This commit is contained in:
Seris02
2020-03-09 16:49:32 +08:00
1093 changed files with 386415 additions and 224664 deletions
@@ -22,11 +22,11 @@ In all, this is a lot like the monkey code. /N
switch(M.a_intent)
if (INTENT_HELP)
if(!recoveringstam)
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
set_resting(FALSE, TRUE, FALSE)
AdjustAllImmobility(-60, FALSE)
AdjustUnconscious(-60, FALSE)
AdjustSleeping(-100, FALSE)
update_mobility()
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if(INTENT_DISARM, INTENT_HARM)
if(health > 0)
@@ -5,11 +5,9 @@
/mob/living/carbon/alien/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) //alien immune to tox damage
return FALSE
/* CIT CHANGE - Pffffffffffffhahahahahhaha-- No.
//aliens are immune to stamina damage.
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = 1)
/mob/living/carbon/alien/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = 1)
/mob/living/carbon/alien/setStaminaLoss(amount, updating_health = TRUE, forced = FALSE)
return
*/
@@ -31,7 +31,7 @@
#define MAX_ALIEN_LEAP_DIST 7
/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(atom/A)
if(!canmove || leaping)
if(!CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND | MOBILITY_MOVE) || leaping)
return
if(pounce_cooldown > world.time)
@@ -65,21 +65,21 @@
var/mob/living/L = hit_atom
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
Knockdown(40, 1, 1)
DefaultCombatKnockdown(40, 1, 1)
toggle_leap(0)
else if(hit_atom.density && !hit_atom.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='alertalien'>[src] smashes into [hit_atom]!</span>")
Knockdown(40, 1, 1)
Paralyze(40, TRUE, TRUE)
if(leaping)
leaping = 0
update_icons()
update_canmove()
update_mobility()
/mob/living/carbon/alien/humanoid/float(on)
@@ -4,7 +4,7 @@
. = ..()
update_canmove()
update_mobility()
update_icons()
status_flags |= CANPUSH
@@ -69,11 +69,11 @@
playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
..(I, cuff_break = INSTANT_CUFFBREAK)
/mob/living/carbon/alien/humanoid/resist_grab(moving_resist)
if(pulledby.grab_state)
/mob/living/carbon/alien/humanoid/do_resist_grab(moving_resist, forced, silent = FALSE)
if(pulledby.grab_state && !silent)
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
pulledby.stop_pulling()
. = 0
return TRUE
/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
if(leaping)
@@ -12,12 +12,12 @@
else
icon_state = "alien[caste]_dead"
else if((stat == UNCONSCIOUS && !asleep) || stat == SOFT_CRIT || IsKnockdown())
else if((stat == UNCONSCIOUS && !asleep) || stat == SOFT_CRIT || IsParalyzed())
icon_state = "alien[caste]_unconscious"
else if(leap_on_click)
icon_state = "alien[caste]_pounce"
else if(lying || resting || asleep)
else if(lying || !CHECK_MOBILITY(src, MOBILITY_STAND) || asleep)
icon_state = "alien[caste]_sleep"
else if(mob_size == MOB_SIZE_LARGE)
icon_state = "alien[caste]"
@@ -22,13 +22,13 @@
if(stat == CONSCIOUS)
stat = UNCONSCIOUS
blind_eyes(1)
update_canmove()
update_mobility()
else
if(stat == UNCONSCIOUS)
stat = CONSCIOUS
if(!recoveringstam)
resting = 0
set_resting(FALSE, TRUE)
adjust_blindness(-1)
update_canmove()
update_mobility()
update_damage_hud()
update_health_hud()
@@ -14,9 +14,9 @@
icon_state = "larva[state]_dead"
else if(handcuffed || legcuffed) //This should be an overlay. Who made this an icon_state?
icon_state = "larva[state]_cuff"
else if(stat == UNCONSCIOUS || lying || resting)
else if(stat == UNCONSCIOUS || !CHECK_MOBILITY(src, MOBILITY_STAND))
icon_state = "larva[state]_sleep"
else if(IsStun())
else if(IsStun() || IsParalyzed())
icon_state = "larva[state]_stun"
else
icon_state = "larva[state]"
@@ -140,7 +140,7 @@
else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
owner.emote("scream")
owner.Knockdown(100)
owner.DefaultCombatKnockdown(100)
owner.jitteriness += 30
owner.confused += 30
@@ -89,8 +89,8 @@
var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
ghost.transfer_ckey(new_xeno, FALSE)
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
new_xeno.canmove = 0 //so we don't move during the bursting animation
new_xeno.notransform = 1
new_xeno.Paralyze(6)
new_xeno.notransform = TRUE
new_xeno.invisibility = INVISIBILITY_MAXIMUM
sleep(6)
@@ -99,8 +99,8 @@
return
if(new_xeno)
new_xeno.canmove = 1
new_xeno.notransform = 0
new_xeno.SetParalyzed(0)
new_xeno.notransform = FALSE
new_xeno.invisibility = 0
var/mob/living/carbon/old_owner = owner
+29 -20
View File
@@ -16,6 +16,7 @@
QDEL_LIST(stomach_contents)
QDEL_LIST(bodyparts)
QDEL_LIST(implants)
hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
remove_from_all_data_huds()
QDEL_NULL(dna)
GLOB.carbon_list -= src
@@ -103,7 +104,7 @@
hurt = FALSE
if(hit_atom.density && isturf(hit_atom))
if(hurt)
Knockdown(20)
DefaultCombatKnockdown(20)
take_bodypart_damage(10)
if(iscarbon(hit_atom) && hit_atom != src)
var/mob/living/carbon/victim = hit_atom
@@ -112,8 +113,8 @@
if(hurt)
victim.take_bodypart_damage(10)
take_bodypart_damage(10)
victim.Knockdown(20)
Knockdown(20)
victim.DefaultCombatKnockdown(20)
DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
"<span class='userdanger'>You violently crash into [victim]!</span>")
playsound(src,'sound/weapons/punch1.ogg',50,1)
@@ -281,19 +282,23 @@
return FALSE
/mob/living/carbon/resist_buckle()
. = FALSE
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
// too soon.
if(last_special > world.time)
return
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
if(do_after(src, buckle_cd, 0, target = src))
if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
if(!buckled)
return
buckled.user_unbuckle_mob(src,src)
buckled.user_unbuckle_mob(src, src)
else
if(src && buckled)
to_chat(src, "<span class='warning'>You fail to unbuckle yourself!</span>")
@@ -301,21 +306,26 @@
buckled.user_unbuckle_mob(src,src)
/mob/living/carbon/resist_fire()
if(last_special > world.time)
return
fire_stacks -= 5
Knockdown(60, TRUE, TRUE)
DefaultCombatKnockdown(60, TRUE, TRUE)
spin(32,2)
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
"<span class='notice'>You stop, drop, and roll!</span>")
last_special = world.time + 30
sleep(30)
if(fire_stacks <= 0)
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
"<span class='notice'>You extinguish yourself.</span>")
ExtinguishMob()
return
/mob/living/carbon/resist_restraints()
/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
var/obj/item/I = null
var/type = 0
if(!ignore_delay && (last_special > world.time))
to_chat(src, "<span class='warning'>You don't have the energy to resist your restraints that fast!</span>")
return
if(handcuffed)
I = handcuffed
type = 1
@@ -324,14 +334,13 @@
type = 2
if(I)
if(type == 1)
changeNext_move(CLICK_CD_BREAKOUT)
changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
last_special = world.time + CLICK_CD_BREAKOUT
if(type == 2)
changeNext_move(CLICK_CD_RANGE)
changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
last_special = world.time + CLICK_CD_RANGE
cuff_resist(I)
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
if(I.item_flags & BEING_REMOVED)
to_chat(src, "<span class='warning'>You're already attempting to remove [I]!</span>")
@@ -341,7 +350,7 @@
if(!cuff_break)
visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
if(do_after(src, breakouttime, 0, target = src))
if(do_after(src, breakouttime, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
clear_cuffs(I, cuff_break)
else
to_chat(src, "<span class='warning'>You fail to remove [I]!</span>")
@@ -403,16 +412,16 @@
else
if(I == handcuffed)
handcuffed.forceMove(drop_location())
handcuffed.dropped(src)
handcuffed = null
I.dropped(src)
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
update_handcuffed()
return
if(I == legcuffed)
legcuffed.forceMove(drop_location())
legcuffed.dropped()
legcuffed = null
I.dropped(src)
update_inv_legcuffed()
return
else
@@ -488,7 +497,7 @@
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
Knockdown(200)
DefaultCombatKnockdown(200)
return 1
if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
@@ -572,9 +581,9 @@
if(stam > DAMAGE_PRECISION)
var/total_health = (health - stam)
if(total_health <= crit_threshold && !stat)
if(!IsKnockdown())
if(CHECK_MOBILITY(src, MOBILITY_STAND))
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
Knockdown(100)
KnockToFloor(TRUE)
update_health_hud()
/mob/living/carbon/update_sight()
@@ -821,7 +830,7 @@
else
stat = CONSCIOUS
adjust_blindness(-1)
update_canmove()
update_mobility()
update_damage_hud()
update_health_hud()
med_hud_set_status()
@@ -52,7 +52,12 @@
. = ..()
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item() || restrained())
if(incapacitated())
return
if (get_active_held_item())
if (HAS_TRAIT_FROM(src, TRAIT_AUTO_CATCH_ITEM,RISING_BASS_TRAIT))
visible_message("<span class='warning'>[src] chops [I] out of the air!</span>")
return TRUE
return
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
@@ -78,7 +83,7 @@
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
if(!combatmode)
totitemdamage *= 1.5
@@ -189,7 +194,7 @@
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
DefaultCombatKnockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
@@ -263,7 +268,7 @@
spawn(20)
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
Knockdown(60)
DefaultCombatKnockdown(60)
if(override)
return override
else
@@ -283,13 +288,13 @@
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
else if(M.zone_selected == BODY_ZONE_PRECISE_MOUTH) // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == "head")
else if(check_zone(M.zone_selected) == BODY_ZONE_HEAD)
var/datum/species/S
if(ishuman(src))
S = dna.species
@@ -323,7 +328,7 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
@@ -342,16 +347,14 @@
else if (mood.sanity >= SANITY_DISTURBED)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
AdjustAllImmobility(-60, FALSE)
AdjustUnconscious(-60, FALSE)
AdjustSleeping(-100, FALSE)
if(recoveringstam)
adjustStaminaLoss(-15)
else if(resting)
resting = 0
update_canmove()
else
set_resting(FALSE, FALSE)
update_mobility()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
@@ -415,7 +418,7 @@
var/effect_amount = intensity - ear_safety
if(effect_amount > 0)
if(stun_pwr)
Knockdown(stun_pwr*effect_amount)
DefaultCombatKnockdown(stun_pwr*effect_amount)
if(istype(ears) && (deafen_pwr || damage_pwr))
var/ear_damage = damage_pwr * effect_amount
@@ -1,17 +1,3 @@
/mob/living/carbon/movement_delay()
. = ..()
. += grab_state * 3 //can't go fast while grabbing something.
if(!get_leg_ignore()) //ignore the fact we lack legs
var/leg_amount = get_num_legs()
. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
if(!leg_amount)
. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
if(legcuffed)
. += legcuffed.slowdown
if(stat == SOFT_CRIT)
. += SOFTCRIT_ADD_SLOWDOWN
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
return FALSE
@@ -43,3 +29,10 @@
nutrition -= HUNGER_FACTOR/10
if(m_intent == MOVE_INTENT_RUN)
nutrition -= HUNGER_FACTOR/10
/mob/living/carbon/can_move_under_living(mob/living/other)
. = ..()
if(!.) //we failed earlier don't need to fail again
return
if(!other.lying && lying) //they're up, we're down.
return FALSE
+1
View File
@@ -49,6 +49,7 @@
message = "moans!"
message_mime = "appears to moan!"
emote_type = EMOTE_AUDIBLE
stat_allowed = SOFT_CRIT
/datum/emote/living/carbon/roll
key = "roll"
+1 -1
View File
@@ -91,7 +91,7 @@
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
if(combatmode)
. += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]"
. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
var/trait_exam = common_trait_examine()
if (!isnull(trait_exam))
@@ -397,7 +397,7 @@
var/flavor = print_flavor_text(flavor_text)
if(flavor)
. += flavor
var/temp_flavor = print_flavor_text(flavor_text_2)
var/temp_flavor = print_flavor_text(flavor_text_2,TRUE)
if(temp_flavor)
. += temp_flavor
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
+23 -7
View File
@@ -491,7 +491,7 @@
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
/mob/living/carbon/human/proc/canUseHUD()
return !(src.stat || IsKnockdown() || IsStun() || src.restrained())
return CHECK_MOBILITY(src, MOBILITY_UI)
/mob/living/carbon/human/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
. = 1 // Default to returning true.
@@ -724,8 +724,8 @@
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000")
cut_overlay(MA)
/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
if(incapacitated() || lying )
/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE, check_resting = TRUE)
if(incapacitated() || (check_resting && !CHECK_MOBILITY(src, MOBILITY_STAND)))
to_chat(src, "<span class='warning'>You can't do that right now!</span>")
return FALSE
if(!Adjacent(M) && (M.loc != src))
@@ -836,7 +836,7 @@
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
if(stun)
Knockdown(200)
DefaultCombatKnockdown(200)
return 1
..()
@@ -870,7 +870,7 @@
return (istype(target) && target.stat == CONSCIOUS)
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && target.lying)
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
if(can_be_firemanned(target))
@@ -879,7 +879,7 @@
if(do_after(src, 30, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.resting = FALSE
target.set_resting(FALSE, TRUE)
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
@@ -892,7 +892,7 @@
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
if(can_piggyback(target))
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
if(do_after(target, 15, target = src))
if(do_after(target, 15, target = src, required_mobility_flags = MOBILITY_STAND))
if(can_piggyback(target))
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
@@ -948,6 +948,22 @@
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/human/updatehealth()
. = ..()
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLOATING)
else
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
/mob/living/carbon/human/do_after_coefficent()
. = ..()
. *= physiology.do_after_speed
@@ -49,9 +49,14 @@
if (mind.martial_art && mind.martial_art.dodge_chance)
if(!lying && dna && !dna.check_mutation(HULK))
if(prob(mind.martial_art.dodge_chance))
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return BULLET_ACT_BLOCK
var/static/dodgemessages = list("dodges under",0,-4,"dodges to the right of",-4,0,"dodges to the left of",4,0,"jumps over",0,4)
var/pick = pick(1,4,7,10)
var/oldx = pixel_x
var/oldy = pixel_y
animate(src,pixel_x = pixel_x + dodgemessages[pick+1],pixel_y = pixel_y + dodgemessages[pick+2],time=3)
animate(src,pixel_x = oldx,pixel_y = oldy,time=2)
visible_message("<span class='danger'>[src] [dodgemessages[pick]] the projectile!</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return BULLET_ACT_FORCE_PIERCE
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
@@ -174,7 +179,7 @@
"<span class='userdanger'>[M] disarmed [src]!</span>")
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
Knockdown(100)
DefaultCombatKnockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -223,9 +228,9 @@
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
DefaultCombatKnockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -292,10 +297,10 @@
switch(M.damtype)
if("brute")
if(M.force > 35) // durand and other heavy mechas
Knockdown(50)
DefaultCombatKnockdown(50)
src.throw_at(throw_target, rand(1,5), 7)
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
Knockdown(30)
else if(M.force >= 20 && CHECK_MOBILITY(src, MOBILITY_STAND)) // lightweight mechas like gygax
DefaultCombatKnockdown(30)
src.throw_at(throw_target, rand(1,3), 7)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
@@ -0,0 +1,48 @@
/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
if(!resting || stat || attemptingstandup)
return FALSE
if(ignoretimer)
set_resting(FALSE, FALSE)
return TRUE
if(!lying) //if they're in a chair or something they don't need to force themselves off the ground.
set_resting(FALSE, FALSE)
return TRUE
else if(!CHECK_MOBILITY(src, MOBILITY_RESIST))
if(!automatic)
to_chat(src, "<span class='warning'>You are unable to stand up right now.</span>")
return FALSE
else
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
return FALSE
attemptingstandup = TRUE
var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
if(!has_gravity())
health_deficiency = health_deficiency*0.2
totaldelay += health_deficiency
var/standupwarning = "[src] and everyone around them should probably yell at the dev team"
switch(health_deficiency)
if(-INFINITY to 10)
standupwarning = "[src] stands right up!"
if(10 to 35)
standupwarning = "[src] tries to stand up."
if(35 to 60)
standupwarning = "[src] slowly pushes [p_them()]self upright."
if(60 to 80)
standupwarning = "[src] weakly attempts to stand up."
if(80 to INFINITY)
standupwarning = "[src] struggles to stand up."
var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
set_resting(FALSE, TRUE)
attemptingstandup = FALSE
return TRUE
else
attemptingstandup = FALSE
if(resting) //we didn't shove ourselves up or something
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
if(has_gravity())
playsound(src, "bodyfall", 20, 1)
return FALSE
@@ -9,8 +9,8 @@
/mob/living/carbon/human/movement_delay()
. = ..()
if(dna && dna.species)
. += dna.species.movement_delay(src)
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
. -= 1.5
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
@@ -145,6 +145,12 @@
return not_handled //For future deeper overrides
/mob/living/carbon/human/equipped_speed_mods()
. = ..()
for(var/sloties in get_all_slots())
var/obj/item/thing = sloties
. += thing?.slowdown
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
var/index = get_held_index_of_item(I)
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
+44 -69
View File
@@ -72,6 +72,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/inert_mutation = DWARFISM
var/list/special_step_sounds //Sounds to override barefeet walkng
var/grab_sound //Special sound for grabbing
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
// species-only traits. Can be found in DNA.dm
var/list/species_traits = list()
@@ -105,7 +106,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/should_draw_citadel = FALSE
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
///////////
// PROCS //
@@ -1028,6 +1029,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
/*
* Equip the outfit required for life. Replaces items currently worn.
*/
/datum/species/proc/give_important_for_life(mob/living/carbon/human/human_to_equip)
if(!outfit_important_for_life)
return
outfit_important_for_life= new()
outfit_important_for_life.equip(human_to_equip)
//This exists so sprite accessories can still be per-layer without having to include that layer's
//number in their sprite name, which causes issues when those numbers change.
/datum/species/proc/mutant_bodyparts_layertext(layer)
@@ -1295,12 +1305,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
else
if(H.overeatduration >= 100)
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
@@ -1351,6 +1363,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
H.metabolism_efficiency = 1
//Hunger slowdown for if mood isn't enabled
if(CONFIG_GET(flag/disable_human_mood))
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
if(hungry >= 70)
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
else
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
H.throw_alert("nutrition", /obj/screen/alert/fat)
@@ -1373,9 +1394,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return TRUE
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!H.IsKnockdown())
if(CHECK_MOBILITY(H, MOBILITY_STAND))
H.emote("collapse")
H.Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
H.DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
to_chat(H, "<span class='danger'>You feel weak.</span>")
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
@@ -1400,59 +1421,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.hair_style = "Bald"
H.update_hair()
////////////////
// MOVE SPEED //
////////////////
/datum/species/proc/movement_delay(mob/living/carbon/human/H)
. = 0 //We start at 0.
var/flight = 0 //Check for flight and flying items
var/gravity = 0
if(H.movement_type & FLYING)
flight = 1
gravity = H.has_gravity()
if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP))
. -= 1.5
if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
if(H.wear_suit)
. += H.wear_suit.slowdown
if(H.shoes)
. += H.shoes.slowdown
if(H.back)
. += H.back.slowdown
for(var/obj/item/I in H.held_items)
if(I.item_flags & SLOWS_WHILE_IN_HAND)
. += I.slowdown
var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
if(health_deficiency >= 40)
if(flight)
. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
else
. += ((health_deficiency-39) / 25) // CIT CHANGE - ditto
if(CONFIG_GET(flag/disable_human_mood))
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
if((hungry >= 70) && !flight) //Being hungry will still allow you to use a flightsuit/wings.
. += hungry / 50
//Moving in high gravity is very slow (Flying too)
if(gravity > STANDARD_GRAVITY)
var/grav_force = min(gravity - STANDARD_GRAVITY,3)
. += 1 + grav_force
if(HAS_TRAIT(H, TRAIT_FAT))
. += (1.5 - flight)
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
return .
//////////////////
// ATTACK PROCS //
//////////////////
//////////////////
// ATTACK PROCS //
//////////////////
@@ -1523,7 +1491,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
damage = user.dna.species.punchstunthreshold - 1
if(user.resting)
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
damage *= 0.5
if(!user.combatmode)
damage *= 0.25
@@ -1641,7 +1609,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return*/
if(!target.combatmode) // CITADEL CHANGE
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
if(user.resting) //CITADEL CHANGE
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
if(!user.combatmode) //CITADEL CHANGE
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
@@ -1724,7 +1692,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
if(istype(H))
if(!H.combatmode)
@@ -1840,12 +1808,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return
if(!user.resting)
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
return
if(CHECK_MOBILITY(user, MOBILITY_STAND))
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
return
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
user.resting = 0
user.update_canmove()
user.set_resting(FALSE, TRUE)
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
@@ -1858,7 +1828,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return FALSE
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
if(user.resting)
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
return FALSE
else
if(user == target)
@@ -1871,7 +1841,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.w_uniform.add_fingerprint(user)
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
if(!target.resting)
if(CHECK_MOBILITY(target, MOBILITY_STAND))
target.adjustStaminaLoss(5)
if(target.is_shove_knockdown_blocked())
@@ -1885,7 +1855,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
if(target_collateral_human && !target_collateral_human.resting)
if(target_collateral_human && CHECK_MOBILITY(target_collateral_human, MOBILITY_STAND))
shove_blocked = TRUE
else
target_collateral_human = null
@@ -1896,15 +1866,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/append_message = ""
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = target.resting
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
append_message += ", into [target_collateral_human.name]"
@@ -2067,6 +2037,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
var/burn_damage
var/firemodifier = H.fire_stacks / 50
if (H.on_fire)
@@ -2082,6 +2054,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
@@ -2091,6 +2065,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
else
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
@@ -52,21 +52,20 @@
return 0
/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
if(H.stat || H.IsStun() || H.IsKnockdown())
return 0
if(!CHECK_MOBILITY(H, MOBILITY_MOVE))
return FALSE
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
to_chat(H, "Your suit blocks your wings from extending!")
return 0
return FALSE
var/turf/T = get_turf(H)
if(!T)
return 0
return FALSE
var/datum/gas_mixture/environment = T.return_air()
if(environment && !(environment.return_pressure() > 30))
to_chat(H, "<span class='warning'>The atmosphere is too thin for you to fly!</span>")
return 0
else
return 1
return FALSE
return TRUE
/datum/action/innate/flight
name = "Toggle Flight"
@@ -81,12 +80,12 @@
if(H.movement_type & FLYING)
to_chat(H, "<span class='notice'>You settle gently back onto the ground...</span>")
A.ToggleFlight(H,0)
H.update_canmove()
H.update_mobility()
else
to_chat(H, "<span class='notice'>You beat your wings and begin to hover gently above the ground...</span>")
H.resting = 0
H.set_resting(FALSE, TRUE)
A.ToggleFlight(H,1)
H.update_canmove()
H.update_mobility()
/datum/species/angel/proc/flyslip(mob/living/carbon/human/H)
var/obj/buckled_obj
@@ -3,7 +3,7 @@
id = "insect"
default_color = "00FF00"
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
@@ -13,7 +13,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
liked_food = MEAT | FRUIT
disliked_food = TOXIC
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
@@ -24,7 +24,7 @@
H.vomit(0, FALSE, FALSE, 2, TRUE)
var/obj/effect/decal/cleanable/vomit/V = locate() in pos
if(V)
H.reagents.trans_id_to(V, chem, chem.volume)
H.reagents.trans_id_to(V, chem.type, chem.volume)
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
H.visible_message("<span class='danger'>[H] vomits on the floor!</span>", \
"<span class='userdanger'>You throw up on the floor!</span>")
@@ -2,9 +2,9 @@
name = "Anthromorph"
id = "mammal"
default_color = "4B4B4B"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
@@ -55,9 +55,8 @@
id = "xeno"
say_mod = "hisses"
default_color = "00FF00"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
attack_verb = "slash"
@@ -636,7 +636,7 @@
limbs_id = "clockgolem"
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
armor = 20 //Reinforced, but much less so to allow for fast movement
@@ -969,7 +969,7 @@
special_names = list("Head", "Broth", "Fracture", "Rattler", "Appetit")
liked_food = GROSS | MEAT | RAW
toxic_food = null
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutanttongue = /obj/item/organ/tongue/bone
sexes = FALSE
fixed_mut_color = "ffffff"
@@ -3,17 +3,23 @@
id = "ipc"
say_mod = "beeps"
default_color = "00FF00"
should_draw_citadel = TRUE
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
blacklisted = 0
sexes = 0
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
//Just robo looking parts.
mutant_heart = /obj/item/organ/heart/ipc
mutantlungs = /obj/item/organ/lungs/ipc
mutantliver = /obj/item/organ/liver/ipc
mutantstomach = /obj/item/organ/stomach/ipc
mutanteyes = /obj/item/organ/eyes/ipc
exotic_bloodtype = "HF"
var/datum/action/innate/monitor_change/screen
@@ -83,6 +83,7 @@
button_icon_state = "slimeheal"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
required_mobility_flags = NONE
/datum/action/innate/regenerate_limbs/IsAvailable()
if(..())
@@ -20,6 +20,7 @@
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
disliked_food = FRUIT
liked_food = VEGETABLES
outfit_important_for_life = /datum/outfit/plasmaman
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
var/datum/gas_mixture/environment = H.loc.return_air()
@@ -58,7 +58,7 @@
if(/obj/item/projectile/energy/floramut)
if(prob(15))
H.rad_act(rand(30,80))
H.Knockdown(100)
H.DefaultCombatKnockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
@@ -0,0 +1,53 @@
/datum/species/synthliz
name = "Synthetic Lizardperson"
id = "synthliz"
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
say_mod = "beeps"
default_color = "00FF00"
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_antenna","mam_tail", "mam_snouts","legs", "mam_body_markings", "taur")
default_features = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
mutanttongue = /obj/item/organ/tongue/robot/ipc
//Just robo looking parts.
mutant_heart = /obj/item/organ/heart/ipc
mutantlungs = /obj/item/organ/lungs/ipc
mutantliver = /obj/item/organ/liver/ipc
mutantstomach = /obj/item/organ/stomach/ipc
mutanteyes = /obj/item/organ/eyes/ipc
exotic_bloodtype = "S"
/datum/species/synthliz/qualifies_for_rank(rank, list/features)
return TRUE
//I wag in death
/datum/species/synthliz/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/synthliz/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/synthliz/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
/datum/species/synthliz/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
/datum/species/synthliz/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/synthliz/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
/mob/living/carbon/human/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
+3 -3
View File
@@ -280,7 +280,7 @@
if(miasma_partialpressure > MINIMUM_MOLES_DELTA_TO_MOVE)
if(prob(0.05 * miasma_partialpressure))
var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(2,3)
var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(TRUE, 2,3)
miasma_disease.name = "Unknown"
ForceContractDisease(miasma_disease, TRUE, TRUE)
@@ -508,7 +508,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
/mob/living/carbon/handle_status_effects()
..()
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(!recoveringstam && incomingstammult != 1)
incomingstammult = max(0.01, incomingstammult)
@@ -520,7 +520,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
bufferedstam = max(bufferedstam - drainrate, 0)
//END OF CIT CHANGES
var/restingpwr = 1 + 4 * resting
var/restingpwr = 1 + 4 * !CHECK_MOBILITY(src, MOBILITY_STAND)
//Dizziness
if(dizziness)
@@ -50,17 +50,11 @@
// taken from /mob/living/carbon/human/interactive/
/mob/living/carbon/monkey/proc/IsDeadOrIncap(checkDead = TRUE)
if(!canmove)
return 1
if(!CHECK_MOBILITY(src, MOBILITY_MOVE))
return TRUE
if(health <= 0 && checkDead)
return 1
if(IsUnconscious())
return 1
if(IsStun() || IsKnockdown())
return 1
if(stat)
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/monkey/proc/battle_screech()
if(next_battle_screech < world.time)
@@ -13,7 +13,7 @@
if(!client)
if(stat == CONSCIOUS)
if(on_fire || buckled || restrained() || (resting && canmove)) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
if(!resisting && prob(MONKEY_RESIST_PROB))
resisting = TRUE
walk_to(src,0)
@@ -21,7 +21,7 @@
else if(resisting)
resisting = FALSE
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
if(prob(25) && canmove && isturf(loc) && !pulledby)
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
step(src, pick(GLOB.cardinals))
else if(prob(1))
emote(pick("scratch","jump","roll","tail"))
@@ -30,13 +30,14 @@
/mob/living/carbon/monkey/handle_mutations_and_radiation()
if(radiation)
if(radiation > RAD_MOB_MUTATE && prob((radiation - RAD_MOB_MUTATE) / 25))
gorillize()
return
if(radiation > RAD_MONKEY_GORILLIZE)
if(prob((((radiation - RAD_MONKEY_GORILLIZE + RAD_MOB_GORILLIZE_FACTOR)/RAD_MOB_GORILLIZE_FACTOR)^RAD_MONKEY_GORILLIZE_EXPONENT) - 1))
gorillize()
return
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
if(!IsKnockdown())
if(!recoveringstam)
emote("collapse")
Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
to_chat(src, "<span class='danger'>You feel weak.</span>")
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
@@ -43,7 +43,7 @@
/mob/living/carbon/monkey/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
AddElement(/datum/element/mob_holder, "monkey", null, null, null, ITEM_SLOT_HEAD)
/mob/living/carbon/monkey/Destroy()
@@ -82,7 +82,7 @@
if(!IsUnconscious())
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if (prob(25))
Knockdown(40)
DefaultCombatKnockdown(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
@@ -126,7 +126,7 @@
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
DefaultCombatKnockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else