Adds helpers to avoid << use

This commit is contained in:
CitadelStationBot
2017-08-08 22:28:16 -05:00
parent 41f42aabca
commit cc7ad81f79
85 changed files with 241 additions and 217 deletions
+1 -1
View File
@@ -351,7 +351,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
source.plane = old_plane
to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
if(sound)
src << sound(sound)
SEND_SOUND(src, sound(sound))
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
@@ -87,7 +87,7 @@
var/atom/xeno_loc = get_turf(owner)
var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
new_xeno.key = ghost.key
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
new_xeno.canmove = 0 //so we don't move during the bursting animation
new_xeno.notransform = 1
new_xeno.invisibility = INVISIBILITY_MAXIMUM
@@ -337,7 +337,7 @@
// you need earmuffs, inacusiate, or replacement
else if(ears.ear_damage >= 5)
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
src << sound('sound/weapons/flash_ring.ogg',0,1,0,250)
SEND_SOUND(src, sound('sound/weapons/flash_ring.ogg',0,1,0,250))
return effect_amount //how soundbanged we are
@@ -97,7 +97,7 @@
if(voice_saved)
return
var/savefile/S = new /savefile("data/npc_saves/snpc.sav")
S["knownStrings"] << knownStrings
WRITE_FILE(S["knownStrings"], knownStrings)
//botPool funcs
/mob/living/carbon/human/interactive/proc/takeDelegate(mob/living/carbon/human/interactive/from,doReset=TRUE)
+11 -11
View File
@@ -51,23 +51,23 @@
/mob/living/carbon/monkey/punpun/proc/Write_Memory(dead, gibbed)
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
if(gibbed)
S["ancestor_name"] << null
S["ancestor_chain"] << 1
S["relic_hat"] << null
S["relic_mask"] << null
WRITE_FILE(S["ancestor_name"], null)
WRITE_FILE(S["ancestor_chain"], 1)
WRITE_FILE(S["relic_hat"], null)
WRITE_FILE(S["relic_mask"], null)
return
if(dead)
S["ancestor_name"] << ancestor_name
S["ancestor_chain"] << ancestor_chain + 1
WRITE_FILE(S["ancestor_name"], ancestor_name)
WRITE_FILE(S["ancestor_chain"], ancestor_chain + 1)
if(!ancestor_name) //new monkey name this round
S["ancestor_name"] << name
WRITE_FILE(S["ancestor_name"], name)
if(head)
S["relic_hat"] << head.type
WRITE_FILE(S["relic_hat"], head.type)
else
S["relic_hat"] << null
WRITE_FILE(S["relic_hat"], null)
if(wear_mask)
S["relic_mask"] << wear_mask.type
WRITE_FILE(S["relic_mask"], wear_mask.type)
else
S["relic_mask"] << null
WRITE_FILE(S["relic_mask"], null)
if(!dead)
memory_saved = 1
+1 -1
View File
@@ -316,7 +316,7 @@
GLOB.cult_narsie.souls += 1
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
GLOB.cult_narsie.resolved = TRUE
world << sound('sound/machines/alarm.ogg')
sound_to_playing_players('sound/machines/alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120)
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270)
if(client)
+2 -2
View File
@@ -163,9 +163,9 @@
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
var/turf/T = get_turf(M)
if(T.z == z_level)
M << voice
SEND_SOUND(M, voice)
else
only_listener << voice
SEND_SOUND(only_listener, voice)
return 1
return 0
@@ -17,12 +17,12 @@
var/savefile/F = new /savefile(src.savefile_path(user))
F["name"] << src.name
F["description"] << src.description
F["role"] << src.role
F["comments"] << src.comments
WRITE_FILE(F["name"], name)
WRITE_FILE(F["description"], description)
WRITE_FILE(F["role"], role)
WRITE_FILE(F["comments"], comments)
F["version"] << 1
WRITE_FILE(F["version"], 1)
return 1
@@ -130,7 +130,7 @@
family[C.type] += 1
else
family[C.type] = 1
S["family"] << family
WRITE_FILE(S["family"], family)
memory_saved = 1
/mob/living/simple_animal/pet/cat/Runtime/proc/Deploy_The_Cats()
@@ -344,14 +344,14 @@
/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Write_Memory(dead)
var/savefile/S = new /savefile("data/npc_saves/Ian.sav")
if(!dead)
S["age"] << age + 1
WRITE_FILE(S["age"], age + 1)
if((age + 1) > record_age)
S["record_age"] << record_age + 1
WRITE_FILE(S["record_age"], record_age + 1)
if(inventory_head)
S["saved_head"] << inventory_head.type
WRITE_FILE(S["saved_head"], inventory_head.type)
else
S["age"] << 0
S["saved_head"] << null
WRITE_FILE(S["age"], 0)
WRITE_FILE(S["saved_head"], null)
memory_saved = 1
@@ -283,7 +283,7 @@ Difficulty: Very Hard
for(var/obj/O in (contents-component_parts))
stored_items += O.type
S["stored_items"] << stored_items
WRITE_FILE(S["stored_items"], stored_items)
memory_saved = TRUE
/obj/machinery/smartfridge/black_box/proc/ReadMemory()
@@ -936,10 +936,10 @@
/mob/living/simple_animal/parrot/Poly/proc/Write_Memory()
var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
if(islist(speech_buffer))
S["phrases"] << speech_buffer
S["roundssurvived"] << rounds_survived
S["longestsurvival"] << longest_survival
S["longestdeathstreak"] << longest_deathstreak
WRITE_FILE(S["phrases"], speech_buffer)
WRITE_FILE(S["roundssurvived"], rounds_survived)
WRITE_FILE(S["longestsurvival"], longest_survival)
WRITE_FILE(S["longestdeathstreak"], longest_deathstreak)
memory_saved = 1
/mob/living/simple_animal/parrot/Poly/ghost
+1 -1
View File
@@ -384,7 +384,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(O.client)
to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]<span>")
if(ghost_sound)
O << sound(ghost_sound)
SEND_SOUND(O, sound(ghost_sound))
if(flashwindow)
window_flash(O.client)
if(source)