diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 8f091b6372..e7cc3c53ae 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -16,7 +16,7 @@ if(!istype(M)) return FALSE if(M.mind) - if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain"))) + if(M.mind.assigned_role in list("Captain", "Chaplain")) return FALSE if(specific_cult && specific_cult.is_sacrifice_target(M.mind)) return FALSE diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 3bdcd12cf8..2f3a039e70 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -197,7 +197,7 @@ structure_check() searches for nearby cultist structures required for the invoca return var/list/myriad_targets = list() var/turf/T = get_turf(src) - for(var/mob/living/carbon/human/M in T) + for(var/mob/living/M in T) if(!iscultist(M)) myriad_targets |= M if(!myriad_targets.len)