Merge branch 'master' into upstream-merge-30297
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
//Augmented Eyesight: Gives you thermal and night vision - bye bye, flashlights. Also, high DNA cost because of how powerful it is.
|
||||
//Augmented Eyesight: Gives you x-ray vision or protection from flashes. Also, high DNA cost because of how powerful it is.
|
||||
//Possible todo: make a custom message for directing a penlight/flashlight at the eyes - not sure what would display though.
|
||||
|
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/obj/effect/proc_holder/changeling/augmented_eyesight
|
||||
@@ -7,21 +7,31 @@
|
||||
helptext = "Grants us thermal vision or flash protection. We will become a lot more vulnerable to flash-based devices while thermal vision is active."
|
||||
chemical_cost = 0
|
||||
dna_cost = 2 //Would be 1 without thermal vision
|
||||
active = 0 //Whether or not vision is enhanced
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
|
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
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if (E)
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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else
|
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to_chat(user, "We can't adjust our eyes if we don't have any!")
|
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|
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/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
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if(!istype(user))
|
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return
|
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
if(E)
|
||||
if(E.flash_protect)
|
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E.sight_flags |= SEE_MOBS
|
||||
E.flash_protect = -1
|
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if(!active)
|
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E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
|
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E.flash_protect = -1 //Adjust the user's eyes' flash protection
|
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to_chat(user, "We adjust our eyes to sense prey through walls.")
|
||||
active = TRUE //Defined in code/modules/spells/spell.dm
|
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else
|
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E.sight_flags -= SEE_MOBS
|
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E.flash_protect = 2
|
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
|
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active = FALSE
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user.update_sight()
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else
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to_chat(user, "We can't adjust our eyes if we don't have any!")
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@@ -31,7 +41,11 @@
|
||||
return 1
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user)
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
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var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
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if(E)
|
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E.sight_flags -= SEE_MOBS
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if (active)
|
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
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else
|
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E.flash_protect = 0
|
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user.update_sight()
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@@ -247,7 +247,7 @@
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|
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/obj/item/gun/magic/tentacle/shoot_with_empty_chamber(mob/living/user as mob|obj)
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to_chat(user, "<span class='warning'>The [name] is not ready yet.<span>")
|
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to_chat(user, "<span class='warning'>The [name] is not ready yet.</span>")
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|
||||
/obj/item/gun/magic/tentacle/suicide_act(mob/user)
|
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user.visible_message("<span class='suicide'>[user] coils [src] tightly around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
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@@ -343,10 +343,10 @@
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on_hit(I) //grab the item as if you had hit it directly with the tentacle
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return 1
|
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else
|
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to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!<span>")
|
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to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
|
||||
return 0
|
||||
else
|
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to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!<span>")
|
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to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
|
||||
return 0
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||||
|
||||
if(INTENT_GRAB)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
if(!selected_dna)
|
||||
return
|
||||
if(NOTRANSSTING in selected_dna.dna.species.species_traits)
|
||||
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!")
|
||||
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -26,8 +26,8 @@
|
||||
to_chat(user, "<span class='inathneq'>An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.</span>")
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else
|
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var/efficiency = get_efficiency_mod(TRUE)
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to_chat(user, "<span class='inathneq_small'>It requires at least <b>[get_delay_cost()]W</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
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||||
to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[delay_cost_increase]W</b> for every previous activation.</span>")
|
||||
to_chat(user, "<span class='inathneq_small'>It requires at least <b>[DisplayPower(get_delay_cost())]</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
|
||||
to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[DisplayPower(delay_cost_increase)]</b> for every previous activation.</span>")
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||||
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||||
/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects)
|
||||
if(active)
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||||
@@ -126,7 +126,7 @@
|
||||
if(!hex_combo)
|
||||
hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
|
||||
else
|
||||
hex_combo.overlays += mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
|
||||
hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER))
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if(hex_combo) //YOU BUILT A HEXAGON
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hex_combo.pixel_x = -16
|
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hex_combo.pixel_y = -16
|
||||
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||||
@@ -144,7 +144,7 @@
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to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
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||||
return 0
|
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else
|
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to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].")
|
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to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
|
||||
if(where == "backpack")
|
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var/obj/item/storage/B = mob.back
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B.orient2hud(mob)
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||||
@@ -118,7 +118,7 @@
|
||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!")
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!</span>")
|
||||
return FALSE
|
||||
if(!Nominee.mind)
|
||||
GLOB.cult_vote_called = FALSE
|
||||
@@ -126,7 +126,7 @@
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||||
if(B.current)
|
||||
B.current.update_action_buttons_icon()
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||||
if(!B.current.incapacitated())
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||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone catatonic in the process of attempting to win the cult's support!")
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||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone catatonic in the process of attempting to win the cult's support!</span>")
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||||
return FALSE
|
||||
if(LAZYLEN(yes_voters) <= LAZYLEN(asked_cultists) * 0.5)
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||||
GLOB.cult_vote_called = FALSE
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||||
@@ -134,7 +134,7 @@
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||||
if(B.current)
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||||
B.current.update_action_buttons_icon()
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||||
if(!B.current.incapacitated())
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||||
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.")
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||||
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.</span>")
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||||
return FALSE
|
||||
GLOB.cult_mastered = TRUE
|
||||
SSticker.mode.remove_cultist(Nominee.mind, TRUE)
|
||||
@@ -144,7 +144,7 @@
|
||||
for(var/datum/action/innate/cult/mastervote/vote in B.current.actions)
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||||
vote.Remove(B.current)
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||||
if(!B.current.incapacitated())
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to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!")
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to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!</span>")
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||||
return TRUE
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||||
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||||
/datum/action/innate/cult/master/IsAvailable()
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||||
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@@ -257,10 +257,8 @@ This file contains the arcane tome files.
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||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
if(!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_MINING)
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
owner_AI.nuking = TRUE
|
||||
owner_AI.doomsday_device = DOOM
|
||||
owner_AI.doomsday_device.start()
|
||||
for(var/pinpointer in GLOB.pinpointer_list)
|
||||
var/obj/item/pinpointer/P = pinpointer
|
||||
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
|
||||
qdel(src)
|
||||
|
||||
@@ -534,7 +533,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
if(!(AA.z in GLOB.station_z_levels))
|
||||
continue
|
||||
AA.emagged = TRUE
|
||||
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.")
|
||||
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.</span>")
|
||||
owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
|
||||
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
|
||||
owner_AI.nuking = TRUE
|
||||
owner_AI.doomsday_device = DOOM
|
||||
owner_AI.doomsday_device.start()
|
||||
- for(var/pinpointer in GLOB.pinpointer_list)
|
||||
- var/obj/item/weapon/pinpointer/P = pinpointer
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
|
||||
qdel(src)
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
var/list/abductee_minds
|
||||
var/flash = " - || - "
|
||||
var/obj/machinery/abductor/console/console
|
||||
var/message_cooldown = 0
|
||||
var/breakout_time = 0.75
|
||||
|
||||
/obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
|
||||
@@ -40,25 +42,23 @@
|
||||
/obj/machinery/abductor/experiment/relaymove(mob/user)
|
||||
if(user.stat != CONSCIOUS)
|
||||
return
|
||||
container_resist(user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/abductor/experiment/container_resist(mob/living/user)
|
||||
var/breakout_time = 600
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
|
||||
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
|
||||
|
||||
if(do_after(user,(breakout_time), target = src))
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
|
||||
return
|
||||
|
||||
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
|
||||
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
|
||||
/datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier)
|
||||
to_chat(carrier.current, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B>")
|
||||
to_chat(carrier.current, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
|
||||
to_chat(carrier.current, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
|
||||
to_chat(carrier.current, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
|
||||
to_chat(carrier.current, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
|
||||
|
||||
@@ -325,7 +325,7 @@
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
back = /obj/item/storage/backpack
|
||||
ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
l_pocket = /obj/item/pinpointer/syndicate
|
||||
l_pocket = /obj/item/pinpointer/nuke/syndicate
|
||||
id = /obj/item/card/id/syndicate
|
||||
belt = /obj/item/gun/ballistic/automatic/pistol
|
||||
backpack_contents = list(/obj/item/storage/box/syndie=1)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
|
||||
@@ -325,7 +325,7 @@
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
- l_pocket = /obj/item/weapon/pinpointer/syndicate
|
||||
+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
|
||||
id = /obj/item/weapon/card/id/syndicate
|
||||
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
|
||||
@@ -362,9 +362,9 @@
|
||||
if(safety)
|
||||
if(timing)
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
S.alert = FALSE
|
||||
timing = FALSE
|
||||
bomb_set = TRUE
|
||||
detonation_timer = null
|
||||
@@ -381,16 +381,16 @@
|
||||
bomb_set = TRUE
|
||||
set_security_level("delta")
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
else
|
||||
bomb_set = FALSE
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
S.alert = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
|
||||
@@ -362,9 +362,9 @@
|
||||
if(safety)
|
||||
if(timing)
|
||||
set_security_level(previous_level)
|
||||
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
- S.nuke_warning = FALSE
|
||||
+ S.alert = FALSE
|
||||
timing = FALSE
|
||||
bomb_set = TRUE
|
||||
detonation_timer = null
|
||||
@@ -381,16 +381,16 @@
|
||||
bomb_set = TRUE
|
||||
set_security_level("delta")
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
else
|
||||
bomb_set = FALSE
|
||||
detonation_timer = null
|
||||
set_security_level(previous_level)
|
||||
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
- S.nuke_warning = FALSE
|
||||
+ S.alert = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
@@ -1,56 +1,7 @@
|
||||
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
|
||||
/obj/item/pinpointer
|
||||
name = "pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinoff"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target = null //The thing we're searching for
|
||||
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
|
||||
var/target_x = 0 //The target coordinates if we're tracking those
|
||||
var/target_y = 0
|
||||
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
|
||||
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
|
||||
var/mode = TRACK_NUKE_DISK //What are we looking for?
|
||||
/obj/item/pinpointer/nuke
|
||||
var/mode = TRACK_NUKE_DISK
|
||||
|
||||
/obj/item/pinpointer/New()
|
||||
..()
|
||||
GLOB.pinpointer_list += src
|
||||
|
||||
/obj/item/pinpointer/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
GLOB.pinpointer_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
icon_state = "pin[active ? "onnull" : "off"]"
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
target = null //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
|
||||
if(mode != TRACK_ATOM)
|
||||
return ..()
|
||||
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
constant_target = I
|
||||
|
||||
/obj/item/pinpointer/examine(mob/user)
|
||||
/obj/item/pinpointer/nuke/examine(mob/user)
|
||||
..()
|
||||
var/msg = "Its tracking indicator reads "
|
||||
switch(mode)
|
||||
@@ -60,12 +11,6 @@
|
||||
msg += "\"01000001 01001001\"."
|
||||
if(TRACK_INFILTRATOR)
|
||||
msg += "\"vasvygengbefuvc\"."
|
||||
if(TRACK_OPERATIVES)
|
||||
msg += "\"[target ? "Operative [target]" : "friends"]\"."
|
||||
if(TRACK_ATOM)
|
||||
msg += "\"[initial(constant_target.name)]\"."
|
||||
if(TRACK_COORDINATES)
|
||||
msg += "\"([target_x], [target_y])\"."
|
||||
else
|
||||
msg = "Its tracking indicator is blank."
|
||||
to_chat(user, msg)
|
||||
@@ -73,22 +18,20 @@
|
||||
if(bomb.timing)
|
||||
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
|
||||
|
||||
/obj/item/pinpointer/process()
|
||||
if(!active)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
scan_for_target()
|
||||
point_to_target()
|
||||
my_god_jc_a_bomb()
|
||||
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
|
||||
/obj/item/pinpointer/nuke/process()
|
||||
..()
|
||||
if(active) // If shit's going down
|
||||
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
|
||||
if(bomb.timing)
|
||||
if(!alert)
|
||||
alert = TRUE
|
||||
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
|
||||
|
||||
/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
|
||||
if(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
target = null
|
||||
return
|
||||
/obj/item/pinpointer/nuke/scan_for_target()
|
||||
target = null
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
|
||||
@@ -104,76 +47,36 @@
|
||||
target = A
|
||||
if(TRACK_INFILTRATOR)
|
||||
target = SSshuttle.getShuttle("syndicate")
|
||||
if(TRACK_OPERATIVES)
|
||||
var/list/possible_targets = list()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/V in SSticker.mode.syndicates)
|
||||
var/datum/mind/M = V
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
possible_targets |= M.current
|
||||
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
||||
if(closest_operative)
|
||||
target = closest_operative
|
||||
if(TRACK_ATOM)
|
||||
if(constant_target)
|
||||
target = constant_target
|
||||
if(TRACK_COORDINATES)
|
||||
var/turf/T = get_turf(src)
|
||||
target = locate(target_x, target_y, T.z)
|
||||
..()
|
||||
|
||||
/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
|
||||
if(!active)
|
||||
return
|
||||
if(!target || (mode == TRACK_ATOM && !constant_target))
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
if(get_dist_euclidian(here,there)<=minimum_range)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
|
||||
else
|
||||
setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
|
||||
if(9 to 16)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
|
||||
|
||||
/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
|
||||
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
|
||||
if(bomb.timing)
|
||||
if(!nuke_warning)
|
||||
nuke_warning = TRUE
|
||||
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
|
||||
|
||||
/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
|
||||
/obj/item/pinpointer/nuke/proc/switch_mode_to(new_mode)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
|
||||
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
|
||||
mode = new_mode
|
||||
target = null //Switch modes so we can find the new target
|
||||
scan_for_target()
|
||||
|
||||
/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
|
||||
target = null
|
||||
|
||||
/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
name = "syndicate pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
|
||||
icon_state = "pinpointer_syndicate"
|
||||
|
||||
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
|
||||
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
|
||||
name = "cyborg syndicate pinpointer"
|
||||
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
|
||||
mode = TRACK_OPERATIVES
|
||||
flags_1 = NODROP_1
|
||||
|
||||
|
||||
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
|
||||
target = null
|
||||
var/list/possible_targets = list()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/V in SSticker.mode.syndicates)
|
||||
var/datum/mind/M = V
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
possible_targets |= M.current
|
||||
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
||||
if(closest_operative)
|
||||
target = closest_operative
|
||||
..()
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
|
||||
@@ -30,7 +30,6 @@
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
|
||||
|
||||
-
|
||||
/obj/item/pinpointer/nuke/scan_for_target()
|
||||
target = null
|
||||
switch(mode)
|
||||
@@ -58,10 +57,10 @@
|
||||
mode = new_mode
|
||||
scan_for_target()
|
||||
|
||||
-
|
||||
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
name = "syndicate pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
|
||||
+ icon_state = "pinpointer_syndicate"
|
||||
|
||||
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
|
||||
name = "cyborg syndicate pinpointer"
|
||||
@@ -186,7 +186,7 @@
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
|
||||
@@ -158,7 +158,7 @@
|
||||
difficulty = 10
|
||||
|
||||
//Old ninja objectives.
|
||||
-/datum/objective_item/special/pinpointer
|
||||
+/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
Reference in New Issue
Block a user