Well it compiles
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@@ -940,6 +940,21 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
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color = "#EEFF8F"
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/datum/reagent/neurine/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
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var/mob/living/carbon/C = M
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if(!C)
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return
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var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
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if(method == INJECT)
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if(B.organ_flags & ORGAN_FAILING)
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B.applyOrganDamage(-20)
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if(prob(80))
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B.gain_trauma_type(BRAIN_TRAUMA_MILD)
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else if(prob(50))
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B.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
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else
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B.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
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/datum/reagent/medicine/neurine/on_mob_life(mob/living/carbon/C)
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if(holder.has_reagent("neurotoxin"))
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holder.remove_reagent("neurotoxin", 5)
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@@ -100,3 +100,8 @@
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name = "sterilizer spray"
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desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
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list_reagents = list("sterilizine" = 60)
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/obj/item/reagent_containers/medspray/synthtissue
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name = "Synthtissue young culture spray"
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desc = "Spray bottle loaded with synthtissue. Useful in synthtissue grafting surgeries."
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list_reagents = list("synthtissue" = 60)
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