game folder
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@@ -10,13 +10,17 @@
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
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/obj/item/storage/briefcase/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = 21
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/obj/item/storage/briefcase/PopulateContents()
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new /obj/item/pen(src)
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var/obj/item/folder/folder = new folder_path(src)
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@@ -31,20 +35,8 @@
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..()
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/obj/item/storage/briefcase/sniperbundle
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name = "briefcase"
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desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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icon_state = "briefcase"
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flags_1 = CONDUCT_1
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force = 10
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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/obj/item/storage/briefcase/sniperbundle/PopulateContents()
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..() // in case you need any paperwork done after your rampage
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