Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -531,7 +531,7 @@ By design, d1 is the smallest direction and d2 is the highest
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user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(OXYLOSS)
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/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null)
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/obj/item/stack/cable_coil/Initialize(mapload, new_amount, merge = TRUE)
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. = ..()
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pixel_x = rand(-2,2)
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pixel_y = rand(-2,2)
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@@ -823,7 +823,7 @@ By design, d1 is the smallest direction and d2 is the highest
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/obj/item/stack/cable_coil/random
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color = "#ffffff"
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/obj/item/stack/cable_coil/random/Initialize(mapload, new_amount = null, param_color = null)
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/obj/item/stack/cable_coil/random/Initialize(mapload, new_amount, merge = TRUE, param_color = null)
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. = ..()
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var/list/cable_colors = GLOB.cable_colors
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color = pick(cable_colors)
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@@ -835,12 +835,13 @@ By design, d1 is the smallest direction and d2 is the highest
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amount = null
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icon_state = "coil2"
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/obj/item/stack/cable_coil/cut/Initialize(mapload)
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. = ..()
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/obj/item/stack/cable_coil/cut/Initialize(mapload, new_amount, merge = TRUE)
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// do random amount calls BEFORE we add the mats or else the code eats shit and dies
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if(!amount)
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amount = rand(1,2)
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pixel_x = rand(-2,2)
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pixel_y = rand(-2,2)
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. = ..()
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update_icon()
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/obj/item/stack/cable_coil/cut/red
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@@ -869,7 +870,7 @@ By design, d1 is the smallest direction and d2 is the highest
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/obj/item/stack/cable_coil/cut/random
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color = "#ffffff"
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/obj/item/stack/cable_coil/cut/random/Initialize(mapload, new_amount = null, param_color = null)
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/obj/item/stack/cable_coil/cut/random/Initialize(mapload, new_amount, merge = TRUE, param_color = null)
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. = ..()
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var/list/cable_colors = GLOB.cable_colors
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color = pick(cable_colors)
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@@ -245,12 +245,10 @@
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to_chat(user, "<span class='warning'>You need to secure the assembly before you can add glass.</span>")
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return
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var/obj/item/stack/sheet/S = W
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var/obj/item/stack/sheet/G = S.change_stack(null, 2)
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if(G)
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glass_type = G
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G.moveToNullspace()
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user.visible_message("[user] places the glass on the solar assembly.", "<span class='notice'>You place the glass on the solar assembly.</span>")
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if(S.use(2))
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glass_type = W.type
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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user.visible_message("<span class='notice'>[user] places the glass on the solar assembly.</span>", "<span class='notice'>You place the glass on the solar assembly.</span>")
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if(tracker)
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new /obj/machinery/power/tracker(get_turf(src), src)
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else
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@@ -258,7 +256,7 @@
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else
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to_chat(user, "<span class='warning'>You need two sheets of glass to put them into a solar panel!</span>")
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return
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return 1
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return TRUE
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if(!tracker)
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if(istype(W, /obj/item/electronics/tracker))
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