTHY,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
COMSIG_NANITE_SET_VOLUME,
@@ -79,7 +82,8 @@
COMSIG_LIVING_MINOR_SHOCK,
COMSIG_MOVABLE_HEAR,
COMSIG_SPECIES_GAIN,
COMSIG_NANITE_SIGNAL))
COMSIG_NANITE_SIGNAL,
COMSIG_NANITE_COMM_SIGNAL))
/datum/component/nanites/Destroy()
STOP_PROCESSING(SSnanites, src)
@@ -188,6 +192,9 @@
var/datum/nanite_program/NP = X
NP.on_minor_shock()
/datum/component/nanites/proc/check_stealth(datum/source)
return stealth
/datum/component/nanites/proc/on_death(datum/source, gibbed)
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -198,6 +205,12 @@
var/datum/nanite_program/NP = X
NP.receive_signal(code, source)
/datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source")
for(var/X in programs)
if(istype(X, /datum/nanite_program/triggered/comm))
var/datum/nanite_program/triggered/comm/NP = X
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
qdel(src) //bodytype no longer sustains nanites
-4
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@@ -96,7 +96,6 @@
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone' id='clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getOrganLoss(ORGAN_SLOT_BRAIN)]</a>
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina' id='stamina'>[M.getStaminaLoss()]</a>
AROUSAL:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=arousal' id='arousal'>[M.getArousalLoss()]</a>
"}
if(GLOB.Debug2)
atomsnowflake += {"
@@ -1359,9 +1358,6 @@
if("stamina")
L.adjustStaminaLoss(amount)
newamt = L.getStaminaLoss()
if("arousal")
L.adjustArousalLoss(amount)
newamt = L.getArousalLoss()
if("heart")
L.adjustOrganLoss(ORGAN_SLOT_HEART, amount)
newamt = L.getOrganLoss(ORGAN_SLOT_HEART)
+2 -6
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@@ -132,12 +132,8 @@
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
var/mob/living/L = new_character
if(L.client && L.client.prefs)
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
if (L.client.prefs.auto_ooc)
if (L.client.prefs.chat_toggles & CHAT_OOC)
L.client.prefs.chat_toggles ^= CHAT_OOC
if(L.client && L.client.prefs & L.client.prefs.auto_ooc & L.client.prefs.chat_toggles & CHAT_OOC)
DISABLE_BITFIELD(L.client.prefs.chat_toggles,CHAT_OOC)
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
@@ -239,7 +239,14 @@
mood_change = -3
timeout = 1000
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
mood_change = -7
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 1200
/datum/mood_event/nanite_sadness/add_effects(message)
description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"
@@ -142,6 +142,16 @@
mood_change = 2
timeout = 15 MINUTES
/datum/mood_event/nanite_happiness
description = "<span class='nicegreen robot'>+++++++HAPPINESS ENHANCEMENT+++++++</span>\n"
mood_change = 7
/datum/mood_event/nanite_happiness/add_effects(message)
description = "<span class='nicegreen robot'>+++++++[message]+++++++</span>\n"
/datum/mood_event/area
description = "" //Fill this out in the area
mood_change = 0
//Power gamer stuff below
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
+14 -1
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@@ -131,6 +131,10 @@
port_id = "mining"
can_be_bought = FALSE
/datum/map_template/shuttle/mining_common
port_id = "mining_common"
can_be_bought = FALSE
/datum/map_template/shuttle/cargo
port_id = "cargo"
can_be_bought = FALSE
@@ -380,9 +384,14 @@
/datum/map_template/shuttle/emergency/gorilla
suffix = "gorilla"
name = "Gorilla Cargo Freighter"
description = "A rustic, barely excuseable shuttle transporting important cargo. Not for crew who are about to go ape."
description = "(Emag only) A rustic, barely excuseable shuttle transporting important cargo. Not for crew who are about to go ape."
credit_cost = 2000
/datum/map_template/shuttle/emergency/gorilla/prerequisites_met()
if("emagged" in SSshuttle.shuttle_purchase_requirements_met)
return TRUE
return FALSE
/datum/map_template/shuttle/ferry/base
suffix = "base"
name = "transport ferry"
@@ -488,6 +497,10 @@
suffix = "delta"
name = "labour shuttle (Delta)"
/datum/map_template/shuttle/mining_common/meta
suffix = "meta"
name = "lavaland shuttle (Meta)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"
+3 -1
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@@ -99,10 +99,12 @@
id = "Mesmerize"
alert_type = /obj/screen/alert/status_effect/mesmerized
/datum/status_effect/no_combat_mode/mesmerize/on_apply()
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
/obj/screen/alert/status_effect/mesmerized
+1 -19
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@@ -92,19 +92,10 @@
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
value = 0
mob_trait = TRAIT_NYMPHO
mob_trait = TRAIT_PERMABONER
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
/datum/quirk/libido/add()
quirk_holder.min_arousal = 16
quirk_holder.arousal_rate = 3
/datum/quirk/libido/remove()
if(quirk_holder)
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
/datum/quirk/maso
name = "Masochism"
desc = "You are aroused by pain."
@@ -113,15 +104,6 @@
gain_text = "<span class='notice'>You desire to be hurt.</span>"
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
/datum/quirk/exhibitionism
name = "Exhibitionism"
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
value = 0
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
mob_trait = TRAIT_EXHIBITIONIST
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
/datum/quirk/coldblooded
name = "Cold-blooded"
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
+2 -2
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@@ -139,9 +139,9 @@
/datum/world_topic/status/Run(list/input, addr)
if(!key_valid) //If we have a key, then it's safe to trust that this isn't a malicious packet. Also prevents the extra info from leaking
if(GLOB.topic_status_lastcache <= world.time + 5)
if(GLOB.topic_status_lastcache >= world.time)
return GLOB.topic_status_cache
GLOB.topic_status_lastcache = world.time
GLOB.topic_status_lastcache = world.time + 5
. = list()
.["version"] = GLOB.game_version
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode