Update belt.dm
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@@ -643,6 +643,32 @@
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/obj/item/melee/sabre
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))
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
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icon_state = "rsheath"
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item_state = "rsheath"
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force = 5
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throwforce = 15
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block_chance = 30
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed", "slashes", "prods", "pokes")
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/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/melee/rapier
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))
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/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 0 //To thin to block bullets
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return ..()
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/obj/item/storage/belt/sabre/examine(mob/user)
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..()
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if(length(contents))
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