Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
This commit is contained in:
@@ -34,6 +34,21 @@
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#define HIJACK_HIJACKER 1 //Needs to be present for shuttle to be hijacked
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#define HIJACK_PREVENT 2 //Prevents hijacking same way as non-antags
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//Syndicate Contracts
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#define CONTRACT_STATUS_INACTIVE 1
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#define CONTRACT_STATUS_ACTIVE 2
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#define CONTRACT_STATUS_BOUNTY_CONSOLE_ACTIVE 3
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#define CONTRACT_STATUS_EXTRACTING 4
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#define CONTRACT_STATUS_COMPLETE 5
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#define CONTRACT_STATUS_ABORTED 6
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#define CONTRACT_PAYOUT_LARGE 1
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#define CONTRACT_PAYOUT_MEDIUM 2
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#define CONTRACT_PAYOUT_SMALL 3
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#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
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#define CONTRACT_UPLINK_PAGE_HUB "HUB"
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//Overthrow time to update heads obj
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#define OBJECTIVE_UPDATING_TIME 300
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@@ -39,9 +39,9 @@
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#define COCK_SIZE_MIN 1
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#define COCK_SIZE_MAX 20
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#define COCK_GIRTH_RATIO_MAX 1.25
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#define COCK_GIRTH_RATIO_DEF 0.75
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#define COCK_GIRTH_RATIO_MIN 0.5
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#define COCK_DIAMETER_RATIO_MAX 0.42
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#define COCK_DIAMETER_RATIO_DEF 0.25
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#define COCK_DIAMETER_RATIO_MIN 0.15
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#define KNOT_GIRTH_RATIO_MAX 3
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#define KNOT_GIRTH_RATIO_DEF 2.1
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@@ -33,6 +33,10 @@
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#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
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// signals from globally accessible objects
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/// from SSsun when the sun changes position : (azimuth)
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#define COMSIG_SUN_MOVED "sun_moved"
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//////////////////////////////////////////////////////////////////
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// /datum signals
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@@ -43,6 +47,10 @@
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#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
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#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
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/// Trait signals
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#define COMPONENT_ADD_TRAIT (1<<0)
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#define COMPONENT_REMOVE_TRAIT (1<<1)
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// /atom signals
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#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
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#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
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@@ -58,6 +66,7 @@
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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@@ -203,6 +212,16 @@
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
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#define COMPONENT_NO_STUN 1 //For all of them
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// /mob/living/carbon signals
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#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
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@@ -228,6 +247,7 @@
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#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
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#define COMPONENT_NO_ATTACK 1
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#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
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#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
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#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
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#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
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#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
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@@ -79,17 +79,19 @@
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#define CAT_BREAD "Breads"
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#define CAT_BURGER "Burgers"
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#define CAT_CAKE "Cakes"
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#define CAT_DONUT "Donuts"
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#define CAT_EGG "Egg-Based Food"
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#define CAT_MEAT "Meats"
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#define CAT_MEXICAN "Mexican"
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#define CAT_MISCFOOD "Misc. Food"
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#define CAT_PASTRY "Pastries"
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#define CAT_PIE "Pies"
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#define CAT_PIE "Pies & Sweets"
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#define CAT_PIZZA "Pizzas"
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#define CAT_SALAD "Salads"
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#define CAT_SEAFOOD "Seafood"
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#define CAT_SANDWICH "Sandwiches"
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#define CAT_SOUP "Soups"
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#define CAT_SPAGHETTI "Spaghettis"
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#define CAT_FISH "Fish"
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#define CAT_ICE "Frozen"
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#define RCD_FLOORWALL 1
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@@ -92,3 +92,30 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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// radiation
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#define RAD_PROTECT_CONTENTS (1<<0)
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#define RAD_NO_CONTAMINATE (1<<1)
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||||
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||||
//Mob mobility var flags
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/// any flag
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#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
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#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
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/// can move
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#define MOBILITY_MOVE (1<<0)
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/// can, and is, standing up.
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#define MOBILITY_STAND (1<<1)
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/// can pickup items
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#define MOBILITY_PICKUP (1<<2)
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/// can use items and interact with world objects like opening closets/etc
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#define MOBILITY_USE (1<<3)
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/// can use interfaces like consoles
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#define MOBILITY_UI (1<<4)
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/// can use storage item
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#define MOBILITY_STORAGE (1<<5)
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/// can pull things
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#define MOBILITY_PULL (1<<6)
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/// can hold non-nodropped items voluntarily
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#define MOBILITY_HOLD (1<<7)
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/// Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
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#define MOBILITY_RESIST (1<<8)
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#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
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#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
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+31
-29
@@ -23,6 +23,7 @@
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#define DOCTOR (1<<4)
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#define GENETICIST (1<<5)
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#define VIROLOGIST (1<<6)
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#define PARAMEDIC (1<<7)
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#define CIVILIAN (1<<2)
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@@ -58,32 +59,33 @@
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#define JOB_DISPLAY_ORDER_ASSISTANT 1
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#define JOB_DISPLAY_ORDER_CAPTAIN 2
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#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3
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#define JOB_DISPLAY_ORDER_BARTENDER 4
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#define JOB_DISPLAY_ORDER_COOK 5
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#define JOB_DISPLAY_ORDER_BOTANIST 6
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#define JOB_DISPLAY_ORDER_JANITOR 7
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#define JOB_DISPLAY_ORDER_CLOWN 8
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#define JOB_DISPLAY_ORDER_MIME 9
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#define JOB_DISPLAY_ORDER_CURATOR 10
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#define JOB_DISPLAY_ORDER_LAWYER 11
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#define JOB_DISPLAY_ORDER_CHAPLAIN 12
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#define JOB_DISPLAY_ORDER_QUARTERMASTER 13
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#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14
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#define JOB_DISPLAY_ORDER_SHAFT_MINER 15
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#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16
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#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17
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#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18
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#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19
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#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20
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#define JOB_DISPLAY_ORDER_CHEMIST 21
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#define JOB_DISPLAY_ORDER_GENETICIST 22
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#define JOB_DISPLAY_ORDER_VIROLOGIST 23
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#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24
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#define JOB_DISPLAY_ORDER_SCIENTIST 25
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#define JOB_DISPLAY_ORDER_ROBOTICIST 26
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27
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#define JOB_DISPLAY_ORDER_WARDEN 28
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#define JOB_DISPLAY_ORDER_DETECTIVE 29
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#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30
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#define JOB_DISPLAY_ORDER_AI 31
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#define JOB_DISPLAY_ORDER_CYBORG 32
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#define JOB_DISPLAY_ORDER_QUARTERMASTER 4
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#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 5
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#define JOB_DISPLAY_ORDER_SHAFT_MINER 6
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#define JOB_DISPLAY_ORDER_BARTENDER 7
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#define JOB_DISPLAY_ORDER_COOK 8
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#define JOB_DISPLAY_ORDER_BOTANIST 9
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#define JOB_DISPLAY_ORDER_JANITOR 10
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#define JOB_DISPLAY_ORDER_CLOWN 11
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#define JOB_DISPLAY_ORDER_MIME 12
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#define JOB_DISPLAY_ORDER_CURATOR 13
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#define JOB_DISPLAY_ORDER_LAWYER 14
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#define JOB_DISPLAY_ORDER_CHAPLAIN 15
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#define JOB_DISPLAY_ORDER_AI 16
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#define JOB_DISPLAY_ORDER_CYBORG 17
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#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 18
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#define JOB_DISPLAY_ORDER_STATION_ENGINEER 19
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#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 20
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#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 21
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#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 22
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#define JOB_DISPLAY_ORDER_PARAMEDIC 23
|
||||
#define JOB_DISPLAY_ORDER_CHEMIST 24
|
||||
#define JOB_DISPLAY_ORDER_VIROLOGIST 25
|
||||
#define JOB_DISPLAY_ORDER_GENETICIST 26
|
||||
#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
|
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#define JOB_DISPLAY_ORDER_SCIENTIST 28
|
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#define JOB_DISPLAY_ORDER_ROBOTICIST 29
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
|
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#define JOB_DISPLAY_ORDER_WARDEN 31
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#define JOB_DISPLAY_ORDER_DETECTIVE 32
|
||||
#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
|
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|
||||
@@ -41,7 +41,7 @@
|
||||
//Individual logging panel pages
|
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
|
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#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
|
||||
#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE | LOG_SUBTLER)
|
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#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
|
||||
#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
|
||||
#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
|
||||
|
||||
@@ -4,11 +4,8 @@
|
||||
/// Hard materials, such as iron or metal
|
||||
#define MAT_CATEGORY_RIGID "rigid material"
|
||||
|
||||
|
||||
/// Gets the reference for the material type that was given
|
||||
#define getmaterialref(A) (SSmaterials.materials[A] || A)
|
||||
|
||||
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
|
||||
#define MATERIAL_COLOR (1<<0)
|
||||
#define MATERIAL_ADD_PREFIX (1<<1)
|
||||
#define MATERIAL_NO_EFFECTS (1<<2)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<3)
|
||||
@@ -407,6 +407,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
|
||||
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
|
||||
#define DUMMY_HUMAN_SLOT_HALLUCINATION "dummy_hallucination"
|
||||
#define DUMMY_HUMAN_SLOT_EXAMINER "dummy_examiner"
|
||||
|
||||
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
|
||||
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
|
||||
@@ -521,3 +522,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc
|
||||
#define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc
|
||||
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
|
||||
|
||||
#define UNTIL(X) while(!(X)) stoplag()
|
||||
|
||||
@@ -58,8 +58,10 @@
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_CITADEL 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
|
||||
|
||||
#define MONKEY_BODYPART "monkey"
|
||||
#define ALIEN_BODYPART "alien"
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
//ids
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
|
||||
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
|
||||
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
@@ -28,6 +31,7 @@
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
@@ -59,13 +63,19 @@
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_FAT "FAT"
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
@@ -0,0 +1,3 @@
|
||||
#define SOLAR_TRACK_OFF 0
|
||||
#define SOLAR_TRACK_TIMED 1
|
||||
#define SOLAR_TRACK_AUTO 2
|
||||
@@ -23,6 +23,10 @@ Ask ninjanomnom if they're around
|
||||
|
||||
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
|
||||
|
||||
#define RAD_MONKEY_GORILLIZE 1650 // How much stored radiation to check for Harambe time.
|
||||
#define RAD_MOB_GORILLIZE_FACTOR 100
|
||||
#define RAD_MONKEY_GORILLIZE_EXPONENT 0.5
|
||||
|
||||
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
|
||||
@@ -37,10 +37,17 @@
|
||||
/////////////
|
||||
// DEBUFFS //
|
||||
/////////////
|
||||
/// The affected is unable to move, or to use, hold, or pickup items.
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
|
||||
|
||||
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is unable to stand up
|
||||
|
||||
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
|
||||
#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized //the affected is unable to move
|
||||
|
||||
#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed //the affected is unable to move, use items, or stand up.
|
||||
|
||||
/// The affected is unable to use or pickup items
|
||||
#define STATUS_EFFECT_DAZED /datum/status_effect/incapacitating/dazed
|
||||
|
||||
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
|
||||
|
||||
@@ -90,6 +97,9 @@
|
||||
|
||||
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
|
||||
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
|
||||
|
||||
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
|
||||
|
||||
/////////////
|
||||
// NEUTRAL //
|
||||
/////////////
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
#define INIT_ORDER_SERVER_MAINT 93
|
||||
#define INIT_ORDER_INPUT 85
|
||||
#define INIT_ORDER_VIS 80
|
||||
#define INIT_ORDER_MATERIALS 76
|
||||
#define INIT_ORDER_RESEARCH 75
|
||||
#define INIT_ORDER_EVENTS 70
|
||||
#define INIT_ORDER_JOBS 65
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define SIGNAL_TRAIT(trait_ref) "trait [trait_ref]"
|
||||
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
@@ -6,12 +8,14 @@
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
@@ -31,7 +35,8 @@
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
_L -= trait; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_REMOVE_TRAIT); \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
@@ -46,7 +51,8 @@
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
_L -= _T ; \
|
||||
SEND_SIGNAL(target, SIGNAL_TRAIT(_T), COMPONENT_REMOVE_TRAIT); } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
@@ -137,6 +143,19 @@
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
// BUT FOR NOW, THESE ARE HOOKED TO DO update_mobility() VIA COMSIG IN living_mobility.dm
|
||||
// SO IF YOU ADD MORE, BESURE TO UPDATE IT THERE.
|
||||
|
||||
/// Disallow movement
|
||||
#define TRAIT_MOBILITY_NOMOVE "mobility_nomove"
|
||||
/// Disallow pickup
|
||||
#define TRAIT_MOBILITY_NOPICKUP "mobility_nopickup"
|
||||
/// Disallow item use
|
||||
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
|
||||
|
||||
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
|
||||
|
||||
//non-mob traits
|
||||
|
||||
Reference in New Issue
Block a user