diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index b5343aa3ad..1e6fe4c532 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -1,147 +1,85 @@ -/obj/item/wallframe/camera - name = "camera assembly" - desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." - icon = 'icons/obj/monitors.dmi' - icon_state = "cameracase" - materials = list(MAT_METAL=400, MAT_GLASS=250) - result_path = /obj/structure/camera_assembly - - -/obj/structure/camera_assembly - name = "camera assembly" - desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." - icon = 'icons/obj/monitors.dmi' - icon_state = "camera1" - max_integrity = 150 - // Motion, EMP-Proof, X-Ray - var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer)) - var/list/upgrades - var/state = 1 - - /* - 1 = Wrenched in place - 2 = Welded in place - 3 = Wires attached to it (you can now attach/dettach upgrades) - 4 = Screwdriver panel closed and is fully built (you cannot attach upgrades) - */ - -/obj/structure/camera_assembly/Initialize(mapload, ndir, building) - . = ..() - if(building) - setDir(ndir) - upgrades = list() - -/obj/structure/camera_assembly/Destroy() - QDEL_LIST(upgrades) - return ..() - -/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params) - switch(state) - if(1) - // State 1 - if(istype(W, /obj/item/weldingtool)) - if(weld(W, user)) - to_chat(user, "You weld the assembly securely into place.") +/obj/item/wallframe/camera + name = "camera assembly" + desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." + icon = 'icons/obj/monitors.dmi' + icon_state = "cameracase" + materials = list(MAT_METAL=400, MAT_GLASS=250) + result_path = /obj/structure/camera_assembly + + +/obj/structure/camera_assembly + name = "camera assembly" + desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." + icon = 'icons/obj/monitors.dmi' + icon_state = "camera1" + max_integrity = 150 + // Motion, EMP-Proof, X-Ray + var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer)) + var/list/upgrades + var/state = 1 + + /* + 1 = Wrenched in place + 2 = Welded in place + 3 = Wires attached to it (you can now attach/dettach upgrades) + 4 = Screwdriver panel closed and is fully built (you cannot attach upgrades) + */ + +/obj/structure/camera_assembly/Initialize(mapload, ndir, building) + . = ..() + if(building) + setDir(ndir) + upgrades = list() + +/obj/structure/camera_assembly/Destroy() + QDEL_LIST(upgrades) + return ..() + +/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params) + switch(state) + if(1) + // State 1 + if(istype(W, /obj/item/weldingtool)) + if(weld(W, user)) + to_chat(user, "You weld the assembly securely into place.") anchored = TRUE - state = 2 - return - - else if(istype(W, /obj/item/wrench)) - playsound(src.loc, W.usesound, 50, 1) - to_chat(user, "You unattach the assembly from its place.") - new /obj/item/wallframe/camera(get_turf(src)) - qdel(src) - return - - if(2) - // State 2 - if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = W - if(C.use(2)) - to_chat(user, "You add wires to the assembly.") - state = 3 - else - to_chat(user, "You need two lengths of cable to wire a camera!") - return - return - - else if(istype(W, /obj/item/weldingtool)) - - if(weld(W, user)) - to_chat(user, "You unweld the assembly from its place.") - state = 1 + state = 2 + return + + else if(istype(W, /obj/item/wrench)) + playsound(src.loc, W.usesound, 50, 1) + to_chat(user, "You unattach the assembly from its place.") + new /obj/item/wallframe/camera(get_turf(src)) + qdel(src) + return + + if(2) + // State 2 + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/C = W + if(C.use(2)) + to_chat(user, "You add wires to the assembly.") + state = 3 + else + to_chat(user, "You need two lengths of cable to wire a camera!") + return + return + + else if(istype(W, /obj/item/weldingtool)) + + if(weld(W, user)) + to_chat(user, "You unweld the assembly from its place.") + state = 1 anchored = TRUE - return - - - if(3) - // State 3 - if(istype(W, /obj/item/screwdriver)) - playsound(src.loc, W.usesound, 50, 1) - + return + + + if(3) + // State 3 + if(istype(W, /obj/item/screwdriver)) + playsound(src.loc, W.usesound, 50, 1) + var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13") -<<<<<<< HEAD - if(!input) - to_chat(user, "No input found, please hang up and try your call again!") - return - - var/list/tempnetwork = splittext(input, ",") - if(tempnetwork.len < 1) - to_chat(user, "No network found, please hang up and try your call again!") - return - - state = 4 - var/obj/machinery/camera/C = new(src.loc) - src.loc = C - C.assembly = src - C.setDir(src.dir) - - C.network = tempnetwork - var/area/A = get_area(src) - C.c_tag = "[A.name] ([rand(1, 999)])" - - - else if(istype(W, /obj/item/wirecutters)) - new/obj/item/stack/cable_coil(get_turf(src), 2) - playsound(src.loc, W.usesound, 50, 1) - to_chat(user, "You cut the wires from the circuits.") - state = 2 - return - - // Upgrades! - if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already. - if(!user.drop_item(W)) - return - to_chat(user, "You attach \the [W] into the assembly inner circuits.") - upgrades += W - W.forceMove(src) - return - - // Taking out upgrades - else if(istype(W, /obj/item/crowbar) && upgrades.len) - var/obj/U = locate(/obj) in upgrades - if(U) - to_chat(user, "You unattach an upgrade from the assembly.") - playsound(src.loc, W.usesound, 50, 1) - U.loc = get_turf(src) - upgrades -= U - return - - return ..() - -/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user) - if(!WT.remove_fuel(0, user)) - return 0 - to_chat(user, "You start to weld \the [src]...") - playsound(src.loc, WT.usesound, 50, 1) - if(do_after(user, 20*WT.toolspeed, target = src)) - if(WT.isOn()) - playsound(loc, 'sound/items/welder2.ogg', 50, 1) - return 1 - return 0 - -/obj/structure/camera_assembly/deconstruct(disassembled = TRUE) -======= if(!input) to_chat(user, "No input found, please hang up and try your call again!") return @@ -202,7 +140,6 @@ return 0 /obj/structure/camera_assembly/deconstruct(disassembled = TRUE) ->>>>>>> 8b54685... Cleanup to various loc assignments and nearby code (#31069) if(!(flags_1 & NODECONSTRUCT_1)) - new /obj/item/stack/sheet/metal(loc) - qdel(src) + new /obj/item/stack/sheet/metal(loc) + qdel(src)