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@@ -4,6 +4,11 @@ SAFES
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FLOOR SAFES
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*/
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/// Chance for a sound clue
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#define SOUND_CHANCE 10
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/// Explosion number threshold for opening safe
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#define BROKEN_THRESHOLD 3
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//SAFES
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/obj/structure/safe
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name = "safe"
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@@ -14,31 +19,36 @@ FLOOR SAFES
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density = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
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var/open = FALSE //is the safe open?
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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var/tumbler_2_open
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var/dial = 0 //where is the dial pointing?
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var/space = 0 //the combined w_class of everything in the safe
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var/maxspace = 24 //the maximum combined w_class of stuff in the safe
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var/explosion_count = 0 //Tough, but breakable
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/obj/structure/safe/New()
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..()
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tumbler_1_pos = rand(0, 71)
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tumbler_1_open = rand(0, 71)
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tumbler_2_pos = rand(0, 71)
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tumbler_2_open = rand(0, 71)
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/// The maximum combined w_class of stuff in the safe
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var/maxspace = 24
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/// The amount of tumblers that will be generated
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var/number_of_tumblers = 2
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/// Whether the safe is open or not
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var/open = FALSE
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/// Whether the safe is locked or not
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var/locked = TRUE
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/// The position the dial is pointing to
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var/dial = 0
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/// The list of tumbler dial positions that need to be hit
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var/list/tumblers = list()
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/// The index in the tumblers list of the tumbler dial position that needs to be hit
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var/current_tumbler_index = 1
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/// The combined w_class of everything in the safe
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var/space = 0
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/// Tough, but breakable if explosion counts reaches set value
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var/explosion_count = 0
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/obj/structure/safe/Initialize(mapload)
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. = ..()
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// Combination generation
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for(var/i in 1 to number_of_tumblers)
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tumblers.Add(rand(0, 99))
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if(!mapload)
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return
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// Put as many items on our turf inside as possible
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for(var/obj/item/I in loc)
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if(space >= maxspace)
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return
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@@ -46,141 +56,36 @@ FLOOR SAFES
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space += I.w_class
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I.forceMove(src)
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/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
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if(explosion_count > 2)
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return 1
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if(user && canhear)
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if(tumbler_1_pos == tumbler_1_open)
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to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
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if(tumbler_2_pos == tumbler_2_open)
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to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
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if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
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if(user)
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visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
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return TRUE
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return FALSE
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/obj/structure/safe/proc/decrement(num)
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num -= 1
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if(num < 0)
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num = 71
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return num
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/obj/structure/safe/proc/increment(num)
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num += 1
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if(num > 71)
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num = 0
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return num
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/obj/structure/safe/update_icon_state()
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if(open)
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icon_state = "[initial(icon_state)]-open"
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else
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icon_state = initial(icon_state)
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/obj/structure/safe/ui_interact(mob/user)
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user.set_machine(src)
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var/dat = "<center>"
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dat += "<a href='?src=[REF(src)];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=[REF(src)];decrement=1'>-</a> [dial] <a href='?src=[REF(src)];increment=1'>+</a>"
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if(open)
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dat += "<table>"
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for(var/i = contents.len, i>=1, i--)
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var/obj/item/P = contents[i]
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dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
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dat += "</table></center>"
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user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
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/obj/structure/safe/Topic(href, href_list)
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if(!ishuman(usr))
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return
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var/mob/living/carbon/human/user = usr
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if(!user.canUseTopic(src))
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return
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var/canhear = FALSE
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if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
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canhear = TRUE
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if(href_list["open"])
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if(check_unlocked())
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to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
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open = !open
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update_icon()
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updateUsrDialog()
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return
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else
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to_chat(user, "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
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return
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if(href_list["decrement"])
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dial = decrement(dial)
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if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
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tumbler_1_pos = decrement(tumbler_1_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
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if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
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tumbler_2_pos = decrement(tumbler_2_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
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check_unlocked(user, canhear)
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updateUsrDialog()
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return
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if(href_list["increment"])
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dial = increment(dial)
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if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
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tumbler_1_pos = increment(tumbler_1_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
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if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
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tumbler_2_pos = increment(tumbler_2_pos)
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if(canhear)
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to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
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check_unlocked(user, canhear)
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updateUsrDialog()
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return
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if(href_list["retrieve"])
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user << browse("", "window=safe") // Close the menu
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var/obj/item/P = locate(href_list["retrieve"]) in src
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if(open)
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if(P && in_range(src, user))
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user.put_in_hands(P)
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space -= P.w_class
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updateUsrDialog()
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/obj/structure/safe/attackby(obj/item/I, mob/user, params)
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if(open)
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. = 1 //no afterattack
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. = TRUE //no afterattack
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if(I.w_class + space <= maxspace)
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space += I.w_class
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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updateUsrDialog()
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else
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to_chat(user, "<span class='warning'>[I] won't fit in [src].</span>")
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else
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if(istype(I, /obj/item/clothing/neck/stethoscope))
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attack_hand(user)
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return
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else
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to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
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to_chat(user, "<span class='warning'>You can't put [I] into the safe while it is closed!</span>")
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return
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else if(istype(I, /obj/item/clothing/neck/stethoscope))
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to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
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else
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return ..()
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/obj/structure/safe/handle_atom_del(atom/A)
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updateUsrDialog()
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/obj/structure/safe/blob_act(obj/structure/blob/B)
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return
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/obj/structure/safe/ex_act(severity, target)
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if(((severity == 2 && target == src) || severity == 1) && explosion_count < 3)
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if(((severity == 2 && target == src) || severity == 1) && explosion_count < BROKEN_THRESHOLD)
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explosion_count++
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switch(explosion_count)
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if(1)
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@@ -190,6 +95,144 @@ FLOOR SAFES
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if(3)
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desc = initial(desc) + "\nThe lock seems to be broken."
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/obj/structure/safe/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/safe),
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)
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/obj/structure/safe/ui_state(mob/user)
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return GLOB.physical_state
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/obj/structure/safe/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Safe", name)
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ui.open()
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/obj/structure/safe/ui_data(mob/user)
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var/list/data = list()
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data["dial"] = dial
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data["open"] = open
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data["locked"] = locked
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data["broken"] = check_broken()
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if(open)
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var/list/contents_names = list()
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data["contents"] = contents_names
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for(var/obj/O in contents)
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contents_names[++contents_names.len] = list("name" = O.name, "sprite" = O.icon_state)
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user << browse_rsc(icon(O.icon, O.icon_state), "[O.icon_state].png")
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return data
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/obj/structure/safe/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(!ishuman(usr))
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return
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var/mob/living/carbon/human/user = usr
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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var/canhear = FALSE
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if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
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canhear = TRUE
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switch(action)
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if("open")
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if(!check_unlocked() && !open && !broken)
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to_chat(user, "<span class='warning'>You cannot open [src], as its lock is engaged!</span>")
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return
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to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
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open = !open
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update_icon()
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return TRUE
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if("turnright")
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if(open)
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return
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if(broken)
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to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
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return
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var/ticks = text2num(params["num"])
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for(var/i = 1 to ticks)
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dial = WRAP(dial - 1, 0, 100)
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var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
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if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
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current_tumbler_index = 1
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if(!invalid_turn && dial == tumblers[current_tumbler_index])
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notify_user(user, canhear, list("tink", "krink", "plink"), ticks, i)
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current_tumbler_index++
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else
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notify_user(user, canhear, list("clack", "scrape", "clank"), ticks, i)
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check_unlocked()
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return TRUE
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if("turnleft")
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if(open)
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return
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if(broken)
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to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
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return
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var/ticks = text2num(params["num"])
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for(var/i = 1 to ticks)
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dial = WRAP(dial + 1, 0, 100)
|
|
|
|
|
|
|
|
|
|
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
|
|
|
|
|
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
|
|
|
|
|
current_tumbler_index = 1
|
|
|
|
|
|
|
|
|
|
if(!invalid_turn && dial == tumblers[current_tumbler_index])
|
|
|
|
|
notify_user(user, canhear, list("tonk", "krunk", "plunk"), ticks, i)
|
|
|
|
|
current_tumbler_index++
|
|
|
|
|
else
|
|
|
|
|
notify_user(user, canhear, list("click", "chink", "clink"), ticks, i)
|
|
|
|
|
check_unlocked()
|
|
|
|
|
return TRUE
|
|
|
|
|
if("retrieve")
|
|
|
|
|
if(!open)
|
|
|
|
|
return
|
|
|
|
|
var/index = text2num(params["index"])
|
|
|
|
|
if(!index)
|
|
|
|
|
return
|
|
|
|
|
var/obj/item/I = contents[index]
|
|
|
|
|
if(!I || !in_range(src, user))
|
|
|
|
|
return
|
|
|
|
|
user.put_in_hands(I)
|
|
|
|
|
space -= I.w_class
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Checks if safe is considered in a broken state for force-opening the safe
|
|
|
|
|
*/
|
|
|
|
|
/obj/structure/safe/proc/check_broken()
|
|
|
|
|
return broken || explosion_count >= BROKEN_THRESHOLD
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called every dial turn to determine whether the safe should unlock or not.
|
|
|
|
|
*/
|
|
|
|
|
/obj/structure/safe/proc/check_unlocked()
|
|
|
|
|
if(check_broken())
|
|
|
|
|
return TRUE
|
|
|
|
|
if(current_tumbler_index > number_of_tumblers)
|
|
|
|
|
locked = FALSE
|
|
|
|
|
visible_message("<span class='boldnotice'>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</span>")
|
|
|
|
|
return TRUE
|
|
|
|
|
locked = TRUE
|
|
|
|
|
return FALSE
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called every dial turn to provide feedback if possible.
|
|
|
|
|
*/
|
|
|
|
|
/obj/structure/safe/proc/notify_user(user, canhear, sounds, total_ticks, current_tick)
|
|
|
|
|
if(!canhear)
|
|
|
|
|
return
|
|
|
|
|
if(current_tick == 2)
|
|
|
|
|
to_chat(user, "<span class='italics'>The sounds from [src] are too fast and blend together.</span>")
|
|
|
|
|
if(total_ticks == 1 || prob(SOUND_CHANCE))
|
|
|
|
|
to_chat(user, "<span class='italics'>You hear a [pick(sounds)] from [src].</span>")
|
|
|
|
|
|
|
|
|
|
//FLOOR SAFES
|
|
|
|
|
/obj/structure/safe/floor
|
|
|
|
@@ -199,13 +242,11 @@ FLOOR SAFES
|
|
|
|
|
level = 1 //underfloor
|
|
|
|
|
layer = LOW_OBJ_LAYER
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/safe/floor/Initialize(mapload)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(mapload)
|
|
|
|
|
var/turf/T = loc
|
|
|
|
|
hide(T.intact)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/safe/floor/hide(var/intact)
|
|
|
|
|
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
|
|
|
|
#undef SOUND_CHANCE
|
|
|
|
|
#undef BROKEN_THRESHOLD
|
|
|
|
|