Makes wings/horns colors dna features instead of human defines
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@@ -5,7 +5,7 @@
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// You do not need to raise this if you are adding new values that have sane defaults.
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// Only raise this value when changing the meaning/format/name/layout of an existing value
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// where you would want the updater procs below to run
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#define SAVEFILE_VERSION_MAX 29
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#define SAVEFILE_VERSION_MAX 30
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/*
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SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
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@@ -181,7 +181,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(lickable)
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ENABLE_BITFIELD(vore_flags,LICKABLE)
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if(current_version < 29)
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if(current_version < 30)
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switch(features["taur"])
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if("Husky", "Lab", "Shepherd", "Fox", "Wolf")
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features["taur"] = "Canine"
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@@ -190,6 +190,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if("Cow")
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features["taur"] = "Cow (Spotted)"
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if(current_version < 31)
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S["wing_color"] >> features["wings_color"]
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S["horn_color"] >> features["horns_color"]
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey)
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return
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@@ -421,15 +425,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(newtype)
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pref_species = new newtype
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if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
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WRITE_FILE(S["features["mcolor"]"] , "#FFF")
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if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
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WRITE_FILE(S["features["horn_color"]"] , "#85615a")
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if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
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WRITE_FILE(S["features["wing_color"]"] , "#FFF")
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//Character
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S["real_name"] >> real_name
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S["nameless"] >> nameless
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@@ -453,8 +448,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["shirt_color"] >> shirt_color
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S["socks"] >> socks
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S["socks_color"] >> socks_color
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S["horn_color"] >> horn_color
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S["wing_color"] >> wing_color
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S["backbag"] >> backbag
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S["jumpsuit_style"] >> jumpsuit_style
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S["uplink_loc"] >> uplink_spawn_loc
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@@ -564,15 +557,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!custom_names[custom_name_id])
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custom_names[custom_name_id] = get_default_name(custom_name_id)
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if(!features["mcolor"] || features["mcolor"] == "#000")
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features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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if(!features["horn_color"] || features["horn_color"] == "#000")
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features["horn_color"] = "85615a"
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if(!features["wing_color"] || features["wing_color"] == "#000")
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features["wing_color"] = "FFFFFF"
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nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
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@@ -599,8 +583,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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else
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skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
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horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
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wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
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features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a")
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features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF")
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backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
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jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
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uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
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@@ -714,8 +698,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["shirt_color"] , shirt_color)
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WRITE_FILE(S["socks"] , socks)
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WRITE_FILE(S["socks_color"] , socks_color)
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WRITE_FILE(S["horn_color"] , horn_color)
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WRITE_FILE(S["wing_color"] , wing_color)
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WRITE_FILE(S["horns_color"] , features["horns_color"])
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WRITE_FILE(S["wings_color"] , features["wings_color"])
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WRITE_FILE(S["backbag"] , backbag)
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WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
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WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
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