Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
This commit is contained in:
@@ -124,8 +124,8 @@
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if(!istype(M) || M.stat == DEAD || M.notransform || (GODMODE & M.status_flags))
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return
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M.notransform = 1
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M.canmove = 0
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M.notransform = TRUE
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M.Paralyze(INFINITY)
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M.icon = null
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M.cut_overlays()
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M.invisibility = INVISIBILITY_ABSTRACT
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@@ -529,7 +529,7 @@
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else
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used = 1
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victim.take_overall_damage(30,30)
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victim.Knockdown(60)
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victim.DefaultCombatKnockdown(60)
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explosion(src, -1, -1, -1, -1, FALSE, FALSE, 5)
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return BULLET_ACT_HIT
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@@ -21,6 +21,9 @@
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handedness = prob(50)
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icon_state = "cursehand[handedness]"
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/obj/item/projectile/curse_hand/update_icon_state()
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icon_state = "[initial(icon_state)][handedness]"
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/obj/item/projectile/curse_hand/fire(setAngle)
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if(starting)
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arm = starting.Beam(src, icon_state = "curse[handedness]", time = INFINITY, maxdistance = INFINITY, beam_type=/obj/effect/ebeam/curse_arm)
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@@ -40,7 +43,8 @@
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if(CHECK_BITFIELD(movement_type, UNSTOPPABLE))
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playsound(src, 'sound/effects/curse3.ogg', 25, 1, -1)
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var/turf/T = get_step(src, dir)
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new/obj/effect/temp_visual/dir_setting/curse/hand(T, dir, handedness)
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var/obj/effect/temp_visual/dir_setting/curse/hand/leftover = new(T, dir)
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leftover.icon_state = icon_state
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for(var/obj/effect/temp_visual/dir_setting/curse/grasp_portal/G in starting)
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qdel(G)
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new /obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading(starting, dir)
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@@ -166,7 +166,7 @@
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/taser/hal_apply_effect()
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hal_target.Knockdown(100)
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hal_target.DefaultCombatKnockdown(100)
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hal_target.stuttering += 20
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if(hal_target.dna && hal_target.dna.check_mutation(HULK))
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hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
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@@ -199,7 +199,7 @@
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/ebow/hal_apply_effect()
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hal_target.Knockdown(100)
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hal_target.DefaultCombatKnockdown(100)
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hal_target.stuttering += 5
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hal_target.adjustStaminaLoss(8)
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@@ -10,5 +10,5 @@
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nodamage = TRUE
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else if(iscarbon(target))
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var/mob/living/L = target
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L.Knockdown(100, TRUE, FALSE, 30, 25)
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L.DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
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return ..()
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