feedback changes

This commit is contained in:
Artur
2021-05-05 20:40:52 +03:00
parent 35bfba1f6a
commit cc59e2c225
+21 -9
View File
@@ -99,14 +99,22 @@
bleed(temp_bleed)
//Makes a blood drop, leaking amt units of blood from the mob
/mob/living/carbon/proc/bleed(amt)
if(blood_volume)
/mob/living/carbon/proc/bleed(amt, force)
var/bled = FALSE //Have we bled amnt?
if(blood_volume > amnt)
blood_volume = max(blood_volume - amt, 0)
if(isturf(src.loc)) //Blood loss still happens in locker, floor stays clean
if(amt >= 10)
add_splatter_floor(src.loc)
else
add_splatter_floor(src.loc, 1)
bled = TRUE
if(integrating_blood > amnt)
integrating_blood = max(integrating_blood - amt, 0)
bled = TRUE
if(!bled && !force) //If we are already cycling back through, don't do this again
bleed(amt, TRUE) //we cycle back through to try to bleed SOMETHING, not neccesarily the required amount
return
if(isturf(src.loc)) //Blood loss still happens in locker, floor stays clean
if(amt >= 10)
add_splatter_floor(src.loc)
else
add_splatter_floor(src.loc, TRUE)
/mob/living/carbon/human/bleed(amt)
amt *= physiology.bleed_mod
@@ -119,6 +127,7 @@
/mob/living/proc/restore_blood()
blood_volume = initial(blood_volume)
integrating_blood = 0
/mob/living/carbon/restore_blood()
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
@@ -381,6 +390,9 @@
var/mob/living/carbon/human/H = src
H.handle_blood()
/mob/living/proc/AddIntegrationBlood(value)
if(blood_volume + integrating_blood < BLOOD_VOLUME_NORMAL)
/mob/living/proc/AddIntegrationBlood(value, force)
var/species_maxblood = BLOOD_VOLUME_NORMAL
if(isslimeperson(src) || isvampire(src))
species_maxblood = BLOOD_VOLUME_MAXIMUM
if(blood_volume + integrating_blood < species_maxblood || force)
integrating_blood += value