diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm index 57f7c535b7..57c933edc5 100644 --- a/code/controllers/configuration/entries/general.dm +++ b/code/controllers/configuration/entries/general.dm @@ -343,4 +343,7 @@ default = 0 min_val = 0 +/datum/config_entry/flag/atmos_equalize_enabled + default = FALSE + /datum/config_entry/flag/dynamic_config_enabled diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm index 333bca5d7c..3fd8f8b5e7 100644 --- a/code/modules/antagonists/slaughter/slaughterevent.dm +++ b/code/modules/antagonists/slaughter/slaughterevent.dm @@ -3,7 +3,6 @@ typepath = /datum/round_event/ghost_role/slaughter weight = 1 //Very rare max_occurrences = 1 - gamemode_blacklist = list("dynamic") earliest_start = 1 HOURS min_players = 20 diff --git a/code/modules/events/abductor.dm b/code/modules/events/abductor.dm index 9411fe40a5..c009647005 100755 --- a/code/modules/events/abductor.dm +++ b/code/modules/events/abductor.dm @@ -5,7 +5,6 @@ max_occurrences = 1 min_players = 30 dynamic_should_hijack = TRUE - gamemode_blacklist = list("nuclear","wizard","revolution") /datum/round_event/ghost_role/abductor minimum_required = 2 diff --git a/code/modules/events/fugitive_spawning.dm b/code/modules/events/fugitive_spawning.dm index 7b4628f135..a09f0f584e 100644 --- a/code/modules/events/fugitive_spawning.dm +++ b/code/modules/events/fugitive_spawning.dm @@ -4,7 +4,6 @@ max_occurrences = 1 min_players = 20 earliest_start = 30 MINUTES //deadchat sink, lets not even consider it early on. - gamemode_blacklist = list("nuclear") /datum/round_event/ghost_role/fugitives minimum_required = 1 diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm index 8485e6960a..af5884bf04 100644 --- a/code/modules/events/pirates.dm +++ b/code/modules/events/pirates.dm @@ -6,7 +6,6 @@ min_players = 10 earliest_start = 30 MINUTES dynamic_should_hijack = TRUE - gamemode_blacklist = list("nuclear") #define PIRATES_ROGUES "Rogues" // #define PIRATES_SILVERSCALES "Silverscales"