varnames
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@@ -5,7 +5,6 @@
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var/special_role = ROLE_BROTHER
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var/datum/team/brother_team/team
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antag_moodlet = /datum/mood_event/focused
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can_hijack = HIJACK_HIJACKER
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/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
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if(!new_team)
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@@ -12,7 +12,6 @@
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var/list/name_source
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show_in_antagpanel = FALSE
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antag_moodlet = /datum/mood_event/focused
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can_hijack = HIJACK_PREVENT
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/datum/antagonist/ert/on_gain()
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update_name()
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@@ -3,7 +3,7 @@
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var/obj/item/claymore/highlander/sword
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show_in_antagpanel = FALSE
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show_name_in_check_antagonists = TRUE
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can_hijack = HIJACK_HIJACKER
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hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win??
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/datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override)
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var/mob/living/L = owner.current || mob_override
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@@ -8,11 +8,6 @@
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var/give_objectives = TRUE
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var/give_equipment = TRUE
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/datum/antagonist/ninja/New()
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if(helping_station)
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can_hijack = HIJACK_PREVENT
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. = ..()
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/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_ninja_icons_added(M)
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@@ -141,8 +136,6 @@
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adj = "objectiveless"
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else
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return
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if(helping_station)
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can_hijack = HIJACK_PREVENT
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new_owner.assigned_role = ROLE_NINJA
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new_owner.special_role = ROLE_NINJA
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new_owner.add_antag_datum(src)
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@@ -8,7 +8,6 @@
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var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
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var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
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var/nukeop_outfit = /datum/outfit/syndicate
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can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station.
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/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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@@ -12,7 +12,6 @@
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var/move_to_lair = TRUE
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var/outfit_type = /datum/outfit/wizard
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var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
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can_hijack = HIJACK_HIJACKER
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/datum/antagonist/wizard/on_gain()
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register()
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@@ -199,7 +199,7 @@
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to_chat(user, "<span class='notice'>You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.</span>")
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hijack_hacking = FALSE
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/obj/machinery/computer/emergency_shuttle/announce_hijack_stage()
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/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage()
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var/msg
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var/replaceprob
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switch(SSshuttle.emergency.hijack_status)
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