This commit is contained in:
Linzolle
2019-11-25 21:01:25 -06:00
654 changed files with 4610 additions and 2805 deletions
+20 -5
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@@ -1,10 +1,12 @@
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
// of the trauma.
/datum/brain_trauma
var/name = "Brain Trauma"
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
var/mob/living/carbon/owner //the poor bastard
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
@@ -12,15 +14,21 @@
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
var/clonable = TRUE // will this transfer if the brain is cloned?
/datum/brain_trauma/Destroy()
brain.traumas -= src
if(brain && brain.traumas)
brain.traumas -= src
if(owner)
on_lose()
brain = null
owner = null
return ..()
/datum/brain_trauma/proc/on_clone()
if(clonable)
return new type
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
@@ -33,17 +41,24 @@
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when speaking
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hugging. expand into generally interacting, where future coders could switch the intent?
/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
return
+8 -9
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@@ -5,6 +5,7 @@
gain_text = ""
lose_text = ""
resilience = TRAUMA_RESILIENCE_SURGERY
var/hypnotic_phrase = ""
var/regex/target_phrase
@@ -44,18 +45,17 @@
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
if(!HAS_TRAIT(owner, "hypnotherapy"))
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
else
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
however this does not take precedence over your other objectives.</span>")
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
..()
/datum/brain_trauma/hypnosis/on_lose()
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
owner.clear_alert("hypnosis")
..()
/datum/brain_trauma/hypnosis/on_life()
@@ -67,6 +67,5 @@
if(2)
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
return message
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
+60 -10
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@@ -8,6 +8,10 @@
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD || !M.client)
qdel(src)
return
..()
make_friend()
get_ghost()
@@ -43,7 +47,7 @@
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(friend, FALSE)
@@ -74,26 +78,34 @@
/mob/camera/imaginary_friend/Login()
..()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
greet()
Show()
/mob/camera/imaginary_friend/proc/greet()
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
. = ..()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
trauma = _trauma
owner = trauma.owner
copy_known_languages_from(owner, TRUE)
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
setup_friend()
join = new
join.Grant(src)
hide = new
hide.Grant(src)
/mob/camera/imaginary_friend/proc/setup_friend()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
@@ -132,7 +144,7 @@
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
@@ -218,4 +230,42 @@
var/mob/camera/imaginary_friend/I = owner
I.hidden = !I.hidden
I.Show()
update_status()
update_status()
//down here is the trapped mind
//like imaginary friend but a lot less imagination and more like mind prison//
/datum/brain_trauma/special/imaginary_friend/trapped_owner
name = "Trapped Victim"
desc = "Patient appears to be targeted by an invisible entity."
gain_text = ""
lose_text = ""
random_gain = FALSE
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
qdel(src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
return
/mob/camera/imaginary_friend/trapped
name = "figment of imagination?"
real_name = "figment of imagination?"
desc = "The previous host of this body."
/mob/camera/imaginary_friend/trapped/greet()
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
/mob/camera/imaginary_friend/trapped/setup_friend()
real_name = "[owner.real_name]?"
name = real_name
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
+109 -55
View File
@@ -64,21 +64,21 @@
name = "Speech Impediment"
desc = "Patient is unable to form coherent sentences."
scan_desc = "communication disorder"
gain_text = "" //mutation will handle the text
lose_text = ""
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
/datum/brain_trauma/mild/speech_impediment/on_gain()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
desc = "Patient's brain is concussed."
scan_desc = "a concussion"
scan_desc = "concussion"
gain_text = "<span class='warning'>Your head hurts!</span>"
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
@@ -157,54 +157,108 @@
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
/datum/brain_trauma/mild/muscle_spasms/on_life()
if(prob(7))
switch(rand(1,5))
if(1)
if(owner.canmove && !isspaceturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
/datum/brain_trauma/mild/muscle_spasms/on_gain()
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/muscle_spasms/on_lose()
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/nervous_cough
name = "Nervous Cough"
desc = "Patient feels a constant need to cough."
scan_desc = "nervous cough"
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
lose_text = "<span class='notice'>Your throat stops itching.</span>"
/datum/brain_trauma/mild/nervous_cough/on_life()
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
if(prob(5))
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
owner.Stun(20)
owner.emote("cough")
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
owner.emote("cough")
..()
/datum/brain_trauma/mild/expressive_aphasia
name = "Expressive Aphasia"
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
scan_desc = "inability to form complex sentences"
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
var/list/message_split = splittext(message, " ")
var/list/new_message = list()
for(var/word in message_split)
var/suffix = copytext(word,-1)
// Check if we have a suffix and break it out of the word
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
word = copytext(word,1,-1)
else
suffix = ""
word = html_decode(word)
if(lowertext(word) in common_words)
new_message += word + suffix
else
if(prob(30) && message_split.len > 2)
new_message += pick("uh","erm")
break
else
var/list/charlist = string2charlist(word) // Stupid shit code
shuffle_inplace(charlist)
charlist.len = round(charlist.len * 0.5,1)
new_message += html_encode(jointext(charlist,"")) + suffix
message = jointext(new_message, " ")
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/brain_trauma/mild/mind_echo
name = "Mind Echo"
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
scan_desc = "looping neural pattern"
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
lose_text = "<span class='notice'>The faint echo fades away.</span>"
var/list/hear_dejavu = list()
var/list/speak_dejavu = list()
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
if(owner == hearing_args[HEARING_SPEAKER])
return
if(hear_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(hear_dejavu)
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
return
if(hear_dejavu.len >= 15)
if(prob(50))
popleft(hear_dejavu) //Remove the oldest
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
else
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
if(speak_dejavu.len >= 5)
if(prob(25))
var/deja_vu = pick_n_take(speak_dejavu)
speech_args[SPEECH_MESSAGE] = deja_vu
return
if(speak_dejavu.len >= 15)
if(prob(50))
popleft(speak_dejavu) //Remove the oldest
speak_dejavu += speech_args[SPEECH_MESSAGE]
else
speak_dejavu += speech_args[SPEECH_MESSAGE]
+99 -20
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@@ -2,8 +2,8 @@
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = ""
lose_text = ""
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
var/phobia_type
var/next_check = 0
var/next_scare = 0
@@ -14,8 +14,10 @@
var/list/trigger_turfs
var/list/trigger_species
/datum/brain_trauma/mild/phobia/New(specific_type)
phobia_type = specific_type
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
if(new_phobia_type)
phobia_type = new_phobia_type
if(!phobia_type)
phobia_type = pick(SStraumas.phobia_types)
@@ -29,6 +31,11 @@
trigger_species = SStraumas.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_clone()
if(clonable)
return new type(phobia_type)
/datum/brain_trauma/mild/phobia/on_life()
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
@@ -44,6 +51,12 @@
if(is_type_in_typecache(O, trigger_objs))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_slots() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
@@ -51,45 +64,41 @@
freak_out(T)
return
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
seen_atoms -= owner //make sure they aren't afraid of themselves.
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
else if(ishuman(M)) //check their equipment for trigger items
else if(ishuman(M)) //check their species
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
freak_out(H)
return
for(var/X in H.get_all_slots() | H.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
return
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return message
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(raw_message, reg))
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
break
return message
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
@@ -125,6 +134,76 @@
owner.Jitter(10)
owner.stuttering += 10
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
/datum/brain_trauma/mild/phobia/spiders
phobia_type = "spiders"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/space
phobia_type = "space"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/clowns
phobia_type = "clowns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/greytide
phobia_type = "greytide"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/lizards
phobia_type = "lizards"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/skeletons
phobia_type = "skeletons"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/snakes
phobia_type = "snakes"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/robots
phobia_type = "robots"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/doctors
phobia_type = "doctors"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/authority
phobia_type = "authority"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/supernatural
phobia_type = "the supernatural"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/aliens
phobia_type = "aliens"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/strangers
phobia_type = "strangers"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/birds
phobia_type = "birds"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/falling
phobia_type = "falling"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/anime
phobia_type = "anime"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/conspiracies
phobia_type = "conspiracies"
random_gain = FALSE
+3 -3
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@@ -119,7 +119,7 @@
owner.update_disabled_bodyparts()
/datum/brain_trauma/severe/paralysis/paraplegic
//can_gain = FALSE maybe breaks.
random_gain = FALSE
paralysis_type = "legs"
resilience = TRAUMA_RESILIENCE_ABSOLUTE
@@ -149,7 +149,7 @@
/datum/brain_trauma/severe/monophobia
name = "Monophobia"
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
scan_desc = "severe monophobia"
scan_desc = "monophobia"
gain_text = ""
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
var/stress = 0
@@ -168,7 +168,7 @@
if(stress > 10 && (prob(5)))
stress_reaction()
else
stress -= 4
stress = max(stress - 4, 0)
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(HAS_TRAIT(owner, TRAIT_BLIND))
+106 -3
View File
@@ -22,6 +22,14 @@
else
speak("neutral", prob(25))
/datum/brain_trauma/special/godwoken/on_gain()
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/on_lose()
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
var/message
switch(type)
@@ -36,7 +44,7 @@
else
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
/datum/brain_trauma/special/bluespace_prophet
@@ -134,7 +142,101 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
random_gain = FALSE
clonable = FALSE
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/death_whispers
name = "Functional Cerebral Necrosis"
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
scan_desc = "chronic functional necrosis"
gain_text = "<span class='warning'>You feel dead inside.</span>"
lose_text = "<span class='notice'>You feel alive again.</span>"
var/active = FALSE
/datum/brain_trauma/special/death_whispers/on_life()
..()
if(!active && prob(2))
whispering()
/datum/brain_trauma/special/death_whispers/on_lose()
if(active)
cease_whispering()
..()
/datum/brain_trauma/special/death_whispers/proc/whispering()
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = TRUE
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
active = FALSE
/datum/brain_trauma/special/existential_crisis
name = "Existential Crisis"
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
scan_desc = "existential crisis"
gain_text = "<span class='notice'>You feel less real.</span>"
lose_text = "<span class='warning'>You feel more substantial again.</span>"
var/obj/effect/abstract/sync_holder/veil/veil
var/next_crisis = 0
/datum/brain_trauma/special/existential_crisis/on_life()
..()
if(!veil && world.time > next_crisis && prob(3))
if(isturf(owner.loc))
fade_out()
/datum/brain_trauma/special/existential_crisis/on_lose()
if(veil)
fade_in()
..()
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
if(veil)
return
var/duration = rand(50, 450)
veil = new(owner.drop_location())
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
"To be or not to be...",\
"Why exist?",\
"You stop keeping it real.",\
"Your grip on existence slips.",\
"Do you even exist?",\
"You simply fade away.")]</span>")
owner.forceMove(veil)
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
for(var/thing in owner)
var/atom/movable/AM = thing
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
next_crisis = world.time + 600
addtimer(CALLBACK(src, .proc/fade_in), duration)
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
QDEL_NULL(veil)
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
next_crisis = world.time + 600
//base sync holder is in desynchronizer.dm
/obj/effect/abstract/sync_holder/veil
name = "non-existence"
desc = "Existence is just a state of mind."
/datum/brain_trauma/special/beepsky
name = "Criminal"
@@ -142,6 +244,7 @@
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
clonable = FALSE
random_gain = FALSE
var/obj/effect/hallucination/simple/securitron/beepsky
@@ -201,4 +304,4 @@
/obj/effect/hallucination/simple/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
return ..()
+10 -6
View File
@@ -13,6 +13,10 @@
var/mob/living/split_personality/owner_backseat
/datum/brain_trauma/severe/split_personality/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD) //No use assigning people to a corpse
qdel(src)
return
..()
make_backseats()
get_ghost()
@@ -23,7 +27,7 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(stranger_backseat, FALSE)
@@ -191,13 +195,13 @@
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
return
var/message = hearing_args[HEARING_MESSAGE]
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
+6 -6
View File
@@ -29,21 +29,21 @@
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
+2 -2
View File
@@ -19,9 +19,9 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
update_parent(index)
/datum/component/construction/proc/examine(datum/source, mob/user)
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
if(desc)
to_chat(user, desc)
examine_list += desc
/datum/component/construction/proc/on_step()
if(index > steps.len)
+2 -2
View File
@@ -71,5 +71,5 @@
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += description
+2 -2
View File
@@ -15,8 +15,8 @@
for(var/i in parent)
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
+2 -2
View File
@@ -49,13 +49,13 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
-6
View File
@@ -53,7 +53,6 @@
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
@@ -191,11 +190,6 @@
var/datum/nanite_program/NP = X
NP.on_death(gibbed)
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
for(var/X in programs)
var/datum/nanite_program/NP = X
+3 -3
View File
@@ -18,7 +18,7 @@
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
if(istype(parent, /obj/item))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
@@ -58,7 +58,7 @@
else
strength = max(strength, arguments[1])
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
var/list/out = list()
if(get_dist(master, user) <= 1)
@@ -72,7 +72,7 @@
out += "[out ? " and it " : "[master] "]hurts to look at."
else
out += "."
to_chat(user, out.Join())
examine_list += out.Join()
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
+2 -2
View File
@@ -98,9 +98,9 @@
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
+2 -1
View File
@@ -8,6 +8,7 @@
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
@@ -32,6 +33,7 @@
var/atom/movable/AM = parent
AM.forceMove(targetturf)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
@@ -40,7 +42,6 @@
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
if(inform_admins)
@@ -309,6 +309,7 @@
else
var/datum/numbered_display/ND = .[I.type]
ND.number++
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
+1
View File
@@ -11,6 +11,7 @@
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/no_guns = FALSE
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
+6 -4
View File
@@ -1,6 +1,7 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
@@ -16,14 +17,15 @@
var/atk_verb = pick("left hook","right hook","straight punch")
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
var/damage = rand(10, 13)
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
if(extra_damage == A.dna.species.punchdamagelow)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(A, D, "attempted to hit", atk_verb)
return 0
return TRUE
damage += extra_damage
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
+2
View File
@@ -124,6 +124,8 @@
add_to_streak("G",D)
if(check_streak(A,D))
return TRUE
if(A == D) // no self grab.
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
+9 -2
View File
@@ -19,6 +19,9 @@
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
H.mind.martial_art.streak = ""
else
if(HAS_TRAIT(H, TRAIT_PACIFISM))
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Neck Chop stance!</span>", "<b><i>Your next attack will be a Neck Chop.</i></b>")
H.mind.martial_art.streak = "neck_chop"
@@ -36,6 +39,9 @@
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
H.mind.martial_art.streak = ""
else
if(HAS_TRAIT(H, TRAIT_PACIFISM))
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Leg Sweep stance!</span>", "<b><i>Your next attack will be a Leg Sweep.</i></b>")
H.mind.martial_art.streak = "leg_sweep"
@@ -53,6 +59,9 @@
owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
H.mind.martial_art.streak = ""
else
if(HAS_TRAIT(H, TRAIT_PACIFISM))
to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Lung Punch stance!</span>", "<b><i>Your next attack will be a Lung Punch.</i></b>")
H.mind.martial_art.streak = "quick_choke"//internal name for lung punch
@@ -145,8 +154,6 @@
return 1
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(check_streak(A,D))
return 1
var/obj/item/I = null
if(prob(60))
I = D.get_active_held_item()
+1
View File
@@ -1,6 +1,7 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
+2
View File
@@ -105,6 +105,8 @@
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A == D) //no self grab stun
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
+17 -2
View File
@@ -49,6 +49,9 @@
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to BODY SLAM!</span>", "<b><i>Your next attack will be a BODY SLAM.</i></b>")
var/mob/living/carbon/human/H = owner
H.mind.martial_art.streak = "slam"
@@ -61,6 +64,9 @@
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to THROW!</span>", "<b><i>Your next attack will be a THROW.</i></b>")
var/mob/living/carbon/human/H = owner
H.mind.martial_art.streak = "throw"
@@ -73,6 +79,9 @@
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to KICK!</span>", "<b><i>Your next attack will be a KICK.</i></b>")
var/mob/living/carbon/human/H = owner
H.mind.martial_art.streak = "kick"
@@ -85,6 +94,9 @@
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to STRIKE!</span>", "<b><i>Your next attack will be a STRIKE.</i></b>")
var/mob/living/carbon/human/H = owner
H.mind.martial_art.streak = "strike"
@@ -97,6 +109,9 @@
if(owner.incapacitated())
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
if(HAS_TRAIT(owner, TRAIT_PACIFISM))
to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
var/mob/living/carbon/human/H = owner
H.mind.martial_art.streak = "drop"
@@ -433,8 +448,8 @@
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(check_streak(A,D))
return 1
if(A.pulling == D)
return 1
if(A.pulling == D || A == D) // don't stun grab yoursel
return FALSE
A.start_pulling(D)
D.visible_message("<span class='danger'>[A] gets [D] in a cinch!</span>", \
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
+5 -5
View File
@@ -28,16 +28,16 @@
var/can_be_admin_equipped = TRUE // Set to FALSE if your outfit requires runtime parameters
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
//to be overridden for customization depending on client prefs,species etc
return
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
//to be overridden for toggling internals, id binding, access etc
return
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
pre_equip(H, visualsOnly)
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
pre_equip(H, visualsOnly, preference_source)
//Start with uniform,suit,backpack for additional slots
if(uniform)
@@ -103,7 +103,7 @@
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
HS.ToggleHelmet()
post_equip(H, visualsOnly)
post_equip(H, visualsOnly, preference_source)
if(!visualsOnly)
apply_fingerprints(H)
+63 -34
View File
@@ -567,8 +567,7 @@ datum/status_effect/pacify
tick_interval = 10
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
var/stun = TRUE
var/triggered = FALSE
alert_type = null
alert_type = /obj/screen/alert/status_effect/trance
/obj/screen/alert/status_effect/trance
name = "Trance"
@@ -576,17 +575,6 @@ datum/status_effect/pacify
icon_state = "high"
/datum/status_effect/trance/tick()
if(HAS_TRAIT(owner, "hypnotherapy"))
if(triggered == TRUE)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.add_client_colour(/datum/client_colour/monochrome)
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
triggered = FALSE
else
return
if(stun)
owner.Stun(60, TRUE, TRUE)
owner.dizziness = 20
@@ -594,47 +582,88 @@ datum/status_effect/pacify
/datum/status_effect/trance/on_apply()
if(!iscarbon(owner))
return FALSE
if(HAS_TRAIT(owner, "hypnotherapy"))
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
return TRUE
alert_type = /obj/screen/alert/status_effect/trance
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.add_client_colour(/datum/client_colour/monochrome)
owner.add_client_colour(/datum/client_colour/monochrome/trance)
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
return TRUE
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
duration = _duration
stun = _stun
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
return ..()
/datum/status_effect/trance/on_remove()
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
owner.dizziness = 0
if(!owner.has_quirk(/datum/quirk/monochromatic))
owner.remove_client_colour(/datum/client_colour/monochrome)
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
triggered = TRUE
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
if(!owner.can_hear())
return
if(speaker == owner)
if(hearing_args[HEARING_SPEAKER] == owner)
return
var/mob/living/carbon/C = owner
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
if(HAS_TRAIT(C, "hypnotherapy"))
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
else
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
qdel(src)
/datum/status_effect/spasms
id = "spasms"
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
/datum/status_effect/spasms/tick()
if(prob(15))
switch(rand(1,5))
if(1)
if((!owner.lying && !owner.buckled) && isturf(owner.loc))
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
step(owner, pick(GLOB.cardinals))
if(2)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
if(I)
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
I.attack_self(owner)
if(3)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
var/range = 1
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
range = 7
var/list/mob/living/targets = list()
for(var/mob/M in oview(owner, range))
if(isliving(M))
targets += M
if(LAZYLEN(targets))
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
owner.ClickOn(pick(targets))
owner.a_intent = prev_intent
if(4)
var/prev_intent = owner.a_intent
owner.a_intent = INTENT_HARM
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
owner.ClickOn(owner)
owner.a_intent = prev_intent
if(5)
if(owner.incapacitated())
return
var/obj/item/I = owner.get_active_held_item()
var/list/turf/targets = list()
for(var/turf/T in oview(owner, 3))
targets += T
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
+14
View File
@@ -69,3 +69,17 @@
/datum/status_effect/in_love/tick()
if(date)
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
/datum/status_effect/throat_soothed
id = "throat_soothed"
duration = 60 SECONDS
status_type = STATUS_EFFECT_REFRESH
alert_type = null
/datum/status_effect/throat_soothed/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/throat_soothed/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
@@ -64,6 +64,12 @@
owner = null
qdel(src)
/datum/status_effect/proc/refresh()
var/original_duration = initial(duration)
if(original_duration == -1)
return
duration = world.time + original_duration
//clickdelay/nextmove modifiers!
/datum/status_effect/proc/nextmove_modifier()
return 1
@@ -92,6 +98,9 @@
if(S.id == initial(S1.id) && S.status_type)
if(S.status_type == STATUS_EFFECT_REPLACE)
S.be_replaced()
else if(S.status_type == STATUS_EFFECT_REFRESH)
S.refresh()
return
else
return
var/list/arguments = args.Copy()