game folder
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@@ -109,10 +109,14 @@
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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silent = 1
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force = 15
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throwforce = 18
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/obj/item/storage/toolbox/syndicate/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.silent = TRUE
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/obj/item/storage/toolbox/syndicate/PopulateContents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/wrench(src)
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@@ -145,12 +149,16 @@
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has_latches = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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w_class = WEIGHT_CLASS_HUGE
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 28
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storage_slots = 28
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attack_verb = list("robusted", "crushed", "smashed")
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var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
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/obj/item/storage/toolbox/brass/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = 28
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STR.max_items = 28
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/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
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new fabricator_type(src)
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new /obj/item/screwdriver/brass(src)
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@@ -180,10 +188,14 @@
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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item_state = "artistic_toolbox"
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max_combined_w_class = 20
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storage_slots = 10
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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/obj/item/storage/toolbox/artistic/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_combined_w_class = 20
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STR.max_items = 10
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/obj/item/storage/toolbox/artistic/PopulateContents()
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new/obj/item/storage/crayons(src)
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new/obj/item/crowbar(src)
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