Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
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@@ -175,14 +175,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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set category = "Object"
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set src in oview(1)
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if(!isturf(loc) || usr.stat || usr.restrained() || !usr.canmove)
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var/mob/living/L = usr
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if(!istype(L) || !isturf(loc) || !CHECK_MOBILITY(L, MOBILITY_USE))
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return
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var/turf/T = src.loc
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src.loc = null
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src.loc = T
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var/turf/T = loc
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loc = null
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loc = T
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/obj/item/examine(mob/user) //This might be spammy. Remove?
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. = ..()
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@@ -378,6 +377,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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user.update_equipment_speed_mods()
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -423,6 +423,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
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A.Grant(user)
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item_flags |= IN_INVENTORY
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user.update_equipment_speed_mods()
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
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@@ -544,7 +545,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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to_chat(M, "<span class='danger'>You drop what you're holding and clutch at your eyes!</span>")
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M.adjust_blurriness(10)
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M.Unconscious(20)
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M.Knockdown(40)
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M.DefaultCombatKnockdown(40)
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if (prob(eyes.damage - 10 + 1))
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M.become_blind(EYE_DAMAGE)
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to_chat(M, "<span class='danger'>You go blind!</span>")
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