code
This commit is contained in:
@@ -25,7 +25,7 @@
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antag_flag = ROLE_BLOODSUCKER
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false_report_weight = 1
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chaos = 4
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restricted_jobs = list("AI","Cyborg")
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restricted_jobs = list("Prisoner", "AI","Cyborg")
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protected_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 20
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required_enemies = 2
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@@ -7,7 +7,7 @@
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config_tag = "traitorbro"
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required_players = 25
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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announce_span = "danger"
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@@ -11,7 +11,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
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antag_flag = ROLE_CHANGELING
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false_report_weight = 10
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
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required_players = 15
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required_enemies = 1
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@@ -4,7 +4,7 @@
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false_report_weight = 10
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chaos = 6
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traitors_possible = 3 //hard limit on traitors if scaling is turned off
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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required_players = 25
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required_enemies = 1 // how many of each type are required
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recommended_enemies = 3
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@@ -139,7 +139,7 @@ Credit where due:
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required_enemies = 3
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recommended_enemies = 5
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enemy_minimum_age = 7
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //Silicons can eventually be converted
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protected_jobs = list("Prisoner", "AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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announce_span = "brass"
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announce_text = "Servants of Ratvar are trying to summon the Justiciar!\n\
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@@ -39,7 +39,7 @@
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antag_flag = ROLE_CULTIST
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false_report_weight = 10
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chaos = 8
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 30
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required_enemies = 3
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@@ -4,7 +4,7 @@
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antag_flag = ROLE_DEVIL
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false_report_weight = 1
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chaos = 3
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protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
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protected_jobs = list("Prisoner", "Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
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required_players = 0
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required_enemies = 1
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recommended_enemies = 4
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@@ -4,7 +4,7 @@
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antag_flag = ROLE_HERETIC
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false_report_weight = 5
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to heretic role blacklist
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required_players = 15
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required_enemies = 1
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@@ -7,7 +7,7 @@ GLOBAL_LIST_EMPTY(gangs)
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config_tag = "gang"
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antag_flag = ROLE_GANG
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chaos = 9
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 15
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required_enemies = 0
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@@ -13,7 +13,7 @@
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antag_flag = ROLE_REV
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false_report_weight = 10
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chaos = 8
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restricted_jobs = list("AI", "Cyborg")
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restricted_jobs = list("Prisoner", "AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 20
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required_enemies = 1
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@@ -10,7 +10,7 @@
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config_tag = "traitor"
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antag_flag = ROLE_TRAITOR
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false_report_weight = 20 //Reports of traitors are pretty common.
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restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
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restricted_jobs = list("Prisoner", "Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
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required_players = 0
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required_enemies = 1
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@@ -64,6 +64,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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name = "Assistant"
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icon_state = "Assistant"
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/obj/effect/landmark/start/prisoner
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name = "Prisoner"
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icon_state = "Prisoner"
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/obj/effect/landmark/start/assistant/override
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jobspawn_override = TRUE
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delete_after_roundstart = FALSE
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@@ -60,6 +60,48 @@
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/obj/item/gun/ballistic/automatic/pistol/deagle,
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/obj/item/storage/box/syndie_kit/throwing_weapons = 3)
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/obj/effect/spawner/lootdrop/prison_contraband
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name = "prison contraband loot spawner"
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loot = list(/obj/item/clothing/mask/cigarette/space_cigarette = 4,
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/obj/item/clothing/mask/cigarette/robust = 2,
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/obj/item/clothing/mask/cigarette/carp = 3,
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/obj/item/clothing/mask/cigarette/uplift = 2,
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/obj/item/clothing/mask/cigarette/dromedary = 3,
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/obj/item/clothing/mask/cigarette/robustgold = 1,
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/obj/item/storage/fancy/cigarettes/cigpack_uplift = 3,
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/obj/item/storage/fancy/cigarettes = 3,
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/obj/item/clothing/mask/cigarette/rollie/cannabis = 4,
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/obj/item/toy/crayon/spraycan = 2,
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/obj/item/crowbar = 1,
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/obj/item/assembly/flash/handheld = 1,
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/obj/item/restraints/handcuffs/cable/zipties = 1,
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/obj/item/restraints/handcuffs = 1,
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/obj/item/radio/off = 1,
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/obj/item/lighter = 3,
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/obj/item/storage/box/matches = 3,
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/obj/item/reagent_containers/syringe/contraband/space_drugs = 1,
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/obj/item/reagent_containers/syringe/contraband/krokodil = 1,
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/obj/item/reagent_containers/syringe/contraband/crank = 1,
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/obj/item/reagent_containers/syringe/contraband/methamphetamine = 1,
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/obj/item/reagent_containers/syringe/contraband/bath_salts = 1,
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/obj/item/reagent_containers/syringe/contraband/fentanyl = 1,
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/obj/item/reagent_containers/syringe/contraband/morphine = 1,
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/obj/item/storage/pill_bottle/happy = 1,
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/obj/item/storage/pill_bottle/lsd = 1,
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/obj/item/storage/pill_bottle/psicodine = 1,
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/obj/item/reagent_containers/food/drinks/beer = 4,
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/obj/item/reagent_containers/food/drinks/bottle/whiskey = 1,
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/obj/item/paper/fluff/jobs/prisoner/letter = 1,
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/obj/item/grenade/smokebomb = 1,
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/obj/item/flashlight/seclite = 1,
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/obj/item/tailclub = 1, //want to buy makeshift wooden club sprite
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/obj/item/kitchen/knife/shiv = 4,
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/obj/item/kitchen/knife/shiv/carrot = 1,
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/obj/item/kitchen/knife = 1,
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/obj/item/storage/wallet/random = 1,
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/obj/item/pda = 1
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)
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/obj/effect/spawner/lootdrop/gambling
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name = "gambling valuables spawner"
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loot = list(
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@@ -255,18 +255,31 @@
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icon_state = "knife"
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desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
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/obj/item/kitchen/knife/carrotshiv
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/obj/item/kitchen/knife/shiv
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name = "glass shiv"
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icon = 'icons/obj/shards.dmi'
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icon_state = "shiv"
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item_state = "shiv"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "A makeshift glass shiv."
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force = 8
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throwforce = 12//fuck git
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attack_verb = list("shanked", "shivved")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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custom_materials = list(/datum/material/glass=400)
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/obj/item/kitchen/knife/shiv/carrot
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name = "carrot shiv"
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icon_state = "carrotshiv"
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item_state = "carrotshiv"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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icon = 'icons/obj/kitchen.dmi'
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desc = "Unlike other carrots, you should probably keep this far away from your eyes."
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force = 8
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throwforce = 12//fuck git
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custom_materials = null
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attack_verb = list("shanked", "shivved")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/kitchen/knife/shiv/carrot/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] forcefully drives \the [src] into [user.p_their()] eye! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/kitchen/rollingpin
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name = "rolling pin"
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@@ -355,7 +355,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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/obj/item/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/lightreplacer))
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I.attackby(src, user)
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var/obj/item/lightreplacer/L = I
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L.attackby(src, user)
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else if(istype(I, /obj/item/stack/sheet/cloth))
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var/obj/item/stack/sheet/cloth/C = I
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to_chat(user, "<span class='notice'>You begin to wrap the [C] around the [src]...</span>")
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if(do_after(user, 35, target = src))
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var/obj/item/kitchen/knife/shiv/S = new /obj/item/kitchen/knife/shiv
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C.use(1)
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to_chat(user, "<span class='notice'>You wrap the [C] around the [src] forming a makeshift weapon.</span>")
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remove_item_from_storage(src)
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qdel(src)
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user.put_in_hands(S)
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else
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return ..()
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@@ -317,7 +317,7 @@
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* Trays - Agouri
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*/
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/obj/item/storage/bag/tray
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name = "tray"
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name = "serving tray"
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "tray"
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desc = "A metal tray to lay food on."
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@@ -377,6 +377,12 @@
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. = ..()
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update_icon()
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/obj/item/storage/bag/tray/cafeteria
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name = "cafeteria tray"
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "foodtray"
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desc = "A cheap metal tray to pile today's meal onto."
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//bluespace tray, holds more items
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/obj/item/storage/bag/tray/bluespace
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name = "bluespace tray"
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@@ -106,6 +106,16 @@
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name = "trash cart"
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icon_state = "trashcart"
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/obj/structure/closet/crate/trashcart/Moved()
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, TRUE)
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/obj/structure/closet/crate/trashcart/laundry
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name = "laundry cart"
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desc = "A large cart for hauling around large amounts of laundry."
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icon_state = "laundry"
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "medical crate"
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