Merge branch 'master' into upstream-merge-33316
This commit is contained in:
@@ -253,3 +253,17 @@
|
||||
. = ..()
|
||||
animate(src, alpha = 255, time = 50)
|
||||
|
||||
//Used by the Eminence to coordinate the cult
|
||||
/obj/effect/temp_visual/ratvar/command_point
|
||||
name = "command marker"
|
||||
desc = "An area of importance marked by the Eminence."
|
||||
icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
icon_state = "eminence"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
duration = 300
|
||||
|
||||
/obj/effect/temp_visual/ratvar/command_point/Initialize(mapload, appearance)
|
||||
. = ..()
|
||||
icon_state = appearance
|
||||
|
||||
@@ -246,6 +246,11 @@
|
||||
duration = 8
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/temp_visual/bluespace_fissure
|
||||
name = "bluespace fissure"
|
||||
icon_state = "bluestream_fade"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/gib_animation
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
duration = 15
|
||||
|
||||
@@ -165,10 +165,6 @@ ARCD
|
||||
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
|
||||
return ..(usr)
|
||||
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(H.getBrainLoss() >= 60)
|
||||
return
|
||||
|
||||
var/t1 = text("")
|
||||
|
||||
|
||||
@@ -246,10 +242,12 @@ ARCD
|
||||
switch(airlockcat)
|
||||
if("Solid")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining", "Maintenance", "External", "High Security")
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
|
||||
switch(airlockpaint)
|
||||
if("Default")
|
||||
if("Standard")
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||||
airlock_type = /obj/machinery/door/airlock
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||||
if("Public")
|
||||
airlock_type = /obj/machinery/door/airlock/public
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||||
if("Engineering")
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||||
airlock_type = /obj/machinery/door/airlock/engineering
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||||
if("Atmospherics")
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||||
@@ -262,14 +260,24 @@ ARCD
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||||
airlock_type = /obj/machinery/door/airlock/medical
|
||||
if("Research")
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||||
airlock_type = /obj/machinery/door/airlock/research
|
||||
if("Freezer")
|
||||
airlock_type = /obj/machinery/door/airlock/freezer
|
||||
if("Science")
|
||||
airlock_type = /obj/machinery/door/airlock/science
|
||||
if("Virology")
|
||||
airlock_type = /obj/machinery/door/airlock/virology
|
||||
if("Mining")
|
||||
airlock_type = /obj/machinery/door/airlock/mining
|
||||
if("Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance
|
||||
if("External")
|
||||
airlock_type = /obj/machinery/door/airlock/external
|
||||
if("High Security")
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
if("External Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external
|
||||
if("Airtight Hatch")
|
||||
airlock_type = /obj/machinery/door/airlock/hatch
|
||||
if("Maintenance Hatch")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
||||
airlock_glass = FALSE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
@@ -277,10 +285,12 @@ ARCD
|
||||
|
||||
if("Glass")
|
||||
if(advanced_airlock_setting == 1)
|
||||
var/airlockpaint = input(usr, "Select the paintjob of the airlock.") in list("Default", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Mining")
|
||||
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
|
||||
switch(airlockpaint)
|
||||
if("Default")
|
||||
if("Standard")
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
if("Public")
|
||||
airlock_type = /obj/machinery/door/airlock/public/glass
|
||||
if("Engineering")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_engineering
|
||||
if("Atmospherics")
|
||||
@@ -293,8 +303,18 @@ ARCD
|
||||
airlock_type = /obj/machinery/door/airlock/glass_medical
|
||||
if("Research")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_research
|
||||
if("Science")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_science
|
||||
if("Virology")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_virology
|
||||
if("Mining")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_mining
|
||||
if("Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/glass_maintenance
|
||||
if("External")
|
||||
airlock_type = /obj/machinery/door/airlock/external/glass
|
||||
if("External Maintenance")
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external/glass
|
||||
airlock_glass = TRUE
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
|
||||
@@ -20,6 +20,16 @@
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bodybag/suicide_act(mob/user)
|
||||
if(isopenturf(user.loc))
|
||||
user.visible_message("<span class='suicide'>[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
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||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
user.forceMove(R)
|
||||
playsound(src, 'sound/items/zip.ogg', 15, 1, -3)
|
||||
return (OXYLOSS)
|
||||
..()
|
||||
|
||||
// Bluespace bodybag
|
||||
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
icon_state = "random_lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
icon_state = "lipstick"
|
||||
colour = pick("red","purple","lime","black","green","blue","white")
|
||||
name = "[colour] lipstick"
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
|
||||
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
|
||||
var/safety = 1 //if you can zap people with the defibs on harm mode
|
||||
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/safety = TRUE //if you can zap people with the defibs on harm mode
|
||||
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/twohanded/shockpaddles/paddles
|
||||
var/obj/item/stock_parts/cell/high/cell
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/defibrillator/get_cell()
|
||||
@@ -49,11 +49,11 @@
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(cell)
|
||||
if(cell.charge < paddles.revivecost)
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
else
|
||||
powered = 1
|
||||
else
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
@@ -98,8 +98,8 @@
|
||||
..()
|
||||
|
||||
/obj/item/defibrillator/MouseDrop(obj/over_object)
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
@@ -134,23 +134,23 @@
|
||||
|
||||
/obj/item/defibrillator/emag_act(mob/user)
|
||||
if(safety)
|
||||
safety = 0
|
||||
safety = FALSE
|
||||
to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
else
|
||||
safety = 1
|
||||
safety = TRUE
|
||||
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
|
||||
/obj/item/defibrillator/emp_act(severity)
|
||||
if(cell)
|
||||
deductcharge(1000 / severity)
|
||||
if(safety)
|
||||
safety = 0
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
safety = FALSE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
else
|
||||
safety = 1
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
safety = TRUE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
|
||||
update_icon()
|
||||
return
|
||||
paddles.loc = user
|
||||
paddles.forceMove(user)
|
||||
else
|
||||
//Remove from their hands and back onto the defib unit
|
||||
paddles.unwield()
|
||||
@@ -207,25 +207,25 @@
|
||||
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
update_icon()
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
update_icon()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
|
||||
spawn(50)
|
||||
if(cell)
|
||||
if(cell.charge >= paddles.revivecost)
|
||||
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = FALSE
|
||||
paddles.update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
if(slot == user.getBeltSlot())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -251,8 +251,8 @@
|
||||
/obj/item/defibrillator/compact/combat
|
||||
name = "combat defibrillator"
|
||||
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
combat = 1
|
||||
safety = 0
|
||||
combat = TRUE
|
||||
safety = FALSE
|
||||
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -280,24 +280,24 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
var/cooldown = FALSE
|
||||
var/busy = FALSE
|
||||
var/obj/item/defibrillator/defib
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
var/req_defib = TRUE
|
||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
return
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
update_icon()
|
||||
sleep(time)
|
||||
var/turf/T = get_turf(src)
|
||||
T.audible_message("<span class='notice'>[src] beeps: Unit is recharged.</span>")
|
||||
playsound(T, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/New(mainunit)
|
||||
@@ -318,7 +318,7 @@
|
||||
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/dropped(mob/user)
|
||||
@@ -336,12 +336,12 @@
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
|
||||
if(!req_defib)
|
||||
return 1 //If it doesn't need a defib, just say it exists
|
||||
return TRUE //If it doesn't need a defib, just say it exists
|
||||
if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
|
||||
qdel(O)
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
return
|
||||
if(req_defib && !defib.powered)
|
||||
user.visible_message("<span class='notice'>[defib] beeps: Unit is unpowered.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
return
|
||||
if(!wielded)
|
||||
if(iscyborg(user))
|
||||
@@ -397,6 +397,13 @@
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(isliving(H.pulledby)) //CLEAR!
|
||||
var/mob/living/M = H.pulledby
|
||||
if(M.electrocute_act(30, src))
|
||||
M.visible_message("<span class='danger'>[M] is electrocuted by their contact with [H]!</span>")
|
||||
M.emote("scream")
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
|
||||
if(req_defib && defib.safety)
|
||||
return
|
||||
@@ -408,12 +415,12 @@
|
||||
M.adjustStaminaLoss(50)
|
||||
M.Knockdown(100)
|
||||
M.updatehealth() //forces health update before next life tick
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
M.emote("gasp")
|
||||
add_logs(user, M, "stunned", src)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(req_defib)
|
||||
@@ -434,7 +441,7 @@
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
|
||||
"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
|
||||
var/turf/T = get_turf(defib)
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
if(req_defib)
|
||||
T.audible_message("<span class='warning'>\The [defib] lets out an urgent beep and lets out a steadily rising hum...</span>")
|
||||
else
|
||||
@@ -446,14 +453,15 @@
|
||||
return
|
||||
if(H && H.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[H] is dead.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
H.emote("scream")
|
||||
shock_touching(45, H)
|
||||
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
|
||||
if(!H.stat)
|
||||
H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
|
||||
@@ -465,7 +473,7 @@
|
||||
H.Jitter(100)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(!req_defib)
|
||||
@@ -481,7 +489,7 @@
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
@@ -493,20 +501,20 @@
|
||||
if(do_after(user, 20, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if((!src.combat && !req_defib) || (req_defib && !defib.combat))
|
||||
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
||||
user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, "bodyfall", 50, 1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
|
||||
total_brute = H.getBruteLoss()
|
||||
total_burn = H.getFireLoss()
|
||||
|
||||
var/failed = null
|
||||
shock_touching(30, H)
|
||||
var/failed
|
||||
|
||||
if (H.suiciding || (H.disabilities & NOCLONE))
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
|
||||
@@ -527,7 +535,7 @@
|
||||
|
||||
if(failed)
|
||||
user.visible_message(failed)
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else
|
||||
//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
|
||||
if (H.health > HALFWAYCRITDEATH)
|
||||
@@ -541,13 +549,13 @@
|
||||
H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
|
||||
H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.set_heartattack(FALSE)
|
||||
H.revive()
|
||||
H.emote("gasp")
|
||||
H.Jitter(100)
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
add_logs(user, H, "revived", defib)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
@@ -559,16 +567,16 @@
|
||||
recharge(60)
|
||||
else if (!H.getorgan(/obj/item/organ/heart))
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's heart is missing. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else if(H.undergoing_cardiac_arrest())
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.LoadComponent(/datum/component/uplink)
|
||||
hidden_uplink = target.AddComponent(/datum/component/uplink)
|
||||
target.lock_code = lock_code
|
||||
else
|
||||
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
add_fingerprint(user)
|
||||
if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
|
||||
|
||||
if((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
if((user.disabilities & (CLUMSY | DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -488,16 +488,14 @@
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random/Initialize()
|
||||
var/list/glowtypes = typesof(/obj/item/device/flashlight/glowstick)
|
||||
glowtypes -= /obj/item/device/flashlight/glowstick/random
|
||||
|
||||
var/obj/item/device/flashlight/glowstick/glowtype = pick(glowtypes)
|
||||
|
||||
name = initial(glowtype.name)
|
||||
color = initial(glowtype.color)
|
||||
. = ..()
|
||||
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/device/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
|
||||
@@ -87,7 +87,7 @@ GAS ANALYZER
|
||||
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
|
||||
if ((user.disabilities & (CLUMSY | DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
|
||||
@@ -152,14 +152,21 @@ GAS ANALYZER
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
|
||||
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
|
||||
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
|
||||
else if (M.getBrainLoss() >= 120)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>")
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected.</span>")
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
for(var/datum/brain_trauma/B in C.get_traumas())
|
||||
trauma_text += B.scan_desc
|
||||
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subjects appears to be suffering from [english_list(trauma_text)].</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
|
||||
if (M.radiation)
|
||||
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
|
||||
if(advanced)
|
||||
|
||||
@@ -289,6 +289,9 @@
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/device/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/device/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink)
|
||||
traitor_unlock_degrees = 360
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.name = "dusty radio"
|
||||
@@ -30,6 +30,10 @@
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
|
||||
name = "die"
|
||||
desc = "A die with six sides. Basic and servicable."
|
||||
@@ -47,6 +51,10 @@
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice/d1
|
||||
name = "d1"
|
||||
desc = "A die with one side. Deterministic!"
|
||||
@@ -65,6 +73,10 @@
|
||||
icon_state = "d4"
|
||||
sides = 4
|
||||
|
||||
/obj/item/dice/d4/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, 4)
|
||||
|
||||
/obj/item/dice/d6
|
||||
name = "d6"
|
||||
|
||||
@@ -174,14 +186,6 @@
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d4/Crossed(mob/living/carbon/human/H)
|
||||
if(istype(H) && !H.shoes)
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return 0
|
||||
to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
|
||||
H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
|
||||
H.Knockdown(60)
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay("[src.icon_state][src.result]")
|
||||
|
||||
@@ -265,13 +265,13 @@
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligablemut
|
||||
name = "\improper DNA injector (Unintelligable)"
|
||||
add_mutations_static = list(UNINTELLIGABLE)
|
||||
/obj/item/dnainjector/unintelligiblemut
|
||||
name = "\improper DNA injector (Unintelligible)"
|
||||
add_mutations_static = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligable
|
||||
name = "\improper DNA injector (Anti-Unintelligable)"
|
||||
remove_mutations_static = list(UNINTELLIGABLE)
|
||||
/obj/item/dnainjector/antiunintelligible
|
||||
name = "\improper DNA injector (Anti-Unintelligible)"
|
||||
remove_mutations_static = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
|
||||
@@ -129,6 +129,9 @@
|
||||
|
||||
|
||||
//random clusterbuster spawner
|
||||
/obj/item/grenade/clusterbuster/random
|
||||
icon_state = "random_clusterbang"
|
||||
|
||||
/obj/item/grenade/clusterbuster/random/New()
|
||||
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
|
||||
new real_type(loc)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
#define pet_carrier_full(carrier) carrier.occupants.len >= carrier.max_occupants || carrier.occupant_weight >= carrier.max_occupant_weight
|
||||
|
||||
//Used to transport little animals without having to drag them across the station.
|
||||
//Comes with a handy lock to prevent them from running off.
|
||||
/obj/item/pet_carrier
|
||||
name = "pet carrier"
|
||||
desc = "A big white-and-blue pet carrier. Good for carrying <s>meat to the chef</s> cute animals around."
|
||||
icon = 'icons/obj/pet_carrier.dmi'
|
||||
icon_state = "pet_carrier_open"
|
||||
item_state = "pet_carrier"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
force = 5
|
||||
attack_verb = list("bashed", "carried")
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
var/occupant_weight = 0
|
||||
var/max_occupants = 3 //Hard-cap so you can't have infinite mice or something in one carrier
|
||||
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
|
||||
|
||||
/obj/item/pet_carrier/Destroy()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V)
|
||||
return ..()
|
||||
|
||||
/obj/item/pet_carrier/Exited(atom/movable/occupant)
|
||||
if(occupant in occupants && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
occupants -= occupant
|
||||
occupant_weight -= L.mob_size
|
||||
|
||||
/obj/item/pet_carrier/handle_atom_del(atom/A)
|
||||
if(A in occupants && isliving(A))
|
||||
var/mob/living/L = A
|
||||
occupants -= L
|
||||
occupant_weight -= L.mob_size
|
||||
..()
|
||||
|
||||
/obj/item/pet_carrier/examine(mob/user)
|
||||
..()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
var/mob/living/L = V
|
||||
to_chat(user, "<span class='notice'>It has [L] inside.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It has nothing inside.</span>")
|
||||
if(user.canUseTopic(src))
|
||||
to_chat(user, "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>")
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>")
|
||||
|
||||
/obj/item/pet_carrier/attack_self(mob/living/user)
|
||||
if(open)
|
||||
to_chat(user, "<span class='notice'>You close [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_close.ogg', 50, TRUE)
|
||||
open = FALSE
|
||||
else
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>[src] is locked!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You open [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_open.ogg', 50, TRUE)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/AltClick(mob/living/user)
|
||||
if(open || !user.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You flip the lock switch [locked ? "down" : "up"].</span>")
|
||||
if(locked)
|
||||
playsound(user, 'sound/machines/boltsdown.ogg', 30, TRUE)
|
||||
else
|
||||
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
if(!open)
|
||||
to_chat(user, "<span class='warning'>You need to open [src]'s door!</span>")
|
||||
return
|
||||
if(target.mob_size > max_occupant_weight)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(iscatperson(H))
|
||||
to_chat(user, "<span class='warning'>You'd need a lot of catnip and treats, plus maybe a laser pointer, for that to work.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Humans, generally, do not fit into pet carriers.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You get the feeling [target] isn't meant for a [name].</span>")
|
||||
return
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
load_occupant(user, target)
|
||||
|
||||
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
|
||||
if(open)
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
else if(!locked)
|
||||
loc.visible_message("<span class='notice'>[user] pushes open the door to [src]!</span>", \
|
||||
"<span class='warning'>[user] pushes open the door of [src]!</span>")
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return
|
||||
else if(user.client)
|
||||
container_resist(user)
|
||||
|
||||
/obj/item/pet_carrier/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] reach through the bars and fumble for the lock switch!</span>")
|
||||
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] flips the lock switch on [src] by reaching through!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='boldannounce'>Bingo! The lock pops open!</span>")
|
||||
locked = FALSE
|
||||
playsound(src, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
else
|
||||
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the door!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
|
||||
if(!do_after(user, 200, target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You shove open [src]'s door against the lock's resistance and fall out!</span>")
|
||||
locked = FALSE
|
||||
open = TRUE
|
||||
update_icon()
|
||||
remove_occupant(user)
|
||||
|
||||
/obj/item/pet_carrier/update_icon()
|
||||
cut_overlay("unlocked")
|
||||
cut_overlay("locked")
|
||||
if(open)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "pet_carrier_[!occupants.len ? "closed" : "occupied"]"
|
||||
add_overlay("[locked ? "" : "un"]locked")
|
||||
|
||||
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
|
||||
if(isopenturf(over_atom) && usr.Adjacent(over_atom) && open && occupants.len)
|
||||
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
|
||||
"<span class='notice'>You unload [src] onto [over_atom].</span>")
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V, over_atom)
|
||||
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
|
||||
"<span class='notice'>You start loading [target] into [src]...</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] starts loading you into their [name]!</span>")
|
||||
if(!do_mob(user, target, 30))
|
||||
return
|
||||
if(target in occupants)
|
||||
return
|
||||
if(pet_carrier_full(src)) //Run the checks again, just in case
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
|
||||
"<span class='notice'>You load [target] into [src].</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] loads you into their [name]!</span>")
|
||||
add_occupant(target)
|
||||
|
||||
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
|
||||
if(occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(src)
|
||||
occupants += occupant
|
||||
occupant_weight += occupant.mob_size
|
||||
|
||||
/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
|
||||
if(!occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(new_turf ? new_turf : drop_location())
|
||||
occupants -= occupant
|
||||
occupant_weight -= occupant.mob_size
|
||||
occupant.setDir(SOUTH)
|
||||
|
||||
#undef pet_carrier_full
|
||||
@@ -113,6 +113,10 @@
|
||||
origin_tech = "biotech=2"
|
||||
self_delay = 20
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
|
||||
@@ -205,6 +205,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
|
||||
/obj/item/shard/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, force)
|
||||
icon_state = pick("large", "medium", "small")
|
||||
switch(icon_state)
|
||||
if("small")
|
||||
@@ -257,27 +258,4 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
/obj/item/shard/Crossed(mob/AM)
|
||||
if(istype(AM) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
|
||||
if(H.shoes || feetCover || H.movement_type & FLYING || H.buckled)
|
||||
return
|
||||
H.apply_damage(5, BRUTE, picked_def_zone)
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated())
|
||||
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
|
||||
"<span class='userdanger'>You step in the broken glass!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
|
||||
"<span class='userdanger'>You slide on the broken glass!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
. = ..()
|
||||
|
||||
@@ -49,7 +49,27 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("machine frame", /obj/structure/frame/machine, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new /datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("public airlock assembly", /obj/structure/door_assembly/door_assembly_public, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("virology airlock assembly", /obj/structure/door_assembly/door_assembly_viro, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("external maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_extmai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
null, \
|
||||
new/datum/stack_recipe("firelock frame", /obj/structure/firelock_frame, 3, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("meatspike frame", /obj/structure/kitchenspike_frame, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -113,6 +133,11 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
@@ -333,7 +358,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
* Brass
|
||||
*/
|
||||
GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wall gear", /obj/structure/destructible/clockwork/wall_gear, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("pinion airlock", /obj/machinery/door/airlock/clockwork, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass pinion airlock", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -342,7 +367,14 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - lever", /obj/structure/destructible/clockwork/trap/trigger/lever, 1, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - repeater", /obj/structure/destructible/clockwork/trap/trigger/repeater, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("receiver - brass skewer", /obj/structure/destructible/clockwork/trap/brass_skewer, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
|
||||
@@ -124,7 +124,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
else if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!istype(C.head, /obj/item/clothing/head/helmet))
|
||||
C.adjustBrainLoss(10)
|
||||
C.adjustBrainLoss(5, 60)
|
||||
to_chat(C, "<span class='danger'>You feel dumber.</span>")
|
||||
|
||||
if(smack)
|
||||
|
||||
@@ -167,6 +167,10 @@
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
@@ -72,6 +72,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/wallet/random
|
||||
icon_state = "random_wallet"
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item2_type
|
||||
@@ -86,3 +89,4 @@
|
||||
new item2_type(src)
|
||||
if(item3_type)
|
||||
new item3_type(src)
|
||||
update_icon()
|
||||
|
||||
@@ -34,6 +34,10 @@
|
||||
cooldown = world.time
|
||||
flick(pulseicon, src)
|
||||
radiation_pulse(src, 400, 2)
|
||||
|
||||
/obj/item/nuke_core/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
//nuke core box, for carrying the core
|
||||
/obj/item/nuke_core_container
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
/obj/item/vending_refill/boozeomat
|
||||
machine_name = "Booze-O-Mat"
|
||||
icon_state = "refill_booze"
|
||||
charges = list(54, 4, 0)//of 159 standard, 12 contraband
|
||||
init_charges = list(54, 4, 0)
|
||||
charges = list(58, 4, 0)//of 174 standard, 12 contraband
|
||||
init_charges = list(58, 4, 0)
|
||||
|
||||
/obj/item/vending_refill/coffee
|
||||
machine_name = "Solar's Best Hot Drinks"
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
/obj/item/ectoplasm/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/mounted_chainsaw
|
||||
|
||||
@@ -225,7 +225,7 @@ LINEN BINS
|
||||
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "sheetrainbow"
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
new /obj/item/storage/backpack/satchel/cap(src)
|
||||
new /obj/item/clothing/neck/cloak/cap(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/storage/backpack/duffelbag/captain(src)
|
||||
new /obj/item/clothing/head/crown/fancy(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
@@ -53,6 +54,7 @@
|
||||
new /obj/item/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/gun/energy/e_gun/cx(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/door_remote/civillian(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
|
||||
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
|
||||
|
||||
/obj/structure/door_assembly
|
||||
name = "airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
||||
@@ -12,376 +7,279 @@
|
||||
density = TRUE
|
||||
max_integrity = 200
|
||||
var/state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
||||
var/base_name = "airlock"
|
||||
var/mineral = null
|
||||
var/typetext = ""
|
||||
var/icontext = ""
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed
|
||||
var/glass_type = /obj/machinery/door/airlock/glass
|
||||
var/glass = 0 // 0 = glass can be installed. 1 = glass is already installed.
|
||||
var/created_name = null
|
||||
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
|
||||
var/material = null //icon state logic
|
||||
var/previous_assembly = /obj/structure/door_assembly
|
||||
var/noglass = FALSE //airlocks with no glass version, also cannot be modified with sheets
|
||||
var/material_type = /obj/item/stack/sheet/metal
|
||||
var/material_amt = 4
|
||||
|
||||
/obj/structure/door_assembly/New()
|
||||
update_icon()
|
||||
update_name()
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_0
|
||||
name = "airlock assembly"
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
/obj/structure/door_assembly/door_assembly_public
|
||||
name = "public airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
glass_type = /obj/machinery/door/airlock/public/glass
|
||||
airlock_type = /obj/machinery/door/airlock/public
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_com
|
||||
name = "command airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
typetext = "command"
|
||||
icontext = "com"
|
||||
base_name = "command airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_command
|
||||
airlock_type = /obj/machinery/door/airlock/command
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_com/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sec
|
||||
name = "security airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
typetext = "security"
|
||||
icontext = "sec"
|
||||
base_name = "security airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_security
|
||||
airlock_type = /obj/machinery/door/airlock/security
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sec/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_eng
|
||||
name = "engineering airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
typetext = "engineering"
|
||||
icontext = "eng"
|
||||
base_name = "engineering airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_engineering
|
||||
airlock_type = /obj/machinery/door/airlock/engineering
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_eng/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_min
|
||||
name = "mining airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
typetext = "mining"
|
||||
icontext = "min"
|
||||
base_name = "mining airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_mining
|
||||
airlock_type = /obj/machinery/door/airlock/mining
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_min/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_atmo
|
||||
name = "atmospherics airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
typetext = "atmos"
|
||||
icontext = "atmo"
|
||||
base_name = "atmospherics airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_atmos
|
||||
airlock_type = /obj/machinery/door/airlock/atmos
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_atmo/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_research
|
||||
name = "research airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
base_name = "research airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_research
|
||||
airlock_type = /obj/machinery/door/airlock/research
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_research/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_science
|
||||
name = "science airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
typetext = "science"
|
||||
icontext = "sci"
|
||||
base_name = "science airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_science
|
||||
airlock_type = /obj/machinery/door/airlock/science
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_science/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_med
|
||||
name = "medical airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
typetext = "medical"
|
||||
icontext = "med"
|
||||
base_name = "medical airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_medical
|
||||
airlock_type = /obj/machinery/door/airlock/medical
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_med/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mai
|
||||
name = "maintenance airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
typetext = "maintenance"
|
||||
icontext = "mai"
|
||||
base_name = "maintenance airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_maintenance
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mai/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
/obj/structure/door_assembly/door_assembly_extmai
|
||||
name = "external maintenance airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
|
||||
base_name = "external maintenance airlock"
|
||||
glass_type = /obj/machinery/door/airlock/maintenance/external/glass
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance/external
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_ext
|
||||
name = "external airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
base_name = "external airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
typetext = "external"
|
||||
icontext = "ext"
|
||||
glass_type = /obj/machinery/door/airlock/glass_external
|
||||
glass_type = /obj/machinery/door/airlock/external/glass
|
||||
airlock_type = /obj/machinery/door/airlock/external
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_ext/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_fre
|
||||
name = "freezer airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/freezer.dmi'
|
||||
typetext = "freezer"
|
||||
icontext = "fre"
|
||||
base_name = "freezer airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/freezer
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_hatch
|
||||
name = "airtight hatch assembly"
|
||||
icon = 'icons/obj/doors/airlocks/hatch/centcom.dmi'
|
||||
base_name = "airtight hatch"
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
typetext = "hatch"
|
||||
icontext = "hatch"
|
||||
airlock_type = /obj/machinery/door/airlock/hatch
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_mhatch
|
||||
name = "maintenance hatch assembly"
|
||||
icon = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
|
||||
base_name = "maintenance hatch"
|
||||
overlays_file = 'icons/obj/doors/airlocks/hatch/overlays.dmi'
|
||||
typetext = "maintenance_hatch"
|
||||
icontext = "mhatch"
|
||||
airlock_type = /obj/machinery/door/airlock/maintenance_hatch
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_glass
|
||||
name = "glass airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/glass
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_gold
|
||||
name = "gold airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/gold
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "gold"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_silver
|
||||
name = "silver airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/silver
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "silver"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_diamond
|
||||
name = "diamond airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/diamond
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "diamond"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_uranium
|
||||
name = "uranium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/uranium
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "uranium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_plasma
|
||||
name = "plasma airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/plasma
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "plasma"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_clown
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "bananium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sandstone
|
||||
name = "sandstone airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/sandstone
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "sandstone"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium
|
||||
name = "titanium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
typetext = "titanium"
|
||||
icontext = "titanium"
|
||||
glass_type = /obj/machinery/door/airlock/glass_titanium
|
||||
airlock_type = /obj/machinery/door/airlock/titanium
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "titanium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
|
||||
name = "high security airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
|
||||
base_name = "high security airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
|
||||
typetext = "highsecurity"
|
||||
icontext = "highsec"
|
||||
airlock_type = /obj/machinery/door/airlock/highsecurity
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 6
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_vault
|
||||
name = "vault door assembly"
|
||||
icon = 'icons/obj/doors/airlocks/vault/vault.dmi'
|
||||
base_name = "vault door"
|
||||
overlays_file = 'icons/obj/doors/airlocks/vault/overlays.dmi'
|
||||
typetext = "vault"
|
||||
icontext = "vault"
|
||||
airlock_type = /obj/machinery/door/airlock/vault
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
material_type = /obj/item/stack/sheet/plasteel
|
||||
material_amt = 8
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_shuttle
|
||||
name = "shuttle airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
base_name = "shuttle airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
typetext = "shuttle"
|
||||
icontext = "shuttle"
|
||||
airlock_type = /obj/machinery/door/airlock/shuttle
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
glass_type = /obj/machinery/door/airlock/shuttle/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult
|
||||
name = "cult airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/cult/runed/cult.dmi'
|
||||
base_name = "cult airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/cult/runed/overlays.dmi'
|
||||
typetext = "cult"
|
||||
icontext = "cult"
|
||||
airlock_type = /obj/machinery/door/airlock/cult
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
glass_type = /obj/machinery/door/airlock/cult/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/unruned
|
||||
icon = 'icons/obj/doors/airlocks/cult/unruned/cult.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/cult/unruned/overlays.dmi'
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_cult/unruned/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_wood
|
||||
name = "wooden airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/wood
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
mineral = "wood"
|
||||
airlock_type = /obj/machinery/door/airlock/cult/unruned
|
||||
glass_type = /obj/machinery/door/airlock/cult/unruned/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_viro
|
||||
name = "virology airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
|
||||
typetext = "virology"
|
||||
icontext = "viro"
|
||||
base_name = "virology airlock"
|
||||
glass_type = /obj/machinery/door/airlock/glass_virology
|
||||
airlock_type = /obj/machinery/door/airlock/virology
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_viro/glass
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_centcom
|
||||
typetext = "centcom"
|
||||
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi'
|
||||
icontext = "ele"
|
||||
airlock_type = /obj/machinery/door/airlock/centcom
|
||||
anchored = TRUE
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
noglass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_gold
|
||||
name = "gold airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/gold.dmi'
|
||||
base_name = "gold airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/gold
|
||||
mineral = "gold"
|
||||
glass_type = /obj/machinery/door/airlock/gold/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_silver
|
||||
name = "silver airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/silver.dmi'
|
||||
base_name = "silver airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/silver
|
||||
mineral = "silver"
|
||||
glass_type = /obj/machinery/door/airlock/silver/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_diamond
|
||||
name = "diamond airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/diamond.dmi'
|
||||
base_name = "diamond airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/diamond
|
||||
mineral = "diamond"
|
||||
glass_type = /obj/machinery/door/airlock/diamond/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_uranium
|
||||
name = "uranium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/uranium.dmi'
|
||||
base_name = "uranium airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/uranium
|
||||
mineral = "uranium"
|
||||
glass_type = /obj/machinery/door/airlock/uranium/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_plasma
|
||||
name = "plasma airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/plasma.dmi'
|
||||
base_name = "plasma airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/plasma
|
||||
mineral = "plasma"
|
||||
glass_type = /obj/machinery/door/airlock/plasma/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_bananium
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
base_name = "bananium airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
mineral = "bananium"
|
||||
glass_type = /obj/machinery/door/airlock/clown/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_sandstone
|
||||
name = "sandstone airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/sandstone.dmi'
|
||||
base_name = "sandstone airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/sandstone
|
||||
mineral = "sandstone"
|
||||
glass_type = /obj/machinery/door/airlock/sandstone/glass
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_titanium
|
||||
name = "titanium airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
|
||||
base_name = "shuttle airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
|
||||
glass_type = /obj/machinery/door/airlock/titanium/glass
|
||||
airlock_type = /obj/machinery/door/airlock/titanium
|
||||
mineral = "titanium"
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_wood
|
||||
name = "wooden airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/station/wood.dmi'
|
||||
base_name = "wooden airlock"
|
||||
airlock_type = /obj/machinery/door/airlock/wood
|
||||
mineral = "wood"
|
||||
glass_type = /obj/machinery/door/airlock/wood/glass
|
||||
|
||||
/obj/structure/door_assembly/examine(mob/user)
|
||||
..()
|
||||
switch(state)
|
||||
if(0)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
|
||||
if(1)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
|
||||
if(2)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
|
||||
if(!mineral || !material)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows or mineral covers.</span>")
|
||||
if(!mineral && !glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
|
||||
else if(!mineral && glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for mineral covers.</span>")
|
||||
else if(mineral && !glass && !noglass)
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly. There are <i>empty</i> slots for glass windows.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly.</span>")
|
||||
|
||||
@@ -394,148 +292,41 @@
|
||||
return
|
||||
created_name = t
|
||||
|
||||
else if(istype(W, /obj/item/airlock_painter)) // |- Ricotez
|
||||
//INFORMATION ABOUT ADDING A NEW AIRLOCK TO THE PAINT LIST:
|
||||
//If your airlock has a regular version, add it to the list with regular versions.
|
||||
//If your airlock has a glass version, add it to the list with glass versions.
|
||||
//Don't forget to also set has_solid and has_glass to the proper value.
|
||||
//Do NOT add your airlock to a list if it does not have a version for that list,
|
||||
// or you will get broken icons.
|
||||
var/obj/item/airlock_painter/WT = W
|
||||
if(WT.can_use(user))
|
||||
var/icontype
|
||||
var/optionlist
|
||||
if(mineral && mineral == "glass")
|
||||
//These airlocks have a glass version.
|
||||
optionlist = list("Public", "Public2", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Mining")
|
||||
else
|
||||
//These airlocks have a regular version.
|
||||
optionlist = list("Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Mining", "Maintenance", "External", "High Security")
|
||||
|
||||
|
||||
icontype = input(user, "Please select a paintjob for this airlock.") in optionlist
|
||||
if((!in_range(src, usr) && loc != usr) || !WT.use(user))
|
||||
return
|
||||
var/has_solid = FALSE
|
||||
var/has_glass = FALSE
|
||||
switch(icontype)
|
||||
if("Public")
|
||||
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Public2")
|
||||
icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Engineering")
|
||||
icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "engineering"
|
||||
icontext = "eng"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Atmospherics")
|
||||
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "atmos"
|
||||
icontext = "atmo"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Security")
|
||||
icon = 'icons/obj/doors/airlocks/station/security.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "security"
|
||||
icontext = "sec"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Command")
|
||||
icon = 'icons/obj/doors/airlocks/station/command.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "command"
|
||||
icontext = "com"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Medical")
|
||||
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "medical"
|
||||
icontext = "med"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Research")
|
||||
icon = 'icons/obj/doors/airlocks/station/research.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Science")
|
||||
icon = 'icons/obj/doors/airlocks/station/science.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "research"
|
||||
icontext = "res"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Mining")
|
||||
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "mining"
|
||||
icontext = "min"
|
||||
has_solid = TRUE
|
||||
has_glass = TRUE
|
||||
if("Maintenance")
|
||||
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
||||
typetext = "maintenance"
|
||||
icontext = "mai"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if("External")
|
||||
icon = 'icons/obj/doors/airlocks/external/external.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
|
||||
typetext = "external"
|
||||
icontext = "ext"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if("High Security")
|
||||
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi'
|
||||
typetext = "highsecurity"
|
||||
icontext = "highsec"
|
||||
has_solid = TRUE
|
||||
has_glass = FALSE
|
||||
if(has_solid)
|
||||
airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
|
||||
else
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
|
||||
if(has_glass)
|
||||
glass_type = text2path("/obj/machinery/door/airlock/glass_[typetext]")
|
||||
else
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
|
||||
if(mineral && mineral != "glass")
|
||||
mineral = null //I know this is stupid, but until we change glass to a boolean it's how this code works.
|
||||
to_chat(user, "<span class='notice'>You change the paintjob on the airlock assembly.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && !anchored )
|
||||
else if(istype(W, /obj/item/weldingtool) && (mineral || glass || !anchored ))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0,user))
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
playsound(src, 'sound/items/welder2.ogg', 50, 1)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
|
||||
new mineral_path(loc, 2)
|
||||
var/obj/structure/door_assembly/PA = new previous_assembly(loc)
|
||||
transfer_assembly_vars(src, PA)
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if( !WT.isOn() )
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(glass)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
||||
if(do_after(user, 40 * WT.toolspeed, target = src))
|
||||
if(!src || !WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(get_turf(src))
|
||||
heat_proof_finished = 0
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(get_turf(src))
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
||||
"You start to disassemble the airlock assembly...")
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!WT.isOn())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
||||
deconstruct(TRUE)
|
||||
|
||||
else if(istype(W, /obj/item/wrench))
|
||||
if(!anchored )
|
||||
@@ -572,7 +363,7 @@
|
||||
name = "airlock assembly"
|
||||
anchored = FALSE
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if (C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>")
|
||||
@@ -580,32 +371,32 @@
|
||||
user.visible_message("[user] wires the airlock assembly.", \
|
||||
"<span class='notice'>You start to wire the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(C.get_amount() < 1 || state != 0)
|
||||
if(C.get_amount() < 1 || state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
return
|
||||
C.use(1)
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
|
||||
name = "wired airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/wirecutters) && state == 1 )
|
||||
else if(istype(W, /obj/item/wirecutters) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", \
|
||||
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(state != 1)
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You cut the wires from the airlock assembly.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
||||
name = "secured airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/electronics/airlock) && state == 1 )
|
||||
else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", \
|
||||
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if( state != 1 )
|
||||
if( state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
@@ -616,13 +407,13 @@
|
||||
electronics = W
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/crowbar) && state == 2 )
|
||||
else if(istype(W, /obj/item/crowbar) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
||||
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(state != 2)
|
||||
if(state != AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
||||
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
||||
@@ -634,66 +425,65 @@
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.forceMove(src.loc)
|
||||
else if(istype(W, /obj/item/stack/sheet) && !mineral)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet) && (!glass || !mineral))
|
||||
var/obj/item/stack/sheet/G = W
|
||||
if(G)
|
||||
if(G.get_amount() >= 1)
|
||||
if(is_glass_sheet(G))
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 1 || mineral)
|
||||
return
|
||||
if(!istype(G, /obj/item/stack/sheet/glass))
|
||||
to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
|
||||
heat_proof_finished = 1 //plasma & reinforced glass makes the airlock heat-proof
|
||||
name = "near finished heat-proofed window airlock assembly"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
|
||||
name = "near finished window airlock assembly"
|
||||
G.use(1)
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
//This list contains the airlock paintjobs that have a glass version:
|
||||
if(icontext in list("eng", "atmo", "sec", "com", "med", "res", "min"))
|
||||
airlock_type = text2path("/obj/machinery/door/airlock/[typetext]")
|
||||
glass_type = text2path("/obj/machinery/door/airlock/glass_[typetext]")
|
||||
else
|
||||
//This airlock is default or does not have a glass version, so we revert to the default glass airlock. |- Ricotez
|
||||
airlock_type = /obj/machinery/door/airlock
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
typetext = ""
|
||||
icontext = ""
|
||||
else if(istype(G, /obj/item/stack/sheet/mineral))
|
||||
var/M = G.sheettype
|
||||
if(G.get_amount() >= 2)
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 2 || mineral)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
|
||||
G.use(2)
|
||||
mineral = "[M]"
|
||||
name = "near finished [M] airlock assembly"
|
||||
airlock_type = text2path ("/obj/machinery/door/airlock/[M]")
|
||||
glass_type = /obj/machinery/door/airlock/glass
|
||||
if(!noglass)
|
||||
if(!glass)
|
||||
if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 1 || glass)
|
||||
return
|
||||
if(G.type == /obj/item/stack/sheet/rglass)
|
||||
to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
|
||||
heat_proof_finished = 1 //reinforced glass makes the airlock heat-proof
|
||||
name = "near finished heat-proofed window airlock assembly"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
|
||||
name = "near finished window airlock assembly"
|
||||
G.use(1)
|
||||
glass = TRUE
|
||||
if(!mineral)
|
||||
if(istype(G, /obj/item/stack/sheet/mineral) && G.sheettype)
|
||||
var/M = G.sheettype
|
||||
if(G.get_amount() >= 2)
|
||||
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(G.get_amount() < 2 || mineral)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
|
||||
G.use(2)
|
||||
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
|
||||
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
|
||||
transfer_assembly_vars(src, MA, TRUE)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least two sheets add a mineral cover!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver) && state == 2 )
|
||||
else if(istype(W, /obj/item/screwdriver) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
user.visible_message("[user] finishes the airlock.", \
|
||||
"<span class='notice'>You start finishing the airlock...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(loc && state == 2)
|
||||
if(loc && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
to_chat(user, "<span class='notice'>You finish the airlock.</span>")
|
||||
var/obj/machinery/door/airlock/door
|
||||
if(mineral == "glass")
|
||||
if(glass)
|
||||
door = new glass_type( loc )
|
||||
else
|
||||
door = new airlock_type( loc )
|
||||
door.setDir(dir)
|
||||
//door.req_access = req_access
|
||||
door.electronics = electronics
|
||||
door.heat_proof = heat_proof_finished
|
||||
@@ -703,38 +493,66 @@
|
||||
door.req_access = electronics.accesses
|
||||
if(created_name)
|
||||
door.name = created_name
|
||||
else
|
||||
door.name = base_name
|
||||
door.previous_airlock = previous_assembly
|
||||
electronics.forceMove(door)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/door_assembly/update_icon()
|
||||
cut_overlays()
|
||||
if(!material)
|
||||
if(!glass)
|
||||
add_overlay(get_airlock_overlay("fill_construction", icon))
|
||||
else
|
||||
add_overlay(get_airlock_overlay("[material]_construction", overlays_file))
|
||||
else if(glass)
|
||||
add_overlay(get_airlock_overlay("glass_construction", overlays_file))
|
||||
add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
|
||||
|
||||
/obj/structure/door_assembly/proc/update_name()
|
||||
name = ""
|
||||
switch(state)
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
||||
if(anchored)
|
||||
name = "secured "
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
||||
name = "wired "
|
||||
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
||||
name = "near finished "
|
||||
name += "[heat_proof_finished ? "heat-proofed " : ""][glass ? "window " : ""][base_name] assembly"
|
||||
|
||||
/obj/structure/door_assembly/proc/transfer_assembly_vars(obj/structure/door_assembly/source, obj/structure/door_assembly/target, previous = FALSE)
|
||||
target.glass = source.glass
|
||||
target.heat_proof_finished = source.heat_proof_finished
|
||||
target.created_name = source.created_name
|
||||
target.state = source.state
|
||||
target.anchored = source.anchored
|
||||
if(previous)
|
||||
target.previous_assembly = source.type
|
||||
if(electronics)
|
||||
target.electronics = source.electronics
|
||||
source.electronics.forceMove(target)
|
||||
target.update_icon()
|
||||
target.update_name()
|
||||
qdel(source)
|
||||
|
||||
/obj/structure/door_assembly/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/turf/T = get_turf(src)
|
||||
var/metal_amt = 4
|
||||
if(!disassembled)
|
||||
metal_amt = rand(2,4)
|
||||
new /obj/item/stack/sheet/metal(T, metal_amt)
|
||||
if(mineral)
|
||||
if (mineral == "glass")
|
||||
if(disassembled)
|
||||
if (heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(T)
|
||||
else
|
||||
new /obj/item/stack/sheet/glass(T)
|
||||
material_amt = rand(2,4)
|
||||
new material_type(T, material_amt)
|
||||
if(glass)
|
||||
if(disassembled)
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(T)
|
||||
else
|
||||
new /obj/item/shard(T)
|
||||
new /obj/item/stack/sheet/glass(T)
|
||||
else
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
new mineral_path(T, 2)
|
||||
new /obj/item/shard(T)
|
||||
if(mineral)
|
||||
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
new mineral_path(T, 2)
|
||||
qdel(src)
|
||||
|
||||
@@ -285,10 +285,13 @@
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
icon_state = "random_plant"
|
||||
var/list/static/states
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random/Initialize()
|
||||
. = ..()
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
if(!states)
|
||||
generate_states()
|
||||
icon_state = pick(states)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/grille/update_icon()
|
||||
if(QDELETED(src))
|
||||
if(QDELETED(src) || broken)
|
||||
return
|
||||
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
anchored = FALSE
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
Reference in New Issue
Block a user