Merge branch 'master' into upstream-merge-33316
This commit is contained in:
@@ -171,6 +171,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/maintenance/department/science/xenobiology
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name = "Xenobiology Maintenance"
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icon_state = "xenomaint"
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xenobiology_compatible = TRUE
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||||
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//Maintenance - Generic
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@@ -61,6 +61,7 @@
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var/list/cameras
|
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var/list/firealarms
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var/firedoors_last_closed_on = 0
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var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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@@ -44,10 +44,10 @@ Credit where due:
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// PROCS //
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||||
///////////
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||||
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||||
/proc/is_servant_of_ratvar(mob/living/M)
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/proc/is_servant_of_ratvar(mob/M)
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return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
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/proc/is_eligible_servant(mob/living/M)
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/proc/is_eligible_servant(mob/M)
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if(!istype(M))
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return FALSE
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if(M.mind)
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@@ -61,11 +61,11 @@ Credit where due:
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return FALSE
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if(iscultist(M) || isconstruct(M) || M.isloyal() || ispAI(M))
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return FALSE
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if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
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if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
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return TRUE
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return FALSE
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/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
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/proc/add_servant_of_ratvar(mob/L, silent = FALSE)
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if(!L || !L.mind)
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return
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var/update_type = ANTAG_DATUM_CLOCKCULT
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@@ -73,7 +73,7 @@ Credit where due:
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update_type = ANTAG_DATUM_CLOCKCULT_SILENT
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. = L.mind.add_antag_datum(update_type)
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/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
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/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
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if(!L || !L.mind)
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return
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var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
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@@ -88,6 +88,7 @@ Credit where due:
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///////////////
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/datum/game_mode
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var/datum/mind/eminence //The clockwork Eminence
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var/list/servants_of_ratvar = list() //The Enlightened servants of Ratvar
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var/clockwork_explanation = "Defend the Ark of the Clockwork Justiciar and free Ratvar." //The description of the current objective
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@@ -176,7 +177,7 @@ Credit where due:
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if(!S.forceMove(get_turf(L)))
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qdel(S)
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if(S && !QDELETED(S))
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to_chat(L, "<span class='bold large_brass'>There is a paper in your backpack! Read it!</span>")
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to_chat(L, "<span class='bold large_brass'>There is a paper in your backpack! It'll tell you if anything's changed, as well as what to expect.</span>")
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to_chat(L, "<span class='alloy'>[slot] is a <b>clockwork slab</b>, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \
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as a servant, you can find a concise tutorial in the Recollection category of its interface.</span>")
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to_chat(L, "<span class='alloy italics'>If you want more information, you can find a wiki link here!</span> https://tgstation13.org/wiki/Clockwork_Cult")
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@@ -202,11 +203,12 @@ Credit where due:
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return //Doesn't end until the round does
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/datum/game_mode/clockwork_cult/generate_report()
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return "We have lost contact with multiple stations in your sector. They have gone dark and do not respond to all transmissions, although they appear intact and the crew's life \
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signs remain uninterrupted. Those that have managed to send a transmission or have had some of their crew escape tell tales of a machine cult creating sapient automatons and seeking \
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to brainwash the crew to summon their god, Ratvar. If evidence of this cult is dicovered aboard your station, extreme caution and extreme vigilance must be taken going forward, and \
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all resources should be devoted to stopping this cult. Note that holy water seems to weaken and eventually return the minds of cultists that ingest it, and mindshield implants will \
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prevent conversion altogether."
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return "Bluespace monitors near your sector have detected a continuous stream of patterned fluctuations since the station was completed. It is most probable that a powerful entity \
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from a very far distance away is using to the station as a vector to cross that distance through bluespace. The theoretical power required for this would be monumental, and if \
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the entity is hostile, it would need to rely on a single central power source - disrupting or destroying that power source would be the best way to prevent said entity from causing \
|
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harm to company personnel or property.<br><br>Keep a sharp on any crew that appear to be oddly-dressed or using what appear to be magical powers, as these crew may be defectors \
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working for this entity and utilizing highly-advanced technology to cross the great distance at will. If they should turn out to be a credible threat, the task falls on you and \
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your crew to dispatch it in a timely manner."
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/datum/game_mode/proc/auto_declare_completion_clockwork_cult()
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var/text = ""
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@@ -224,9 +226,11 @@ Credit where due:
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for(var/i in SSticker.scripture_states)
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if(i != SCRIPTURE_DRIVER)
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text += "<br><b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
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if(SSticker.mode.eminence)
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text += "<br><b>The Eminence was:</b> [printplayer(SSticker.mode.eminence)]"
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if(servants_of_ratvar.len)
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text += "<br><b>Ratvar's servants were:</b>"
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for(var/datum/mind/M in servants_of_ratvar)
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for(var/datum/mind/M in servants_of_ratvar - SSticker.mode.eminence)
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text += printplayer(M)
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to_chat(world, text)
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@@ -246,14 +250,14 @@ Credit where due:
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||||
/datum/outfit/servant_of_ratvar
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name = "Servant of Ratvar"
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uniform = /obj/item/clothing/under/chameleon/ratvar
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shoes = /obj/item/clothing/shoes/workboots
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shoes = /obj/item/clothing/shoes/sneakers/black
|
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back = /obj/item/storage/backpack
|
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ears = /obj/item/device/radio/headset
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gloves = /obj/item/clothing/gloves/color/yellow
|
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belt = /obj/item/storage/belt/utility/servant
|
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backpack_contents = list(/obj/item/storage/box/engineer = 1, \
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/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1)
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id = /obj/item/card/id
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||||
id = /obj/item/device/pda
|
||||
var/plasmaman //We use this to determine if we should activate internals in post_equip()
|
||||
|
||||
/datum/outfit/servant_of_ratvar/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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||||
@@ -265,7 +269,8 @@ Credit where due:
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||||
plasmaman = TRUE
|
||||
|
||||
/datum/outfit/servant_of_ratvar/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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var/obj/item/card/id/W = H.wear_id
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var/obj/item/card/id/W = new(H)
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var/obj/item/device/pda/PDA = H.wear_id
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W.assignment = "Assistant"
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W.access += ACCESS_MAINT_TUNNELS
|
||||
W.registered_name = H.real_name
|
||||
@@ -273,8 +278,15 @@ Credit where due:
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||||
if(plasmaman && !visualsOnly) //If we need to breathe from the plasma tank, we should probably start doing that
|
||||
H.internal = H.get_item_for_held_index(2)
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H.update_internals_hud_icon(1)
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||||
PDA.owner = H.real_name
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PDA.ownjob = "Assistant"
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PDA.update_label()
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PDA.id_check(H, W)
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H.sec_hud_set_ID()
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||||
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||||
//This paper serves as a quick run-down to the cult as well as a changelog to refer to.
|
||||
//Check strings/clockwork_cult_changelog.txt for the changelog, and update it when you can!
|
||||
/obj/item/paper/servant_primer
|
||||
name = "The Ark And You: A Primer On Servitude"
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||||
color = "#DAAA18"
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||||
@@ -304,14 +316,19 @@ Credit where due:
|
||||
<hr>\
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||||
<h2>Things that have changed:</h2>\
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||||
<ul>\
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||||
<li><b><i>Scripture no longer requires components, and instead uses power.</i></b></li>\
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||||
<li>Added a <b>5-minute grace period</b> for the crew to prepare for the assault when the Ark activates.</li>\
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<li>Script and Application scriptures can now be unlocked with enough power.</li>\
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<li><b>Added the Hateful Manacles scripture</b>, which handcuffs targets!</li>\
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CLOCKCULTCHANGELOG\
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||||
</ul>\
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||||
<hr>\
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||||
<b>Good luck!</b>"
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/obj/item/paper/servant_primer/Initialize()
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||||
. = ..()
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var/changelog = world.file2list("strings/clockwork_cult_changelog.txt")
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var/changelog_contents = ""
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for(var/entry in changelog)
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changelog_contents += "<li>[entry]</li>"
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||||
info = replacetext(info, "CLOCKCULTCHANGELOG", changelog_contents)
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||||
|
||||
/obj/item/paper/servant_primer/examine(mob/user)
|
||||
if(!is_servant_of_ratvar(user) && !isobserver(user))
|
||||
to_chat(user, "<span class='danger'>You can't understand any of the words on [src].</span>")
|
||||
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||||
@@ -43,7 +43,9 @@
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||||
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||||
//changes construction value
|
||||
/proc/change_construction_value(amount)
|
||||
GLOB.clockwork_construction_value += amount
|
||||
if(!SSticker.current_state != GAME_STATE_PLAYING) //This is primarily so that structures added pre-roundstart don't contribute to construction value
|
||||
return
|
||||
GLOB.clockwork_construction_value = max(0, GLOB.clockwork_construction_value + amount)
|
||||
|
||||
/proc/can_recite_scripture(mob/living/L, can_potentially)
|
||||
return (is_servant_of_ratvar(L) && (can_potentially || (L.stat == CONSCIOUS && L.can_speak_vocal())) && (GLOB.ratvar_awakens || (ishuman(L) || issilicon(L))))
|
||||
|
||||
@@ -65,7 +65,8 @@
|
||||
|
||||
/obj/item/restraints/handcuffs/clockwork
|
||||
name = "replicant manacles"
|
||||
desc = "Cold, heavy manacles made out of some strange black metal."
|
||||
desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
|
||||
icon_state = "brass_manacles"
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||||
origin_tech = "materials=2;magnets=5"
|
||||
flags_1 = DROPDEL_1
|
||||
|
||||
|
||||
@@ -1,23 +1,31 @@
|
||||
/obj/item/clockwork/slab //Clockwork slab: The most important tool in Ratvar's arsenal. Allows scripture recital, tutorials, and generates components.
|
||||
name = "clockwork slab"
|
||||
desc = "A strange metal tablet. A clock in the center turns around and around."
|
||||
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant."
|
||||
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant.<br>\
|
||||
It can be used to link traps and triggers by attacking them with the slab. Keep in mind that traps linked with one another will activate in tandem!"
|
||||
|
||||
icon_state = "dread_ipad"
|
||||
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
|
||||
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
var/busy //If the slab is currently being used by something
|
||||
var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks
|
||||
var/speed_multiplier = 1 //multiples how fast this slab recites scripture
|
||||
var/selected_scripture = SCRIPTURE_DRIVER
|
||||
var/recollecting = FALSE //if we're looking at fancy recollection
|
||||
var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
|
||||
|
||||
var/recollecting = FALSE //if we're looking at fancy recollection
|
||||
var/recollection_category = "Default"
|
||||
|
||||
var/list/quickbound = list(/datum/clockwork_scripture/abscond, \
|
||||
/datum/clockwork_scripture/ranged_ability/kindle, /datum/clockwork_scripture/ranged_ability/hateful_manacles) //quickbound scripture, accessed by index
|
||||
var/maximum_quickbound = 5 //how many quickbound scriptures we can have
|
||||
var/recollection_category = "Default"
|
||||
|
||||
var/obj/structure/destructible/clockwork/trap/linking //If we're linking traps together, which ones we're doing
|
||||
|
||||
/obj/item/clockwork/slab/internal //an internal motor for mobs running scripture
|
||||
name = "scripture motor"
|
||||
@@ -34,8 +42,7 @@
|
||||
add_servant_of_ratvar(user)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and fabricator
|
||||
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture.\n\
|
||||
Hitting a slab, a Servant with a slab, or a cache will <b>transfer</b> this slab's components into the target, the target's slab, or the global cache, respectively."
|
||||
clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture."
|
||||
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
|
||||
/datum/clockwork_scripture/create_object/stargazer)
|
||||
maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more
|
||||
@@ -46,7 +53,7 @@
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra)
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix)
|
||||
|
||||
/obj/item/clockwork/slab/cyborg/security //twoscriptures, plus a spear
|
||||
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker)
|
||||
@@ -153,6 +160,11 @@
|
||||
return 0
|
||||
access_display(user)
|
||||
|
||||
/obj/item/clockwork/slab/AltClick(mob/living/user)
|
||||
if(is_servant_of_ratvar(user) && linking)
|
||||
linking = null
|
||||
to_chat(user, "<span class='notice'>Object link canceled.</span>")
|
||||
|
||||
/obj/item/clockwork/slab/proc/access_display(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return FALSE
|
||||
@@ -410,7 +422,10 @@
|
||||
data["tier_info"] = "<font color=#B18B25><i>Unlock these optional scriptures by converting another servant or if [DisplayPower(APPLICATION_UNLOCK_THRESHOLD)] of power is reached..</i></font>"
|
||||
|
||||
data["selected"] = selected_scripture
|
||||
|
||||
data["scripturecolors"] = "<font color=#DAAA18>Scriptures in <b>yellow</b> are related to construction and building.</font><br>\
|
||||
<font color=#6E001A>Scriptures in <b>red</b> are related to attacking and offense.</font><br>\
|
||||
<font color=#1E8CE1>Scriptures in <b>blue</b> are related to healing and defense.</font><br>\
|
||||
<font color=#AF0AAF>Scriptures in <b>purple</b> are niche but still important!</font>"
|
||||
generate_all_scripture()
|
||||
|
||||
data["scripture"] = list()
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
sleep(13)
|
||||
name = "judicial explosion"
|
||||
var/targetsjudged = 0
|
||||
playsound(src, 'sound/effects/explosionfar.ogg', 100, 1, 1, 1)
|
||||
playsound(src, 'sound/effects/explosion_distant.ogg', 100, 1, 1, 1)
|
||||
set_light(0)
|
||||
for(var/mob/living/L in range(1, src))
|
||||
if(is_servant_of_ratvar(L))
|
||||
|
||||
@@ -0,0 +1,264 @@
|
||||
//The Eminence is a unique mob that functions like the leader of the cult. It's incorporeal but can interact with the world in several ways.
|
||||
/mob/camera/eminence
|
||||
name = "\the Emininence"
|
||||
real_name = "\the Eminence"
|
||||
desc = "The leader-elect of the servants of Ratvar."
|
||||
icon = 'icons/effects/clockwork_effects.dmi'
|
||||
icon_state = "eminence"
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_on_shuttle = TRUE
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = FLY_LAYER
|
||||
faction = list("ratvar")
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
var/static/superheated_walls = 0
|
||||
|
||||
/mob/camera/eminence/Initialize()
|
||||
if(SSticker.mode.eminence)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
. = ..()
|
||||
|
||||
/mob/camera/eminence/Destroy(force)
|
||||
if(!force && mind && SSticker.mode.eminence == mind)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
return ..()
|
||||
|
||||
/mob/camera/eminence/CanPass(atom/movable/mover, turf/target)
|
||||
return TRUE
|
||||
|
||||
/mob/camera/eminence/Move(NewLoc, direct)
|
||||
var/OldLoc = loc
|
||||
if(NewLoc && !istype(NewLoc, /turf/open/indestructible/reebe_void))
|
||||
forceMove(get_turf(NewLoc))
|
||||
Moved(OldLoc, direct)
|
||||
if(GLOB.ratvar_awakens)
|
||||
for(var/turf/T in range(5, src))
|
||||
if(prob(166 - (get_dist(src, T) * 33)))
|
||||
T.ratvar_act() //Causes moving to leave a swath of proselytized area behind the Eminence
|
||||
|
||||
/mob/camera/eminence/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
to_chat(src, "<span class='bold large_brass'>You have been selected as the Eminence!</span>")
|
||||
to_chat(src, "<span class='brass'>As the Eminence, you lead the servants. Anything you say will be heard by the entire cult.</span>")
|
||||
to_chat(src, "<span class='brass'>Though you can move through walls, you're also incorporeal, and largely can't interact with the world except for a few ways.</span>")
|
||||
to_chat(src, "<span class='brass'>Additionally, unless the herald's beacon is activated, you can't understand any speech while away from Reebe.</span>")
|
||||
SSticker.mode.eminence = mind
|
||||
eminence_help()
|
||||
for(var/V in actions)
|
||||
var/datum/action/A = V
|
||||
A.Remove(src) //So we get rid of duplicate actions; this also removes Hierophant network, since our say() goes across it anyway
|
||||
var/datum/action/innate/eminence/E
|
||||
for(var/V in subtypesof(/datum/action/innate/eminence))
|
||||
E = new V
|
||||
E.Grant(src)
|
||||
|
||||
/mob/camera/eminence/say(message)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message)
|
||||
return
|
||||
log_talk(src, "[key_name(src)] : [message]", LOGSAY)
|
||||
if(GLOB.ratvar_awakens)
|
||||
visible_message("<span class='brass'><b>You feel light slam into your mind and form words:</b> \"[capitalize(message)]\"</span>")
|
||||
playsound(src, 'sound/machines/clockcult/ark_scream.ogg', 50, FALSE)
|
||||
hierophant_message("<span class='large_brass'><b>The Eminence:</b> \"[message]\"</span>")
|
||||
|
||||
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(z == ZLEVEL_CITYOFCOGS || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
|
||||
to_chat(src, message)
|
||||
return
|
||||
to_chat(src, "<i>[speaker] says something, but you can't understand any of it...</i>")
|
||||
|
||||
/mob/camera/eminence/ClickOn(atom/A, params)
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"])
|
||||
A.examine(src)
|
||||
return
|
||||
if(modifiers["alt"] && istype(A, /turf/closed/wall/clockwork))
|
||||
superheat_wall(A)
|
||||
return
|
||||
if(modifiers["middle"] || modifiers["ctrl"])
|
||||
issue_command(A)
|
||||
return
|
||||
if(GLOB.ark_of_the_clockwork_justiciar == A)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G.recalling)
|
||||
return
|
||||
if(!G.recalls_remaining)
|
||||
to_chat(src, "<span class='warning'>The Ark can no longer recall!</span>")
|
||||
return
|
||||
if(alert(src, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(src) || QDELETED(G) || !G.obj_integrity)
|
||||
return
|
||||
G.initiate_mass_recall() //wHOOPS LOOKS LIKE A HULK GOT THROUGH
|
||||
else if(istype(A, /obj/structure/destructible/clockwork/trap/trigger))
|
||||
var/obj/structure/destructible/clockwork/trap/trigger/T = A
|
||||
T.visible_message("<span class='danger'>[T] clunks as it's activated remotely.</span>")
|
||||
to_chat(src, "<span class='brass'>You activate [T].</span>")
|
||||
T.activate()
|
||||
|
||||
/mob/camera/eminence/ratvar_act()
|
||||
name = "\improper Radiance"
|
||||
real_name = "\improper Radiance"
|
||||
desc = "The light, forgotten."
|
||||
transform = matrix() * 2
|
||||
invisibility = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
/mob/camera/eminence/proc/issue_command(atom/movable/A)
|
||||
var/list/commands
|
||||
var/atom/movable/command_location
|
||||
if(A == src)
|
||||
commands = list("Defend the Ark!", "Advance!", "Retreat!", "Generate Power", "Build Defenses (Bottom-Up)", "Build Defenses (Top-Down)")
|
||||
else
|
||||
command_location = A
|
||||
commands = list("Rally Here", "Regroup Here", "Avoid This Area", "Reinforce This Area")
|
||||
if(istype(A, /obj/structure/destructible/clockwork/powered))
|
||||
var/obj/structure/destructible/clockwork/powered/P = A
|
||||
if(!can_access_clockwork_power(P))
|
||||
commands += "Power This Structure"
|
||||
if(P.obj_integrity < P.max_integrity)
|
||||
commands += "Repair This Structure"
|
||||
var/roma_invicta = input(src, "Choose a command to issue to your cult!", "Issue Commands") as null|anything in commands
|
||||
if(!roma_invicta)
|
||||
return
|
||||
var/command_text = ""
|
||||
var/marker_icon
|
||||
switch(roma_invicta)
|
||||
if("Rally Here")
|
||||
command_text = "The Eminence orders an offensive rally at [command_location] to the GETDIR!"
|
||||
marker_icon = "eminence_rally"
|
||||
if("Regroup Here")
|
||||
command_text = "The Eminence orders a regroup to [command_location] to the GETDIR!"
|
||||
marker_icon = "eminence_rally"
|
||||
if("Avoid This Area")
|
||||
command_text = "The Eminence has designated the area to your GETDIR as dangerous and to be avoided!"
|
||||
marker_icon = "eminence_avoid"
|
||||
if("Reinforce This Area")
|
||||
command_text = "The Eminence orders the defense and fortification of the area to your GETDIR!"
|
||||
marker_icon = "eminence_reinforce"
|
||||
if("Power This Structure")
|
||||
command_text = "[command_location] to your GETDIR has no power! Turn it on and make sure there's a sigil of transmission nearby!"
|
||||
marker_icon = "eminence_unlimited_power"
|
||||
if("Repair This Structure")
|
||||
command_text = "The Eminence orders that [command_location] to your GETDIR should be repaired ASAP!"
|
||||
marker_icon = "eminence_repair"
|
||||
if("Defend the Ark!")
|
||||
command_text = "The Eminence orders immediate defense of the Ark!"
|
||||
if("Advance!")
|
||||
command_text = "The Eminence commands you push forward!"
|
||||
if("Retreat!")
|
||||
command_text = "The Eminence has sounded the retreat! Fall back!"
|
||||
if("Generate Power")
|
||||
command_text = "The Eminence orders more power! Build power generations on the station!"
|
||||
if("Build Defenses (Bottom-Up)")
|
||||
command_text = "The Eminence orders that defenses should be built starting from the bottom of Reebe!"
|
||||
if("Build Defenses (Top-Down)")
|
||||
command_text = "The Eminence orders that defenses should be built starting from the top of Reebe!"
|
||||
if(marker_icon)
|
||||
new/obj/effect/temp_visual/ratvar/command_point(get_turf(A), marker_icon)
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
to_chat(M, "<span class='large_brass'>[replacetext(command_text, "GETDIR", dir2text(get_dir(M, command_location)))]</span>")
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_command.ogg', 75, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
hierophant_message("<span class='bold large_brass'>[command_text]</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_command.ogg', 75, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/mob/camera/eminence/proc/superheat_wall(turf/closed/wall/clockwork/wall)
|
||||
if(!istype(wall))
|
||||
return
|
||||
if(superheated_walls >= SUPERHEATED_CLOCKWORK_WALL_LIMIT && !wall.heated)
|
||||
to_chat(src, "<span class='warning'>You're exerting all of your power superheating this many walls already! Cool some down first!</span>")
|
||||
return
|
||||
wall.turn_up_the_heat()
|
||||
if(wall.heated)
|
||||
superheated_walls++
|
||||
to_chat(src, "<span class='neovgre_small'>You superheat [wall]. <b>Superheated walls:</b> [superheated_walls]/[SUPERHEATED_CLOCKWORK_WALL_LIMIT]")
|
||||
else
|
||||
superheated_walls--
|
||||
to_chat(src, "<span class='neovgre_small'>You cool [wall]. <b>Superheated walls:</b> [superheated_walls]/[SUPERHEATED_CLOCKWORK_WALL_LIMIT]")
|
||||
|
||||
/mob/camera/eminence/proc/eminence_help()
|
||||
to_chat(src, "<span class='bold alloy'>You can make use of certain shortcuts to perform different actions:</span>")
|
||||
to_chat(src, "<span class='alloy'><b>Alt-Click a clockwork wall</b> to superheat or cool it down. \
|
||||
Superheated walls can't be destroyed by hulks or mechs and are much slower to deconstruct, and are marked by a bright red glow. \
|
||||
This lasts indefinitely, but only [SUPERHEATED_CLOCKWORK_WALL_LIMIT] clockwork walls can be superheated at once.</span>")
|
||||
to_chat(src, "<span class='alloy'><b>Interact with the Ark</b> to initiate an emergency recall that teleports all servants directly to its location after a short delay. \
|
||||
This can only be used a single time, or twice if the herald's beacon was activated,</span>")
|
||||
to_chat(src, "<span class='alloy'><b>Middle or Ctrl-Click anywhere</b> to allow you to issue a variety of contextual commands to your cult. Different objects allow for different \
|
||||
commands. <i>Doing this on yourself will provide commands that tell the entire cult a goal.</i></span>")
|
||||
|
||||
|
||||
//Eminence actions below this point
|
||||
/datum/action/innate/eminence
|
||||
name = "Eminence Action"
|
||||
desc = "You shouldn't see this. File a bug report!"
|
||||
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
|
||||
/datum/action/innate/eminence/IsAvailable()
|
||||
if(!iseminence(owner))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
//Lists available powers
|
||||
/datum/action/innate/eminence/power_list
|
||||
name = "Eminence Powers"
|
||||
desc = "Forgot what you can do? This refreshes you on your powers as Eminence."
|
||||
button_icon_state = "eminence_rally"
|
||||
|
||||
/datum/action/innate/eminence/power_list/Activate()
|
||||
var/mob/camera/eminence/E = owner
|
||||
E.eminence_help()
|
||||
|
||||
//Returns to the Ark
|
||||
/datum/action/innate/eminence/ark_jump
|
||||
name = "Return to Ark"
|
||||
desc = "Warps you to the Ark."
|
||||
button_icon_state = "Abscond"
|
||||
|
||||
/datum/action/innate/eminence/ark_jump/Activate()
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G)
|
||||
owner.forceMove(get_turf(G))
|
||||
owner.playsound_local(owner, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
flash_color(owner, flash_color = "#AF0AAF", flash_time = 25)
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>There is no Ark!</span>")
|
||||
|
||||
//Warps to the Station
|
||||
/datum/action/innate/eminence/station_jump
|
||||
name = "Warp to Station"
|
||||
desc = "Warps to Space Station 13. You cannot hear anything while there!</span>"
|
||||
button_icon_state = "warp_down"
|
||||
|
||||
/datum/action/innate/eminence/station_jump/Activate()
|
||||
if(owner.z == ZLEVEL_CITYOFCOGS)
|
||||
owner.forceMove(get_turf(pick(GLOB.generic_event_spawns)))
|
||||
owner.playsound_local(owner, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
flash_color(owner, flash_color = "#AF0AAF", flash_time = 25)
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You're already on the station!</span>")
|
||||
|
||||
//A quick-use button for recalling the servants to the Ark
|
||||
/datum/action/innate/eminence/mass_recall
|
||||
name = "Mass Recall"
|
||||
desc = "Initiates a mass recall, warping all servants to the Ark after a short delay. This can only be used once."
|
||||
button_icon_state = "Spatial Gateway"
|
||||
|
||||
/datum/action/innate/eminence/mass_recall/IsAvailable()
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G)
|
||||
return G.recalls_remaining && !G.recalling
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/eminence/mass_recall/Activate()
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G && !G.recalling && G.recalls_remaining)
|
||||
if(alert(owner, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(owner) || QDELETED(G) || !G.obj_integrity)
|
||||
return
|
||||
G.initiate_mass_recall()
|
||||
@@ -3,6 +3,70 @@
|
||||
//////////////////
|
||||
|
||||
|
||||
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_transmission
|
||||
descname = "Powers Nearby Structures - Important!"
|
||||
name = "Sigil of Transmission"
|
||||
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
|
||||
invocations = list("Divinity...", "...power our creations!")
|
||||
channel_time = 70
|
||||
power_cost = 200
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/transmission
|
||||
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated.</span>"
|
||||
usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
|
||||
|
||||
|
||||
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
|
||||
/datum/clockwork_scripture/create_object/mania_motor
|
||||
descname = "Powered Structure, Area Denial"
|
||||
name = "Mania Motor"
|
||||
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
|
||||
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
|
||||
channel_time = 80
|
||||
power_cost = 750
|
||||
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
|
||||
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
|
||||
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
|
||||
|
||||
|
||||
//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
|
||||
/datum/clockwork_scripture/create_object/clockwork_obelisk
|
||||
descname = "Powered Structure, Teleportation Hub"
|
||||
name = "Clockwork Obelisk"
|
||||
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
|
||||
invocations = list("May this obelisk...", "...take us to all places!")
|
||||
channel_time = 80
|
||||
power_cost = 300
|
||||
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
|
||||
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
|
||||
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."
|
||||
|
||||
|
||||
//Clockwork Marauder: Creates a construct shell for a clockwork marauder, a well-rounded frontline fighter.
|
||||
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
|
||||
descname = "Well-Rounded Combat Construct"
|
||||
@@ -16,7 +80,7 @@
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 1
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a clockwork marauder, used for frontline combat."
|
||||
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
@@ -59,67 +123,3 @@
|
||||
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
|
||||
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
|
||||
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
|
||||
|
||||
|
||||
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
|
||||
/datum/clockwork_scripture/create_object/mania_motor
|
||||
descname = "Powered Structure, Area Denial"
|
||||
name = "Mania Motor"
|
||||
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
|
||||
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
|
||||
channel_time = 80
|
||||
power_cost = 750
|
||||
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
|
||||
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
|
||||
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
|
||||
|
||||
|
||||
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_transmission
|
||||
descname = "Structure Power Generator & Battery"
|
||||
name = "Sigil of Transmission"
|
||||
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
|
||||
invocations = list("Divinity...", "...power our creations!")
|
||||
channel_time = 70
|
||||
power_cost = 200
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/transmission
|
||||
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated.</span>"
|
||||
usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
|
||||
|
||||
|
||||
//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
|
||||
/datum/clockwork_scripture/create_object/clockwork_obelisk
|
||||
descname = "Powered Structure, Teleportation Hub"
|
||||
name = "Clockwork Obelisk"
|
||||
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
|
||||
invocations = list("May this obelisk...", "...take us to all places!")
|
||||
channel_time = 80
|
||||
power_cost = 300
|
||||
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
|
||||
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
|
||||
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."
|
||||
|
||||
@@ -2,27 +2,52 @@
|
||||
// DRIVERS //
|
||||
/////////////
|
||||
|
||||
//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
|
||||
/datum/clockwork_scripture/ranged_ability/hateful_manacles
|
||||
descname = "Handcuffs"
|
||||
name = "Hateful Manacles"
|
||||
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
|
||||
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
|
||||
channel_time = 15
|
||||
power_cost = 25
|
||||
whispered = TRUE
|
||||
usage_tip = "The manacles are about as strong as zipties, and break when removed."
|
||||
|
||||
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
|
||||
/datum/clockwork_scripture/create_object/stargazer
|
||||
descname = "Generates Power From Starlight - Important!"
|
||||
name = "Stargazer"
|
||||
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
|
||||
invocations = list("Capture their inferior light for us!")
|
||||
channel_time = 50
|
||||
power_cost = 50
|
||||
object_path = /obj/structure/destructible/clockwork/stargazer
|
||||
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
|
||||
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
|
||||
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
|
||||
slab_overlay = "hateful_manacles"
|
||||
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to shackle!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 200
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Applies handcuffs to a struck target."
|
||||
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
|
||||
|
||||
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
|
||||
var/area/A = get_area(invoker)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
descname = "APC Power Siphoner"
|
||||
name = "Integration Cog"
|
||||
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
|
||||
invocations = list("Take that which sustains them!")
|
||||
channel_time = 10
|
||||
power_cost = 10
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/integration_cog
|
||||
creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
|
||||
usage_tip = "Tampering isn't visible unless the APC is opened."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
|
||||
|
||||
|
||||
//Sigil of Transgression: Creates a sigil of transgression, which briefly stuns and applies Belligerent to the first non-servant to cross it.
|
||||
@@ -39,12 +64,78 @@
|
||||
usage_tip = "The sigil does not silence its victim, and is generally used to soften potential converts or would-be invaders."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
|
||||
|
||||
|
||||
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_submission
|
||||
descname = "Trap, Conversion"
|
||||
name = "Sigil of Submission"
|
||||
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
power_cost = 125
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
|
||||
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
|
||||
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
|
||||
/datum/clockwork_scripture/ranged_ability/kindle
|
||||
descname = "Short-Range Single-Target Stun"
|
||||
name = "Kindle"
|
||||
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
|
||||
invocations = list("Divinity, show them your light!")
|
||||
whispered = TRUE
|
||||
channel_time = 30
|
||||
power_cost = 125
|
||||
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 5
|
||||
slab_overlay = "volt"
|
||||
ranged_type = /obj/effect/proc_holder/slab/kindle
|
||||
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to stun!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 150
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Stuns and mutes a target from a short range."
|
||||
|
||||
|
||||
//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
|
||||
/datum/clockwork_scripture/ranged_ability/hateful_manacles
|
||||
descname = "Handcuffs"
|
||||
name = "Hateful Manacles"
|
||||
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
|
||||
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
|
||||
channel_time = 15
|
||||
power_cost = 25
|
||||
whispered = TRUE
|
||||
usage_tip = "The manacles are about as strong as zipties, and break when removed."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 6
|
||||
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
|
||||
slab_overlay = "hateful_manacles"
|
||||
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to shackle!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 200
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Applies handcuffs to a struck target."
|
||||
|
||||
|
||||
//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
|
||||
/datum/clockwork_scripture/vanguard
|
||||
descname = "Self Stun Immunity"
|
||||
@@ -57,7 +148,7 @@
|
||||
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 3
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to temporarily absorb stuns. All stuns absorbed will affect you when disabled."
|
||||
|
||||
@@ -89,7 +180,7 @@
|
||||
usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 4
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.<br><b>Click your slab to disable.</b>"
|
||||
slab_overlay = "compromise"
|
||||
@@ -101,7 +192,7 @@
|
||||
|
||||
//Abscond: Used to return to Reebe.
|
||||
/datum/clockwork_scripture/abscond
|
||||
descname = "Return to Reebe"
|
||||
descname = "Return to Reebe - Important!"
|
||||
name = "Abscond"
|
||||
desc = "Yanks you through space, returning you to home base."
|
||||
invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.")
|
||||
@@ -113,7 +204,7 @@
|
||||
usage_tip = "This can't be used while on Reebe, for obvious reasons."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 5
|
||||
sort_priority = 9
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Returns you to Reebe."
|
||||
|
||||
@@ -153,52 +244,9 @@
|
||||
animate(invoker.client, color = initial(invoker.client.color), time = 10)
|
||||
|
||||
|
||||
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
|
||||
/datum/clockwork_scripture/ranged_ability/kindle
|
||||
descname = "Short-Range Single-Target Stun"
|
||||
name = "Kindle"
|
||||
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
|
||||
invocations = list("Divinity, show them your light!")
|
||||
whispered = TRUE
|
||||
channel_time = 30
|
||||
power_cost = 125
|
||||
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
slab_overlay = "volt"
|
||||
ranged_type = /obj/effect/proc_holder/slab/kindle
|
||||
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
|
||||
<b>Left-click a target within melee range to stun!\n\
|
||||
Click your slab to cancel.</b></span>"
|
||||
timeout_time = 150
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Stuns and mutes a target from a short range."
|
||||
|
||||
|
||||
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
|
||||
/datum/clockwork_scripture/create_object/sigil_of_submission
|
||||
descname = "Trap, Conversion"
|
||||
name = "Sigil of Submission"
|
||||
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
power_cost = 125
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
|
||||
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
|
||||
|
||||
|
||||
//Replicant: Creates a new clockwork slab.
|
||||
/datum/clockwork_scripture/create_object/replicant
|
||||
descname = "New Clockwork Slab"
|
||||
descname = "New Clockwork Slab - Important!"
|
||||
name = "Replicant"
|
||||
desc = "Creates a new clockwork slab."
|
||||
invocations = list("Metal, become greater!")
|
||||
@@ -210,59 +258,12 @@
|
||||
usage_tip = "This is inefficient as a way to produce components, as the slab produced must be held by someone with no other slabs to produce components."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 7
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 10
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a new Clockwork Slab."
|
||||
|
||||
|
||||
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
|
||||
/datum/clockwork_scripture/create_object/stargazer
|
||||
descname = "Necessary Structure, Generates Power From Starlight"
|
||||
name = "Stargazer"
|
||||
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
|
||||
invocations = list("Capture their inferior light for us!")
|
||||
channel_time = 50
|
||||
power_cost = 50
|
||||
object_path = /obj/structure/destructible/clockwork/stargazer
|
||||
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
|
||||
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
|
||||
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
|
||||
tier = SCRIPTURE_DRIVER
|
||||
one_per_tile = TRUE
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
|
||||
|
||||
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
|
||||
var/area/A = get_area(invoker)
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
/datum/clockwork_scripture/create_object/integration_cog
|
||||
descname = "APC Power Siphoner"
|
||||
name = "Integration Cog"
|
||||
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
|
||||
invocations = list("Take that which sustains them!")
|
||||
channel_time = 10
|
||||
power_cost = 10
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/integration_cog
|
||||
creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
|
||||
usage_tip = "Tampering isn't visible unless the APC is opened."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 9
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
|
||||
|
||||
|
||||
//Wraith Spectacles: Creates a pair of wraith spectacles, which grant xray vision but damage vision slowly.
|
||||
/datum/clockwork_scripture/create_object/wraith_spectacles
|
||||
descname = "Limited Xray Vision Glasses"
|
||||
@@ -277,7 +278,7 @@
|
||||
usage_tip = "\"True sight\" means that you are able to see through walls and in darkness."
|
||||
tier = SCRIPTURE_DRIVER
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 10
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 11
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
|
||||
|
||||
@@ -2,6 +2,27 @@
|
||||
// SCRIPTS //
|
||||
/////////////
|
||||
|
||||
|
||||
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/replica_fabricator
|
||||
descname = "Creates Brass and Converts Objects - Important!"
|
||||
name = "Replica Fabricator"
|
||||
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
|
||||
invocations = list("With this device...", "...his presence shall be made known.")
|
||||
channel_time = 20
|
||||
power_cost = 250
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/replica_fabricator
|
||||
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
|
||||
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
|
||||
|
||||
|
||||
//Ocular Warden: Creates an ocular warden, which defends a small area near it.
|
||||
/datum/clockwork_scripture/create_object/ocular_warden
|
||||
descname = "Structure, Turret"
|
||||
@@ -17,8 +38,8 @@
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
one_per_tile = TRUE
|
||||
space_allowed = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 1
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates an Ocular Warden, which will automatically attack nearby unrestrained non-Servants that can see it."
|
||||
|
||||
@@ -29,26 +50,6 @@
|
||||
return ..()
|
||||
|
||||
|
||||
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
descname = "Delayed Area Knockdown Glasses"
|
||||
name = "Judicial Visor"
|
||||
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
|
||||
invocations = list("Grant me the flames of Engine!")
|
||||
channel_time = 10
|
||||
power_cost = 400
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clothing/glasses/judicial_visor
|
||||
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
|
||||
usage_tip = "The visor has a thirty-second cooldown once used."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 2
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
|
||||
|
||||
|
||||
//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix
|
||||
descname = "Trap, Damage to Healing"
|
||||
@@ -64,147 +65,35 @@
|
||||
usage_tip = "The sigil will be consumed upon reviving a Servant."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
one_per_tile = TRUE
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 3
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
|
||||
|
||||
|
||||
//Mending Mantra: Channeled for up to ten times over twenty seconds to repair structures and heal allies
|
||||
/datum/clockwork_scripture/channeled/mending_mantra
|
||||
descname = "Channeled, Area Healing and Repair"
|
||||
name = "Mending Mantra"
|
||||
desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed. Channeled every two seconds for a maximum of twenty seconds."
|
||||
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
|
||||
chant_amount = 10
|
||||
chant_interval = 20
|
||||
power_cost = 1000
|
||||
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.<br><b>Maximum 10 chants.</b>"
|
||||
var/heal_attempts = 4
|
||||
var/heal_amount = 2.5
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
|
||||
"Ah, child, it's okay now.", "Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
|
||||
"If you die, you will be remembered.")
|
||||
var/static/list/heal_target_typecache = typecacheof(list(
|
||||
/obj/structure/destructible/clockwork,
|
||||
/obj/machinery/door/airlock/clockwork,
|
||||
/obj/machinery/door/window/clockwork,
|
||||
/obj/structure/window/reinforced/clockwork,
|
||||
/obj/structure/table/reinforced/brass))
|
||||
var/static/list/ratvarian_armor_typecache = typecacheof(list(
|
||||
/obj/item/clothing/suit/armor/clockwork,
|
||||
/obj/item/clothing/head/helmet/clockwork,
|
||||
/obj/item/clothing/gloves/clockwork,
|
||||
/obj/item/clothing/shoes/clockwork))
|
||||
|
||||
/datum/clockwork_scripture/channeled/mending_mantra/chant_effects(chant_number)
|
||||
var/turf/T
|
||||
for(var/atom/movable/M in range(7, invoker))
|
||||
if(isliving(M))
|
||||
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
|
||||
var/mob/living/simple_animal/S = M
|
||||
if(S.health == S.maxHealth || S.stat == DEAD)
|
||||
continue
|
||||
T = get_turf(M)
|
||||
for(var/i in 1 to heal_attempts)
|
||||
if(S.health < S.maxHealth)
|
||||
S.adjustHealth(-heal_amount)
|
||||
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
|
||||
if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message
|
||||
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else
|
||||
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
|
||||
continue
|
||||
T = get_turf(M)
|
||||
for(var/i in 1 to heal_attempts)
|
||||
if(S.health < S.maxHealth)
|
||||
S.heal_ordered_damage(heal_amount, damage_heal_order)
|
||||
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
|
||||
if(i == heal_attempts && S.health >= S.maxHealth)
|
||||
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else
|
||||
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.health == H.maxHealth || H.stat == DEAD || !is_servant_of_ratvar(H))
|
||||
continue
|
||||
T = get_turf(M)
|
||||
var/heal_ticks = 0 //one heal tick for each piece of ratvarian armor worn
|
||||
var/obj/item/I = H.get_item_by_slot(slot_wear_suit)
|
||||
if(is_type_in_typecache(I, ratvarian_armor_typecache))
|
||||
heal_ticks++
|
||||
I = H.get_item_by_slot(slot_head)
|
||||
if(is_type_in_typecache(I, ratvarian_armor_typecache))
|
||||
heal_ticks++
|
||||
I = H.get_item_by_slot(slot_gloves)
|
||||
if(is_type_in_typecache(I, ratvarian_armor_typecache))
|
||||
heal_ticks++
|
||||
I = H.get_item_by_slot(slot_shoes)
|
||||
if(is_type_in_typecache(I, ratvarian_armor_typecache))
|
||||
heal_ticks++
|
||||
if(heal_ticks)
|
||||
for(var/i in 1 to heal_ticks)
|
||||
if(H.health < H.maxHealth)
|
||||
H.heal_ordered_damage(heal_amount, damage_heal_order)
|
||||
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
|
||||
if(i == heal_ticks && H.health >= H.maxHealth)
|
||||
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else
|
||||
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
|
||||
break
|
||||
else if(is_type_in_typecache(M, heal_target_typecache))
|
||||
var/obj/structure/destructible/clockwork/C = M
|
||||
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
|
||||
continue
|
||||
T = get_turf(M)
|
||||
for(var/i in 1 to heal_attempts)
|
||||
if(C.obj_integrity < C.max_integrity)
|
||||
C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity)
|
||||
C.update_icon()
|
||||
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
|
||||
else
|
||||
break
|
||||
new /obj/effect/temp_visual/ratvar/mending_mantra(get_turf(invoker))
|
||||
return TRUE
|
||||
|
||||
|
||||
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
|
||||
/datum/clockwork_scripture/create_object/replica_fabricator
|
||||
descname = "Replaces Objects with Ratvarian Versions"
|
||||
name = "Replica Fabricator"
|
||||
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
|
||||
invocations = list("With this device...", "...his presence shall be made known.")
|
||||
channel_time = 20
|
||||
power_cost = 250
|
||||
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
descname = "Delayed Area Knockdown Glasses"
|
||||
name = "Judicial Visor"
|
||||
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
|
||||
invocations = list("Grant me the flames of Engine!")
|
||||
channel_time = 10
|
||||
power_cost = 400
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/replica_fabricator
|
||||
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
|
||||
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
|
||||
object_path = /obj/item/clothing/glasses/judicial_visor
|
||||
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
|
||||
usage_tip = "The visor has a thirty-second cooldown once used."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 5
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 4
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
|
||||
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
|
||||
|
||||
|
||||
//Clockwork Arnaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
|
||||
/datum/clockwork_scripture/clockwork_arnaments
|
||||
descname = "Summonable Armor and Weapons"
|
||||
descname = "Summonable Armor and Weapons - Important!"
|
||||
name = "Clockwork Arnaments"
|
||||
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
|
||||
invocations = list("Grant me arnaments...", "...from the forge of Armorer!")
|
||||
@@ -213,8 +102,8 @@
|
||||
whispered = TRUE
|
||||
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = REPLICANT_ALLOY
|
||||
sort_priority = 6
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
|
||||
|
||||
@@ -312,8 +201,8 @@
|
||||
multiple_invokers_optional = TRUE
|
||||
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 9
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 6
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."
|
||||
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
//No, not that kind.
|
||||
/obj/structure/destructible/clockwork/trap
|
||||
name = "base clockwork trap"
|
||||
desc = "You shouldn't see this. File a bug report!"
|
||||
clockwork_desc = "A trap that shouldn't exist, and you should report this as a bug."
|
||||
var/list/wired_to
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/Initialize()
|
||||
. = ..()
|
||||
wired_to = list()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/Destroy()
|
||||
for(var/V in wired_to)
|
||||
var/obj/structure/destructible/clockwork/trap/T = V
|
||||
T.wired_to -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "It's wired to:")
|
||||
if(!wired_to.len)
|
||||
to_chat(user, "Nothing.")
|
||||
else
|
||||
for(var/V in wired_to)
|
||||
var/obj/O = V
|
||||
var/distance = get_dist(src, O)
|
||||
to_chat(user, "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])")
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/wrench)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>You break down the delicate components of [src] into brass.</span>")
|
||||
playsound(src, wrench.usesound, 50, TRUE)
|
||||
new/obj/item/stack/tile/brass(get_turf(src))
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/clockwork/slab) && is_servant_of_ratvar(user))
|
||||
var/obj/item/clockwork/slab/F = I
|
||||
if(!F.linking)
|
||||
to_chat(user, "<span class='notice'>Beginning link. Alt-click the slab to cancel, or use it on another trap object to link the two.</span>")
|
||||
F.linking = src
|
||||
else
|
||||
if(F.linking in wired_to)
|
||||
to_chat(user, "<span class='warning'>These two objects are already connected!</span>")
|
||||
return
|
||||
if(F.linking.z != z)
|
||||
to_chat(user, "<span class='warning'>You'd need a <b>much</b> tougher slab to link two objects in different sectors.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You link [F.linking] with [src].</span>")
|
||||
wired_to += F.linking
|
||||
F.linking.wired_to += src
|
||||
F.linking = null
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/wirecutter_act(mob/living/user, obj/item/wirecutters)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return
|
||||
if(!wired_to.len)
|
||||
to_chat(user, "<span class='warning'>[src] has no connections!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You sever all connections to [src].</span>")
|
||||
playsound(src, wirecutters.usesound, 50, TRUE)
|
||||
for(var/V in wired_to)
|
||||
var/obj/structure/destructible/clockwork/trap/T = V
|
||||
T.wired_to -= src
|
||||
wired_to -= T
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/proc/activate()
|
||||
|
||||
//These objects send signals to normal traps to activate
|
||||
/obj/structure/destructible/clockwork/trap/trigger
|
||||
name = "base trap trigger"
|
||||
max_integrity = 5
|
||||
break_message = "<span class='warning'>The trigger breaks apart!</span>"
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/activate()
|
||||
for(var/obj/structure/destructible/clockwork/trap/T in wired_to)
|
||||
if(istype(T, /obj/structure/destructible/clockwork/trap/trigger)) //Triggers don't go off multiple times
|
||||
continue
|
||||
T.activate()
|
||||
@@ -26,6 +26,9 @@
|
||||
var/fourth_sound_played = FALSE
|
||||
var/obj/effect/clockwork/overlay/gateway_glow/glow
|
||||
var/obj/effect/countdown/clockworkgate/countdown
|
||||
var/last_scream = 0
|
||||
var/recalls_remaining = 1
|
||||
var/recalling
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/Initialize()
|
||||
. = ..()
|
||||
@@ -34,7 +37,21 @@
|
||||
GLOB.ark_of_the_clockwork_justiciar = src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/final_countdown(ark_time)
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
. = ..()
|
||||
if(.)
|
||||
flick("clockwork_gateway_damaged", glow)
|
||||
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 75, FALSE)
|
||||
if(last_scream < world.time)
|
||||
audible_message("<span class='boldwarning'>An unearthly screaming sound resonates throughout Reebe!</span>")
|
||||
for(var/V in GLOB.player_list)
|
||||
var/mob/M = V
|
||||
if(M.z == z || is_servant_of_ratvar(M) || isobserver(M))
|
||||
M.playsound_local(M, 'sound/machines/clockcult/ark_scream.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
hierophant_message("<span class='big boldwarning'>The Ark is taking damage!</span>")
|
||||
last_scream = world.time + ARK_SCREAM_COOLDOWN
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/final_countdown(ark_time) //WE'RE LEAVING TOGETHEEEEEEEEER
|
||||
if(!ark_time)
|
||||
ark_time = 30 //minutes
|
||||
initial_activation_delay = ark_time * 60
|
||||
@@ -58,13 +75,17 @@
|
||||
active = TRUE
|
||||
priority_announce("Massive [Gibberish("bluespace", 100)] anomaly detected on all frequencies. All crew are directed to \
|
||||
@!$, [text2ratvar("PURGE ALL UNTRUTHS")] <&. the anomalies and destroy their source to prevent further damage to corporate property. This is \
|
||||
not a drill.[grace_period ? " Estimated time of appearance: [grace_period] seconds. Use this time to prepare." : ""]", \
|
||||
not a drill.[grace_period ? " Estimated time of appearance: [grace_period] seconds. Use this time to prepare for an attack on [station_name()]." : ""]", \
|
||||
"Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ark_activation.ogg')
|
||||
set_security_level("delta")
|
||||
for(var/V in SSticker.mode.servants_of_ratvar)
|
||||
var/datum/mind/M = V
|
||||
if(ishuman(M.current))
|
||||
M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
|
||||
for(var/V in GLOB.brass_recipes)
|
||||
var/datum/stack_recipe/R = V
|
||||
if(R.title == "wall gear")
|
||||
R.time *= 2 //Building walls becomes slower when the Ark activates
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/open_portal(turf/T)
|
||||
new/obj/effect/clockwork/city_of_cogs_rift(T)
|
||||
@@ -83,6 +104,25 @@
|
||||
seconds_until_activation = 0
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/initiate_mass_recall()
|
||||
recalling = TRUE
|
||||
sound_to_playing_players('sound/machines/clockcult/ark_recall.ogg', 75, FALSE)
|
||||
hierophant_message("<span class='bold large_brass'>The Eminence has initiated a mass recall! You are being transported to the Ark!</span>")
|
||||
addtimer(CALLBACK(src, .proc/mass_recall), 100)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/mass_recall()
|
||||
for(var/V in SSticker.mode.servants_of_ratvar)
|
||||
var/datum/mind/M = V
|
||||
if(!M.current.stat)
|
||||
M.current.forceMove(get_turf(src))
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
|
||||
recalls_remaining--
|
||||
recalling = FALSE
|
||||
transform = matrix() * 2
|
||||
animate(src, transform = matrix() * 0.5, time = 30, flags = ANIMATION_END_NOW)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
@@ -117,6 +157,9 @@
|
||||
countdown.stop()
|
||||
visible_message("<span class='userdanger'>[src] begins to pulse uncontrollably... you might want to run!</span>")
|
||||
sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg'))
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.z == z || is_servant_of_ratvar(M))
|
||||
M.playsound_local(M, 'sound/machines/clockcult/ark_deathrattle.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_disrupted"
|
||||
resistance_flags |= INDESTRUCTIBLE
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
//Used to nominate oneself or ghosts for the role of Eminence.
|
||||
/obj/structure/destructible/clockwork/eminence_spire
|
||||
name = "eminence spire"
|
||||
desc = "A hulking machine made of powerful alloy, with three small obelisks and a huge plate in the center."
|
||||
clockwork_desc = "This spire is used to become the Eminence, who functions as an invisible leader of the cult. Activate it to nominate yourself or propose that the Eminence should be \
|
||||
selected from available ghosts. Once an Eminence is selected, they can't normally be changed."
|
||||
icon_state = "tinkerers_daemon"
|
||||
break_message = "<span class='warning'>The spire screeches with crackling power and collapses into scrap!</span>"
|
||||
max_integrity = 400
|
||||
var/mob/eminence_nominee
|
||||
var/selection_timer //Timer ID; this is canceled if the vote is canceled
|
||||
var/kingmaking
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/attack_hand(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='notice'>You can tell how powerful [src] is; you know better than to touch it.</span>")
|
||||
return
|
||||
if(kingmaking)
|
||||
return
|
||||
if(SSticker.mode.eminence)
|
||||
to_chat(user, "<span class='warning'>There's already an Eminence!</span>")
|
||||
return
|
||||
if(!GLOB.servants_active)
|
||||
to_chat(user, "<span class='warning'>The Ark isn't active!</span>")
|
||||
return
|
||||
if(eminence_nominee) //This could be one large proc, but is split into three for ease of reading
|
||||
if(eminence_nominee == user)
|
||||
cancelation(user)
|
||||
else
|
||||
objection(user)
|
||||
else
|
||||
nomination(user)
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/attack_ghost(mob/user)
|
||||
if(!IsAdminGhost(user))
|
||||
return
|
||||
if(SSticker.mode.eminence)
|
||||
to_chat(user, "<span class='warning'>There's already an Eminence - too late!</span>")
|
||||
return
|
||||
if(!GLOB.servants_active)
|
||||
to_chat(user, "<span class='warning'>The Ark must be active first!</span>")
|
||||
return
|
||||
if(alert(user, "Become the Eminence using admin?", "Become Eminence", "Yes", "No") != "Yes")
|
||||
return
|
||||
message_admins("<span class='danger'>Admin [key_name_admin(user)] directly became the Eminence of the cult!</span>")
|
||||
log_admin("Admin [key_name(user)] made themselves the Eminence.")
|
||||
var/mob/camera/eminence/eminence = new(get_turf(src))
|
||||
eminence.key = user.key
|
||||
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/proc/nomination(mob/living/nominee) //A user is nominating themselves or ghosts to become Eminence
|
||||
var/nomination_choice = alert(nominee, "Who would you like to nominate?", "Eminence Nomination", "Nominate Yourself", "Nominate Ghosts", "Cancel")
|
||||
if(!is_servant_of_ratvar(nominee) || !nominee.canUseTopic(src) || eminence_nominee)
|
||||
return
|
||||
switch(nomination_choice)
|
||||
if("Cancel")
|
||||
return
|
||||
if("Nominate Yourself")
|
||||
eminence_nominee = nominee
|
||||
hierophant_message("<span class='brass'><b>[nominee] nominates themselves as the Eminence!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
|
||||
if("Nominate Ghosts")
|
||||
eminence_nominee = "ghosts"
|
||||
hierophant_message("<span class='brass'><b>[nominee] proposes selecting an Eminence from ghosts!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/ocularwarden-target.ogg', 50, FALSE)
|
||||
selection_timer = addtimer(CALLBACK(src, .proc/kingmaker), 300, TIMER_STOPPABLE)
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/proc/objection(mob/living/wright)
|
||||
if(alert(wright, "Object to the selection of [eminence_nominee] as Eminence?", "Objection!", "Object", "Cancel") == "Cancel" || !is_servant_of_ratvar(wright) || !wright.canUseTopic(src) || !eminence_nominee)
|
||||
return
|
||||
hierophant_message("<span class='brass'><b>[wright] objects to the nomination of [eminence_nominee]!</b> The eminence spire has been reset.</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
|
||||
eminence_nominee = null
|
||||
deltimer(selection_timer)
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/proc/cancelation(mob/living/cold_feet)
|
||||
if(alert(cold_feet, "Cancel your nomination?", "Cancel Nomination", "Withdraw Nomination", "Cancel") == "Cancel" || !is_servant_of_ratvar(cold_feet) || !cold_feet.canUseTopic(src) || !eminence_nominee)
|
||||
return
|
||||
hierophant_message("<span class='brass'><b>[eminence_nominee] has withdrawn their nomination!</b> The eminence spire has been reset.</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
|
||||
eminence_nominee = null
|
||||
deltimer(selection_timer)
|
||||
|
||||
/obj/structure/destructible/clockwork/eminence_spire/proc/kingmaker()
|
||||
if(!eminence_nominee)
|
||||
return
|
||||
if(ismob(eminence_nominee))
|
||||
if(!eminence_nominee.client || !eminence_nominee.mind)
|
||||
hierophant_message("<span class='brass'><b>[eminence_nominee] somehow lost their sentience!</b> The eminence spire has been reset.</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
|
||||
eminence_nominee = null
|
||||
return
|
||||
playsound(eminence_nominee, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
|
||||
eminence_nominee.visible_message("<span class='warning'>A blast of white-hot light flows into [eminence_nominee], vaporizing them in an instant!</span>", \
|
||||
"<span class='userdanger'>allthelightintheuniverseflowing.into.YOU</span>")
|
||||
for(var/obj/item/I in eminence_nominee)
|
||||
eminence_nominee.dropItemToGround(I)
|
||||
var/mob/camera/eminence/eminence = new(get_turf(src))
|
||||
eminence_nominee.mind.transfer_to(eminence)
|
||||
eminence_nominee.dust()
|
||||
hierophant_message("<span class='bold large_brass'>[eminence_nominee] has ascended into the Eminence!</span>")
|
||||
else if(eminence_nominee == "ghosts")
|
||||
kingmaking = TRUE
|
||||
hierophant_message("<span class='brass'><b>The eminence spire is now selecting a ghost to be the Eminence...</b></span>")
|
||||
var/list/candidates = pollGhostCandidates("Would you like to play as the servants' Eminence?", "Servant of Ratvar", null, ROLE_SERVANT_OF_RATVAR, poll_time = 100)
|
||||
kingmaking = FALSE
|
||||
if(!candidates.len)
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/integration_cog_install.ogg', 50, FALSE)
|
||||
hierophant_message("<span class='brass'><b>No ghosts accepted the offer!</b> The eminence spire has been reset.</span>")
|
||||
eminence_nominee = null
|
||||
return
|
||||
visible_message("<span class='warning'>A blast of white-hot light spirals from [src] in waves!</span>")
|
||||
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
|
||||
var/mob/camera/eminence/eminence = new(get_turf(src))
|
||||
eminence_nominee = pick(candidates)
|
||||
eminence.key = eminence_nominee.key
|
||||
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
|
||||
for(var/mob/M in servants_and_ghosts())
|
||||
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
|
||||
eminence_nominee = null
|
||||
@@ -106,3 +106,4 @@
|
||||
H.set_species(/datum/species/golem/clockwork/no_scrap)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
G.grace_period = FALSE //no grace period if we've declared war
|
||||
G.recalls_remaining++
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
//Lever: Do I really need to explain this?
|
||||
/obj/structure/destructible/clockwork/trap/trigger/lever
|
||||
name = "lever"
|
||||
desc = "A fancy lever made of wood and capped with brass."
|
||||
clockwork_desc = "A fancy lever.that activates when pulled."
|
||||
max_integrity = 75
|
||||
icon_state = "lever"
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/lever/attack_hand(mob/living/user)
|
||||
user.visible_message("<span class='notice'>[user] pulls [src]!</span>", "<span class='notice'>You pull [src]. It clicks, then lifts back upwards.</span>")
|
||||
if(wired_to.len)
|
||||
audible_message("<i>You hear gears clanking.</i>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
activate()
|
||||
@@ -0,0 +1,26 @@
|
||||
//Pressure sensor: Activates when stepped on.
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor
|
||||
name = "pressure sensor"
|
||||
desc = "A thin plate of brass, barely visible but clearly distinct."
|
||||
clockwork_desc = "A trigger that will activate when a non-servant runs across it."
|
||||
max_integrity = 25
|
||||
icon_state = "pressure_sensor"
|
||||
alpha = 80
|
||||
layer = LOW_ITEM_LAYER
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
|
||||
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
|
||||
wired_to += T
|
||||
T.wired_to += src
|
||||
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/Crossed(atom/movable/AM)
|
||||
if(isliving(AM) && !is_servant_of_ratvar(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.lying)
|
||||
return
|
||||
audible_message("<i>*click*</i>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
|
||||
activate()
|
||||
@@ -0,0 +1,27 @@
|
||||
//Repeater: Activates every second.
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater
|
||||
name = "repeater"
|
||||
desc = "A small black prism with a gem in the center."
|
||||
clockwork_desc = "A repeater that will send an activation signal every second."
|
||||
max_integrity = 15 //Fragile!
|
||||
icon_state = "repeater"
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater/attack_hand(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
return
|
||||
if(!isprocessing)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
to_chat(user, "<span class='notice'>You activate [src].</span>")
|
||||
icon_state = "[icon_state]_on"
|
||||
else
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
to_chat(user, "<span class='notice'>You halt [src]'s ticking.</span>")
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater/process()
|
||||
activate()
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 25, FALSE)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/trigger/repeater/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
@@ -0,0 +1,106 @@
|
||||
//Non-servants standing over this will get spikes through the feet, immobilizing them until they're freed.
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer
|
||||
name = "brass skewer"
|
||||
desc = "A deadly brass spike, cleverly concealed in the floor. You think you should be safe if you disarm whatever's meant to set it off."
|
||||
clockwork_desc = "A barbaric but undeniably effective weapon: a spear through the chest. It immobilizes anyone unlucky enough to step on it and keeps them in place until they get help.."
|
||||
icon_state = "brass_skewer"
|
||||
break_message = "<span class='warning'>The skewer snaps in two!</span>"
|
||||
max_integrity = 40
|
||||
density = FALSE
|
||||
can_buckle = TRUE
|
||||
buckle_prevents_pull = TRUE
|
||||
buckle_lying = FALSE
|
||||
var/wiggle_wiggle
|
||||
var/mutable_appearance/impale_overlay //This is applied to any mob impaled so that they visibly have the skewer coming through their chest
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(buckled_mobs && buckled_mobs.len)
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
unbuckle_mob(L)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/process()
|
||||
if(density)
|
||||
if(buckled_mobs.len)
|
||||
var/mob/living/spitroast = buckled_mobs[1]
|
||||
spitroast.adjustBruteLoss(0.1)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/attackby(obj/item/I, mob/living/user, params)
|
||||
if(user in buckled_mobs)
|
||||
to_chat(user, "<span class='warning'>You can't reach!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/bullet_act(obj/item/projectile/P)
|
||||
if(buckled_mobs.len)
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
return L.bullet_act(P)
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/activate()
|
||||
if(density)
|
||||
return
|
||||
var/mob/living/carbon/squirrel = locate() in get_turf(src)
|
||||
if(squirrel)
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
|
||||
squirrel.emote("scream")
|
||||
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
squirrel.apply_damage(20, BRUTE, "chest")
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
|
||||
buckle_mob(squirrel, TRUE)
|
||||
else
|
||||
visible_message("<span class='danger'>A massive brass spike erupts from the ground!</span>")
|
||||
playsound(src, 'sound/machines/clockcult/brass_skewer.ogg', 75, FALSE)
|
||||
icon_state = "[initial(icon_state)]_extended"
|
||||
density = TRUE //Skewers are one-use only
|
||||
desc = "A vicious brass spike protruding from the ground like a stala[pick("gm", "ct")]ite. It makes you sick to look at." //is stalagmite the ground one? or the ceiling one? who can ever remember?
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/user_buckle_mob()
|
||||
return
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/post_buckle_mob(mob/living/L)
|
||||
if(L in buckled_mobs)
|
||||
L.pixel_y = 3
|
||||
impale_overlay = mutable_appearance('icons/obj/clockwork_objects.dmi', "brass_skewer_pokeybit", ABOVE_MOB_LAYER)
|
||||
add_overlay(impale_overlay)
|
||||
else
|
||||
L.pixel_y = initial(L.pixel_y)
|
||||
L.cut_overlay(impale_overlay)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/user_unbuckle_mob(mob/living/skewee, mob/living/user)
|
||||
if(user == skewee)
|
||||
if(wiggle_wiggle)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] starts wriggling off of [src]!</span>", \
|
||||
"<span class='danger'>You start agonizingly working your way off of [src]...</span>")
|
||||
wiggle_wiggle = TRUE
|
||||
if(!do_after(user, 300, target = user))
|
||||
user.visible_message("<span class='warning'>[user] slides back down [src]!</span>")
|
||||
user.emote("scream")
|
||||
user.apply_damage(10, BRUTE, "chest")
|
||||
playsound(user, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
wiggle_wiggle = FALSE
|
||||
return
|
||||
wiggle_wiggle = FALSE
|
||||
else
|
||||
user.visible_message("<span class='danger'>You start tenderly lifting [user] off of [src]...</span>", \
|
||||
"<span class='danger'>You start tenderly lifting [user] off of [src]...</span>")
|
||||
if(!do_after(user, 60, target = skewee))
|
||||
skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
|
||||
skewee.emote("moan")
|
||||
return
|
||||
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
|
||||
"<span class='boldannounce'>You come free of [src]!</span>")
|
||||
skewee.Knockdown(30)
|
||||
playsound(skewee, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
unbuckle_mob(skewee)
|
||||
@@ -0,0 +1,23 @@
|
||||
//This doesn't function like a "trap" in of itself, but obscures vision when active.
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent
|
||||
name = "steam vent"
|
||||
desc = "Some wired slats embedded in the floor. They feel warm to the touch."
|
||||
icon_state = "steam_vent_0"
|
||||
clockwork_desc = "When active, these vents will billow out clouds of excess steam from Reebe, obscuring vision."
|
||||
break_message = "<span class='warning'>The vent snaps and collapses!</span>"
|
||||
max_integrity = 100
|
||||
density = FALSE
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent/activate()
|
||||
opacity = !opacity
|
||||
icon_state = "steam_vent_[opacity]"
|
||||
if(opacity)
|
||||
playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50, TRUE)
|
||||
|
||||
else
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/steam_vent/Crossed(atom/movable/AM)
|
||||
if(isliving(AM) && opacity)
|
||||
var/mob/living/L = AM
|
||||
L.adjust_fire_stacks(-1) //It's wet!
|
||||
@@ -698,31 +698,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
/obj/structure/door_assembly/door_assembly_abductor
|
||||
name = "alien airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/abductor/abductor_airlock.dmi'
|
||||
base_name = "alien airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/abductor/overlays.dmi'
|
||||
typetext = "abductor"
|
||||
icontext = "abductor"
|
||||
airlock_type = /obj/machinery/door/airlock/abductor
|
||||
anchored = TRUE
|
||||
state = 1
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_abductor/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool) && !anchored )
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if( !WT.isOn() )
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
new /obj/item/stack/sheet/mineral/abductor(get_turf(src), 4)
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
else if(istype(W, /obj/item/airlock_painter))
|
||||
return // no repainting
|
||||
else if(istype(W, /obj/item/stack/sheet))
|
||||
return // no material modding
|
||||
else
|
||||
..()
|
||||
material_type = /obj/item/stack/sheet/mineral/abductor
|
||||
noglass = TRUE
|
||||
|
||||
@@ -183,6 +183,7 @@
|
||||
to_chat(H, "<span class='warning'>You feel intensely watched.</span>")
|
||||
sleep(5)
|
||||
to_chat(H, "<span class='warning'><b>Your mind snaps!</b></span>")
|
||||
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
to_chat(H, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
|
||||
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
|
||||
var/datum/objective/abductee/O = new objtype()
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
to_chat(src, "<span class='danger'>You begin doggedly resisting the parasite's control (this will take approximately 40 seconds).</span>")
|
||||
to_chat(B.victim, "<span class='danger'>You feel the captive mind of [src] begin to resist your control.</span>")
|
||||
|
||||
var/delay = rand(150,250) + B.victim.brainloss
|
||||
var/delay = rand(150,250) + B.victim.getBrainLoss()
|
||||
addtimer(CALLBACK(src, .proc/return_control, src.loc), delay)
|
||||
|
||||
/mob/living/captive_brain/proc/return_control(mob/living/simple_animal/borer/B)
|
||||
@@ -315,7 +315,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
if(prob(5))
|
||||
victim.adjustBrainLoss(rand(1,2))
|
||||
|
||||
if(prob(victim.brainloss/10))
|
||||
if(prob(victim.getBrainLoss()/10))
|
||||
victim.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
|
||||
|
||||
/mob/living/simple_animal/borer/proc/wakeup()
|
||||
@@ -669,7 +669,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
|
||||
bonding = TRUE
|
||||
|
||||
var/delay = 200+(victim.brainloss*5)
|
||||
var/delay = 200+(victim.getBrainLoss()*5)
|
||||
addtimer(CALLBACK(src, .proc/assume_control), delay)
|
||||
|
||||
/mob/living/simple_animal/borer/proc/assume_control()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/datum/round_event_control/borer
|
||||
name = "Borer"
|
||||
typepath = /datum/round_event/borer
|
||||
weight = 10 //Default weight
|
||||
max_occurrences = 1
|
||||
weight = 0
|
||||
max_occurrences = 0
|
||||
min_players = 20 //10 is MINIMUM needed, but this is not a gamemode that does well in lowpop
|
||||
earliest_start = 24000 //40 min, double default timer
|
||||
|
||||
|
||||
@@ -411,6 +411,11 @@
|
||||
revenant = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/ectoplasm/revenant/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the shadow realm!</span>")
|
||||
scatter()
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/ectoplasm/revenant/Destroy()
|
||||
if(!QDELETED(revenant))
|
||||
qdel(revenant)
|
||||
|
||||
@@ -551,16 +551,25 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
|
||||
/obj/item/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(user, /atom/proc/remove_atom_colour, ADMIN_COLOUR_PRIORITY), 101)
|
||||
addtimer(CALLBACK(user, /atom/proc/visible_message, "<span class='suicide'>[user] was destroyed by the nuclear blast!</span>"), 101)
|
||||
addtimer(CALLBACK(user, /mob/living/proc/adjustOxyLoss, 200), 101)
|
||||
addtimer(CALLBACK(user, /mob/proc/death, 0), 101)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/disk/proc/manual_suicide(mob/living/user)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/disk/fakenucleardisk
|
||||
name = "cheap plastic imitation of the nuclear authentication disk"
|
||||
desc = "Broken dreams and a faint odor of cheese."
|
||||
icon_state = "nucleardisk"
|
||||
|
||||
/obj/item/disk/fakenucleardisk/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
@@ -897,6 +897,9 @@
|
||||
to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/spellbook/oneuse/random
|
||||
icon_state = "random_book"
|
||||
|
||||
/obj/item/spellbook/oneuse/random/Initialize()
|
||||
..()
|
||||
var/static/banned_spells = list(/obj/item/spellbook/oneuse/mimery_blockade, /obj/item/spellbook/oneuse/mimery_guns)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
var/obj/machinery/door/airlock/closeOther = null
|
||||
var/closeOtherId = null
|
||||
var/lockdownbyai = FALSE
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_0
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
var/justzap = FALSE
|
||||
normalspeed = 1
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
@@ -80,7 +80,7 @@
|
||||
var/boltUp = 'sound/machines/boltsup.ogg'
|
||||
var/boltDown = 'sound/machines/boltsdown.ogg'
|
||||
var/noPower = 'sound/machines/doorclick.ogg'
|
||||
|
||||
var/previous_airlock //what airlock assembly mineral plating was applied to
|
||||
var/airlock_material = null //material of inner filling; if its an airlock with glass, this should be set to "glass"
|
||||
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
var/note_overlay_file = 'icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
|
||||
@@ -680,7 +680,7 @@
|
||||
|
||||
if(ishuman(user) && prob(40) && src.density)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.getBrainLoss() >= 60 && Adjacent(user))
|
||||
if((H.disabilities & DUMB) && Adjacent(user))
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet))
|
||||
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
|
||||
@@ -1026,14 +1026,6 @@
|
||||
if(density && !open(2))
|
||||
to_chat(user, "<span class='warning'>Despite your attempts, [src] refuses to open.</span>")
|
||||
|
||||
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
|
||||
if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(src)]")
|
||||
log_game("Plasma wall ignited by [key_name(user)] in [COORD(src)]")
|
||||
ignite(C.is_hot())
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/open(forced=0)
|
||||
if( operating || welded || locked )
|
||||
return FALSE
|
||||
@@ -1154,22 +1146,22 @@
|
||||
|
||||
var/list/optionlist
|
||||
if(airlock_material == "glass")
|
||||
optionlist = list("Public", "Public2", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining", "Maintenance")
|
||||
optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
|
||||
else
|
||||
optionlist = list("Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining", "Maintenance", "External", "High Security")
|
||||
optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
|
||||
|
||||
var/paintjob = input(user, "Please select a paintjob for this airlock.") in optionlist
|
||||
if((!in_range(src, usr) && src.loc != usr) || !W.use(user))
|
||||
return
|
||||
switch(paintjob)
|
||||
if("Public")
|
||||
if("Standard")
|
||||
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_0
|
||||
if("Public2")
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
if("Public")
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_public
|
||||
if("Engineering")
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
@@ -1194,6 +1186,18 @@
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research
|
||||
if("Freezer")
|
||||
icon = 'icons/obj/doors/airlocks/station/freezer.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_fre
|
||||
if("Science")
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science
|
||||
if("Virology")
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro
|
||||
if("Mining")
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
@@ -1206,10 +1210,10 @@
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_ext
|
||||
if("High Security")
|
||||
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_highsecurity
|
||||
if("External Maintenance")
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_extmai
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID)
|
||||
@@ -1302,11 +1306,17 @@
|
||||
var/obj/structure/door_assembly/A
|
||||
if(assemblytype)
|
||||
A = new assemblytype(src.loc)
|
||||
A.heat_proof_finished = src.heat_proof //tracks whether there's rglass in
|
||||
else
|
||||
A = new /obj/structure/door_assembly/door_assembly_0(src.loc)
|
||||
A = new /obj/structure/door_assembly(loc)
|
||||
//If you come across a null assemblytype, it will produce the default assembly instead of disintegrating.
|
||||
A.heat_proof_finished = src.heat_proof //tracks whether there's rglass in
|
||||
A.anchored = TRUE
|
||||
A.glass = src.glass
|
||||
A.state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
A.created_name = name
|
||||
A.previous_assembly = previous_airlock
|
||||
A.update_name()
|
||||
A.update_icon()
|
||||
|
||||
if(!disassembled)
|
||||
if(A)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Station Airlocks Regular
|
||||
*/
|
||||
|
||||
/obj/machinery/door/airlock/abandoned
|
||||
abandoned = TRUE
|
||||
|
||||
@@ -17,7 +18,7 @@
|
||||
/obj/machinery/door/airlock/engineering
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/engineering/abandoned
|
||||
abandoned = TRUE
|
||||
|
||||
@@ -37,8 +38,7 @@
|
||||
/obj/machinery/door/airlock/maintenance/external
|
||||
name = "external airlock access"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mai
|
||||
normal_integrity = 250
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_extmai
|
||||
|
||||
/obj/machinery/door/airlock/mining
|
||||
name = "mining airlock"
|
||||
@@ -75,23 +75,27 @@
|
||||
Station Airlocks Glass
|
||||
*/
|
||||
|
||||
/obj/machinery/door/airlock/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_command
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_com/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_com
|
||||
glass = TRUE
|
||||
normal_integrity = 400
|
||||
|
||||
/obj/machinery/door/airlock/glass_engineering
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_eng
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_security
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sec/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sec
|
||||
glass = TRUE
|
||||
normal_integrity = 400
|
||||
|
||||
@@ -101,45 +105,50 @@
|
||||
/obj/machinery/door/airlock/glass_medical
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_med/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_med
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_research
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_research
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_mining
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_min/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_min
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_atmos
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_atmo/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_science
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_science
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_virology
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_viro
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/glass_maintenance
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mai/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mai
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/maintenance/external/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
normal_integrity = 200
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
Station Airlocks Mineral
|
||||
@@ -148,27 +157,36 @@
|
||||
/obj/machinery/door/airlock/gold
|
||||
name = "gold airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
|
||||
var/mineral = "gold"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_gold
|
||||
|
||||
/obj/machinery/door/airlock/gold/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/silver
|
||||
name = "silver airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
|
||||
var/mineral = "silver"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_silver
|
||||
|
||||
/obj/machinery/door/airlock/silver/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/diamond
|
||||
name = "diamond airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
|
||||
var/mineral = "diamond"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_diamond
|
||||
normal_integrity = 1000
|
||||
explosion_block = 2
|
||||
|
||||
/obj/machinery/door/airlock/diamond/glass
|
||||
normal_integrity = 950
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/uranium
|
||||
name = "uranium airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
|
||||
var/mineral = "uranium"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_uranium
|
||||
var/last_event = 0
|
||||
|
||||
@@ -183,11 +201,14 @@
|
||||
radiation_pulse(get_turf(src), 150)
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/uranium/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/plasma
|
||||
name = "plasma airlock"
|
||||
desc = "No way this can end badly."
|
||||
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
|
||||
var/mineral = "plasma"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_plasma
|
||||
|
||||
/obj/machinery/door/airlock/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
@@ -200,62 +221,84 @@
|
||||
|
||||
/obj/machinery/door/airlock/plasma/proc/PlasmaBurn(temperature)
|
||||
atmos_spawn_air("plasma=500;TEMP=1000")
|
||||
new/obj/structure/door_assembly/door_assembly_0( src.loc )
|
||||
var/obj/structure/door_assembly/DA
|
||||
DA = new /obj/structure/door_assembly(loc)
|
||||
if(glass)
|
||||
DA.glass = TRUE
|
||||
if(heat_proof)
|
||||
DA.heat_proof_finished = TRUE
|
||||
DA.update_icon()
|
||||
DA.update_name()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/airlock/plasma/BlockSuperconductivity() //we don't stop the heat~
|
||||
return 0
|
||||
|
||||
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
|
||||
if(C.is_hot() > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma airlock ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(src)]")
|
||||
log_game("Plasma airlock ignited by [key_name(user)] in [COORD(src)]")
|
||||
ignite(C.is_hot())
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/plasma/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/clown
|
||||
name = "bananium airlock"
|
||||
desc = "Honkhonkhonk"
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
var/mineral = "bananium"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_bananium
|
||||
doorOpen = 'sound/items/bikehorn.ogg'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_clown
|
||||
|
||||
/obj/machinery/door/airlock/clown/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/sandstone
|
||||
name = "sandstone airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
|
||||
var/mineral = "sandstone"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_sandstone
|
||||
|
||||
/obj/machinery/door/airlock/sandstone/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/wood
|
||||
name = "wooden airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
var/mineral = "wood"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_wood
|
||||
|
||||
/obj/machinery/door/airlock/wood/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/titanium
|
||||
name = "shuttle airlock"
|
||||
var/mineral = "titanium"
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_titanium
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_titanium
|
||||
normal_integrity = 400
|
||||
|
||||
/obj/machinery/door/airlock/glass_titanium
|
||||
name = "shuttle airlock"
|
||||
var/mineral = "titanium"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_titanium/glass
|
||||
glass = TRUE
|
||||
/obj/machinery/door/airlock/titanium/glass
|
||||
normal_integrity = 350
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
//////////////////////////////////
|
||||
/*
|
||||
Station2 Airlocks
|
||||
*/
|
||||
|
||||
/obj/machinery/door/airlock/glass
|
||||
name = "glass airlock"
|
||||
/obj/machinery/door/airlock/public
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_public
|
||||
|
||||
/obj/machinery/door/airlock/public/glass
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_glass
|
||||
glass = TRUE
|
||||
|
||||
//////////////////////////////////
|
||||
@@ -269,13 +312,8 @@
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_ext
|
||||
explosion_block = 1
|
||||
|
||||
/obj/machinery/door/airlock/glass_external
|
||||
name = "external airlock"
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_ext/glass
|
||||
/obj/machinery/door/airlock/external/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
@@ -287,7 +325,6 @@
|
||||
/obj/machinery/door/airlock/centcom
|
||||
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi'
|
||||
opacity = 1
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_centcom
|
||||
normal_integrity = 1000
|
||||
security_level = 6
|
||||
@@ -305,7 +342,6 @@
|
||||
name = "vault door"
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
opacity = 1
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_vault
|
||||
explosion_block = 2
|
||||
normal_integrity = 400 // reverse engieneerd: 400 * 1.5 (sec lvl 6) = 600 = original
|
||||
@@ -321,7 +357,6 @@
|
||||
icon = 'icons/obj/doors/airlocks/hatch/centcom.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
opacity = 1
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_hatch
|
||||
|
||||
/obj/machinery/door/airlock/maintenance_hatch
|
||||
@@ -329,7 +364,6 @@
|
||||
icon = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
opacity = 1
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_mhatch
|
||||
|
||||
/obj/machinery/door/airlock/maintenance_hatch/abandoned
|
||||
@@ -361,6 +395,10 @@
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_shuttle
|
||||
|
||||
/obj/machinery/door/airlock/shuttle/glass
|
||||
opacity = 0
|
||||
glass = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/abductor
|
||||
name = "alien airlock"
|
||||
desc = "With humanity's current technological level, it could take years to hack this advanced airlock... or maybe we should give a screwdriver a try?"
|
||||
@@ -369,7 +407,6 @@
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_abductor
|
||||
note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
damage_deflection = 30
|
||||
opacity = 1
|
||||
explosion_block = 3
|
||||
hackProof = TRUE
|
||||
aiControlDisabled = 1
|
||||
@@ -422,7 +459,6 @@
|
||||
friendly = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/cult/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_cult/glass
|
||||
glass = TRUE
|
||||
opacity = 0
|
||||
|
||||
@@ -439,7 +475,6 @@
|
||||
friendly = TRUE
|
||||
|
||||
/obj/machinery/door/airlock/cult/unruned/glass
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_cult/unruned/glass
|
||||
glass = TRUE
|
||||
opacity = 0
|
||||
|
||||
@@ -452,7 +487,6 @@
|
||||
desc = "A massive cogwheel set into two heavy slabs of brass."
|
||||
icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/clockwork/overlays.dmi'
|
||||
opacity = 1
|
||||
hackProof = TRUE
|
||||
aiControlDisabled = TRUE
|
||||
req_access = list(ACCESS_CLOCKCULT)
|
||||
|
||||
@@ -1,45 +1,44 @@
|
||||
/obj/machinery/door/airlock/alarmlock
|
||||
|
||||
name = "glass alarm airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_glass
|
||||
/obj/machinery/door/airlock/alarmlock
|
||||
name = "glass alarm airlock"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
opacity = 0
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_public
|
||||
glass = TRUE
|
||||
|
||||
var/datum/radio_frequency/air_connection
|
||||
var/air_frequency = 1437
|
||||
|
||||
var/datum/radio_frequency/air_connection
|
||||
var/air_frequency = 1437
|
||||
autoclose = FALSE
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/New()
|
||||
..()
|
||||
air_connection = new
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Destroy()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/New()
|
||||
..()
|
||||
air_connection = new
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Destroy()
|
||||
SSradio.remove_object(src,air_frequency)
|
||||
air_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
air_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
. = ..()
|
||||
SSradio.remove_object(src, air_frequency)
|
||||
air_connection = SSradio.add_object(src, air_frequency, GLOB.RADIO_TO_AIRALARM)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
var/alarm_area = signal.data["zone"]
|
||||
var/alert = signal.data["alert"]
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
if(alarm_area == our_area.name)
|
||||
switch(alert)
|
||||
if("severe")
|
||||
SSradio.remove_object(src, air_frequency)
|
||||
air_connection = SSradio.add_object(src, air_frequency, GLOB.RADIO_TO_AIRALARM)
|
||||
open()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
var/alarm_area = signal.data["zone"]
|
||||
var/alert = signal.data["alert"]
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
if(alarm_area == our_area.name)
|
||||
switch(alert)
|
||||
if("severe")
|
||||
autoclose = TRUE
|
||||
close()
|
||||
if("minor", "clear")
|
||||
close()
|
||||
if("minor", "clear")
|
||||
autoclose = FALSE
|
||||
open()
|
||||
open()
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
if(isnull(amount))
|
||||
amount = 0
|
||||
|
||||
var/atom/temp = new typepath(null)
|
||||
var/atom/temp = typepath
|
||||
var/datum/data/vending_product/R = new /datum/data/vending_product()
|
||||
R.product_name = initial(temp.name)
|
||||
R.product_path = typepath
|
||||
@@ -638,7 +638,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cream = 4, /obj/item/reagent_containers/food/drinks/soda_cans/tonic = 8,
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/cola = 8, /obj/item/reagent_containers/food/drinks/soda_cans/sodawater = 15,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 30, /obj/item/reagent_containers/food/drinks/ice = 10,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass = 12, /obj/item/reagent_containers/food/drinks/flask = 3)
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass = 12, /obj/item/reagent_containers/food/drinks/flask = 3,
|
||||
/obj/item/reagent_containers/food/drinks/beer = 6)
|
||||
contraband = list(/obj/item/reagent_containers/food/drinks/mug/tea = 12)
|
||||
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
|
||||
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
|
||||
@@ -678,6 +679,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
|
||||
/obj/machinery/vending/snack/random
|
||||
name = "\improper Random Snackies"
|
||||
icon_state = "random_snack"
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/snack/random/Initialize()
|
||||
@@ -730,6 +732,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
|
||||
/obj/machinery/vending/cola/random
|
||||
name = "\improper Random Drinkies"
|
||||
icon_state = "random_cola"
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/cola/random/Initialize()
|
||||
@@ -1172,8 +1175,6 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
resistance_flags = FIRE_PROOF
|
||||
refill_canister = /obj/item/vending_refill/donksoft
|
||||
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
/obj/machinery/vending/games
|
||||
name = "\improper Good Clean Fun"
|
||||
desc = "Vends things that the Captain and Head of Personnel are probably not going to appreciate you fiddling with instead of your job..."
|
||||
@@ -1188,7 +1189,6 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
refill_canister = /obj/item/vending_refill/games
|
||||
|
||||
|
||||
>>>>>>> 9460277... Merge pull request #33316 from ShizCalev/games-vendor
|
||||
#undef STANDARD_CHARGE
|
||||
#undef CONTRABAND_CHARGE
|
||||
#undef COIN_CHARGE
|
||||
@@ -169,6 +169,7 @@
|
||||
<font color="[patient.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
|
||||
<font color="red">[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</font><br />
|
||||
<font color="red">[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</font><br />
|
||||
<font color="red">[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</font><br />
|
||||
"}
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_reagents()
|
||||
|
||||
@@ -34,9 +34,11 @@
|
||||
"Misc"
|
||||
)
|
||||
|
||||
var/datum/component/material_container/materials
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),
|
||||
materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
return ..()
|
||||
|
||||
@@ -970,7 +970,7 @@
|
||||
setDir(dir_in)
|
||||
|
||||
if(L && L.client)
|
||||
L.client.change_view(world.view)
|
||||
L.client.change_view(CONFIG_GET(string/default_view))
|
||||
zoom_mode = 0
|
||||
|
||||
/////////////////////////
|
||||
@@ -1042,4 +1042,4 @@ GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
||||
/obj/mecha/update_remote_sight(mob/living/user)
|
||||
if(occupant_sight_flags)
|
||||
if(user == occupant)
|
||||
user.sight |= occupant_sight_flags
|
||||
user.sight |= occupant_sight_flags
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
owner.client.change_view(12)
|
||||
SEND_SOUND(owner, sound('sound/mecha/imag_enh.ogg',volume=50))
|
||||
else
|
||||
owner.client.change_view(world.view) //world.view - default mob view size
|
||||
owner.client.change_view(CONFIG_GET(string/default_view)) //world.view - default mob view size
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/mecha/mech_switch_damtype
|
||||
|
||||
@@ -253,3 +253,17 @@
|
||||
. = ..()
|
||||
animate(src, alpha = 255, time = 50)
|
||||
|
||||
//Used by the Eminence to coordinate the cult
|
||||
/obj/effect/temp_visual/ratvar/command_point
|
||||
name = "command marker"
|
||||
desc = "An area of importance marked by the Eminence."
|
||||
icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
icon_state = "eminence"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
duration = 300
|
||||
|
||||
/obj/effect/temp_visual/ratvar/command_point/Initialize(mapload, appearance)
|
||||
. = ..()
|
||||
icon_state = appearance
|
||||
|
||||
@@ -246,6 +246,11 @@
|
||||
duration = 8
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/temp_visual/bluespace_fissure
|
||||
name = "bluespace fissure"
|
||||
icon_state = "bluestream_fade"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/gib_animation
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
duration = 15
|
||||
|
||||
@@ -165,10 +165,6 @@ ARCD
|
||||
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
|
||||
return ..(usr)
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(H.getBrainLoss() >= 60)
|
||||
return
|
||||
|
||||
var/t1 = text("")
|
||||
|
||||
|
||||
@@ -246,10 +242,12 @@ ARCD
|
||||
switch(airlockcat)
|
||||
if("Solid")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining", "Maintenance", "External", "High Security")
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
|
||||
switch(airlockpaint)
|
||||
if("Default")
|
||||
if("Standard")
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
if("Public")
|
||||
airlock_type = /obj/machinery/door/airlock/public
|
||||
if("Engineering")
|
||||
airlock_type = /obj/machinery/door/airlock/engineering
|
||||
if("Atmospherics")
|
||||
@@ -262,14 +260,24 @@ ARCD
|
||||
airlock_type = /obj/machinery/door/airlock/medical
|
||||
if("Research")
|
||||
airlock_type = /obj/machinery/door/airlock/research
|
||||
if("Freezer")
|
||||
airlock_type = /obj/machinery/door/airlock/freezer
|
||||
if("Science")
|
||||
airlock_type = /obj/machinery/door/airlock/science
|
||||
if("Virology")
|
||||
airlock_type = /obj/machinery/door/airlock/virology
|
||||
if("Mining")
|
||||
airlock_type = /obj/machinery/door/airlock/mining
|
||||
if("Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance
|
||||
if("External")
|
||||
airlock_type = /obj/machinery/door/airlock/external
|
||||
if("High Security")
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
if("External Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external
|
||||
if("Airtight Hatch")
|
||||
airlock_type = /obj/machinery/door/airlock/hatch
|
||||
if("Maintenance Hatch")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
||||
airlock_glass = FALSE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
@@ -277,10 +285,12 @@ ARCD
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining")
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
|
||||
switch(airlockpaint)
|
||||
if("Default")
|
||||
if("Standard")
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
if("Public")
|
||||
airlock_type = /obj/machinery/door/airlock/public/glass
|
||||
if("Engineering")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_engineering
|
||||
if("Atmospherics")
|
||||
@@ -293,8 +303,18 @@ ARCD
|
||||
airlock_type = /obj/machinery/door/airlock/glass_medical
|
||||
if("Research")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_research
|
||||
if("Science")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_science
|
||||
if("Virology")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_virology
|
||||
if("Mining")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_mining
|
||||
if("Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_maintenance
|
||||
if("External")
|
||||
airlock_type = /obj/machinery/door/airlock/external/glass
|
||||
if("External Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external/glass
|
||||
airlock_glass = TRUE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
|
||||
@@ -20,6 +20,16 @@
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bodybag/suicide_act(mob/user)
|
||||
if(isopenturf(user.loc))
|
||||
user.visible_message("<span class='suicide'>[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
user.forceMove(R)
|
||||
playsound(src, 'sound/items/zip.ogg', 15, 1, -3)
|
||||
return (OXYLOSS)
|
||||
..()
|
||||
|
||||
// Bluespace bodybag
|
||||
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
icon_state = "random_lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
icon_state = "lipstick"
|
||||
colour = pick("red","purple","lime","black","green","blue","white")
|
||||
name = "[colour] lipstick"
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
|
||||
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
|
||||
var/safety = 1 //if you can zap people with the defibs on harm mode
|
||||
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/safety = TRUE //if you can zap people with the defibs on harm mode
|
||||
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/twohanded/shockpaddles/paddles
|
||||
var/obj/item/stock_parts/cell/high/cell
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/defibrillator/get_cell()
|
||||
@@ -49,11 +49,11 @@
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(cell)
|
||||
if(cell.charge < paddles.revivecost)
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
else
|
||||
powered = 1
|
||||
else
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
@@ -98,8 +98,8 @@
|
||||
..()
|
||||
|
||||
/obj/item/defibrillator/MouseDrop(obj/over_object)
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
@@ -134,23 +134,23 @@
|
||||
|
||||
/obj/item/defibrillator/emag_act(mob/user)
|
||||
if(safety)
|
||||
safety = 0
|
||||
safety = FALSE
|
||||
to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
else
|
||||
safety = 1
|
||||
safety = TRUE
|
||||
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
|
||||
/obj/item/defibrillator/emp_act(severity)
|
||||
if(cell)
|
||||
deductcharge(1000 / severity)
|
||||
if(safety)
|
||||
safety = 0
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
safety = FALSE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
else
|
||||
safety = 1
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
safety = TRUE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
|
||||
update_icon()
|
||||
return
|
||||
paddles.loc = user
|
||||
paddles.forceMove(user)
|
||||
else
|
||||
//Remove from their hands and back onto the defib unit
|
||||
paddles.unwield()
|
||||
@@ -207,25 +207,25 @@
|
||||
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
update_icon()
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
update_icon()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
|
||||
spawn(50)
|
||||
if(cell)
|
||||
if(cell.charge >= paddles.revivecost)
|
||||
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = FALSE
|
||||
paddles.update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
if(slot == user.getBeltSlot())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -251,8 +251,8 @@
|
||||
/obj/item/defibrillator/compact/combat
|
||||
name = "combat defibrillator"
|
||||
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
combat = 1
|
||||
safety = 0
|
||||
combat = TRUE
|
||||
safety = FALSE
|
||||
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -280,24 +280,24 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
var/cooldown = FALSE
|
||||
var/busy = FALSE
|
||||
var/obj/item/defibrillator/defib
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
var/req_defib = TRUE
|
||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
return
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
update_icon()
|
||||
sleep(time)
|
||||
var/turf/T = get_turf(src)
|
||||
T.audible_message("<span class='notice'>[src] beeps: Unit is recharged.</span>")
|
||||
playsound(T, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/New(mainunit)
|
||||
@@ -318,7 +318,7 @@
|
||||
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/dropped(mob/user)
|
||||
@@ -336,12 +336,12 @@
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
|
||||
if(!req_defib)
|
||||
return 1 //If it doesn't need a defib, just say it exists
|
||||
return TRUE //If it doesn't need a defib, just say it exists
|
||||
if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
|
||||
qdel(O)
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
return
|
||||
if(req_defib && !defib.powered)
|
||||
user.visible_message("<span class='notice'>[defib] beeps: Unit is unpowered.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
return
|
||||
if(!wielded)
|
||||
if(iscyborg(user))
|
||||
@@ -397,6 +397,13 @@
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(isliving(H.pulledby)) //CLEAR!
|
||||
var/mob/living/M = H.pulledby
|
||||
if(M.electrocute_act(30, src))
|
||||
M.visible_message("<span class='danger'>[M] is electrocuted by their contact with [H]!</span>")
|
||||
M.emote("scream")
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
|
||||
if(req_defib && defib.safety)
|
||||
return
|
||||
@@ -408,12 +415,12 @@
|
||||
M.adjustStaminaLoss(50)
|
||||
M.Knockdown(100)
|
||||
M.updatehealth() //forces health update before next life tick
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
M.emote("gasp")
|
||||
add_logs(user, M, "stunned", src)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(req_defib)
|
||||
@@ -434,7 +441,7 @@
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
|
||||
"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
|
||||
var/turf/T = get_turf(defib)
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
if(req_defib)
|
||||
T.audible_message("<span class='warning'>\The [defib] lets out an urgent beep and lets out a steadily rising hum...</span>")
|
||||
else
|
||||
@@ -446,14 +453,15 @@
|
||||
return
|
||||
if(H && H.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[H] is dead.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
H.emote("scream")
|
||||
shock_touching(45, H)
|
||||
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
|
||||
if(!H.stat)
|
||||
H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
|
||||
@@ -465,7 +473,7 @@
|
||||
H.Jitter(100)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(!req_defib)
|
||||
@@ -481,7 +489,7 @@
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
@@ -493,20 +501,20 @@
|
||||
if(do_after(user, 20, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if((!src.combat && !req_defib) || (req_defib && !defib.combat))
|
||||
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
||||
user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, "bodyfall", 50, 1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
|
||||
total_brute = H.getBruteLoss()
|
||||
total_burn = H.getFireLoss()
|
||||
|
||||
var/failed = null
|
||||
shock_touching(30, H)
|
||||
var/failed
|
||||
|
||||
if (H.suiciding || (H.disabilities & NOCLONE))
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
|
||||
@@ -527,7 +535,7 @@
|
||||
|
||||
if(failed)
|
||||
user.visible_message(failed)
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else
|
||||
//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
|
||||
if (H.health > HALFWAYCRITDEATH)
|
||||
@@ -541,13 +549,13 @@
|
||||
H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
|
||||
H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.set_heartattack(FALSE)
|
||||
H.revive()
|
||||
H.emote("gasp")
|
||||
H.Jitter(100)
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
add_logs(user, H, "revived", defib)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
@@ -559,16 +567,16 @@
|
||||
recharge(60)
|
||||
else if (!H.getorgan(/obj/item/organ/heart))
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's heart is missing. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else if(H.undergoing_cardiac_arrest())
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.LoadComponent(/datum/component/uplink)
|
||||
hidden_uplink = target.AddComponent(/datum/component/uplink)
|
||||
target.lock_code = lock_code
|
||||
else
|
||||
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
add_fingerprint(user)
|
||||
if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
|
||||
|
||||
if((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
if((user.disabilities & (CLUMSY | DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -488,16 +488,14 @@
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random/Initialize()
|
||||
var/list/glowtypes = typesof(/obj/item/device/flashlight/glowstick)
|
||||
glowtypes -= /obj/item/device/flashlight/glowstick/random
|
||||
|
||||
var/obj/item/device/flashlight/glowstick/glowtype = pick(glowtypes)
|
||||
|
||||
name = initial(glowtype.name)
|
||||
color = initial(glowtype.color)
|
||||
. = ..()
|
||||
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/device/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
|
||||
@@ -87,7 +87,7 @@ GAS ANALYZER
|
||||
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
|
||||
if ((user.disabilities & (CLUMSY | DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
|
||||
@@ -152,14 +152,21 @@ GAS ANALYZER
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
|
||||
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
|
||||
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
|
||||
else if (M.getBrainLoss() >= 120)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>")
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected.</span>")
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
for(var/datum/brain_trauma/B in C.get_traumas())
|
||||
trauma_text += B.scan_desc
|
||||
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subjects appears to be suffering from [english_list(trauma_text)].</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
|
||||
if (M.radiation)
|
||||
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
|
||||
if(advanced)
|
||||
|
||||
@@ -289,6 +289,9 @@
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/device/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/device/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink)
|
||||
traitor_unlock_degrees = 360
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.name = "dusty radio"
|
||||
@@ -30,6 +30,10 @@
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
|
||||
name = "die"
|
||||
desc = "A die with six sides. Basic and servicable."
|
||||
@@ -47,6 +51,10 @@
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice/d1
|
||||
name = "d1"
|
||||
desc = "A die with one side. Deterministic!"
|
||||
@@ -65,6 +73,10 @@
|
||||
icon_state = "d4"
|
||||
sides = 4
|
||||
|
||||
/obj/item/dice/d4/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, 4)
|
||||
|
||||
/obj/item/dice/d6
|
||||
name = "d6"
|
||||
|
||||
@@ -174,14 +186,6 @@
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d4/Crossed(mob/living/carbon/human/H)
|
||||
if(istype(H) && !H.shoes)
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return 0
|
||||
to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
|
||||
H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
|
||||
H.Knockdown(60)
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay("[src.icon_state][src.result]")
|
||||
|
||||
@@ -265,13 +265,13 @@
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligablemut
|
||||
name = "\improper DNA injector (Unintelligable)"
|
||||
add_mutations_static = list(UNINTELLIGABLE)
|
||||
/obj/item/dnainjector/unintelligiblemut
|
||||
name = "\improper DNA injector (Unintelligible)"
|
||||
add_mutations_static = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligable
|
||||
name = "\improper DNA injector (Anti-Unintelligable)"
|
||||
remove_mutations_static = list(UNINTELLIGABLE)
|
||||
/obj/item/dnainjector/antiunintelligible
|
||||
name = "\improper DNA injector (Anti-Unintelligible)"
|
||||
remove_mutations_static = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
|
||||
@@ -129,6 +129,9 @@
|
||||
|
||||
|
||||
//random clusterbuster spawner
|
||||
/obj/item/grenade/clusterbuster/random
|
||||
icon_state = "random_clusterbang"
|
||||
|
||||
/obj/item/grenade/clusterbuster/random/New()
|
||||
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
|
||||
new real_type(loc)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
#define pet_carrier_full(carrier) carrier.occupants.len >= carrier.max_occupants || carrier.occupant_weight >= carrier.max_occupant_weight
|
||||
|
||||
//Used to transport little animals without having to drag them across the station.
|
||||
//Comes with a handy lock to prevent them from running off.
|
||||
/obj/item/pet_carrier
|
||||
name = "pet carrier"
|
||||
desc = "A big white-and-blue pet carrier. Good for carrying <s>meat to the chef</s> cute animals around."
|
||||
icon = 'icons/obj/pet_carrier.dmi'
|
||||
icon_state = "pet_carrier_open"
|
||||
item_state = "pet_carrier"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
force = 5
|
||||
attack_verb = list("bashed", "carried")
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
var/occupant_weight = 0
|
||||
var/max_occupants = 3 //Hard-cap so you can't have infinite mice or something in one carrier
|
||||
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
|
||||
|
||||
/obj/item/pet_carrier/Destroy()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V)
|
||||
return ..()
|
||||
|
||||
/obj/item/pet_carrier/Exited(atom/movable/occupant)
|
||||
if(occupant in occupants && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
occupants -= occupant
|
||||
occupant_weight -= L.mob_size
|
||||
|
||||
/obj/item/pet_carrier/handle_atom_del(atom/A)
|
||||
if(A in occupants && isliving(A))
|
||||
var/mob/living/L = A
|
||||
occupants -= L
|
||||
occupant_weight -= L.mob_size
|
||||
..()
|
||||
|
||||
/obj/item/pet_carrier/examine(mob/user)
|
||||
..()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
var/mob/living/L = V
|
||||
to_chat(user, "<span class='notice'>It has [L] inside.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It has nothing inside.</span>")
|
||||
if(user.canUseTopic(src))
|
||||
to_chat(user, "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>")
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>")
|
||||
|
||||
/obj/item/pet_carrier/attack_self(mob/living/user)
|
||||
if(open)
|
||||
to_chat(user, "<span class='notice'>You close [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_close.ogg', 50, TRUE)
|
||||
open = FALSE
|
||||
else
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>[src] is locked!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You open [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_open.ogg', 50, TRUE)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/AltClick(mob/living/user)
|
||||
if(open || !user.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You flip the lock switch [locked ? "down" : "up"].</span>")
|
||||
if(locked)
|
||||
playsound(user, 'sound/machines/boltsdown.ogg', 30, TRUE)
|
||||
else
|
||||
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
if(!open)
|
||||
to_chat(user, "<span class='warning'>You need to open [src]'s door!</span>")
|
||||
return
|
||||
if(target.mob_size > max_occupant_weight)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(iscatperson(H))
|
||||
to_chat(user, "<span class='warning'>You'd need a lot of catnip and treats, plus maybe a laser pointer, for that to work.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Humans, generally, do not fit into pet carriers.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You get the feeling [target] isn't meant for a [name].</span>")
|
||||
return
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
load_occupant(user, target)
|
||||
|
||||
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
|
||||
if(open)
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
else if(!locked)
|
||||
loc.visible_message("<span class='notice'>[user] pushes open the door to [src]!</span>", \
|
||||
"<span class='warning'>[user] pushes open the door of [src]!</span>")
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return
|
||||
else if(user.client)
|
||||
container_resist(user)
|
||||
|
||||
/obj/item/pet_carrier/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] reach through the bars and fumble for the lock switch!</span>")
|
||||
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] flips the lock switch on [src] by reaching through!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='boldannounce'>Bingo! The lock pops open!</span>")
|
||||
locked = FALSE
|
||||
playsound(src, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
else
|
||||
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the door!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
|
||||
if(!do_after(user, 200, target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You shove open [src]'s door against the lock's resistance and fall out!</span>")
|
||||
locked = FALSE
|
||||
open = TRUE
|
||||
update_icon()
|
||||
remove_occupant(user)
|
||||
|
||||
/obj/item/pet_carrier/update_icon()
|
||||
cut_overlay("unlocked")
|
||||
cut_overlay("locked")
|
||||
if(open)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "pet_carrier_[!occupants.len ? "closed" : "occupied"]"
|
||||
add_overlay("[locked ? "" : "un"]locked")
|
||||
|
||||
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
|
||||
if(isopenturf(over_atom) && usr.Adjacent(over_atom) && open && occupants.len)
|
||||
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
|
||||
"<span class='notice'>You unload [src] onto [over_atom].</span>")
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V, over_atom)
|
||||
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
|
||||
"<span class='notice'>You start loading [target] into [src]...</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] starts loading you into their [name]!</span>")
|
||||
if(!do_mob(user, target, 30))
|
||||
return
|
||||
if(target in occupants)
|
||||
return
|
||||
if(pet_carrier_full(src)) //Run the checks again, just in case
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
|
||||
"<span class='notice'>You load [target] into [src].</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] loads you into their [name]!</span>")
|
||||
add_occupant(target)
|
||||
|
||||
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
|
||||
if(occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(src)
|
||||
occupants += occupant
|
||||
occupant_weight += occupant.mob_size
|
||||
|
||||
/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
|
||||
if(!occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(new_turf ? new_turf : drop_location())
|
||||
occupants -= occupant
|
||||
occupant_weight -= occupant.mob_size
|
||||
occupant.setDir(SOUTH)
|
||||
|
||||
#undef pet_carrier_full
|
||||
@@ -113,6 +113,10 @@
|
||||
origin_tech = "biotech=2"
|
||||
self_delay = 20
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
|
||||
@@ -205,6 +205,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
|
||||
/obj/item/shard/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, force)
|
||||
icon_state = pick("large", "medium", "small")
|
||||
switch(icon_state)
|
||||
if("small")
|
||||
@@ -257,27 +258,4 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
/obj/item/shard/Crossed(mob/AM)
|
||||
if(istype(AM) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
|
||||
if(H.shoes || feetCover || H.movement_type & FLYING || H.buckled)
|
||||
return
|
||||
H.apply_damage(5, BRUTE, picked_def_zone)
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated())
|
||||
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
|
||||
"<span class='userdanger'>You step in the broken glass!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
|
||||
"<span class='userdanger'>You slide on the broken glass!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
. = ..()
|
||||
|
||||
@@ -49,7 +49,27 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("machine frame", /obj/structure/frame/machine, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new /datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("public airlock assembly", /obj/structure/door_assembly/door_assembly_public, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("virology airlock assembly", /obj/structure/door_assembly/door_assembly_viro, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("external maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_extmai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
null, \
|
||||
new/datum/stack_recipe("firelock frame", /obj/structure/firelock_frame, 3, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("meatspike frame", /obj/structure/kitchenspike_frame, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -113,6 +133,11 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
@@ -333,7 +358,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
* Brass
|
||||
*/
|
||||
GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -342,7 +367,14 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
|
||||
@@ -124,7 +124,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
else if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!istype(C.head, /obj/item/clothing/head/helmet))
|
||||
C.adjustBrainLoss(10)
|
||||
C.adjustBrainLoss(5, 60)
|
||||
to_chat(C, "<span class='danger'>You feel dumber.</span>")
|
||||
|
||||
if(smack)
|
||||
|
||||
@@ -167,6 +167,10 @@
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
@@ -72,6 +72,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/wallet/random
|
||||
icon_state = "random_wallet"
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item2_type
|
||||
@@ -86,3 +89,4 @@
|
||||
new item2_type(src)
|
||||
if(item3_type)
|
||||
new item3_type(src)
|
||||
update_icon()
|
||||
|
||||
@@ -34,6 +34,10 @@
|
||||
cooldown = world.time
|
||||
flick(pulseicon, src)
|
||||
radiation_pulse(src, 400, 2)
|
||||
|
||||
/obj/item/nuke_core/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
//nuke core box, for carrying the core
|
||||
/obj/item/nuke_core_container
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
/obj/item/vending_refill/boozeomat
|
||||
machine_name = "Booze-O-Mat"
|
||||
icon_state = "refill_booze"
|
||||
charges = list(54, 4, 0)//of 159 standard, 12 contraband
|
||||
init_charges = list(54, 4, 0)
|
||||
charges = list(58, 4, 0)//of 174 standard, 12 contraband
|
||||
init_charges = list(58, 4, 0)
|
||||
|
||||
/obj/item/vending_refill/coffee
|
||||
machine_name = "Solar's Best Hot Drinks"
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
/obj/item/ectoplasm/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/mounted_chainsaw
|
||||
|
||||
@@ -225,7 +225,7 @@ LINEN BINS
|
||||
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "sheetrainbow"
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
new /obj/item/storage/backpack/satchel/cap(src)
|
||||
new /obj/item/clothing/neck/cloak/cap(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/storage/backpack/duffelbag/captain(src)
|
||||
new /obj/item/clothing/head/crown/fancy(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
@@ -53,6 +54,7 @@
|
||||
new /obj/item/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/gun/energy/e_gun/cx(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/door_remote/civillian(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
|
||||
|
||||
/obj/structure/door_assembly
|
||||
name = "airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
||||
@@ -12,376 +7,279 @@
|
||||
density = TRUE
|
||||
max_integrity = 200
|
||||
var/state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
||||
var/base_name = "airlock"
|
||||
var/mineral = null
|
||||
var/typetext = ""
|
||||
var/icontext = ""
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed
|
||||
var/glass_type = /obj/machinery/door/airlock/glass
|
||||
var/glass = 0 // 0 = glass can be installed. 1 = glass is already installed.
|
||||
var/created_name = null
|
||||
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
|
||||
var/material = null //icon state logic
|
||||
var/previous_assembly = /obj/structure/door_assembly
|
||||
var/noglass = FALSE //airlocks with no glass version, also cannot be modified with sheets
|
||||
var/material_type = /obj/item/stack/sheet/metal
|
||||
var/material_amt = 4
|
||||
|
||||
/obj/structure/door_assembly/New()
|
||||
update_icon()
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_0
|
||||
name = "airlock assembly"
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
/obj/structure/door_assembly/door_assembly_public
|
||||
name = "public airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
glass_type = /obj/machinery/door/airlock/public/glass
|
||||
airlock_type = /obj/machinery/door/airlock/public
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_com
|
||||
name = "command airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
typetext = "command"
|
||||
icontext = "com"
|
||||
base_name = "command airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_command
|
||||
airlock_type = /obj/machinery/door/airlock/command
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_com/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sec
|
||||
name = "security airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
typetext = "security"
|
||||
icontext = "sec"
|
||||
base_name = "security airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_security
|
||||
airlock_type = /obj/machinery/door/airlock/security
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sec/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_eng
|
||||
name = "engineering airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
typetext = "engineering"
|
||||
icontext = "eng"
|
||||
base_name = "engineering airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_engineering
|
||||
airlock_type = /obj/machinery/door/airlock/engineering
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_eng/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_min
|
||||
name = "mining airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
typetext = "mining"
|
||||
icontext = "min"
|
||||
base_name = "mining airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_mining
|
||||
airlock_type = /obj/machinery/door/airlock/mining
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_min/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_atmo
|
||||
name = "atmospherics airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
typetext = "atmos"
|
||||
icontext = "atmo"
|
||||
base_name = "atmospherics airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_atmos
|
||||
airlock_type = /obj/machinery/door/airlock/atmos
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_atmo/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_research
|
||||
name = "research airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
base_name = "research airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_research
|
||||
airlock_type = /obj/machinery/door/airlock/research
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_research/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_science
|
||||
name = "science airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
typetext = "science"
|
||||
icontext = "sci"
|
||||
base_name = "science airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_science
|
||||
airlock_type = /obj/machinery/door/airlock/science
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_science/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_med
|
||||
name = "medical airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
typetext = "medical"
|
||||
icontext = "med"
|
||||
base_name = "medical airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_medical
|
||||
airlock_type = /obj/machinery/door/airlock/medical
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_med/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mai
|
||||
name = "maintenance airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
typetext = "maintenance"
|
||||
icontext = "mai"
|
||||
base_name = "maintenance airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_maintenance
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mai/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
/obj/structure/door_assembly/door_assembly_extmai
|
||||
name = "external maintenance airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
|
||||
base_name = "external maintenance airlock"
|
||||
glass_type = /obj/machinery/door/airlock/maintenance/external/glass
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_ext
|
||||
name = "external airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
base_name = "external airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
typetext = "external"
|
||||
icontext = "ext"
|
||||
glass_type = /obj/machinery/door/airlock/glass_external
|
||||
glass_type = /obj/machinery/door/airlock/external/glass
|
||||
airlock_type = /obj/machinery/door/airlock/external
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_ext/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_fre
|
||||
name = "freezer airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/freezer.dmi'
|
||||
typetext = "freezer"
|
||||
icontext = "fre"
|
||||
base_name = "freezer airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/freezer
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_hatch
|
||||
name = "airtight hatch assembly"
|
||||
icon = 'icons/obj/doors/airlocks/hatch/centcom.dmi'
|
||||
base_name = "airtight hatch"
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
typetext = "hatch"
|
||||
icontext = "hatch"
|
||||
airlock_type = /obj/machinery/door/airlock/hatch
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mhatch
|
||||
name = "maintenance hatch assembly"
|
||||
icon = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
|
||||
base_name = "maintenance hatch"
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
typetext = "maintenance_hatch"
|
||||
icontext = "mhatch"
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_glass
|
||||
name = "glass airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_gold
|
||||
name = "gold airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/gold
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "gold"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_silver
|
||||
name = "silver airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/silver
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "silver"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_diamond
|
||||
name = "diamond airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/diamond
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "diamond"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_uranium
|
||||
name = "uranium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/uranium
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "uranium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_plasma
|
||||
name = "plasma airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/plasma
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "plasma"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_clown
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "bananium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sandstone
|
||||
name = "sandstone airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/sandstone
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "sandstone"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium
|
||||
name = "titanium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
typetext = "titanium"
|
||||
icontext = "titanium"
|
||||
glass_type = /obj/machinery/door/airlock/glass_titanium
|
||||
airlock_type = /obj/machinery/door/airlock/titanium
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "titanium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
|
||||
name = "high security airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
|
||||
base_name = "high security airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
|
||||
typetext = "highsecurity"
|
||||
icontext = "highsec"
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 6
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_vault
|
||||
name = "vault door assembly"
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
base_name = "vault door"
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
typetext = "vault"
|
||||
icontext = "vault"
|
||||
airlock_type = /obj/machinery/door/airlock/vault
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 8
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_shuttle
|
||||
name = "shuttle airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
base_name = "shuttle airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
typetext = "shuttle"
|
||||
icontext = "shuttle"
|
||||
airlock_type = /obj/machinery/door/airlock/shuttle
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
glass_type = /obj/machinery/door/airlock/shuttle/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult
|
||||
name = "cult airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/cult/runed/cult.dmi'
|
||||
base_name = "cult airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/cult/runed/overlays.dmi'
|
||||
typetext = "cult"
|
||||
icontext = "cult"
|
||||
airlock_type = /obj/machinery/door/airlock/cult
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
glass_type = /obj/machinery/door/airlock/cult/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/unruned
|
||||
icon = 'icons/obj/doors/airlocks/cult/unruned/cult.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/cult/unruned/overlays.dmi'
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/unruned/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_wood
|
||||
name = "wooden airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/wood
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "wood"
|
||||
airlock_type = /obj/machinery/door/airlock/cult/unruned
|
||||
glass_type = /obj/machinery/door/airlock/cult/unruned/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_viro
|
||||
name = "virology airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
typetext = "virology"
|
||||
icontext = "viro"
|
||||
base_name = "virology airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_virology
|
||||
airlock_type = /obj/machinery/door/airlock/virology
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_viro/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_centcom
|
||||
typetext = "centcom"
|
||||
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi'
|
||||
icontext = "ele"
|
||||
airlock_type = /obj/machinery/door/airlock/centcom
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_gold
|
||||
name = "gold airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
|
||||
base_name = "gold airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/gold
|
||||
mineral = "gold"
|
||||
glass_type = /obj/machinery/door/airlock/gold/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_silver
|
||||
name = "silver airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
|
||||
base_name = "silver airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/silver
|
||||
mineral = "silver"
|
||||
glass_type = /obj/machinery/door/airlock/silver/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_diamond
|
||||
name = "diamond airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
|
||||
base_name = "diamond airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/diamond
|
||||
mineral = "diamond"
|
||||
glass_type = /obj/machinery/door/airlock/diamond/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_uranium
|
||||
name = "uranium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
|
||||
base_name = "uranium airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/uranium
|
||||
mineral = "uranium"
|
||||
glass_type = /obj/machinery/door/airlock/uranium/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_plasma
|
||||
name = "plasma airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
|
||||
base_name = "plasma airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/plasma
|
||||
mineral = "plasma"
|
||||
glass_type = /obj/machinery/door/airlock/plasma/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_bananium
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
base_name = "bananium airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
mineral = "bananium"
|
||||
glass_type = /obj/machinery/door/airlock/clown/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sandstone
|
||||
name = "sandstone airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
|
||||
base_name = "sandstone airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/sandstone
|
||||
mineral = "sandstone"
|
||||
glass_type = /obj/machinery/door/airlock/sandstone/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium
|
||||
name = "titanium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
base_name = "shuttle airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
glass_type = /obj/machinery/door/airlock/titanium/glass
|
||||
airlock_type = /obj/machinery/door/airlock/titanium
|
||||
mineral = "titanium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_wood
|
||||
name = "wooden airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
base_name = "wooden airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/wood
|
||||
mineral = "wood"
|
||||
glass_type = /obj/machinery/door/airlock/wood/glass
|
||||
|
||||
/obj/structure/door_assembly/examine(mob/user)
|
||||
..()
|
||||
switch(state)
|
||||
if(0)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
|
||||
if(1)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
|
||||
if(2)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
|
||||
if(!mineral || !material)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows or mineral covers.</span>")
|
||||
if(!mineral && !glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
|
||||
else if(!mineral && glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for mineral covers.</span>")
|
||||
else if(mineral && !glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly.</span>")
|
||||
|
||||
@@ -394,148 +292,41 @@
|
||||
return
|
||||
created_name = t
|
||||
|
||||
else if(istype(W, /obj/item/airlock_painter)) // |- Ricotez
|
||||
//INFORMATION ABOUT ADDING A NEW AIRLOCK TO THE PAINT LIST:
|
||||
//If your airlock has a regular version, add it to the list with regular versions.
|
||||
//If your airlock has a glass version, add it to the list with glass versions.
|
||||
//Don't forget to also set has_solid and has_glass to the proper value.
|
||||
//Do NOT add your airlock to a list if it does not have a version for that list,
|
||||
// or you will get broken icons.
|
||||
var/obj/item/airlock_painter/WT = W
|
||||
if(WT.can_use(user))
|
||||
var/icontype
|
||||
var/optionlist
|
||||
if(mineral && mineral == "glass")
|
||||
//These airlocks have a glass version.
|
||||
optionlist = list("Public", "Public2", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Mining")
|
||||
else
|
||||
//These airlocks have a regular version.
|
||||
optionlist = list("Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Mining", "Maintenance", "External", "High Security")
|
||||
|
||||
|
||||
icontype = input(user, "Please select a paintjob for this airlock.") in optionlist
|
||||
if((!in_range(src, usr) && loc != usr) || !WT.use(user))
|
||||
return
|
||||
var/has_solid = FALSE
|
||||
var/has_glass = FALSE
|
||||
switch(icontype)
|
||||
if("Public")
|
||||
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Public2")
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Engineering")
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "engineering"
|
||||
icontext = "eng"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Atmospherics")
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "atmos"
|
||||
icontext = "atmo"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Security")
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "security"
|
||||
icontext = "sec"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Command")
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "command"
|
||||
icontext = "com"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Medical")
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "medical"
|
||||
icontext = "med"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Research")
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Science")
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Mining")
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "mining"
|
||||
icontext = "min"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Maintenance")
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "maintenance"
|
||||
icontext = "mai"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if("External")
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
typetext = "external"
|
||||
icontext = "ext"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if("High Security")
|
||||
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
|
||||
typetext = "highsecurity"
|
||||
icontext = "highsec"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if(has_solid)
|
||||
airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
|
||||
if(has_glass)
|
||||
glass_type = text2path("/obj/machinery/door/airlock/glass_[typetext]")
|
||||
else
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
|
||||
if(mineral && mineral != "glass")
|
||||
mineral = null //I know this is stupid, but until we change glass to a boolean it's how this code works.
|
||||
to_chat(user, "<span class='notice'>You change the paintjob on the airlock assembly.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && !anchored )
|
||||
else if(istype(W, /obj/item/weldingtool) && (mineral || glass || !anchored ))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
playsound(src, 'sound/items/welder2.ogg', 50, 1)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
|
||||
new mineral_path(loc, 2)
|
||||
var/obj/structure/door_assembly/PA = new previous_assembly(loc)
|
||||
transfer_assembly_vars(src, PA)
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if( !WT.isOn() )
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(glass)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(get_turf(src))
|
||||
heat_proof_finished = 0
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(get_turf(src))
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(!anchored )
|
||||
@@ -572,7 +363,7 @@
|
||||
name = "airlock assembly"
|
||||
anchored = FALSE
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if (C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>")
|
||||
@@ -580,32 +371,32 @@
|
||||
user.visible_message("[user] wires the airlock assembly.", \
|
||||
"<span class='notice'>You start to wire the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(C.get_amount() < 1 || state != 0)
|
||||
if(C.get_amount() < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
return
|
||||
C.use(1)
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
|
||||
name = "wired airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/wirecutters) && state == 1 )
|
||||
else if(istype(W, /obj/item/wirecutters) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", \
|
||||
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(state != 1)
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the airlock assembly.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
||||
name = "secured airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/electronics/airlock) && state == 1 )
|
||||
else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", \
|
||||
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if( state != 1 )
|
||||
if( state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
@@ -616,13 +407,13 @@
|
||||
electronics = W
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/crowbar) && state == 2 )
|
||||
else if(istype(W, /obj/item/crowbar) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
||||
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(state != 2)
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
@@ -634,66 +425,65 @@
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.forceMove(src.loc)
|
||||
else if(istype(W, /obj/item/stack/sheet) && !mineral)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet) && (!glass || !mineral))
|
||||
var/obj/item/stack/sheet/G = W
|
||||
if(G)
|
||||
if(G.get_amount() >= 1)
|
||||
if(is_glass_sheet(G))
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 1 || mineral)
|
||||
return
|
||||
if(!istype(G, /obj/item/stack/sheet/glass))
|
||||
to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
|
||||
heat_proof_finished = 1 //plasma & reinforced glass makes the airlock heat-proof
|
||||
name = "near finished heat-proofed window airlock assembly"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
|
||||
name = "near finished window airlock assembly"
|
||||
G.use(1)
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
//This list contains the airlock paintjobs that have a glass version:
|
||||
if(icontext in list("eng", "atmo", "sec", "com", "med", "res", "min"))
|
||||
airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
|
||||
glass_type = text2path("/obj/machinery/door/airlock/glass_[typetext]")
|
||||
else
|
||||
//This airlock is default or does not have a glass version, so we revert to the default glass airlock. |- Ricotez
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
else if(istype(G, /obj/item/stack/sheet/mineral))
|
||||
var/M = G.sheettype
|
||||
if(G.get_amount() >= 2)
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 2 || mineral)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
|
||||
G.use(2)
|
||||
mineral = "[M]"
|
||||
name = "near finished [M] airlock assembly"
|
||||
airlock_type = text2path ("/obj/machinery/door/airlock/[M]")
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
if(!noglass)
|
||||
if(!glass)
|
||||
if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 1 || glass)
|
||||
return
|
||||
if(G.type == /obj/item/stack/sheet/rglass)
|
||||
to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
|
||||
heat_proof_finished = 1 //reinforced glass makes the airlock heat-proof
|
||||
name = "near finished heat-proofed window airlock assembly"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
|
||||
name = "near finished window airlock assembly"
|
||||
G.use(1)
|
||||
glass = TRUE
|
||||
if(!mineral)
|
||||
if(istype(G, /obj/item/stack/sheet/mineral) && G.sheettype)
|
||||
var/M = G.sheettype
|
||||
if(G.get_amount() >= 2)
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 2 || mineral)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
|
||||
G.use(2)
|
||||
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
|
||||
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
|
||||
transfer_assembly_vars(src, MA, TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets add a mineral cover!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver) && state == 2 )
|
||||
else if(istype(W, /obj/item/screwdriver) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] finishes the airlock.", \
|
||||
"<span class='notice'>You start finishing the airlock...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(loc && state == 2)
|
||||
if(loc && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
to_chat(user, "<span class='notice'>You finish the airlock.</span>")
|
||||
var/obj/machinery/door/airlock/door
|
||||
if(mineral == "glass")
|
||||
if(glass)
|
||||
door = new glass_type( loc )
|
||||
else
|
||||
door = new airlock_type( loc )
|
||||
door.setDir(dir)
|
||||
//door.req_access = req_access
|
||||
door.electronics = electronics
|
||||
door.heat_proof = heat_proof_finished
|
||||
@@ -703,38 +493,66 @@
|
||||
door.req_access = electronics.accesses
|
||||
if(created_name)
|
||||
door.name = created_name
|
||||
else
|
||||
door.name = base_name
|
||||
door.previous_airlock = previous_assembly
|
||||
electronics.forceMove(door)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/door_assembly/update_icon()
|
||||
cut_overlays()
|
||||
if(!material)
|
||||
if(!glass)
|
||||
add_overlay(get_airlock_overlay("fill_construction", icon))
|
||||
else
|
||||
add_overlay(get_airlock_overlay("[material]_construction", overlays_file))
|
||||
else if(glass)
|
||||
add_overlay(get_airlock_overlay("glass_construction", overlays_file))
|
||||
add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
|
||||
|
||||
/obj/structure/door_assembly/proc/update_name()
|
||||
name = ""
|
||||
switch(state)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
if(anchored)
|
||||
name = "secured "
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
name = "wired "
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
name = "near finished "
|
||||
name += "[heat_proof_finished ? "heat-proofed " : ""][glass ? "window " : ""][base_name] assembly"
|
||||
|
||||
/obj/structure/door_assembly/proc/transfer_assembly_vars(obj/structure/door_assembly/source, obj/structure/door_assembly/target, previous = FALSE)
|
||||
target.glass = source.glass
|
||||
target.heat_proof_finished = source.heat_proof_finished
|
||||
target.created_name = source.created_name
|
||||
target.state = source.state
|
||||
target.anchored = source.anchored
|
||||
if(previous)
|
||||
target.previous_assembly = source.type
|
||||
if(electronics)
|
||||
target.electronics = source.electronics
|
||||
source.electronics.forceMove(target)
|
||||
target.update_icon()
|
||||
target.update_name()
|
||||
qdel(source)
|
||||
|
||||
/obj/structure/door_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/turf/T = get_turf(src)
|
||||
var/metal_amt = 4
|
||||
if(!disassembled)
|
||||
metal_amt = rand(2,4)
|
||||
new /obj/item/stack/sheet/metal(T, metal_amt)
|
||||
if(mineral)
|
||||
if (mineral == "glass")
|
||||
if(disassembled)
|
||||
if (heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(T)
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(T)
|
||||
material_amt = rand(2,4)
|
||||
new material_type(T, material_amt)
|
||||
if(glass)
|
||||
if(disassembled)
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(T)
|
||||
else
|
||||
new /obj/item/shard(T)
|
||||
new /obj/item/stack/sheet/glass(T)
|
||||
else
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
new mineral_path(T, 2)
|
||||
new /obj/item/shard(T)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
new mineral_path(T, 2)
|
||||
qdel(src)
|
||||
|
||||
@@ -285,10 +285,13 @@
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
icon_state = "random_plant"
|
||||
var/list/static/states
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random/Initialize()
|
||||
. = ..()
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
if(!states)
|
||||
generate_states()
|
||||
icon_state = pick(states)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/grille/update_icon()
|
||||
if(QDELETED(src))
|
||||
if(QDELETED(src) || broken)
|
||||
return
|
||||
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
anchored = FALSE
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
sheet_amount = 1
|
||||
girder_type = /obj/structure/destructible/clockwork/wall_gear
|
||||
baseturf = /turf/open/floor/clockwork/reebe
|
||||
var/heated
|
||||
var/obj/effect/clockwork/overlay/wall/realappearence
|
||||
|
||||
/turf/closed/wall/clockwork/Initialize()
|
||||
@@ -110,6 +111,36 @@
|
||||
for(var/i in 1 to 3)
|
||||
new/obj/item/clockwork/alloy_shards/small(src)
|
||||
|
||||
/turf/closed/wall/clockwork/attack_hulk(mob/living/user, does_attack_animation = 0)
|
||||
..()
|
||||
if(heated)
|
||||
to_chat(user, "<span class='userdanger'>The wall is searing hot to the touch!</span>")
|
||||
user.adjustFireLoss(5)
|
||||
playsound(src, 'sound/machines/fryer/deep_fryer_emerge.ogg', 50, TRUE)
|
||||
|
||||
/turf/closed/wall/clockwork/mech_melee_attack(obj/mecha/M)
|
||||
..()
|
||||
if(heated)
|
||||
to_chat(M.occupant, "<span class='userdanger'>The wall's intense heat completely reflects your [M.name]'s attack!</span>")
|
||||
M.take_damage(20, BURN)
|
||||
|
||||
/turf/closed/wall/clockwork/proc/turn_up_the_heat()
|
||||
if(!heated)
|
||||
name = "superheated [name]"
|
||||
visible_message("<span class='warning'>[src] sizzles with heat!</span>")
|
||||
playsound(src, 'sound/machines/fryer/deep_fryer_emerge.ogg', 50, TRUE)
|
||||
heated = TRUE
|
||||
hardness = -100 //Lower numbers are tougher, so this makes the wall essentially impervious to smashing
|
||||
slicing_duration = 150
|
||||
animate(realappearence, color = "#FFC3C3", time = 5)
|
||||
else
|
||||
name = initial(name)
|
||||
visible_message("<span class='notice'>[src] cools down.</span>")
|
||||
heated = FALSE
|
||||
hardness = initial(hardness)
|
||||
slicing_duration = initial(slicing_duration)
|
||||
animate(realappearence, color = initial(realappearence.color), time = 25)
|
||||
|
||||
|
||||
/turf/closed/wall/vault
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define MAX_DENT_DECALS 15
|
||||
|
||||
/turf/closed/wall
|
||||
name = "wall"
|
||||
desc = "A huge chunk of metal used to separate rooms."
|
||||
@@ -297,6 +299,9 @@
|
||||
return FALSE
|
||||
|
||||
/turf/closed/wall/proc/add_dent(denttype, x=rand(-8, 8), y=rand(-8, 8))
|
||||
if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
|
||||
return
|
||||
|
||||
var/mutable_appearance/decal = pick(dent_decal_list[denttype])
|
||||
decal.pixel_x = x
|
||||
decal.pixel_y = y
|
||||
@@ -304,3 +309,5 @@
|
||||
cut_overlay(dent_decals)
|
||||
LAZYADD(dent_decals, decal)
|
||||
add_overlay(dent_decals)
|
||||
|
||||
#undef MAX_DENT_DECALS
|
||||
|
||||
Reference in New Issue
Block a user